Hit Registration

2456

Comments

  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    Experienced this too, especially the firing delay.
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    hitreg problems here too.

    feels like I'm missing hits I should get, and getting kills when I shouldn't.
    Assume this is a disconnect between model and hitbox.

    bad against skulks, nightmare against fades.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    out of curiousity

    we now have client side dmg prediction showing you (estimate) of dmg dealt

    obviously later on the server confirms for you how much dmg was actually done.

    Can we turn on some feature that lets us see the 'real' dmg being done as well?

    That way everyone can see the 'hitreg' issue, in numbers, on their screen.

    And might help iron out this issue as players will obviously begin their analysis.... even if its only so they can figure out how to work around it

    Understand that 1.0 is going out soon, so this might not be of priority... but then again shipping out 1.0 with a bad user experience may not be ideal either
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    There is definatly hit reg issues, as a skulk i was getting 50's/25's when i should've been getting 75's from smack bang in the middle of my screen. this is from a stationary marine facing away from me just so you dont think im cray.

    Another occasioan i parasited a marine the hit marker showed up and he wasnt para'd.

    Also another occasion marines on the other team were complaining that i was unhittable. Saying they have to "lead" the target. 33ticks sucks. You avoid those servers in cs for a reason.
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    Probably me just being bad but two of these marines should of died a lot earlier
    <a href="http://www.youtube.com/watch?feature=player_detailpage&v=M5nZ_ih2KJQ#t=89s" target="_blank">http://www.youtube.com/watch?feature=playe...nZ_ih2KJQ#t=89s</a>
  • SiGGiSiGGi Join Date: 2005-02-09 Member: 40463Members, Constellation
    no blood, no hit right?

    <a href="http://www.youtube.com/watch?v=vXn5gtzUVOI" target="_blank">http://www.youtube.com/watch?v=vXn5gtzUVOI</a>
    <a href="http://www.youtube.com/watch?v=rcNHvwtjNN0" target="_blank">http://www.youtube.com/watch?v=rcNHvwtjNN0</a>
    <a href="http://www.youtube.com/watch?v=C2dnwU80cAY" target="_blank">http://www.youtube.com/watch?v=C2dnwU80cAY</a>

    with a ping of 20ms
  • VoodooHexVoodooHex Join Date: 2012-06-14 Member: 153264Members
    I killed a skulk earlier today and the last bullet to kill him showed way behind from where it's model actually was. Not to worry though, I'm sure they are already on the case.
  • DarkScytheDarkScythe Join Date: 2012-08-30 Member: 156876Members
    <!--quoteo(post=1998742:date=Oct 27 2012, 07:19 PM:name=SiGGi)--><div class='quotetop'>QUOTE (SiGGi @ Oct 27 2012, 07:19 PM) <a href="index.php?act=findpost&pid=1998742"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no blood, no hit right?

    <a href="http://www.youtube.com/watch?v=vXn5gtzUVOI" target="_blank">http://www.youtube.com/watch?v=vXn5gtzUVOI</a>
    <a href="http://www.youtube.com/watch?v=rcNHvwtjNN0" target="_blank">http://www.youtube.com/watch?v=rcNHvwtjNN0</a>
    <a href="http://www.youtube.com/watch?v=C2dnwU80cAY" target="_blank">http://www.youtube.com/watch?v=C2dnwU80cAY</a>

    with a ping of 20ms<!--QuoteEnd--></div><!--QuoteEEnd-->

    Heh, I get the opposite problem.
    Skulk barrels down a hallway at me in a straight line, I unload a full clip of LMG in his face, blood splatter, damage numbers, etc. Skulk kills me.
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    pretty good evidence there
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    Nice tracking siggi
  • SampsonSampson Join Date: 2012-01-06 Member: 139769Members
    yea those examples may explain me dying around the corner... seems shooting behind the skulk model hits more than dead-on.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    Dying around a corner is a product of any lag compensation, regardless of how good it is. It feels worse in NS2 simply because of the high interpolation, higherish movement speeds and other server issues.

    But hit registration in this build is a massive step backwards, as I warned might occur several times before the patch was released to absolutely no regard.
  • MangoManMangoMan Join Date: 2003-12-28 Member: 24813Members
    I'd agree it is.. I'm shotgunning aliens and nothing is hitting or only 1 shell at 19 dmg is registering. Something is just off.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1998739:date=Oct 28 2012, 12:11 AM:name=Volcano)--><div class='quotetop'>QUOTE (Volcano @ Oct 28 2012, 12:11 AM) <a href="index.php?act=findpost&pid=1998739"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Probably me just being bad but two of these marines should of died a lot earlier
    <a href="http://www.youtube.com/watch?feature=player_detailpage&v=M5nZ_ih2KJQ#t=89s" target="_blank">http://www.youtube.com/watch?feature=playe...nZ_ih2KJQ#t=89s</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    video not available (UK) due to EMI music copyright
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    unlucky, if you really want to see use a vpn
  • SiGGiSiGGi Join Date: 2005-02-09 Member: 40463Members, Constellation
    edited October 2012
    <a href="http://www.youtube.com/watch?v=SNA8Q4waFeY&feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=SNA8Q4waFeY...eature=youtu.be</a>
    <a href="http://www.youtube.com/watch?v=HOrBsVsYY1c" target="_blank">http://www.youtube.com/watch?v=HOrBsVsYY1c</a>

    I'm not sure when exactly the shotgun shoots, but i think there should be any damage?
    And here are some examples when i do massive damage when i should not?

    <a href="http://www.youtube.com/watch?v=BGA8xyh6JOw" target="_blank">http://www.youtube.com/watch?v=BGA8xyh6JOw</a>
    <a href="http://www.youtube.com/watch?v=fU0_NbTVzDY" target="_blank">http://www.youtube.com/watch?v=fU0_NbTVzDY</a>


    Seems a bit strange, please correct when i'm wrong...
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    <!--quoteo(post=1998807:date=Oct 28 2012, 11:39 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Oct 28 2012, 11:39 AM) <a href="index.php?act=findpost&pid=1998807"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->video not available (UK) due to EMI music copyright<!--QuoteEnd--></div><!--QuoteEEnd-->

    Its a marine taking atleast 5 perfect bites in the back and still being alive.
  • DavilDavil Florida, USA Join Date: 2012-08-14 Member: 155602Members, Constellation
    Yea these are some pretty common examples I think. This is happening to me a lot too with the shotgun and even with the lmg actually.
  • FrankerZFrankerZ Join Date: 2012-05-06 Member: 151627Members
  • unkindunkind Join Date: 2012-02-04 Member: 143563Members
    seems fine to me, especially for marines and the shotty
  • shadershader Join Date: 2003-02-07 Member: 13247Members
    edited October 2012
    <!--quoteo(post=1998730:date=Oct 27 2012, 05:55 PM:name=ogz)--><div class='quotetop'>QUOTE (ogz @ Oct 27 2012, 05:55 PM) <a href="index.php?act=findpost&pid=1998730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->out of curiousity

    we now have client side dmg prediction showing you (estimate) of dmg dealt

    obviously later on the server confirms for you how much dmg was actually done.

    Can we turn on some feature that lets us see the 'real' dmg being done as well?

    That way everyone can see the 'hitreg' issue, in numbers, on their screen.

    And might help iron out this issue as players will obviously begin their analysis.... even if its only so they can figure out how to work around it

    Understand that 1.0 is going out soon, so this might not be of priority... but then again shipping out 1.0 with a bad user experience may not be ideal either<!--QuoteEnd--></div><!--QuoteEEnd-->

    According to devs both blood splats and damage numbers are sent from server.

    So they are the 'real' numbers.


    How long is each frame is the slowed down SiGGi videos? Blood splats will be delayed by approximately your ping plus one server tick (33ms) if they are from the server. So at least 50ms with a 20ms ping. Was there enough time to see the delayed blood splats?

    EDIT: had another look, even if you had 100fps, blood splats should show up in about 5 frames if server tick was normal and ping was 20ms. There are no blood splats more than 5 frames after definite hits in those videos.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    edited October 2012
    Pretty much the videos Siggi posted. Missing is the new hitting.
  • SampsonSampson Join Date: 2012-01-06 Member: 139769Members
    my ping was fine, server was fine. only patch i've died around corners (as an alien).
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    <!--quoteo(post=1998837:date=Oct 28 2012, 01:15 PM:name=shader)--><div class='quotetop'>QUOTE (shader @ Oct 28 2012, 01:15 PM) <a href="index.php?act=findpost&pid=1998837"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->According to devs both blood splats and damage numbers are sent from server.

    So they are the 'real' numbers.


    How long is each frame is the slowed down SiGGi videos? Blood splats will be delayed by approximately your ping plus one server tick (33ms) if they are from the server. So at least 50ms with a 20ms ping. Was there enough time to see the delayed blood splats?

    EDIT: had another look, even if you had 100fps, blood splats should show up in about 5 frames if server tick was normal and ping was 20ms. There are no blood splats more than 5 frames after definite hits in those videos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    but blood splats come out even when hits land and arent registered.
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    <a href="http://www.youtube.com/watch?v=di92niWGuTY" target="_blank">http://www.youtube.com/watch?v=di92niWGuTY</a>

    How come my target is dead centre of screen but only hit 50's at 2:00 min fight.
  • piratedavepiratedave Join Date: 2012-03-10 Member: 148561Members
    its ok people, the game is still in beta !
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited October 2012
    <a href="http://www.youtube.com/watch?v=FwftRSYBLM8" target="_blank">http://www.youtube.com/watch?v=FwftRSYBLM8</a>

    seems legit
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    edited October 2012
    <!--quoteo(post=1998837:date=Oct 28 2012, 05:15 AM:name=shader)--><div class='quotetop'>QUOTE (shader @ Oct 28 2012, 05:15 AM) <a href="index.php?act=findpost&pid=1998837"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->According to devs both blood splats and damage numbers are sent from server.

    So they are the 'real' numbers.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sending information about blood would be way too much network traffic I think. I'm pretty sure blood is still client side. The damage numbers are sent from the server since b221 (I think). The red crosshair hit marker is definitely server side.


    I experience the same issues as everyone else. It's definitely not gut feeling, aiming straight at the model does not work anymore with high velocity targets.
    There are also some prediction errors which cause enemies to teleport around on the screen.
  • SiGGiSiGGi Join Date: 2005-02-09 Member: 40463Members, Constellation
    edited October 2012
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->How long is each frame is the slowed down SiGGi videos? Blood splats will be delayed by approximately your ping plus one server tick (33ms) if they are from the server. So at least 50ms with a 20ms ping. Was there enough time to see the delayed blood splats?

    EDIT: had another look, even if you had 100fps, blood splats should show up in about 5 frames if server tick was normal and ping was 20ms. There are no blood splats more than 5 frames after definite hits in those videos<!--QuoteEnd--></div><!--QuoteEEnd-->

    I dont think that blood splats is sent from server, cause i can show that sometimes blood splats, but no number.
    Server tick constant 30. Recorded with constant 60fps. And I let the splats enought time to show up, I just cut the relevent seconds cause of my strong limited upload.
  • .ADHd.ADHd Join Date: 2012-02-18 Member: 146565Members
    Bloodsplats and hit sounds are clientside. I know this because I shot a skulk point blank in the face in a vent and saw blood and heard him scream.... 0 dmg :/
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