217 & 218 patch?
Know pain
Join Date: 2012-09-04 Member: 157674Members
218 patch fixed many things but what did it break?
For one Hypermutation, in patch 218 it is completely useless and should be taken out if this patch idea remains.
Wave spawn (it got fixed, no it didn’t) is a cool idea and it’s great for a 6v6 game but in a 12v12 or even a 16v16, it “just does not work.†Simply put, in larger games it breaks the game. You can’t give a 30+ second respawn to aliens and a 8 second respawn time to marines and think it’s fair.
In patch 217 and 218 the vents are way broken, if an alien tries to evolve into a life form in a vent they have about a 90% of getting stuck.
Let’s not even get into the map exploits I’ve found (I’m good at those).
Anyone else?
For one Hypermutation, in patch 218 it is completely useless and should be taken out if this patch idea remains.
Wave spawn (it got fixed, no it didn’t) is a cool idea and it’s great for a 6v6 game but in a 12v12 or even a 16v16, it “just does not work.†Simply put, in larger games it breaks the game. You can’t give a 30+ second respawn to aliens and a 8 second respawn time to marines and think it’s fair.
In patch 217 and 218 the vents are way broken, if an alien tries to evolve into a life form in a vent they have about a 90% of getting stuck.
Let’s not even get into the map exploits I’ve found (I’m good at those).
Anyone else?
Comments
Thats for the nub, once you hit the problem most seasond players can work around it, just by placing more cysts and for everyone else "gg sorry the map is broken and we can't go that way."
It always did that I thought. You have to be in the air when the rifle butt you though.
Hydras? And I mean??? Why are they "so" weak? If they are going to cost “P†res then from patch 217 increase their health by 300% to 500%. It’s very very simple, if it’s easier to take out a hydra than a cyst, then there’s something very wrong.
This is a pretty idiotic comment.
It still needs to be fixed regardless.
<!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->No, it is terrible across the board but I agree otherwise. They don't need wave spawn, it's just makes for an awful inconsistent variable. Give Aliens back their set timer spawn already, this has been a failed experiment. <!--colorc--></span><!--/colorc-->
Yeah cyst pathfinding seems to have gotten worse this build. However I have yet to run into the massive lag-spikes from cyst pathfinding (where game drops to 1fps when trying to place a cyst).
Well, if the limit of people per wave is removed then wave spawn would operate just fine and as intended.. with packs of skulks being encouraged still etc..
This issue is known, though.. and in the internal forums it seems the programmers understand the issue very clearly, too, so i dont personally expect this spawn queue issue to remain much longer...
There is 16 v 16 games now? Where? I havent seen one. I want to play :(
Clearly this is the feature we've been promised.
As for the 219 patch remove exo suits or arc's. Oh wait the exo suit can deal more dmg than the siege weapon in the game.
As for me I'll vote on whats "OP"
Exo suit, fade, upgrades for the marine weapons (they act like xmenu upgrades). Thats for now.
For what is very, very, very, very, very under-powerd "ONOS". 1 gorge with bile bomb can do more dmg than 2 onos rushing.
As for the spider gorge, I went from the bottom of crevice to the top of it as a gorge and built me self a gorge nest and had a wonderful time.... until the exo said hello.
<!--quoteo(post=1974556:date=Sep 9 2012, 11:13 AM:name=Oprah)--><div class='quotetop'>QUOTE (Oprah @ Sep 9 2012, 11:13 AM) <a href="index.php?act=findpost&pid=1974556"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think 218 broke Hypermutation. I think it was always useless. I think if they moved it to Shade and moved silence back to Shift it would be a little better. I'd probably drop feign for Hypermutation and I'd love to see Silence more viable.<!--QuoteEnd--></div><!--QuoteEEnd-->
Feign+Hypermutation combined with a "stored" Fade/Onos was ridiculously overpowered/broken imo.
You could rush into a marine base as an Onos, only to hypermutate back into Fade once you were almost dead. The marines would shoot the egg, which in turn triggered feign, allowing the hypermutation to complete. You'd then pop-up a second later as a full health fade, ready to blink away to safety. Rinse and repeat after feign timer was recharged.
Granted, it required a lot of researched stuff to work and some quick clicking on the evolve screen... but the end result was basically an Onos that just could not die. This is not really as viable in 218 as you have to select the abilities each time you evolve.