217 & 218 patch?

Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
218 patch fixed many things but what did it break?

For one Hypermutation, in patch 218 it is completely useless and should be taken out if this patch idea remains.

Wave spawn (it got fixed, no it didn’t) is a cool idea and it’s great for a 6v6 game but in a 12v12 or even a 16v16, it “just does not work.” Simply put, in larger games it breaks the game. You can’t give a 30+ second respawn to aliens and a 8 second respawn time to marines and think it’s fair.

In patch 217 and 218 the vents are way broken, if an alien tries to evolve into a life form in a vent they have about a 90% of getting stuck.

Let’s not even get into the map exploits I’ve found (I’m good at those).

Anyone else?

Comments

  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Cyst pathing is still pretty broken, in some instances you can't even cyst out of your hive (frequently Data Core).
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    <!--quoteo(post=1974119:date=Sep 8 2012, 01:20 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Sep 8 2012, 01:20 PM) <a href="index.php?act=findpost&pid=1974119"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cyst pathing is still pretty broken, in some instances you can't even cyst out of your hive (frequently Data Core).<!--QuoteEnd--></div><!--QuoteEEnd-->


    Thats for the nub, once you hit the problem most seasond players can work around it, just by placing more cysts and for everyone else "gg sorry the map is broken and we can't go that way."
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    Rifle butt now uppercuts you 50 feet straight up.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=1974122:date=Sep 8 2012, 01:26 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Sep 8 2012, 01:26 PM) <a href="index.php?act=findpost&pid=1974122"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rifle butt now uppercuts you 50 feet straight up.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It always did that I thought. You have to be in the air when the rifle butt you though.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    The new physx wonked it out even more I think. I'm pretty sure I got rifle-butted as a gorge the other day and got flung up INTO the ceiling and stuck there. Spider gorge.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    An Onos charges in and hits a marine, he acts like a wall. Dead stop.

    Hydras? And I mean??? Why are they "so" weak? If they are going to cost “P” res then from patch 217 increase their health by 300% to 500%. It’s very very simple, if it’s easier to take out a hydra than a cyst, then there’s something very wrong.
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    <!--quoteo(post=1974120:date=Sep 8 2012, 04:23 PM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Sep 8 2012, 04:23 PM) <a href="index.php?act=findpost&pid=1974120"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thats for the nub, once you hit the problem most seasond players can work around it, just by placing more cysts and for everyone else "gg sorry the map is broken and we can't go that way."<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is a pretty idiotic comment.

    It still needs to be fixed regardless.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    edited September 2012
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Wave spawn (it got fixed, no it didn’t) is a cool idea and it’s great for a 6v6 game<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->No, it is terrible across the board but I agree otherwise. They don't need wave spawn, it's just makes for an awful inconsistent variable. Give Aliens back their set timer spawn already, this has been a failed experiment. <!--colorc--></span><!--/colorc-->
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1974119:date=Sep 8 2012, 02:20 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Sep 8 2012, 02:20 PM) <a href="index.php?act=findpost&pid=1974119"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cyst pathing is still pretty broken, in some instances you can't even cyst out of your hive (frequently Data Core).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah cyst pathfinding seems to have gotten worse this build. However I have yet to run into the massive lag-spikes from cyst pathfinding (where game drops to 1fps when trying to place a cyst).
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1974161:date=Sep 8 2012, 03:05 PM:name=Kurrine)--><div class='quotetop'>QUOTE (Kurrine @ Sep 8 2012, 03:05 PM) <a href="index.php?act=findpost&pid=1974161"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->No, it is terrible across the board but I agree otherwise. They don't need wave spawn, it's just makes for an awful inconsistent variable. Give Aliens back their set timer spawn already, this has been a failed experiment. <!--colorc--></span><!--/colorc--><!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, if the limit of people per wave is removed then wave spawn would operate just fine and as intended.. with packs of skulks being encouraged still etc..
    This issue is known, though.. and in the internal forums it seems the programmers understand the issue very clearly, too, so i dont personally expect this spawn queue issue to remain much longer...
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    edited September 2012
    <!--quoteo(post=1974117:date=Sep 8 2012, 09:18 PM:name=Know pain)--><div class='quotetop'>QUOTE (Know pain @ Sep 8 2012, 09:18 PM) <a href="index.php?act=findpost&pid=1974117"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->16v16<!--QuoteEnd--></div><!--QuoteEEnd-->
    There is 16 v 16 games now? Where? I havent seen one. I want to play :(
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    <!--quoteo(post=1974132:date=Sep 8 2012, 02:43 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Sep 8 2012, 02:43 PM) <a href="index.php?act=findpost&pid=1974132"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Spider gorge.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Clearly this is the feature we've been promised.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    Spider gorge? Don't get me started.

    As for the 219 patch remove exo suits or arc's. Oh wait the exo suit can deal more dmg than the siege weapon in the game.

    As for me I'll vote on whats "OP"

    Exo suit, fade, upgrades for the marine weapons (they act like xmenu upgrades). Thats for now.

    For what is very, very, very, very, very under-powerd "ONOS". 1 gorge with bile bomb can do more dmg than 2 onos rushing.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    Rooted whips still block cyst pathing, i.e. you cannot continue a cyst chain past a rooted whip but have to unroot it first. (they dont interrupt existing cyst chains just block placement of new ones).
  • OprahOprah Join Date: 2012-08-14 Member: 155615Members
    I don't think 218 broke Hypermutation. I think it was always useless. I think if they moved it to Shade and moved silence back to Shift it would be a little better. I'd probably drop feign for Hypermutation and I'd love to see Silence more viable.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    The idea behind hypermutation was that if you were a life form, such as a lerk, fade or onos and wanted to go to a lower life form you could swap out one of your upgrades and de-evole to get your res back. With the 218 patch once you evole into a life form your upgrades are locked. The only way to get it would to evole with it but its only good for a fast evole and to de-evole.

    As for the spider gorge, I went from the bottom of crevice to the top of it as a gorge and built me self a gorge nest and had a wonderful time.... until the exo said hello.
  • CimCim Join Date: 2012-02-25 Member: 147403Members
    Strange that no one has mentioned performance in 218. On average I seen to be getting about 20% worse fps on average in 218 compared to 217.

    <!--quoteo(post=1974556:date=Sep 9 2012, 11:13 AM:name=Oprah)--><div class='quotetop'>QUOTE (Oprah @ Sep 9 2012, 11:13 AM) <a href="index.php?act=findpost&pid=1974556"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think 218 broke Hypermutation. I think it was always useless. I think if they moved it to Shade and moved silence back to Shift it would be a little better. I'd probably drop feign for Hypermutation and I'd love to see Silence more viable.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Feign+Hypermutation combined with a "stored" Fade/Onos was ridiculously overpowered/broken imo.

    You could rush into a marine base as an Onos, only to hypermutate back into Fade once you were almost dead. The marines would shoot the egg, which in turn triggered feign, allowing the hypermutation to complete. You'd then pop-up a second later as a full health fade, ready to blink away to safety. Rinse and repeat after feign timer was recharged.

    Granted, it required a lot of researched stuff to work and some quick clicking on the evolve screen... but the end result was basically an Onos that just could not die. This is not really as viable in 218 as you have to select the abilities each time you evolve.
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    WOw really... did not know you could do that.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Evolving also resets feign death timer, so if you feign, and evolve before the feign death timers back, and get killed again, your egg still feigns. so its a good cheapy cheapy cheaty escape method imo.
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