Patch 217 - Trailer

24

Comments

  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    If you want to be really technical, there were 3 maps or parts-of-maps shown in the trailer. You can have more than 1 Exo.
  • MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
    Another map must be ns2_refining or refinery or something starting with ref-.
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    Looks great. The lava in (Smelting Room?) looks awesome.

    I wonder if you can "eject" from the Exo suit (since you could open the visor, at least in the trailer), and there's a big red button in the center of the suit's HUD.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited August 2012
    <!--quoteo(post=1967310:date=Aug 28 2012, 10:51 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Aug 28 2012, 10:51 AM) <a href="index.php?act=findpost&pid=1967310"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you want to be really technical, there were 3 maps or parts-of-maps shown in the trailer. You can have more than 1 Exo.<!--QuoteEnd--></div><!--QuoteEEnd-->

    4 surely?

    - New Elevator Transfer on Tram
    - New Mineshaft (Ore move to side of map)
    - Veil
    - ?
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    guess from video that GL still have 4 bullets :
    <img src="http://www.img-share.net/uploads/19jJGcU9qu.jpg" border="0" class="linked-image" />

    a little confused to see 2 versions of "heating" indicator inside of EXO
    <img src="http://i.imgur.com/yadGR.png" border="0" class="linked-image" />
  • TquilaTquila Join Date: 2010-02-26 Member: 70738Members, NS2 Playtester
    Zycar: I think it's 2 versions of it. The actual one would be the right one if I'm not mistaken. A video like this takes a fair bit of time, and the game changes a lot every day for us play testers, so he may just have had to use some older footage as well :)

    On another note guys, ###### just got real. This thing is just as badass as it looks!
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    -players and structures have a glow on them in alien commander view.
    -new minimaps with vents yellow looks nice too.
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    I see auto-aim in 2:50 :(

    There's also research called ExosuitLockdownTech in the current lua. It costs 20 tres and takes 60 seconds to research.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1967314:date=Aug 28 2012, 07:56 PM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Aug 28 2012, 07:56 PM) <a href="index.php?act=findpost&pid=1967314"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->a little confused to see 2 versions of "heating" indicator inside of EXO
    <img src="http://i.imgur.com/yadGR.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    looks like that the exo has 300 armor - but no health - so i wonder if the thing blows up after you run out of armor?
  • TquilaTquila Join Date: 2010-02-26 Member: 70738Members, NS2 Playtester
    <!--quoteo(post=1967320:date=Aug 28 2012, 12:15 PM:name=Zeikko)--><div class='quotetop'>QUOTE (Zeikko @ Aug 28 2012, 12:15 PM) <a href="index.php?act=findpost&pid=1967320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I see auto-aim in 2:50 :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    There is no auto-aim at all on the exo, regardless what it looks like. I havn't actually noticed if the knifty rings are present in the game, or if it's cinematic eyecandy. But yeah, no auto-aim :)
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    edited August 2012
    apparently the exo can scan a target's health and armor while aiming at it. was a hydra in this case, so maybe it only applies to structures.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Yeah, looks like the EXO got itself some nice gameplay touches.

    - It can be flamed / Overheating
    - It can be goo'd
    - It has customizable Weaponry which suggests Onos Fistfights, but saw no Flamers or GL's on it. (no Flamers doh!) Also I expected some Autocannon-Blaster with low firerate and high damage but Miniguns aren't bad either i guess.
    - Maybe even customizable Armor/Health Loadouts/Self-Destruction mode
    - I wonder if Onos can stomp it
    - l0rks can't even pick its eyes out

    All in all i expected a more gritty version, but it looks all shiny and modern so it's good. Maybe with time it 's scars will show.

    I wonder if their are any other special abilities besides being a monster.

    Can't wait for the blog update, nice job UWE!
  • RebelRebel Join Date: 2003-04-10 Member: 15371Members, NS2 Playtester, NS2 Map Tester, Subnautica Playtester
    Targeting rings are in the game but no auto aim. Once the armour hits 0 you die a horrifc death as the aliens eat the occupant like a can of spam.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    Very impressive trailer.. hats off to all involved.. it delivers on so many counts.
  • TquilaTquila Join Date: 2010-02-26 Member: 70738Members, NS2 Playtester
    Hah that just goes to show. Seriously guys, you wont have time to notice these things when you are in it. You feel like God, shooting puny people down. In the voice of John St. John, YEAH BABY!
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    <!--quoteo(post=1967329:date=Aug 28 2012, 10:39 AM:name=puzl)--><div class='quotetop'>QUOTE (puzl @ Aug 28 2012, 10:39 AM) <a href="index.php?act=findpost&pid=1967329"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very impressive trailer.. hats off to all involved.. it delivers on so many counts.<!--QuoteEnd--></div><!--QuoteEEnd-->
    exactly my thoughs the music the level of polish is just beyond every other reveal trailer I've seen from NS2
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--quoteo(post=1967329:date=Aug 28 2012, 12:39 PM:name=puzl)--><div class='quotetop'>QUOTE (puzl @ Aug 28 2012, 12:39 PM) <a href="index.php?act=findpost&pid=1967329"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very impressive trailer.. hats off to all involved.. it delivers on so many counts.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks, posting all those gifs paid off.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    I came buckets.


    Seriously though, I didn't see this coming. Every time we talked about exosuits, I thought NS1 exosuits. Now its more of a mechwarrior kind of thing - much cooler. Will be interesting to see how it plays out in game.
  • shad3rshad3r Join Date: 2010-07-28 Member: 73273Members
    So, this is the effect that I hope is the new hivesight.

    <img src="http://i.imgur.com/SVUkx.jpg" border="0" class="linked-image" />

    Would be useful for coordinating attacks, as it gives you a lot more info about your teammates than a blob. It would be especially good if the parasited marines showed up like this too.
  • RowenRowen Join Date: 2012-05-04 Member: 151545Members
    I was excited when I heard about the reveal of a gameplay feature we've been waiting for a very long time, and what I find? NOT A SINGLE WORD ABOUT BABBLERS! dammit!
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2012
    <!--quoteo(post=1967320:date=Aug 28 2012, 10:15 AM:name=Zeikko)--><div class='quotetop'>QUOTE (Zeikko @ Aug 28 2012, 10:15 AM) <a href="index.php?act=findpost&pid=1967320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I see auto-aim in 2:50 :(

    There's also research called ExosuitLockdownTech in the current lua. It costs 20 tres and takes 60 seconds to research.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That is not autoaim, you still need to center the middle ring on that smaller target indicator ring. It's to compensate the lack of FoV and still have some idea of what is going on when firing dual miniguns with smoke and stuff. But I assure you NS2 will NEVER have autoaim :)


    Also to the EXO being set on fire, it was more of a cinematic thing that actually isn't possible in game. Although it is an interesting idea to have it accidentally overheat. But the trolling potential is a bit too big, I guess...
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    edited August 2012
    Perhaps it's also a cinematic thing (and an homage to the movie Aliens, I'm sure) but the Fade does an old-school stab attack at 1:43... have they ditched vortex? :)

    I wonder if it's controlled intuitively: left weapon activated by left-click, right weapon activated by right-click.

    From 2:25 - 2:29 I think we see an exo firing a rail gun - it's definitely a different effect than the minigun.

    2:46 - it seems to take 2 seconds to cool down the chain gun from maximum overheat.

    3:03 - I think grenade launcher shooting speed has increased some.

    3:12 - 3:20 - there is no alien GUI on these interfaces. For cinematics?
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    edited August 2012
    Miniguns are fun :)
    pewpewpew and the Kharas are dead :)
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    <!--quoteo(post=1967385:date=Aug 28 2012, 01:57 PM:name=Cee Colon Slash)--><div class='quotetop'>QUOTE (Cee Colon Slash @ Aug 28 2012, 01:57 PM) <a href="index.php?act=findpost&pid=1967385"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Perhaps it's also a cinematic thing (and an homage to the movie Aliens, I'm sure) but the Fade does an old-school stab attack at 1:43... have they ditched vortex? :)

    I wonder if it's controlled intuitively: left weapon activated by left-click, right weapon activated by right-click.

    From 2:25 - 2:29 I think we see an exo firing a rail gun - it's definitely a different effect than the minigun.

    2:46 - it seems to take 2 seconds to cool down the chain gun from maximum overheat.

    3:03 - I think grenade launcher shooting speed has increased some.

    3:12 - 3:20 - there is no alien GUI on these interfaces. For cinematics?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that is just tracer fire. When I say 'just' what I mean is, really cool looking tracers. I'd love marines to have more noticeable tracer fire as well. You can easily see it off angle, but I wish it was brighter.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Is it me or does the onos seem a bit faster? In general the video looked like player movement was faster than we have been experiencing, or is this again just perceived from the cutting of the video?
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    edited August 2012
    <!--quoteo(post=1967385:date=Aug 28 2012, 05:57 AM:name=Cee Colon Slash)--><div class='quotetop'>QUOTE (Cee Colon Slash @ Aug 28 2012, 05:57 AM) <a href="index.php?act=findpost&pid=1967385"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Perhaps it's also a cinematic thing (and an homage to the movie Aliens, I'm sure) but the Fade does an old-school stab attack at 1:43... have they ditched vortex? :)

    I wonder if it's controlled intuitively: left weapon activated by left-click, right weapon activated by right-click.

    From 2:25 - 2:29 I think we see an exo firing a rail gun - it's definitely a different effect than the minigun.

    2:46 - it seems to take 2 seconds to cool down the chain gun from maximum overheat.

    3:03 - I think grenade launcher shooting speed has increased some.

    3:12 - 3:20 - there is no alien GUI on these interfaces. For cinematics?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No railgun in that video. Would be a fun weapon down the road though I think (personally!).

    Yes, right click does the right weapon and left click does the left weapon.

    And yes, lots of times GUIs and HUDs get turned off for trailers.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1967385:date=Aug 28 2012, 05:57 AM:name=Cee Colon Slash)--><div class='quotetop'>QUOTE (Cee Colon Slash @ Aug 28 2012, 05:57 AM) <a href="index.php?act=findpost&pid=1967385"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wonder if it's controlled intuitively: left weapon activated by left-click, right weapon activated by right-click.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yup!

    Also, so everyone knows, the FOV is actually higher than typical marine FOV to compensate for the fact that pesky skulks go straight for the feet. (and having a dashboard in your way makes that a nightmare) So don't be concerned over it, as it plays well now. :)

    <!--quoteo(post=1967313:date=Aug 28 2012, 02:56 AM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Aug 28 2012, 02:56 AM) <a href="index.php?act=findpost&pid=1967313"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->4 surely?

    - New Elevator Transfer on Tram
    - New Mineshaft (Ore move to side of map)
    - Veil
    - ?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Refinery is the one you are missing, its the one with all the mesmerizing lava.
    (just wait til you see it with all settings on high, in game, before you disagree with that adjective hehehe)
  • jeffcojeffco Join Date: 2011-02-14 Member: 81785Members
    edited August 2012
    Most importantly, did they remove the red hive/cc nonsense?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Did I see an NS1-style projectile stomp?
Sign In or Register to comment.