Patch 217 - Trailer

mf-mf- Join Date: 2008-06-17 Member: 64463Members
edited August 2012 in NS2 General Discussion
<div class="IPBDescription">What did you see?</div>1. Grenade Launcher Model
2. ns2_veil: map teaser
3. Exosuit: teaser
4. Fade with momentum on his blink
5. New alien commander interface
6. You can put exosuit on fire
7. Decrease start time of onos charge (maybe.. cinematic)
8. Exosuit: Has circles over incoming enemies
9. Exosuit: Bile bomb / spit blocks exo suit HUD with green ######
10. Exosuit: has a melee punch
11. ns_veil: cargo transfer on veil looks like ns_hera old marine starting RT
«134

Comments

  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    6. Pure awesomeness!
    7. Lerk Mouth
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited August 2012
    After heard there is the video, i spit my coffee on the screen, then i start big grin after that... It gives me the heebie-jeebies.
    Now i watching this trailer the 4th time, so amazing, i realy wonder who done this epic trailer.
    Great work and im very excited to play this game tonight!


    Notice:
    - New marine commander hud
    - Pure awesomeness (agree)
    - new great map (people say veil remake and seriously it looks amazing, specialy the hangar part at 2:33 )
    - motiontracker or enemy tracking for exo suit
    - more minimap informations
    - if you are in the exosuit you see enemys as dots on minimap (maybe same if you are marine, i like that!)
    - also overheat bars left and right if you wear dual miniguns, looks like you can choose if claw left and minigun right or both miniguns.
    - new grenade launcher model.
    - new alien commander hud
    - exosuit has 100 armor, later 300 and at at the end 3:19 over 570 (i guess 600), depend on armor upgrade i guess, but 600 armor is crazy.
    - new alienvision (left 4 dead style)
    - framdrop after it switch to ingame :(


    <img src="http://img706.imageshack.us/img706/756/mapoj.jpg" border="0" class="linked-image" />


    This trailer was realy nice, the info of the trailer said it was created using the Spark Cinematic Editor which is amazing.
  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    Hopefully the maps arent actually as big and open as it seems.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    edited August 2012
    -Exosuit seems to have overheating bars

    you can see a flamethrower accidently setting the exo on fire, i wonder what that's all about. it might not be a part of the actual game, but maybe it increases overheating?
  • beaglebeagle Join Date: 2010-12-04 Member: 75469Members, Reinforced - Shadow
    hopefully they are, you see the size of that exosuit? image a few of those and an onos!!! looked awesome.
  • OprahOprah Join Date: 2012-08-14 Member: 155615Members
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    did I hear the new marine voice overs there? might just be imagining stuff.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Yeah voices are there as well... are we going to see everything in 217 though?
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    I think the heavy spins around a little too easily. I would like to see some kind of sensitivity reduction when using it, like tanks in BF3.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    that might make it very difficult to hit kharaa. they are FAST!
  • shad3rshad3r Join Date: 2010-07-28 Member: 73273Members
    edited August 2012
    new hive sight? - L4D style orange outlines of teammates (and presumably parasited marines) through walls
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    <!--quoteo(post=1967266:date=Aug 28 2012, 11:03 AM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Aug 28 2012, 11:03 AM) <a href="index.php?act=findpost&pid=1967266"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that might make it very difficult to hit kharaa. they are FAST!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, that's the point isn't it?
    Big Ol Onos coming into the room? Exo is your man.
    Concerted alien attack from a single point of entry? Set up the miniguns and cover that door in bullets.

    Small fast skulks biting at the ankles? Big robot dude isn't the right one for the job.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1967251:date=Aug 28 2012, 06:50 PM:name=mf-)--><div class='quotetop'>QUOTE (mf- @ Aug 28 2012, 06:50 PM) <a href="index.php?act=findpost&pid=1967251"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2. ns2_veil: map teaser
    11. ns_veil: cargo transfer on veil looks like ns_hera old marine starting RT<!--QuoteEnd--></div><!--QuoteEEnd-->

    That wasn't all ns2_veil.
    Most of that lava footage was from ns2_refining - the new factory / metal works map. Like in the concept are you see when the game is loading :D
  • MorshuMorshu Join Date: 2012-08-13 Member: 155539Members, Reinforced - Shadow
    MMMMMMMMMMMMMM! "this Exosuit is what all true warriors strive for" alright!

    I thought it would be a suit like in NS1 or atleast the same size but this is like a friggin' mech! with a claw/fist to squash 'em skulks and other 'lesser' lifeforms!

    Not to forget mentionting all 'em eggs I'm going to smash into alien goo just like the good ol' days when as a kid I would be smashing all the pumpkins in town after halloween but that's a whole other thing though.

    But Exosuit or Mech doesn't really matter, what matters is the size of that thing! ';..;'
    (the bigger, the better 'aight?)
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1967270:date=Aug 28 2012, 07:05 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Aug 28 2012, 07:05 PM) <a href="index.php?act=findpost&pid=1967270"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, that's the point isn't it?
    Big Ol Onos coming into the room? Exo is your man.
    Concerted alien attack from a single point of entry? Set up the miniguns and cover that door in bullets.

    Small fast skulks biting at the ankles? Big robot dude isn't the right one for the job.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm hoping its the exact opposite actually. Jet pack > ONOS > EXO > small aliens.

    Just like in ns1. The HMG and Heavy Armor pwn3d everything except the onos.
  • blinblin Join Date: 2011-07-20 Member: 111290Members
    where do you watch it? on new naturalselection2.com ? teaser??
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Twitter links on right of page.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    I saw an onos moving as fast as a skulk :o.
  • Raven_XIRaven_XI Join Date: 2003-01-08 Member: 12032Members, Constellation
    There was never more than one Exo at one time???

    Or am I wrong?
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited August 2012
    <!--quoteo(post=1967279:date=Aug 28 2012, 11:13 AM:name=Raven_XI)--><div class='quotetop'>QUOTE (Raven_XI @ Aug 28 2012, 11:13 AM) <a href="index.php?act=findpost&pid=1967279"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There was never more than one Exo at one time???

    Or am I wrong?<!--QuoteEnd--></div><!--QuoteEEnd-->
    very good question.

    Edit:
    shad3r is right, saw 2 exosuits after 2:58
  • shad3rshad3r Join Date: 2010-07-28 Member: 73273Members
    edited August 2012
    <!--quoteo(post=1967279:date=Aug 28 2012, 07:13 PM:name=Raven_XI)--><div class='quotetop'>QUOTE (Raven_XI @ Aug 28 2012, 07:13 PM) <a href="index.php?act=findpost&pid=1967279"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There was never more than one Exo at one time???

    Or am I wrong?<!--QuoteEnd--></div><!--QuoteEEnd-->

    You're wrong. Watch it again, there is one spot with two exos. Alien comm view, about 3:07
  • Raven_XIRaven_XI Join Date: 2003-01-08 Member: 12032Members, Constellation
    Yeah just viewed it again and saw it that.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    If I'm correct the exo dosnt need ammo it has a heat mechanism instead to balance things out, if that is the case I like that.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    <!--quoteo(post=1967286:date=Aug 28 2012, 11:22 AM:name=Jibrail)--><div class='quotetop'>QUOTE (Jibrail @ Aug 28 2012, 11:22 AM) <a href="index.php?act=findpost&pid=1967286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If I'm correct the exo dosnt need ammo it has a heat mechanism instead to balance things out, if that is the case I like that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I find this to be inconsistent. Nanites would easily prevent the barrel from overheating.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1967293:date=Aug 28 2012, 07:28 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Aug 28 2012, 07:28 PM) <a href="index.php?act=findpost&pid=1967293"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I find this to be inconsistent. Nanites would easily prevent the barrel from overheating.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's to prevent the inevitable immersive problem of exo's not fitting into armoury pads. Besides, nothing wrong with a little mech warrior touch.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I think Charlie replied to the trailer video, apparently there is another map in the trailer as well. Having trouble spotting it! This will all be in 217...
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    I belive hes talking about the one with lava
  • ArcL!ghtArcL!ght Join Date: 2007-11-27 Member: 63031Members, Squad Five Blue, NS2 Map Tester
    <!--quoteo(post=1967293:date=Aug 28 2012, 11:28 AM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Aug 28 2012, 11:28 AM) <a href="index.php?act=findpost&pid=1967293"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I find this to be inconsistent. Nanites would easily prevent the barrel from overheating.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Incorrect.

    Nanites would easily provide "ammo regeneration" thus giving unlimited ammo.
    Heating/cooling is not a problem solved by nanites. Multiple barrels on the other hand is.

    I'm just wandering... where is that railgun that was talked about "when exo hits". I only see minigun and fist.
  • skjorteNskjorteN Join Date: 2012-08-13 Member: 155548Members
    pew pew, awesome sauce!! must... get... new... rig...!
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    <!--quoteo(post=1967300:date=Aug 28 2012, 09:37 AM:name=ArcL!ght)--><div class='quotetop'>QUOTE (ArcL!ght @ Aug 28 2012, 09:37 AM) <a href="index.php?act=findpost&pid=1967300"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm just wandering... where is that railgun that was talked about "when exo hits". I only see minigun and fist.<!--QuoteEnd--></div><!--QuoteEEnd-->
    My guess is after V1.0 seeing that this is a BIIIGGG patch and we are not far from release.
Sign In or Register to comment.