NS2_Penta
Hi All,
after about seven restarts on working on my map, I will let you know that I am still alive. ;)
Don't wonder if the map is still untextured I am working at the moment on a "greybox-map" and I will find out how the architekture works bevor I will start to texture the map.
Have fun with the screens. ;)
Map-Layout:
<img src="http://i.imgur.com/OprmZ.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/UnW5u.jpg" border="0" class="linked-image" />
"Holodome":
<img src="http://i.imgur.com/v2y03.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/uJDlK.jpg" border="0" class="linked-image" />
"Central Bridge"
<img src="http://i.imgur.com/YigRC.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/0utJM.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/fFHac.jpg" border="0" class="linked-image" />
Double-Res fiew:
<img src="http://i.imgur.com/H0JdJ.jpg" border="0" class="linked-image" />
Central-Hive fiew:
<img src="http://i.imgur.com/L2JT6.jpg" border="0" class="linked-image" />
And the mainwork for the moment.
South Railway:
(some walls, the bridges and some trains, etc. will work as fiew, move, fly, etc. blocking elements)
<img src="http://i.imgur.com/E8Ekq.jpg" border="0" class="linked-image" />
Greetz Cetme
after about seven restarts on working on my map, I will let you know that I am still alive. ;)
Don't wonder if the map is still untextured I am working at the moment on a "greybox-map" and I will find out how the architekture works bevor I will start to texture the map.
Have fun with the screens. ;)
Map-Layout:
<img src="http://i.imgur.com/OprmZ.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/UnW5u.jpg" border="0" class="linked-image" />
"Holodome":
<img src="http://i.imgur.com/v2y03.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/uJDlK.jpg" border="0" class="linked-image" />
"Central Bridge"
<img src="http://i.imgur.com/YigRC.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/0utJM.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/fFHac.jpg" border="0" class="linked-image" />
Double-Res fiew:
<img src="http://i.imgur.com/H0JdJ.jpg" border="0" class="linked-image" />
Central-Hive fiew:
<img src="http://i.imgur.com/L2JT6.jpg" border="0" class="linked-image" />
And the mainwork for the moment.
South Railway:
(some walls, the bridges and some trains, etc. will work as fiew, move, fly, etc. blocking elements)
<img src="http://i.imgur.com/E8Ekq.jpg" border="0" class="linked-image" />
Greetz Cetme
Comments
<img src="http://i.imgur.com/G0Y25.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/D8lE3.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/28qWP.jpg" border="0" class="linked-image" />
Looking forward for more updates, keep it up!
Keep going though, great job so far!
<!--quoteo(post=1954836:date=Jul 29 2012, 08:09 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jul 29 2012, 08:09 AM) <a href="index.php?act=findpost&pid=1954836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hope you're able to get the OcclusionCulling to work with these hallways that seem to curve on forever, otherwise I see a serious performance issue. Also these same hallways seem quite open, would be interesting to see how Aliens will cope with that.<!--QuoteEnd--></div><!--QuoteEEnd-->
This shouldn't be a problem if you stack a few large crates in the hallway, and put the occlussion culling geometry inside them.
i've worked on 1 smallish hexagon room b4, and that was a major pain.
good luck, would be cool to see it finished :)
Don't get me wrong here, this is very impressive looking. But, you may need to think about the implications this big of a map will have on gameplay. If you keep the map this size i would say it should only be playable by 16 v 16. Marines have a hard enough time saving rt's on the current maps. A map this big would force phases into rooms earlier which could impact needed upgrades.
thank you very mutch for all your positiv feedback! ;)
<!--quoteo(post=1954836:date=Jul 29 2012, 01:09 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Jul 29 2012, 01:09 PM) <a href="index.php?act=findpost&pid=1954836"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hope you're able to get the OcclusionCulling to work with these hallways that seem to curve on forever, otherwise I see a serious performance issue. Also these same hallways seem quite open, would be interesting to see how Aliens will cope with that.<!--QuoteEnd--></div><!--QuoteEEnd-->
I hope the performance will be good. I will try this with view blocking elements which I will use as OcclusionCulling elements, too. But... we will see.
<!--quoteo(post=1954989:date=Jul 30 2012, 05:19 AM:name=zombiehellmonkey)--><div class='quotetop'>QUOTE (zombiehellmonkey @ Jul 30 2012, 05:19 AM) <a href="index.php?act=findpost&pid=1954989"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Map looks amazing, like a proper architectural project, which leads me to ask is your background in architecture? Because your level has more of an architectural feel than a game feel - I hope you considered the gameplay aspects too while designing this. Otherwise, it looks really great and I look forward to seeing more.<!--QuoteEnd--></div><!--QuoteEEnd-->
I studied for some semester "Master of Arts". But this wasn't the right for me. The professor said: "be creativ" and than he said: "not that mutch creativ". :D
<!--quoteo(post=1954883:date=Jul 29 2012, 06:56 PM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Jul 29 2012, 06:56 PM) <a href="index.php?act=findpost&pid=1954883"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really awesome, but looks insane to make. We'll see you in 2013! :D (But seriously keep going)<!--QuoteEnd--></div><!--QuoteEEnd-->
I think this, too. I have a fulltime work and some other hobbies (writing, painting, and fast cars, ...). So we will see us in 2013 for sure. ;)
<!--quoteo(post=1954930:date=Jul 29 2012, 10:20 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Jul 29 2012, 10:20 PM) <a href="index.php?act=findpost&pid=1954930"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks like it could be cool, but make ure to turn edges off in the future, it's almost impossible to tell what is going on otherwise<!--QuoteEnd--></div><!--QuoteEEnd-->
I will try it, but I like it with edges. ;)
<!--quoteo(post=1955041:date=Jul 30 2012, 01:05 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jul 30 2012, 01:05 PM) <a href="index.php?act=findpost&pid=1955041"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->looks cool, but i think you might need to buy a pentagram and ask for satan's help to get this thing textured :)
i've worked on 1 smallish hexagon room b4, and that was a major pain.
good luck, would be cool to see it finished :)<!--QuoteEnd--></div><!--QuoteEEnd-->
I already ordered twice of them.
<img src="http://i.imgur.com/kKbhR.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/1gFPV.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/dYcNt.jpg" border="0" class="linked-image" />
This will be the design which I planned for the south railway and the way between first and fourth startroom.
Greetz Cetme
Can't wait to see how it evolves.
here a little update of my work. I want to finish this map as soon as possible with grey-boxes so I can start testing it bevor I do the main work. ;)
<!--quoteo(post=1959211:date=Aug 8 2012, 05:59 PM:name=LPC)--><div class='quotetop'>QUOTE (LPC @ Aug 8 2012, 05:59 PM) <a href="index.php?act=findpost&pid=1959211"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->saw your map layout on the natural selection 2 new site, under the tools! shows how impressive the brush-work is I think!<!--QuoteEnd--></div><!--QuoteEEnd-->
I saw it now, too. Realy cool.
Here are the pictures:
<img src="http://i.imgur.com/phSQx.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/l2Yqs.jpg" border="0" class="linked-image" />
Techpoint 4:
<img src="http://i.imgur.com/n4L6G.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/KLxo5.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/A3dI8.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/efA7a.jpg" border="0" class="linked-image" />
Greetz Cetme
Do you think you could light just one room to give a taster? pweeeeeeez? :D
<!--quoteo(post=1962639:date=Aug 14 2012, 12:17 PM:name=zombiehellmonkey)--><div class='quotetop'>QUOTE (zombiehellmonkey @ Aug 14 2012, 12:17 PM) <a href="index.php?act=findpost&pid=1962639"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Your map is turning out to be pure sex ... already looks great without the lighting, I imagine it will be mind-blowing when you get the lights in.
Do you think you could light just one room to give a taster? pweeeeeeez? :D<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1963879:date=Aug 16 2012, 11:03 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Aug 16 2012, 11:03 AM) <a href="index.php?act=findpost&pid=1963879"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looking forward to how you light and texture such complex geometry :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you very mutch, your words let me smile like a little child. ;D
I tried a little bit around with light but I am not very happy with the result at the moment.
So I am sorry that I couldn't give you a taster at the moment.
<!--quoteo(post=1963961:date=Aug 16 2012, 04:02 PM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Aug 16 2012, 04:02 PM) <a href="index.php?act=findpost&pid=1963961"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This looks great, but in no way playable in a melee vs. ranged combat game. Sorry dude, but vast rooms and big, open corridors don't work in this game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you, too. We will see how it work. If it must be, I will do some changes.
Here are some new screens.
<img src="http://i.imgur.com/8qhwi.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/ctd32.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/nKw3h.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/Fpt18.jpg" border="0" class="linked-image" />
Greetz Cetme