Natural Selection 2 News Update - Docking Reveal

124

Comments

  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1943567:date=Jun 15 2012, 04:05 PM:name=kurupt)--><div class='quotetop'>QUOTE (kurupt @ Jun 15 2012, 04:05 PM) <a href="index.php?act=findpost&pid=1943567"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How come you didn't release a footage of the Alien View Mode in the video.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Then it's hard to see properly what the map looks like
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    Wow! I really like the new map ... and these maps make me think ... Impossible to achieve something like this in my maps, but OK, they're professionals!

    I hope to play soon!! :)
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    very slick video guys, well played.

    love the new art direction, are you planning any more asset packs like this one, or is it too early to say for sure?
    cant wait to see the thing in action.

    also, Simon, I wish my local played that kind of tune.
  • fenrir1179fenrir1179 Join Date: 2011-11-05 Member: 131263Members
    <!--quoteo(post=1943414:date=Jun 14 2012, 05:33 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Jun 14 2012, 05:33 PM) <a href="index.php?act=findpost&pid=1943414"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lol<!--QuoteEnd--></div><!--QuoteEEnd-->
    I knew someone else was as sick minded as I am :)

    but, yeah
    looks awesome... so go ahead and release it ... it's still beta :) :) :)
    hhehehehe weiners
  • [Deleted User][Deleted User] Join Date: 2005-05-15 Member: 51659
    Great video. Sad that my hope to see a teaser of the exo was in vain. :(
  • blzdblzd Join Date: 2012-04-01 Member: 149806Members
    Wow that part where the aliens have torn a hole through the wall into the gym like area, stunning.

    This looks amazing, great job on the map, the video and that kick ass music.
  • PistachioPistachio Join Date: 2005-05-26 Member: 52481Members
    The whole map looks very clean and polished. I'd have to say my favorite bit is the Onos head mounted on the wall of the bar. Hilarious.

    Out of curiosity, the shipping container that was swaying (around 1:30 in the video) - is that on an "animation" loop, or is it a "live" object in the room and being moved because of all the combat?
  • serpicoserpico Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
    I insist that the the Thirsty Onos have a use menu at the bar where marines can spend PRES on drinks that mess up your aim increase the points you get for kills. :p

    Also:

    <!--quoteo(post=1943528:date=Jun 15 2012, 06:13 AM:name=Jonic)--><div class='quotetop'>QUOTE (Jonic @ Jun 15 2012, 06:13 AM) <a href="index.php?act=findpost&pid=1943528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ressource Tower are restricted at 6 ?

    Time:2:23

    Image: <a href="http://www.noelshack.com/2012-24-1339759319-DllHost2012-06-1513-14-10-75.png" target="_blank"><img src="http://image.noelshack.com/minis/2012/24/1339759319-DllHost2012-06-1513-14-10-75.png" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->


    Oh wow, what? There are clearly 10 spots on the map. WHAT COULD IT MEAN!?
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1943614:date=Jun 15 2012, 05:16 PM:name=Pistachio)--><div class='quotetop'>QUOTE (Pistachio @ Jun 15 2012, 05:16 PM) <a href="index.php?act=findpost&pid=1943614"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The whole map looks very clean and polished. I'd have to say my favorite bit is the Onos head mounted on the wall of the bar. Hilarious.

    Out of curiosity, the shipping container that was swaying (around 1:30 in the video) - is that on an "animation" loop, or is it a "live" object in the room and being moved because of all the combat?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm pretty sure it's an animation like the hanging drill in drill repair.
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    This trailer needs to go up on GT just for more publicity
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    edited June 2012
    <!--quoteo(post=1943348:date=Jun 14 2012, 02:58 PM:name=XeiZ)--><div class='quotetop'>QUOTE (XeiZ @ Jun 14 2012, 02:58 PM) <a href="index.php?act=findpost&pid=1943348"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks so good, i like the mix of the other maps design and new stuff.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1943351:date=Jun 14 2012, 03:01 PM:name=Bloodshot12)--><div class='quotetop'>QUOTE (Bloodshot12 @ Jun 14 2012, 03:01 PM) <a href="index.php?act=findpost&pid=1943351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The texture work reminds me a bit more of NS1 in some ways

    Looking excellent! Hopefully it plays as well as it looks<!--QuoteEnd--></div><!--QuoteEEnd-->

    Having played 800+ kustom ns maps and loads of other mod's for years I can see Dux put a good deal of effort into his level. Congrats on your design and on bringing back a little FUN to NS2 as we all needed a relief :)
  • c0kec0ke Join Date: 2004-07-02 Member: 29676Members
    NS1 has already shown that bright, cheerful maps are more popular than dark & messy ones
  • ChlamydiaChlamydia Join Date: 2012-06-01 Member: 152844Members, Reinforced - Shadow
    The Cystitis server (London) will be up this week, running nothing but Docking... Enjoy.
  • MelancorMelancor Join Date: 2003-12-15 Member: 24415Members
    <!--quoteo(post=1943910:date=Jun 16 2012, 01:50 PM:name=c0ke)--><div class='quotetop'>QUOTE (c0ke @ Jun 16 2012, 01:50 PM) <a href="index.php?act=findpost&pid=1943910"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 has already shown that bright, cheerful maps are more popular than dark & messy ones<!--QuoteEnd--></div><!--QuoteEEnd-->

    WRONG. Maybe "just as" popular.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Door welding is pretty much an exploit in certain spawns, is it supposed to be so powerful? Seems like it completely imbalances the map. see below:


    <img src="http://img.photobucket.com/albums/v242/Drakuu/sploitz.png" border="0" class="linked-image" />
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    On the other hand, if the marines lock themselves in the locker room and weld the door shut. Aliens can only go in through maintenance. But you lock yourselves out of potential res towers of course.

    Of course once onos happens the problem goes away altogether.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1943991:date=Jun 16 2012, 06:17 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jun 16 2012, 06:17 PM) <a href="index.php?act=findpost&pid=1943991"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Door welding is pretty much an exploit in certain spawns, is it supposed to be so powerful? Seems like it completely imbalances the map. see below:<!--QuoteEnd--></div><!--QuoteEEnd-->
    Since it affects both marines and aliens (marines can't go through welded doors), I wouldn't call it an exploit or imbalanced. However, I am concerned of its potential for griefing or trolling, since all it takes is one marine with a welder to cut off the rest of the team from a huge chunk of the map.
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    Don't really slow down marines once the get phase gates and jp's :)
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    The gather I played it on the Aliens got totally screwed in that spawn scenario, we had no fear of a counter-attack and could work our way up the map holding at the 2 remaining choke points. There are only 1-2 vents you can flank from generator, the skulk paths were extremely predictable. It did not seem fair, but I have only played 1 or 2 matches with the doors welded to that effect.

    I feel the ability to flank and counter attack is pivitol to aliens as they usually don't win when marines push together, especially in the early game when all the have is the lower lifeforms and maybe a fade or two which get destroyed if you have decent shots on your team and you can easily predict their entry/escape routes. Since you don't have to worry about your base or your close RTs all the marines are free to push to the front line in 1 or 2 places and the more marines in one place the harder it is for aliens to do anything about it.
  • serpicoserpico Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
    You missed one:

    <img src="http://i.imgur.com/z2xkA.jpg" border="0" class="linked-image" />

    It doesn't look connected on the minimap but it is.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=1944058:date=Jun 17 2012, 03:46 AM:name=serpico)--><div class='quotetop'>QUOTE (serpico @ Jun 17 2012, 03:46 AM) <a href="index.php?act=findpost&pid=1944058"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You missed one:

    It doesn't look connected on the minimap but it is.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Right, but that's the point. It's easy to camp that one vent. The marines camped there with a sentry or two, mines, and a marine or two. There was no way to exit the hive except for out around the north. The door welding in lockerroom is too powerful because it happens 2 minutes into the game and there is no way for aliens to stop it or break it until onos.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    A lot of stuff got overlooked in the rush to get the map released. I'm busy right now fixing it all.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=1944127:date=Jun 17 2012, 12:24 PM:name=dux)--><div class='quotetop'>QUOTE (dux @ Jun 17 2012, 12:24 PM) <a href="index.php?act=findpost&pid=1944127"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A lot of stuff got overlooked in the rush to get the map released. I'm busy right now fixing it all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    As a competitive player, it's a nice map. Docking is giving us very good games and with some small changes it can weed out some of the cheese things. Looking forward to your next version.
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    good to hear you are on the case dux.

    In case it hasn't been mentioned yet, I just lost a game, in part because Central Access can siege two hives from one spot.
  • Banzai¥Banzai¥ Join Date: 2012-02-06 Member: 143902Members, NS2 Map Tester
    <!--quoteo(post=1943910:date=Jun 16 2012, 12:50 PM:name=c0ke)--><div class='quotetop'>QUOTE (c0ke @ Jun 16 2012, 12:50 PM) <a href="index.php?act=findpost&pid=1943910"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 has already shown that bright, cheerful maps are more popular than dark & messy ones<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well in Dockings' defense the map compliments itself with a few different environments. It's not just clean-spaces but has some lovely darker areas like Generator and the Onos Bar.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited June 2012
    Things like the recreational rooms and the cafeteria really make the map stand out. Gives it the based world feeling rather than another steel corridor shooter.

    Also hopefully uwe bombs media websites with some of their new content like docking reveal and the dreamhack trailer. indiedb/moddb and gametrailers for starters.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    after playing alien comm, not a fan of the map at all. i question if ARCs have been taken into account while designing this. all the tightly connected corridors makes using ARCs ridiculously easy to pull off, as is holding onos bar all the way across to East with ARCs lining the walls. By any chance do the Aliens get a hive up in the cafeteria, the terminal is close enough to ARC that from.
  • sarablakely906sarablakely906 Join Date: 2012-06-18 Member: 153375Members
    New map looks great. Looking forward to play it. I hope they fix the ###### performance and poor hitboxes soon.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited June 2012
    <!--quoteo(post=1943991:date=Jun 17 2012, 03:17 AM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jun 17 2012, 03:17 AM) <a href="index.php?act=findpost&pid=1943991"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Door welding is pretty much an exploit in certain spawns, is it supposed to be so powerful? Seems like it completely imbalances the map. see below:<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm not sure if it really is an exploit, because aliens got 6+ res points secure without any chance for the marines coming near them in your picture. The marines got only 3+ res points. 3 res points remaining neutral in the fighting zone.

    But I support your overall statement: Forcing the aliens into fewer paths is a huge advantage for the marines. It would be better to have many more connections between the rooms, so that welding doors is an advantage for the marines but does not break down the available ways for the aliens to 2 or 3.

    Oh, on a side note: This is a really nice map. Kudos to dux. Great work.
  • BVKnightBVKnight Join Date: 2012-02-26 Member: 147496Members
    I don't know if anyone has posted this yet, but there's a pretty big glitch in Docking where one of the alien spawn points in Locker Rooms gets you stuck. It's just to the right of the hive when you are facing away from the glass doors.

    Every time I spawned there I was stuck, and I spawned there about four times in the course of a game. It made a pretty big difference when I spawned right as we were getting rushed, and had to kill myself and wait again :/. I've annotated it.
Sign In or Register to comment.