No Observatory, No Welders, No Arcs, No Advanced Armory (This is how I Comm)
MaximumSquid
Join Date: 2010-07-20 Member: 72593Members
So far it's been working well, but I've noticed that the level of whining is very high when a team does lose using my strats
<i>(Nothing that can be fixed. . . just typical human reaction for doing something original)</i>
The basis for the build is trying to save on resources and give my team many chances to win instead of just one or two all-in pushes
Instead of building an Obs and 2 Phase Gates <i>(75 Resources Total)</i> I spend 24 Resources and build 2 Infantry Portals at an adjacent base
The split base usually requires MACs so it's more like spending 44 Resources, but the MACs and Robotics Factory pulls double duty so it's worth it
Instead of researching Nade Launcher <i>(35 Resources)</i> I spend 40 Resources and put 2 Sentries and an Armory around the corner from a hive
Now my team can put constant pressure on the hive making it so MACs can actually go around and build / repair stuff
<i>(which in turns frees up more marines to maintain pressure)</i>
Then It's normally just Arms Lab upgrades until we win the game
Early game I get mines, Mid Game I get Shotty, and Late game I can break the rules and do an All-In push if the above isn't working
Things could change a lot once Exo-Suit becomes available, but for the moment this is what I've been doing and it's been working the majority of the time
<i>(Nothing that can be fixed. . . just typical human reaction for doing something original)</i>
The basis for the build is trying to save on resources and give my team many chances to win instead of just one or two all-in pushes
Instead of building an Obs and 2 Phase Gates <i>(75 Resources Total)</i> I spend 24 Resources and build 2 Infantry Portals at an adjacent base
The split base usually requires MACs so it's more like spending 44 Resources, but the MACs and Robotics Factory pulls double duty so it's worth it
Instead of researching Nade Launcher <i>(35 Resources)</i> I spend 40 Resources and put 2 Sentries and an Armory around the corner from a hive
Now my team can put constant pressure on the hive making it so MACs can actually go around and build / repair stuff
<i>(which in turns frees up more marines to maintain pressure)</i>
Then It's normally just Arms Lab upgrades until we win the game
Early game I get mines, Mid Game I get Shotty, and Late game I can break the rules and do an All-In push if the above isn't working
Things could change a lot once Exo-Suit becomes available, but for the moment this is what I've been doing and it's been working the majority of the time
Comments
The sentries are barely in plural, how is that spamming? :S
2 sentries is spamming? What is wrong with you people? Whiners just want to remove sentries from the game, I guess.
I like the "spread out IPs" idea, though. That's definitely one of the easiest ways for me to keep a team of pub players in line without saying anything.
Yeah... I was alien comm. Marines got crushed. This strategy seems to not work at all on Mineshaft.
nothing works on mineshaft with an alien team that has the slightest bit of awareness.
However a few minor tweaks could help it.
the amount of area occupied by the marines is too large to maintain on foot. ips with pgs at every tech point would give marines map domination because they would be evenly spread out and be able to quickly get to fights. Obs is a key marine structure (motion hacking)
also
guns research is important, marines need things to spend their pres on, or else its just a wasted res pool.
crushing is, on the other hand, a really great relocate spot, but it's so far from marine base that if you screw up even a little, you lose. i've also never seen a marine reloc to ore when the game isn't already over.
as a more agressive marine team it does work
for aliens, well what I did when I got an idea of what was going on I focused mostly on macs .. only a couple of bile runs and the're smoked, but I was being pretty sneaky about it.
That and the marine comm was pretty distracted..
But it is still a very effective way of keeping the aliens more or less contained.. :)
Crushing relocate only works when the alien team is incompetent indeed, cave is extremely close-by so aliens can just put massive pressure on. Just hate mineshaft to be honest, it's the most imbalanced map by far.
It also works on small maps like Summit.
But on Mineshaft and larger maps, not likely to work.
With "Good" players, phase gates should be able to accomplish this with a far lower cost.
Shade hive is going to murder you. And so are fades. Theres no way your going to be able to get upgrades or even shotguns by 5 minutes with all that res expenditure (2nd CC with 2ip + robotics/macs/2sentry)
The strength of having 2 CC's is that you can put an obs at each one and quickly beacon back and forth.
Good job learning this and teaching it to us. It adds variety to the game and a new way to command.
also on one of the games aliens seemed quite incompetent because there were about 2 free tech points for them to put up a hive but nothing happened :/
sure the skulks can get through vents etc, but the drifters can't
Sent you a pm, but I think it failed and the MB isn't letting send another pm for 8 hours?
If you want to shoot a game that's fine, just send me a link to your steam profile and I'll add you
The strat lately has been doing slightly worse though as people are becoming wise to it and have started to run counters
Mines are definitely the key though. . .
If you relocate in a big push <i>(more than half the team)</i> you can setup the armory first so mines can get spammed before dropping the chair / IPs / RT
Also definitely agree though that its a play-style for an aggressive team though, but team needs to be smart too
Most disappointing losses with the strat have been when marines have pushed way off into areas of the map with little value only to have the backline get flanked
<i>(Typically the right side of the mineshaft)</i>
I still think Phase is too expensive at 75, but I might try it again the next time I get on Mineshaft
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1.) hydras in crushing immediately, with a crag is even better
2.) if rines successfully reloc to crushing right away, build in drill, because it'll be safely out of harms way for the whole fight
drives me insane when I see alien comms go for the cavern RT first, followed by the ore hive, while politely allowing marines to get cozy in crushing.