When are we getting new maps?

Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
<div class="IPBDescription">Need new maps!</div>Yup...definitely need new maps...

When are we getting eclipse, veil, nancy, origin, caged, nothing, that other one, etc...

and new maps with better ready rooms....

And someone needs to make ns2_rats with hives in a cereal box in the kitchen or in some bedroom....

Comments

  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    We already have new maps (turtle and triads) but they are not played because of the lack of server download.
  • LuitjensLuitjens Join Date: 2010-07-26 Member: 73034Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester
    Veil Playtest: <a href="http://www.twitch.tv/naturalselection2/b/314672334" target="_blank">http://www.twitch.tv/naturalselection2/b/314672334</a>

    You can see how that is moving along!
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    Basil Run is on the way : )

    Early peak of new section. Going to be a nice clean mesa like lab.

    <a href="http://i.imgur.com/H6WPu.jpg" target="_blank">http://i.imgur.com/H6WPu.jpg</a>
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    edited April 2012
    <!--quoteo(post=1924691:date=Apr 12 2012, 03:37 PM:name=zastels)--><div class='quotetop'>QUOTE (zastels @ Apr 12 2012, 03:37 PM) <a href="index.php?act=findpost&pid=1924691"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Basil Run is on the way : )

    Early peak of new section. Going to be a nice clean mesa like lab.

    <a href="http://i.imgur.com/H6WPu.jpg" target="_blank">http://i.imgur.com/H6WPu.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    I feel like this could look so much better with less plain textures. It seems to bring the room down, which is a shame because I like the geometry. If you took the same sort of textures that Remedy is using for Eclipse along with the docking set textures it would definitely do the geometry justice.

    edit: I accidentally a word
  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    <!--quoteo(post=1924691:date=Apr 12 2012, 11:07 AM:name=zastels)--><div class='quotetop'>QUOTE (zastels @ Apr 12 2012, 11:07 AM) <a href="index.php?act=findpost&pid=1924691"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Basil Run is on the way : )

    Early peak of new section. Going to be a nice clean mesa like lab.

    <a href="http://i.imgur.com/H6WPu.jpg" target="_blank">http://i.imgur.com/H6WPu.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    That looks really nice and very interesting.

    It looks like one of the maps from Science & Industry mod for Half-life, which is a definite +100.
  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    <!--quoteo(post=1924634:date=Apr 12 2012, 08:40 AM:name=Luitjens)--><div class='quotetop'>QUOTE (Luitjens @ Apr 12 2012, 08:40 AM) <a href="index.php?act=findpost&pid=1924634"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Veil Playtest: <a href="http://www.twitch.tv/naturalselection2/b/314672334" target="_blank">http://www.twitch.tv/naturalselection2/b/314672334</a>

    You can see how that is moving along!<!--QuoteEnd--></div><!--QuoteEEnd-->

    DO WANT.
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    <!--quoteo(post=1924719:date=Apr 12 2012, 12:30 PM:name=hookeyed)--><div class='quotetop'>QUOTE (hookeyed @ Apr 12 2012, 12:30 PM) <a href="index.php?act=findpost&pid=1924719"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I feel like this could look so much better with less plain textures. It seems to bring the room down, which is a shame because I like the geometry. If you took the same sort of textures that Remedy is using for Eclipse along with the docking set textures it would definitely do the geometry justice.

    edit: I accidentally a word<!--QuoteEnd--></div><!--QuoteEEnd-->

    I could be wrong but i'm pretty sure that stuff is just placeholder graphics, it's not finished.

    Anyway, regarding new, official maps, are the official map makers who actually work for UWE and created mineshaft/tram/etc working on any new ones in the background or do we just have the unofficial ones to look forward to right now?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1924749:date=Apr 12 2012, 08:22 PM:name=paradoxum)--><div class='quotetop'>QUOTE (paradoxum @ Apr 12 2012, 08:22 PM) <a href="index.php?act=findpost&pid=1924749"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyway, regarding new, official maps, are the official map makers who actually work for UWE and created mineshaft/tram/etc working on any new ones in the background or do we just have the unofficial ones to look forward to right now?<!--QuoteEnd--></div><!--QuoteEEnd-->
    there are indeed more in the pipeline :)
  • Dakota_FanningDakota_Fanning Join Date: 2012-04-11 Member: 150272Members
    I Concur. NEW MAPS, either officially added or downloadable within the game.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1924749:date=Apr 12 2012, 08:22 PM:name=paradoxum)--><div class='quotetop'>QUOTE (paradoxum @ Apr 12 2012, 08:22 PM) <a href="index.php?act=findpost&pid=1924749"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyway, regarding new, official maps, are the official map makers who actually work for UWE and created mineshaft/tram/etc working on any new ones in the background or do we just have the unofficial ones to look forward to right now?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep! In fact, we're working very hard right now to get them ready. There's plenty of mapping and map playtesting going on at the moment.
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    <!--quoteo(post=1924815:date=Apr 12 2012, 03:27 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Apr 12 2012, 03:27 PM) <a href="index.php?act=findpost&pid=1924815"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yep! In fact, we're working very hard right now to get them ready. There's plenty of mapping and map playtesting going on at the moment.<!--QuoteEnd--></div><!--QuoteEEnd-->

    sweet :) any teasers? like, how many, what are their names?
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    <!--quoteo(post=1924719:date=Apr 12 2012, 03:30 PM:name=hookeyed)--><div class='quotetop'>QUOTE (hookeyed @ Apr 12 2012, 03:30 PM) <a href="index.php?act=findpost&pid=1924719"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I feel like this could look so much better with less plain textures. It seems to bring the room down, which is a shame because I like the geometry. If you took the same sort of textures that Remedy is using for Eclipse along with the docking set textures it would definitely do the geometry justice.

    edit: I accidentally a word<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ya they're mostly placeholder textures.

    It's really hard to texture for Spark right now. I don't have all my usual tricks to use like in Source.

    Cubemaps!
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    There's <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113658" target="_blank">Triad</a> , which appears to be an awesome map- that absolutely nobody is playing on. It's not on any pub servers and I've only ever seen a single scrim take place on it. It doesn't even get played on Gathers because of their obsession with Turtle(also, a great community map. But it would be nice to have some variation).
  • DrakennzDrakennz Join Date: 2012-03-11 Member: 148620Members
    <!--quoteo(post=1924634:date=Apr 13 2012, 03:40 AM:name=Luitjens)--><div class='quotetop'>QUOTE (Luitjens @ Apr 13 2012, 03:40 AM) <a href="index.php?act=findpost&pid=1924634"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Veil Playtest: <a href="http://www.twitch.tv/naturalselection2/b/314672334" target="_blank">http://www.twitch.tv/naturalselection2/b/314672334</a>

    You can see how that is moving along!<!--QuoteEnd--></div><!--QuoteEEnd-->

    F**k my A$$ that looks good such a honor to the original man!
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    <!--quoteo(post=1924864:date=Apr 13 2012, 02:29 AM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Apr 13 2012, 02:29 AM) <a href="index.php?act=findpost&pid=1924864"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113658" target="_blank">Triad</a> , which appears to be an awesome map- that absolutely nobody is playing on. It's not on any pub servers and I've only ever seen a single scrim take place on it. It doesn't even get played on Gathers because of their obsession with Turtle(also, a great community map. But it would be nice to have some variation).<!--QuoteEnd--></div><!--QuoteEEnd-->
    Triad has a solid layout, good geometry and visuals. It's very good looking map overall. I think i have played one scrim and something like 4 gathers in it. The biggest problem with the map is the size. It feels little bit too big for 6v6 and there's not much action going on. It feels very hard for marines to push on the alien harvesters and very easy for aliens to put pressure on the marine extractors. I wish some of the corridors in triad were made little bit shorter.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    <!--quoteo(post=1924828:date=Apr 12 2012, 06:47 PM:name=paradoxum)--><div class='quotetop'>QUOTE (paradoxum @ Apr 12 2012, 06:47 PM) <a href="index.php?act=findpost&pid=1924828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->sweet :) any teasers? like, how many, what are their names?<!--QuoteEnd--></div><!--QuoteEEnd-->

    One of the developers posted somewhere that there will be 7 maps on release I believe (this includes community made maps that became official, like summit and probably veil)
    I'm sure there's going to be many more in the future too.
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    We could of had a lot more maps by now if they added server downloads, in fact we should see a lot good stuff if they support the mod community properly, until that happens new content will be slow to appear.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1925005:date=Apr 13 2012, 12:27 PM:name=Electr0)--><div class='quotetop'>QUOTE (Electr0 @ Apr 13 2012, 12:27 PM) <a href="index.php?act=findpost&pid=1925005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We could of had a lot more maps by now if they added server downloads, in fact we should see a lot good stuff if they support the mod community properly, until that happens new content will be slow to appear.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Server downloads are on the cards, but I think people would prefer Max work on things like performance first. And UWE DO support the modding community by shipping all their tools and assets with the game.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited April 2012
    Not to mention they said they'd incorperate all quality community maps into the game. (See veil and summit)
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    <!--quoteo(post=1925016:date=Apr 13 2012, 08:09 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Apr 13 2012, 08:09 AM) <a href="index.php?act=findpost&pid=1925016"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Server downloads are on the cards, but I think people would prefer Max work on things like performance first. And UWE DO support the modding community by shipping all their tools and assets with the game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    As you know performance is an ongoing part of development, we're not talking a massive feature here, simply the ability to transfer files from server to client and now that we have file checking it's an even easier task, i suspect though they're keeping it back for other reasons which many won't like.
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