When are we getting new maps?
Master Blaster
Join Date: 2012-03-17 Member: 148908Banned
in Mapping
<div class="IPBDescription">Need new maps!</div>Yup...definitely need new maps...
When are we getting eclipse, veil, nancy, origin, caged, nothing, that other one, etc...
and new maps with better ready rooms....
And someone needs to make ns2_rats with hives in a cereal box in the kitchen or in some bedroom....
When are we getting eclipse, veil, nancy, origin, caged, nothing, that other one, etc...
and new maps with better ready rooms....
And someone needs to make ns2_rats with hives in a cereal box in the kitchen or in some bedroom....
Comments
You can see how that is moving along!
Early peak of new section. Going to be a nice clean mesa like lab.
<a href="http://i.imgur.com/H6WPu.jpg" target="_blank">http://i.imgur.com/H6WPu.jpg</a>
Early peak of new section. Going to be a nice clean mesa like lab.
<a href="http://i.imgur.com/H6WPu.jpg" target="_blank">http://i.imgur.com/H6WPu.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->
I feel like this could look so much better with less plain textures. It seems to bring the room down, which is a shame because I like the geometry. If you took the same sort of textures that Remedy is using for Eclipse along with the docking set textures it would definitely do the geometry justice.
edit: I accidentally a word
Early peak of new section. Going to be a nice clean mesa like lab.
<a href="http://i.imgur.com/H6WPu.jpg" target="_blank">http://i.imgur.com/H6WPu.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->
That looks really nice and very interesting.
It looks like one of the maps from Science & Industry mod for Half-life, which is a definite +100.
You can see how that is moving along!<!--QuoteEnd--></div><!--QuoteEEnd-->
DO WANT.
edit: I accidentally a word<!--QuoteEnd--></div><!--QuoteEEnd-->
I could be wrong but i'm pretty sure that stuff is just placeholder graphics, it's not finished.
Anyway, regarding new, official maps, are the official map makers who actually work for UWE and created mineshaft/tram/etc working on any new ones in the background or do we just have the unofficial ones to look forward to right now?
there are indeed more in the pipeline :)
Yep! In fact, we're working very hard right now to get them ready. There's plenty of mapping and map playtesting going on at the moment.
sweet :) any teasers? like, how many, what are their names?
edit: I accidentally a word<!--QuoteEnd--></div><!--QuoteEEnd-->
Ya they're mostly placeholder textures.
It's really hard to texture for Spark right now. I don't have all my usual tricks to use like in Source.
Cubemaps!
You can see how that is moving along!<!--QuoteEnd--></div><!--QuoteEEnd-->
F**k my A$$ that looks good such a honor to the original man!
Triad has a solid layout, good geometry and visuals. It's very good looking map overall. I think i have played one scrim and something like 4 gathers in it. The biggest problem with the map is the size. It feels little bit too big for 6v6 and there's not much action going on. It feels very hard for marines to push on the alien harvesters and very easy for aliens to put pressure on the marine extractors. I wish some of the corridors in triad were made little bit shorter.
One of the developers posted somewhere that there will be 7 maps on release I believe (this includes community made maps that became official, like summit and probably veil)
I'm sure there's going to be many more in the future too.
Server downloads are on the cards, but I think people would prefer Max work on things like performance first. And UWE DO support the modding community by shipping all their tools and assets with the game.
As you know performance is an ongoing part of development, we're not talking a massive feature here, simply the ability to transfer files from server to client and now that we have file checking it's an even easier task, i suspect though they're keeping it back for other reasons which many won't like.