<!--quoteo(post=1913460:date=Mar 16 2012, 12:30 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Mar 16 2012, 12:30 AM) <a href="index.php?act=findpost&pid=1913460"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really don't enjoy this as if I'm running to a shotgun with aliens around me, most likely I'm going to be spamming the weapon pickup key and I'll incidentally be dropping everything I have in the process.<!--QuoteEnd--></div><!--QuoteEEnd--> Press it once and you'll <i>automatically</i> pick up the weapon you're going for, since you don't have a primary weapon equipped...?
For some reason, performance on my end seems to be getting worse and worse. I used to have 35 FPS (20 in fights), then in the middle of 195, I started getting 20 FPS (~8 in fights), and its been decreasing ever since.
<!--quoteo(post=1913462:date=Mar 15 2012, 06:30 PM:name=VeNeM)--><div class='quotetop'>QUOTE (VeNeM @ Mar 15 2012, 06:30 PM) <a href="index.php?act=findpost&pid=1913462"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how about something actually useful, like giving us the ability to disable double tap fade movement. you know, for those of us that dont need/want the crutch and it causes more problems as those of us that make rapid clicks get shifted around all the goddamn time.
not holding breath tho<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes this double tape fade movement thing is so freaking annoying and useless. Please add the option to remove it.
<!--quoteo(post=1913477:date=Mar 15 2012, 03:50 PM:name=Drakennz)--><div class='quotetop'>QUOTE (Drakennz @ Mar 15 2012, 03:50 PM) <a href="index.php?act=findpost&pid=1913477"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ha! i lol'd.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah me too... but seriously, what was the motivation for moving bile bomb to Lerk? It seems pretty boring to play gorge now when you don't have pres to build. I guess it's kind of like the medic in TF2 but without uber...
<!--quoteo(post=1913479:date=Mar 15 2012, 04:53 PM:name=MangoMan)--><div class='quotetop'>QUOTE (MangoMan @ Mar 15 2012, 04:53 PM) <a href="index.php?act=findpost&pid=1913479"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes this double tape fade movement thing is so freaking annoying and useless. Please add the option to remove it.
P.S Make the gorge useful again<!--QuoteEnd--></div><!--QuoteEEnd--> Have you played B200? If not, why are you complaining in this thread?
Shadow step is moved to shift key, i.e. double tap no longer shadow steps
<!--quoteo(post=1913406:date=Mar 15 2012, 05:22 PM:name=2sBlind)--><div class='quotetop'>QUOTE (2sBlind @ Mar 15 2012, 05:22 PM) <a href="index.php?act=findpost&pid=1913406"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can no longer buy weapons through console commands (ie, "buy 127" for shotgun, "buy 133" for mines). This forces me to play at a larger resolution which lowers my frames and also causes hints to block my aim.<!--QuoteEnd--></div><!--QuoteEEnd-->
@2sBlind If you play at 720x580 then you can barley buy the weapons if you spam click. I know it works because that is how I buy weapons. You have to select a little below the top and spam click and slowly move up. Then you will eventually buy it. If it doesn't work, keep trying it works.
Lerk spike shotgun was removed, which is pretty sad because it was the best thing on the lerk immo. The bile bomb doesn't look very useful, it seem you're better off using the spikes in most situations. I also expect turret spam.
Fade shadow step on shift key is better but I'm still a bit confused about the reason why it was introduced in the first place, in my opinion the fade blink mechanic was too strong (invisibility+invulnerability), now I addition to the blink you got shadow step if you screw up your energy managment. The delays are also pretty bad.
Skulk bite sound is very annoying, it's way too loud.
I also get fps drops, it's going up and down quite a bit.
<!--quoteo(post=1913489:date=Mar 15 2012, 07:07 PM:name=inFamous Design)--><div class='quotetop'>QUOTE (inFamous Design @ Mar 15 2012, 07:07 PM) <a href="index.php?act=findpost&pid=1913489"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marines can out run onos's and skulks. wtf?<!--QuoteEnd--></div><!--QuoteEEnd--> Marines have less legs to slow them down, makes perfect sense.
Also, a running marine should be able to completely avoid any sort of ambush, or tactical attack from behind, it doesn't make sense that he be attacked from behind, it's not fair.
As a gorge I get a healing order/request icon appearing randomly and its often in the roof...there's nothing there....
The new bilebomb is cool I like the fizzling and bubbling acid.
Lerk spikes seem to work better now and the impact effect is very clear. It's less clear which attack you have, or when or how you get the bile bomb attack. Gas is alt fire but there's no gas icon I could see.
<!--quoteo(post=1913487:date=Mar 15 2012, 07:04 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Mar 15 2012, 07:04 PM) <a href="index.php?act=findpost&pid=1913487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you played B200? If not, why are you complaining in this thread?
Shadow step is moved to shift key, i.e. double tap no longer shadow steps<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1913488:date=Mar 15 2012, 04:06 PM:name=inFamous Design)--><div class='quotetop'>QUOTE (inFamous Design @ Mar 15 2012, 04:06 PM) <a href="index.php?act=findpost&pid=1913488"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@2sBlind If you play at 720x580 then you can barley buy the weapons if you spam click. I know it works because that is how I buy weapons. You have to select a little below the top and spam click and slowly move up. Then you will eventually buy it. If it doesn't work, keep trying it works.<!--QuoteEnd--></div><!--QuoteEEnd-->
why...why.. does anyone even play at that resolution? upgrade your damn computer! this isnt 2005 anymore.
I also don't understand how at this stage of development performance can actually be this much worse in a new patch.
Aside from that, there's a bunch of good changes and some changes that will take getting used to.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I'm starting to wonder there's something seriously amiss in my sound environment. How does silence affect lerks? o_o I mean marines see spike direction from the red arrow, and wing flap hardly makes much sound?<!--QuoteEnd--></div><!--QuoteEEnd--> I never really hear skulks sneaking around either, unlike in NS 1 (which was a big part of the atmosphere) I'm guessing that's not intended, maybe poor optimisation or something.
<ul><li>GUI elements don't scale properly at 2048x1152 (server browser headings are awkwardly split to 2 lines etc)</li><li>pistol is way too slow to ever be remotely useful</li><li>hives come out way too fast, and at some level being able to play this game is more important than testing new features like catalyze</li><li>De-emphasizing combat with the lerk makes me really unhappy. We don't need 90% of the game to be "support roles" for people who are afraid to aim, and the lerk's combat ability is still very poor.</li></ul>
<!--quoteo(post=1913479:date=Mar 15 2012, 06:53 PM:name=MangoMan)--><div class='quotetop'>QUOTE (MangoMan @ Mar 15 2012, 06:53 PM) <a href="index.php?act=findpost&pid=1913479"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes this double tape fade movement thing is so freaking annoying and useless. Please add the option to remove it.
P.S Make the gorge useful again<!--QuoteEnd--></div><!--QuoteEEnd-->
+1. And while you're at it, change that second attack for fades. Nobody is using it, because it's just TOOOO SLOOOOOW.
<!--quoteo(post=1913516:date=Mar 15 2012, 05:32 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Mar 15 2012, 05:32 PM) <a href="index.php?act=findpost&pid=1913516"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><ul><li>GUI elements don't scale properly at 2048x1152 (server browser headings are awkwardly split to 2 lines etc)</li><li>pistol is way too slow to ever be remotely useful</li><li>hives come out way too fast, and at some level being able to play this game is more important than testing new features like catalyze</li><li>De-emphasizing combat with the lerk makes me really unhappy. We don't need 90% of the game to be "support roles" for people who are afraid to aim, and the lerk's combat ability is still very poor.</li></ul>
Just sayin'<!--QuoteEnd--></div><!--QuoteEEnd-->
been saying that the text covers hud elements for a few patches now, thats not important enough to fix... by moving the text someplace else via a console toggle.
pistol will always be that slow, wont be changed
the best part about lerk? they gave it the gorges bile bomb, and its still a poor support tactic as it does little damge.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1913522:date=Mar 16 2012, 12:37 AM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Mar 16 2012, 12:37 AM) <a href="index.php?act=findpost&pid=1913522"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm starting to think the PT team is feeding UWE terrible ideas.<!--QuoteEnd--></div><!--QuoteEEnd--> You're misinformed about that :)
<!--quoteo(post=1913453:date=Mar 15 2012, 03:23 PM:name=Drakennz)--><div class='quotetop'>QUOTE (Drakennz @ Mar 15 2012, 03:23 PM) <a href="index.php?act=findpost&pid=1913453"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Didn't notice any performance issues yet although the server only had 3 players....I think Lerks were fine. - what is the point of a Gorge now....Get rid of the Alien commander and Bring back the ORIGINAL Gorge.....<!--QuoteEnd--></div><!--QuoteEEnd--> YES,YES,YES!!! bring back the ORIGINAL gorge!
- We're still having problems with marine sprint speed, but we didn't have time to fix that. We'll be doing that soon. - I can't speak on performance changes but we'll check through the stats and see what's going on - The Gorge will be getting plenty three new toys so don't worry about him not having enough to do
<!--quoteo(post=1913562:date=Mar 15 2012, 05:07 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Mar 15 2012, 05:07 PM) <a href="index.php?act=findpost&pid=1913562"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- We're still having problems with marine sprint speed, but we didn't have time to fix that. We'll be doing that soon. - I can't speak on performance changes but we'll check through the stats and see what's going on - The Gorge will be getting plenty three new toys so don't worry about him not having enough to do<!--QuoteEnd--></div><!--QuoteEEnd--> and what new "toys are those?
Comments
Press it once and you'll <i>automatically</i> pick up the weapon you're going for, since you don't have a primary weapon equipped...?
Ha! i lol'd.
not holding breath tho<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes this double tape fade movement thing is so freaking annoying and useless. Please add the option to remove it.
P.S Make the gorge useful again
Yeah me too... but seriously, what was the motivation for moving bile bomb to Lerk? It seems pretty boring to play gorge now when you don't have pres to build. I guess it's kind of like the medic in TF2 but without uber...
P.S Make the gorge useful again<!--QuoteEnd--></div><!--QuoteEEnd-->
Have you played B200? If not, why are you complaining in this thread?
Shadow step is moved to shift key, i.e. double tap no longer shadow steps
@2sBlind
If you play at 720x580 then you can barley buy the weapons if you spam click. I know it works because that is how I buy weapons. You have to select a little below the top and spam click and slowly move up. Then you will eventually buy it. If it doesn't work, keep trying it works.
Fade shadow step on shift key is better but I'm still a bit confused about the reason why it was introduced in the first place, in my opinion the fade blink mechanic was too strong (invisibility+invulnerability), now I addition to the blink you got shadow step if you screw up your energy managment. The delays are also pretty bad.
Skulk bite sound is very annoying, it's way too loud.
I also get fps drops, it's going up and down quite a bit.
Marines have less legs to slow them down, makes perfect sense.
Also, a running marine should be able to completely avoid any sort of ambush, or tactical attack from behind, it doesn't make sense that he be attacked from behind, it's not fair.
;)
As a gorge I get a healing order/request icon appearing randomly and its often in the roof...there's nothing there....
The new bilebomb is cool I like the fizzling and bubbling acid.
Lerk spikes seem to work better now and the impact effect is very clear. It's less clear which attack you have, or when or how you get the bile bomb attack. Gas is alt fire but there's no gas icon I could see.
Shadow step is moved to shift key, i.e. double tap no longer shadow steps<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok cool thanks
If you play at 720x580 then you can barley buy the weapons if you spam click. I know it works because that is how I buy weapons. You have to select a little below the top and spam click and slowly move up. Then you will eventually buy it. If it doesn't work, keep trying it works.<!--QuoteEnd--></div><!--QuoteEEnd-->
why...why.. does anyone even play at that resolution? upgrade your damn computer! this isnt 2005 anymore.
I also don't understand how at this stage of development performance can actually be this much worse in a new patch.
Aside from that, there's a bunch of good changes and some changes that will take getting used to.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I'm starting to wonder there's something seriously amiss in my sound environment. How does silence affect lerks? o_o I mean marines see spike direction from the red arrow, and wing flap hardly makes much sound?<!--QuoteEnd--></div><!--QuoteEEnd--> I never really hear skulks sneaking around either, unlike in NS 1 (which was a big part of the atmosphere) I'm guessing that's not intended, maybe poor optimisation or something.
Just sayin'
P.S Make the gorge useful again<!--QuoteEnd--></div><!--QuoteEEnd-->
+1. And while you're at it, change that second attack for fades. Nobody is using it, because it's just TOOOO SLOOOOOW.
Just sayin'<!--QuoteEnd--></div><!--QuoteEEnd-->
been saying that the text covers hud elements for a few patches now, thats not important enough to fix... by moving the text someplace else via a console toggle.
pistol will always be that slow, wont be changed
the best part about lerk? they gave it the gorges bile bomb, and its still a poor support tactic as it does little damge.
You're misinformed about that :)
He's just a misunderstood fat belly sliding fatty fat :(
YES,YES,YES!!! bring back the ORIGINAL gorge!
and when playing alien
and you try and move sideways around marine he shoots you even if he is aiming far off
- I can't speak on performance changes but we'll check through the stats and see what's going on
- The Gorge will be getting plenty three new toys so don't worry about him not having enough to do
lollooolololololololol!!!!!!!!!!
- I can't speak on performance changes but we'll check through the stats and see what's going on
- The Gorge will be getting plenty three new toys so don't worry about him not having enough to do<!--QuoteEnd--></div><!--QuoteEEnd-->
and what new "toys are those?