Aimbotservatory
peregrinus
Join Date: 2010-07-16 Member: 72445Members
See what I did there? ;)
How can the observatory be useful for marines without giving them perfect knowledge of alien movements? As a marine I find the observatory really OP. As an alien it makes the game miserable.
Possibilties
Only track fast movements, not walking or stationary aliens.
A lag effect for the tracking icon so it will only show where the alien was 1 second ago. Aliens will have a fair chance in battle, and marines will still know whereabouts they are and how many there are.
A pulsed tracking effect like an old fashion radar or sonar. It provides an accurate picture of alien locations every 2 or 3 seconds rather than constantly as it is now. Probably preferable to the lag effect which could be confusing.
Decreased range. I was surprised how far the current range is. It could be decreased a bit so the observatory's purpose is primarily base defense.
How can the observatory be useful for marines without giving them perfect knowledge of alien movements? As a marine I find the observatory really OP. As an alien it makes the game miserable.
Possibilties
Only track fast movements, not walking or stationary aliens.
A lag effect for the tracking icon so it will only show where the alien was 1 second ago. Aliens will have a fair chance in battle, and marines will still know whereabouts they are and how many there are.
A pulsed tracking effect like an old fashion radar or sonar. It provides an accurate picture of alien locations every 2 or 3 seconds rather than constantly as it is now. Probably preferable to the lag effect which could be confusing.
Decreased range. I was surprised how far the current range is. It could be decreased a bit so the observatory's purpose is primarily base defense.
Comments
The only way to counter it as far as I can see is to keep rushing the observatory and try to kill it - which is really hard when they know exactly where you are!
Just saying, the marines could know your exact position 100% of the time and it still would not improve the aim skill of the player
Its more like a Wallhackservatory
But better yet, I think a lock-on detection mechanic for stationary targets only would be nice. That way, ARCs can still target structures behind walls near a WallHackservatory and aliens can keep on the move to avoid being locked on.
In NS1 motion-tracking provided movement-updates about every 2 seconds. If it is instantly all the time in NS2 I can see how it is overpowered.
I mean, it also solves our random spawn problem of vents in marine start which i think is an elegant solution.
*edit* maybe increase obs build time as well to cap effectiveness of very aggressive obs usage?
This makes the MT upgrade really useful for defense, akin to infestation hive-site. This makes it much less effective in un-powered/infested areas without the aid of a comm doing scans. At least with a scan, an alien on infestation has cue that they have been revealed/tracked.
This makes the MT upgrade really useful for defense, akin to infestation hive-site. This makes it much less effective in un-powered/infested areas without the aid of a comm doing scans. At least with a scan, an alien on infestation has cue that they have been revealed/tracked.<!--QuoteEnd--></div><!--QuoteEEnd-->
It doesn't require an upgrade at all at this point, though I like your suggestion of upgrading obs individually to allow motion tracking. Perhaps it costs no tres but allows each OBS to transform between being the scanning/beaconing obs that we know now, and a dedicated motion tracker with a transition period in between in which it can't do anything. It wouldn't gain any energy while in Motion tracking form.
Then it loses it's anti-cloak abilities.
Slow movement speed avoiding detection again, will cause the motion tracker to lose it's anti-cloak abilities.
The fact is, shade cloak is OP. I suggested a long time ago to make it area of effect, with a possible small timer after leaving the field of cloak as a grace cloaking period. (So no more cross-country cloaking). This will completely fix the problem, and allow us to bring the new observatory motion tracking function to balance.
The 'move very slowly at all times to avoid detection' doesn't work very well, but if you switched it to 'move slowly occasionally' it could work.
Alternatively, make shades block the observatory's effects in a relatively wide radius around them, that way marines only get wallhacks in their bases, which seems entirely reasonable given that the aliens get far better wallhacks.
This makes the MT upgrade really useful for defense, akin to infestation hive-site. This makes it much less effective in un-powered/infested areas without the aid of a comm doing scans. At least with a scan, an alien on infestation has cue that they have been revealed/tracked.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
Me likey:<ul><li>Permanent motion-tracking in a limited radius only</li><li>Temporary motion-tracking in scanned areas</li></ul>
2) have it be a researchable upgrade to each obs.
the funny thing is motion tracking and alien movement are the same in NS1 and NS2, except for one thing
the shift isn't in the game yet!
motion tracking doesn't actually help players aim at all, either. if you were too clueless to check your map before and see enemies that are sneaking up on you (without cloak), you'll still be too clueless to notice the motion tracking markers now.
in an ideal world, the shade's cloak doesn't require an observatory with motion tracking to reveal it, AND motion tracking must be researched...but what we have right now is at least a passable solution
Tracking in NS2 is quite different from NS1 Motion Track. The main purpose of the new tracking is to detect cloaked/camouflaged Kharaa, whereas in NS1, MT did not track cloaked aliens.
The observatory should not be a hard counter to the entire Shade tech tree IMO.
So one marine take out the portable scanner and marines see "MOVING" bips on minimap in a range, but they don't know which alien.
But this break the defence right, so whats about motion scan upgrade like in ns1.
I mean no one complained about sh*t like this in ns1. Often when marines got motion tracking all youd hear on the alien team is "they have motion now btw" and that was it, end of story, no b*tching, no crying, just people who would stfu and deal with it.
Only track fast movements, not walking or stationary aliens.
A lag effect for the tracking icon so it will only show where the alien was 1 second ago. Aliens will have a fair chance in battle, and marines will still know whereabouts they are and how many there are.
A pulsed tracking effect like an old fashion radar or sonar. It provides an accurate picture of alien locations every 2 or 3 seconds rather than constantly as it is now. Probably preferable to the lag effect which could be confusing.
Decreased range. I was surprised how far the current range is. It could be decreased a bit so the observatory's purpose is primarily base defense.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree. That's pretty much how it was in ns1 (or was that just my crappy Y2K engine?). But how it was in ns1 is not the point. The point is that it is a bit op...
<!--quoteo(post=1908666:date=Mar 1 2012, 01:27 PM:name=assbda)--><div class='quotetop'>QUOTE (assbda @ Mar 1 2012, 01:27 PM) <a href="index.php?act=findpost&pid=1908666"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does anyone notice that all the new players to ns2 dont like anything that was great in ns1?
I mean no one complained about sh*t like this in ns1. Often when marines got motion tracking all youd hear on the alien team is "they have motion now btw" and that was it, end of story, no b*tching, no crying, just people who would stfu and deal with it.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's true, but it's a different game now. The maps have different structure now, they aren't so multilayered now and so on. You can't have the same things you had in ns1.
I mean no one complained about sh*t like this in ns1. Often when marines got motion tracking all youd hear on the alien team is "they have motion now btw" and that was it, end of story, no b*tching, no crying, just people who would stfu and deal with it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually I thought it was dumb in NS1 as well, on both teams honestly. I don't really like the idea that the best way to track an enemy is by the icon rather than the actual 3d view.
its a first implementation in a beta =)
this is a great idea
/thread