Hydras less pointless...

PricePrice Join Date: 2003-09-27 Member: 21247Members
edited January 2012 in Ideas and Suggestions
<div class="IPBDescription">seriously they are now...</div>Let me take it short, hydras are pointless now.
Sure they can hold a path for some seconds, but if marines got GL, Flamerthrower or arcs...which doesn't take long...not that long as it takes for aliens to get res for gorge + hydras...i mean one single silly hydra cost 10 res, which is insane!
If you compare the hydra to a sentry then you are comparing apples and pears, because sentrys are placed by commander and hydras by gorge...also sentrys can't be killed behind a corner, hydras can.

I think there must be something to protect hydras, otherwise hydras are totaly pointless...nobody want spend res or time with that weak (ok let it call) "defence".
I mean no gorge can heal that hydra that fast, which makes it impossible to protect them...even with like 4 crags and 2 gorges its not possible, because the crags or gorges die because of "bombardement"


<u><b>the idea is:</b></u>
If there is no marine next to the hydra, it goes into burrow<b>ed</b> mode, which means it can't get hit by anything.
i would do it like, if the hydra is not active, the model will hide and there is a "burrow" decal on the infestation.
But there is no decalsystem yet, so my idea is to just put the bones of the hydra-heads into the ground or "under" the foot model of the hydra, you know the little "infestation-plate".

I realy hope the UWE team read this, because its realy frustrating for alien players having most times no defence.
People just don't want waste their Resources in gorge + hydras...which both get killed in a sec by marines with GL's/shotguns/arcs .

Example picture...of the idea
<img src="http://img830.imageshack.us/img830/4972/burrowed.jpg" border="0" class="linked-image" />

Edit:
removed idea #1 because its just stupid, also change my horrible english(still far from perfect but i guess you get what i mean...the picture said everything).
«1

Comments

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I like the burrowed mode that would help protect it against long range rifle fire.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    I like the burrowed one also. They could act like snail eyes, if htey get shot they search for cover.

    <a href="http://www.youtube.com/watch?v=x3-qgl1WnEk" target="_blank">http://www.youtube.com/watch?v=x3-qgl1WnEk</a>
  • Gorge_LucasGorge_Lucas Join Date: 2011-07-10 Member: 109352Members
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2012
    +1 on burrowed mode.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2012
    I would love to see barnacle Hydras that can hide.

    I'd also love to see a large alien structure (built by either Khammander or Gorge) that provide cover for aliens to hide behind.
    Perhaps either Crags or Cysts model could be enlarged to fill that role.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited January 2012
    <!--quoteo(post=1895005:date=Jan 17 2012, 01:21 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jan 17 2012, 01:21 AM) <a href="index.php?act=findpost&pid=1895005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They could act like snail eyes, if htey get shot they search for cover.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hmm good point but they can not fire at the marines if they search for cover.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    +1 indeed. Burrowed Hydras = ambush central!
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    sounds like a cool idea, might even lower the cost for them.
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    What about shellls?

    There needs be some alternative function to a SHELL..?
    ie;

    If a shell is placed in radius to hydra location it gains said 'burrowing' ability (or other).
    Result;
    team2/kharaa commander feels more like a commander, in that, when a 'shell' is placed a gorg is more likely to want to invest in placing hydra's around it.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Seems like a pretty neat idea, I like it!
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    But I like the face hydras start to look around and search for enemies when a marine is closeby. It's not only cool ,but also usefull.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
  • put3rg33kput3rg33k Join Date: 2012-01-02 Member: 139432Members
    <!--quoteo(post=1895125:date=Jan 17 2012, 05:43 AM:name=measles)--><div class='quotetop'>QUOTE (measles @ Jan 17 2012, 05:43 AM) <a href="index.php?act=findpost&pid=1895125"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What about shellls?

    There needs be some alternative function to a SHELL..?
    ie;

    If a shell is placed in radius to hydra location it gains said 'burrowing' ability (or other).
    Result;
    team2/kharaa commander feels more like a commander, in that, when a 'shell' is placed a gorg is more likely to want to invest in placing hydra's around it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Build 190 change the alien tech system so that their is field structure and tech structure. The idea of the shell was "it doesn't make sense that tech structures would be at the very front lines". Implementing what you suggest I think would counter-mind the new alien tech structure.
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    I can see what you're going for, but you need the hydras engaging enemies who are attacking them if they can see. A recent idea I saw on the forums was that hydra stalks could be destroyed separately of the actual hydra body, meaning you could temporarily neutralize a hydra by shooting the stalks, but only permanently destroy it by targeting the body itself, a smaller target that could be concealed behind door frames, etc. The stalks would grow back over time meaning bypassing hydras could be done without decimating an entire patch with ease.

    Another option is of course that hydras could behave like a variant of the mythical beast itself and grow back two stalks for every stalk destroyed to some maximum, making hydras more dangerous as they take damage up until the body is destroyed.

    Effectively marines bypassing hydras quickly could do so but the hydra would grow back stronger and nastier than ever the next time around. Alternatively they could destroy the stalks then take out the body, a much more laborious process, but get rid of the thing permanently.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    ^ this sounds like a cool idea. If the stalks grow back after some time, maybe make it so only explosions and flames can completely destroy a Hydra's roots? ARC not sure.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1895557:date=Jan 18 2012, 06:44 PM:name=azimaith)--><div class='quotetop'>QUOTE (azimaith @ Jan 18 2012, 06:44 PM) <a href="index.php?act=findpost&pid=1895557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can see what you're going for, but you need the hydras engaging enemies who are attacking them if they can see. A recent idea I saw on the forums was that hydra stalks could be destroyed separately of the actual hydra body, meaning you could temporarily neutralize a hydra by shooting the stalks, but only permanently destroy it by targeting the body itself, a smaller target that could be concealed behind door frames, etc. The stalks would grow back over time meaning bypassing hydras could be done without decimating an entire patch with ease.

    Another option is of course that hydras could behave like a variant of the mythical beast itself and grow back two stalks for every stalk destroyed to some maximum, making hydras more dangerous as they take damage up until the body is destroyed.

    Effectively marines bypassing hydras quickly could do so but the hydra would grow back stronger and nastier than ever the next time around. Alternatively they could destroy the stalks then take out the body, a much more laborious process, but get rid of the thing permanently.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Whats with my idea + alien commander can "burrow" the hydras?
    Or the hydras only burrow if there is a grenade comming.

    I like both ideas, why not both? ;)
    The alien commander or gorge? can burrow (gorge look at hydra and press use or something)
    And for the engine the hydras are only the ground model, the 3 heads are attachements like the weapons of a marine, it could work i guess?
    We will see, i hope uwe think about that, because for now hydras are totaly pointless, there is no palce where you can put them without getting killed in a sec.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    +1 for burrow, but they should still be vulnerable to ARCs i guess.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Hydras are extremely powerful if you use them properly.

    Stacking half a dozen in a tight hallway doesn't work, no, but scattering them around a large room works absolute wonders.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2012
    <!--quoteo(post=1895557:date=Jan 19 2012, 01:44 AM:name=azimaith)--><div class='quotetop'>QUOTE (azimaith @ Jan 19 2012, 01:44 AM) <a href="index.php?act=findpost&pid=1895557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can see what you're going for, but you need the hydras engaging enemies who are attacking them if they can see. A recent idea I saw on the forums was that hydra stalks could be destroyed separately of the actual hydra body, meaning you could temporarily neutralize a hydra by shooting the stalks, but only permanently destroy it by targeting the body itself, a smaller target that could be concealed behind door frames, etc. The stalks would grow back over time meaning bypassing hydras could be done without decimating an entire patch with ease.

    Another option is of course that hydras could behave like a variant of the mythical beast itself and grow back two stalks for every stalk destroyed to some maximum, making hydras more dangerous as they take damage up until the body is destroyed.

    Effectively marines bypassing hydras quickly could do so but the hydra would grow back stronger and nastier than ever the next time around. Alternatively they could destroy the stalks then take out the body, a much more laborious process, but get rid of the thing permanently.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think this is more designed to counter the fact that marines can attack hydras while hydras cannot see them.
    So hydras are "invincible" (burrowed) while they cannot see marines.
    Hydras are only "vulnerable" while they can see marines.
    Hydras already "sleep" when they cannot see marines (at least I think that's how it works), so this just builds on top of that system.

    <!--quoteo(post=1895637:date=Jan 19 2012, 07:39 AM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Jan 19 2012, 07:39 AM) <a href="index.php?act=findpost&pid=1895637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1 for burrow, but they should still be vulnerable to ARCs i guess.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'd be satisfied with that.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1895080:date=Jan 17 2012, 10:40 AM:name=Price)--><div class='quotetop'>QUOTE (Price @ Jan 17 2012, 10:40 AM) <a href="index.php?act=findpost&pid=1895080"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hmm good point but they can not fire at the marines if they search for cover.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hydras have 3 tentacles so a marine needs to hit all 3 constant with bullets (no flames no gl), but in bunkered mode the model gets flat and hard to hit. Makes a lone hydra usless but 2 covering eachother a pain in the ass.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    The thing with burrow is also allow the alien commander/gorge build a trap against marines, that would push gameplay forward a lot.
    I mean for example if a gorge goes into a room build up hydras and set burrow mode on, the hydras hide, then he goes to marines and run away, if the marines are in the middle of the room, the hydras could spread out and attack the marines.
    Thats just something in my mind.
    Sure the hydras could attack the marines just without burrow, but marines just spamming grenades and hydras are gone in a sec...with burrow, they can not just spammed with grenades.
    Only if a marine get in their view, so marines can not just move miles away and shoot behind corners.
    Because if you put a lot of hydras in one room, maybe just 2 or 3 are in the viewfield of the marine at the door.
    So they have to move forward slow, instead of bombing the room with grenades.
    I hope you get my point.
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    +1 for the Burrow Idea.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    I also like this idea :-)
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    Burrowed hydras should also blend in with infestation, requiring a play to search extremely hard for an irregularity in the croach.
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    edited January 2012
    I think if the hydras did a bit more damage and were on a time limit, they would be a lot more effective for taking down powernodes which would in turn let the aliens actually gain ground without relying TOO heavily on the kham, but still in conjuncture with him if they want to put a LOT of pressure on an area (whip bombard + team assault) plus it adds more role to the gorge - which most people want. If hydras can't have more attack, they should cost less then.. and be more like NS1 offence chambers div 2. You might think this would be OP, but you have to keep in mind that if the gorge loses that stuff and his lifeform it's also a fairly big win for the marines.. but because the hydras would have died anyways it doesn't "feel" as much as a loss for the gorge/aliens.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2012
    <!--quoteo(post=1896733:date=Jan 22 2012, 03:47 PM:name=Corpsey)--><div class='quotetop'>QUOTE (Corpsey @ Jan 22 2012, 03:47 PM) <a href="index.php?act=findpost&pid=1896733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think if the hydras did a bit more damage and were on a time limit, they would be a lot more effective for taking down powernodes which would in turn let the aliens actually gain ground without relying TOO heavily on the kham, but still in conjuncture with him if they want to put a LOT of pressure on an area (whip bombard + team assault) plus it adds more role to the gorge - which most people want. If hydras can't have more attack, they should cost less then.. and be more like NS1 offence chambers div 2. You might think this would be OP, but you have to keep in mind that if the gorge loses that stuff and his lifeform it's also a fairly big win for the marines.. but because the hydras would have died anyways it doesn't "feel" as much as a loss for the gorge/aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I love the idea of more powerful Hydras, that require more attention from the Gorge.

    How about adding an energy (ammo) count to each Hydra, which is depleted each time it attacks. After a Hydra depletes its energy, it would become dormant. The Gorge could heal the Hydra to restore its energy (ammo) and its attack.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1895642:date=Jan 19 2012, 01:35 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jan 19 2012, 01:35 AM) <a href="index.php?act=findpost&pid=1895642"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hydras are extremely powerful if you use them properly.

    Stacking half a dozen in a tight hallway doesn't work, no, but scattering them around a large room works absolute wonders.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Aye, and people doesnt seem to realize the value of the new range the gorge has when placing structures.
    I've had dozens of places sealed of because of hydras placed high up on walls where people doesnt look until its too late, and where nades are hard to aim.
  • KrizzenKrizzen Join Date: 2011-12-16 Member: 138181Members
    Such a good idea!

    Allowing you to kill the tentacles temporarily would NOT be a good idea. Imagine spending quality Gorge time building the perfect Hydra setup, only to have it disabled and the marines just slip right by to bust your hive.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    Hydras on da ceiling, Cerberi on da floor. hurray!
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited January 2012
    To be serious, cysts destroy the hydras, you can not place hydras without cysts and if marines just kill one cyst, the whole hydras will gone quick.
    So maybe cysts can use that burrow and only killed with flames then.
    I have no idea, but hydras are very easy to kill, specialy with grenade launchers how they are now.
    But i still think burrow hydras would be a good way to plan "ambush" as alien commander.
    I want see a whip burrowed haha
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