How are sales going?

SwampRatSwampRat Join Date: 2003-02-10 Member: 13369Members
At one point I remember there being a comment on the number of pre-orders and the (rather high) proportion that went for the more expensive option. Does anyone know the current total sales volume and roughly how many were to each region? I thought it might be quite interesting to see a broad indication of how much traction the game has had so far in various countries.

Comments

  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    definately over 9000, that's for sure.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1883971:date=Nov 6 2011, 12:01 PM:name=glimmerman)--><div class='quotetop'>QUOTE (glimmerman @ Nov 6 2011, 12:01 PM) <a href="index.php?act=findpost&pid=1883971"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->definately over 9000, that's for sure.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Quoted for truth.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    If it was over 10,000 we'd have heard about people not being able to play. As if I recall rightly, 10k was the limit.

    Or they just didn't use that switch.
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    Well <a href="http://www.unknownworlds.com/" target="_blank">this page</a> says something about 15k+ player, but I think it is a rather old number. I remember them saying that 95% of preorders till July 26th 2010 where special edition preorders. So adding those to the 10,000 slots available for standard edition I think it should be around 20k. Plus I dont know how serious they take the 10,000 slots limit for standard edition. I can see no reason not allowing more people into the beta when they wish to take part.
  • OneNeutrinoOneNeutrino Join Date: 2002-11-23 Member: 9690Members, Constellation, Reinforced - Shadow
    Very interesting question! I would also like to know but even more interesting would be to know how those numbers are distributed around the world. Somebody could make a map of the numbers. Anyway also community members and facebook fans would be interesting to know.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1884213:date=Nov 8 2011, 07:16 AM:name=nUfl0w)--><div class='quotetop'>QUOTE (nUfl0w @ Nov 8 2011, 07:16 AM) <a href="index.php?act=findpost&pid=1884213"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well <a href="http://www.unknownworlds.com/" target="_blank">this page</a> says something about 15k+ player, but I think it is a rather old number. I remember them saying that 95% of preorders till July 26th 2010 where special edition preorders. So adding those to the 10,000 slots available for standard edition I think it should be around 20k. Plus I dont know how serious they take the 10,000 slots limit for standard edition. I can see no reason not allowing more people into the beta when they wish to take part.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What really dissapoints me is that maybe 15k copies have been sold but the highest number of players I saw were around 70.
    UWE should send a little christmas mail with a little reminder about the new NS2 to all who bought the game.
    I am sure alot forgot about NS2 since july 2010!
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    edited December 2011
    <!--quoteo(post=1891420:date=Dec 23 2011, 04:08 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Dec 23 2011, 04:08 AM) <a href="index.php?act=findpost&pid=1891420"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What really dissapoints me is that maybe 15k copies have been sold but the highest number of players I saw were around 70.
    UWE should send a little christmas mail with a little reminder about the new NS2 to all who bought the game.
    I am sure alot forgot about NS2 since july 2010!<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm sure UWE is doing fine, however, many users are still on the side lines waiting for improved performance and additional content to be implemented. However, most of the NS1 players that made NS2 a possibility will probably not be seen consistently playing NS2 until additional skill based systems are implemented within NS2. I have faith that 2012 will be the year for NS2, so stay tuned and be prepared for an amazing year! :)
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    I don't remember where i read it but I remember a number between 27'000 and 28'000 sales in whole
    of which 20k are the alpha sales and 7k or 8k the beta sales, so there are like 2000 keys left for the open beta.
    but this number is 1 or 2 month old.


    ...sadly, I can't find the threat to proove what I've written. (and -.. to be honest, I am to lazy to do a deep search) It was a post of cory as far as I remember.
  • B1ackSmokeB1ackSmoke Join Date: 2011-01-25 Member: 78855Members
    I was in a game the other day and Charlie descided to surprise us and play that game.
    He told us that they have sold over 30,000+ copies of NS2.

    -B1ackSmoke
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1891938:date=Dec 28 2011, 10:01 AM:name=B1ackSmoke)--><div class='quotetop'>QUOTE (B1ackSmoke @ Dec 28 2011, 10:01 AM) <a href="index.php?act=findpost&pid=1891938"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was in a game the other day and Charlie descided to surprise us and play that game.
    He told us that they have sold over 30,000+ copies of NS2.

    -B1ackSmoke<!--QuoteEnd--></div><!--QuoteEEnd-->

    That means at peaktimes 0,2% of users that own the game realy play it. Tier 3 will change the numbers alot and all the other (still planed?) features like Alien pheromones, teleport for buildings, phantasm and more.

    To bad X3:AP keeps me busy flying around in space but I need a break from summit and play some more complex games or when no players are online or only US/AUS servers.
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    <!--quoteo(post=1891938:date=Dec 28 2011, 04:01 AM:name=B1ackSmoke)--><div class='quotetop'>QUOTE (B1ackSmoke @ Dec 28 2011, 04:01 AM) <a href="index.php?act=findpost&pid=1891938"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was in a game the other day and Charlie descided to surprise us and play that game.
    He told us that they have sold over 30,000+ copies of NS2.

    -B1ackSmoke<!--QuoteEnd--></div><!--QuoteEEnd-->


    qft
    see <a href="http://www.unknownworlds.com/" target="_blank">UWE</a>
  • VarXXVarXX Join Date: 2011-01-24 Member: 78824Members, NS2 Playtester
    <!--quoteo(post=1891987:date=Dec 28 2011, 10:11 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Dec 28 2011, 10:11 PM) <a href="index.php?act=findpost&pid=1891987"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That means at peaktimes 0,2% of users that own the game realy play it. Tier 3 will change the numbers alot and all the other (still planed?) features like Alien pheromones, teleport for buildings, phantasm and more.

    To bad X3:AP keeps me busy flying around in space but I need a break from summit and play some more complex games or when no players are online or only US/AUS servers.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I imagine too that once NS2 is available on steam, or even advertised on steam, the number will be even higher
  • WolpertingerWolpertinger Join Date: 2011-12-24 Member: 138958Members
    <!--quoteo(post=1892133:date=Dec 30 2011, 04:24 PM:name=VarXX)--><div class='quotetop'>QUOTE (VarXX @ Dec 30 2011, 04:24 PM) <a href="index.php?act=findpost&pid=1892133"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I imagine too that once NS2 is available on steam, or even advertised on steam, the number will be even higher<!--QuoteEnd--></div><!--QuoteEEnd-->

    I can't imagine that Natural Selection will not be THE Steam-headline of the day on its release date.

    The best way to start off NS2 could be a free weekend.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1892193:date=Dec 31 2011, 02:08 AM:name=Wolpertinger)--><div class='quotetop'>QUOTE (Wolpertinger @ Dec 31 2011, 02:08 AM) <a href="index.php?act=findpost&pid=1892193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The best way to start off NS2 could be a free weekend.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Absolutely true. Seeing as it is a multiplayer game, NS2 has nothing to lose by going free for a short time at introduction. The free weekend has been very effective recently with Nuclear Dawn, as well as Brink.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    It needs to be released first.
  • naevorcnaevorc Join Date: 2011-12-30 Member: 139288Members
    Free weekend really isn't great for a game that is currently in beta (alpha really). There would be way too much "rage derp game sucks because of x, y, z problems" which are beta issues yet to be addressed. But they wouldn't think about the fact that it's unfinished.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    I don't see how you could think it would be released on Steam any sooner than v1.0.
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