Effort For Changing Muzzle Flash And Skulk Teeth

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Comments

  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    "If you want to play with custom models that include this kind of thing go play in a server that allows custom models, dont force the decision of "making teeth less intrusive" on other players."

    Good point. If the team makes this some sort of server option, admins can choose which they like, and people can stop griping and just go to the servers that have the options they like. Everybody is happy.
  • Mr_Special_EDMr_Special_ED Join Date: 2002-11-05 Member: 7076Members
    Question, cause I must not "get it", but what exactly does the "eyes in the mouth" add to the SKULK other than "wow - look at his teeth, cool".

    Honestly, the first time I played as a SKULK I thought, "cool". Then I took my first bite and realized I was blinded. And I have shuddered playing a skulk ever since.

    The only thing I can think of - is "coolocity", and the fact that animating the "outside" of the SKULK biting would have been a little time consuming (maybe not, what the hell do I know), and look not as uber-l337 as it does now.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I think it actually helps balance the game a bit. I mean, the skulk has to run up and bite a marine twice in the early game to kill them. Since the marines have to track Skulks to kill them, if the Skulk's teeth didn't close, as soon as the Skulk got into attack range, the marines wouldn't have a chance. At least now the marines have a chance to track them down.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    <!--QuoteBegin--Mr. Special ED+Dec 15 2002, 10:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr. Special ED @ Dec 15 2002, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Question, cause I must not "get it", but what exactly does the "eyes in the mouth" add to the SKULK other than "wow - look at his teeth, cool".<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Try reading previous posts in this thread.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Mr. Special ED+Dec 15 2002, 02:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr. Special ED @ Dec 15 2002, 02:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Question, cause I must not "get it", but what exactly does the "eyes in the mouth" add to the SKULK other than "wow - look at his teeth, cool".
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In my own personal opinion:

    Playing as aliens needs to "feel" significantly different than playing as humans. In most FPSs, you play as a human, and you have your gun in front of you and you just run around holding your weapon in front of you. Although it may sound weird, putting the playing position "inside" the alien makes you feel more like you *are* the alien. I mean, it would not be realistic either if you were "looking down" at your mouth chomping, like it was a weapon in your hand right? Come to think of it, I don't even know what the developers would do to make the view *totally* realistic...I mean, what would you see, just your nose or something?

    Anyway, that's my opinion, and I think it works and adds to the atmosphere of the game, whether or not it makes sense or whatever. Sure it may not "make sense" that the view is in the mouth, or that soldiers in the 23rd century still have bullet-based weapons with muzzle flash, or that grenade launchers use clips of ammo, but I have a life and I accept the artistic merit of the world that the developers have created. I'm not going to go up to a Picasso and then complain that it is just a mess of shapes and colors.
  • Mr_Special_EDMr_Special_ED Join Date: 2002-11-05 Member: 7076Members
    <!--QuoteBegin--Teufel Eldritch+Dec 15 2002, 10:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teufel Eldritch @ Dec 15 2002, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Mr. Special ED+Dec 15 2002, 10:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr. Special ED @ Dec 15 2002, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Question, cause I must not "get it", but what exactly does the "eyes in the mouth" add to the SKULK other than "wow - look at his teeth, cool".<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Try reading previous posts in this thread.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No see I HAVE read the other messages, and what I see is a nod towards aesthetic value over gameplay. From not many people have I seen anyone even willing to try and say theres some sort of "gameplay mechanics" involved here. As the last poster said, it would be really difficult to effectively model an "outside" shot of an alien whos main weapon is his teeth.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    You'll find most species close their eyes when they bite something. You think sharks are the only ones who feel the need to protect their eyes??? Living animals and humans bleed like you wouldn't believe, and getting blood in your eyes is a guarunteed way to **** them up for life... Failing that, a marine uniform has plenty of sticky-outy bits that that would hurt like buggery unless the skulk close it's eyes.

    Now, instead of simulating actual blinking, dont you think it would be much cooler to see the mouth close? I would prefer this rather than my screen fading to black every time I attacked...

    Now this is about the <b><span style='font-size:11pt;line-height:100%'>third time</b></span> I'm giving the same reason for why it is realistic, and I'm willing to bet that ONCE AGAIN PseudoKnight will completely ignore what I've said and once again complain that no-body has tried to give a good reason for keeping it.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    It's great that you're citing real life examples and all, but keep in mind that this *is* a game. The fact that it occurs in real life likely had no influence on the reasoning as to why it was originally included.
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    People have been asking for reasons.

    We tell them it's not a problem unless they dont try to adapt around it, and it's not good enough.

    We tell them it looks nice, and it's not good enough.

    We tell them of real life examples and it's not good enough.

    We tell them the dev's don't want it in and it's not good enough.

    FFS, WHAT WILL BE GOOD ENOUGH?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    IT WONT HAPPEN. YOU HAVE PLENTY OF REASONS WHY NOT. GO HOME!
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    edited December 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Custom models that reduce mussleflash, bite size, and generally make it easier for a person to aim that most others can with regular models is not accepted in ANY leagues. If you want to play with custom models that include this kind of thing go play in a server that allows custom models...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You are mixing up two very different things. Skulk teeth are a model, so servers/leagues can choose to accept a modification or not.

    Muzzle flash however is a sprite, and messing with it cannot be detected. Therefore it doesn't matter whether anyone considers it "cheating" or not. What's the point of an accusation nobody can prove?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We tell them it's not a problem unless they dont try to adapt around it, and it's not good enough.

    We tell them it looks nice, and it's not good enough.

    We tell them of real life examples and it's not good enough.

    We tell them the dev's don't want it in and it's not good enough.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's a common mistake that when some people are discussing gameplay issues someone steps in and talks about visual/realism/obedience issues. They are not related and must be strictly separated.
  • ianskiianski Join Date: 2002-11-08 Member: 7707Members
    <!--QuoteBegin--Aaron+Dec 15 2002, 01:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aaron @ Dec 15 2002, 01:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Come to think of it, I don't even know what the developers would do to make the view *totally* realistic...I mean, what would you see, just your nose or something?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well... i think when you open your jaw up ready to take a chomp you'd be looking at the roof. Then when you have chomped you would be looking straight forward. The flaws to this are: you'd be looking at the roof before you chomp.. hard to aim and; you would have to open your mouth before chomping.
    I think the way they have it looks cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • RuriRuri Join Date: 2002-11-02 Member: 4709Members
    Making the teeth transparent so that we can see thru them a bit takes away the "coolness"? You still get the sweet looking teeth chomping away, but also it does not obstruct your vision as much.

    Another suggested fix is to make the bite animation faster. This way there is less time of the teeth blocking our view, and more time for us to see the field. And it STILL looks cool, cause you still see the jaws closing.

    Revenge I'll refer you to my earlier post on "realism".

    "And thats just great that someone found a species on this earth that bites with its eyes closed. Cause I have no idea what that has to do with eyes being in the mouth, let alone the fact that 99% of this planet's species bite with their eyes open."

    And for your other argument. Consider those cool old martial arts movies. The hero learns to fight blindfolded. So when he fights without it he doesn't say, "aww this sucks, how come I had to learn to fight blindfolded?" Instead he says, "Hah! This is even easier than fighting with a blindfold! Time to go save my woman!" That's the argument that 01Chrono was saying.
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    Well I won't bother reading all replies of this post, but.. My suggestion would be, make the screen shake with guns (but NOT move the crosshair), heavier firepower meaning more screen shake. Still not too realistic, but better than the current situation I guess. For Skulks, I think it's just too totally unrealistic. You should make it so the screen tilts about 40º to the ground and moves a bit forward, like he was trying to reach out for his target with his jaws. Not extremely realistic either, but again, probably better than the current situation.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I think we should wait until they fix the no hud exploit and then when all the people using the exploit suddenly become crappy players we can see how much of a difference there is in the gameplay.

    Right now there are SO MANY people playing without the hud on that it's reached epidemic proportions. It's to the point where it's not who is using the exploit, it's who isn't. Please don't bother me with "well I don't use it so that means not everyone uses it." I'm not saying everyone uses it, I'm saying the 50%+1 use it. That is what I define as a majority.

    When everyone has to play the same way, then we should decide whether the muzzle flash or bite has an impact on gameplay.

    Regards,

    Savant
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Savant+Dec 15 2002, 10:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Dec 15 2002, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think we should wait until they fix the no hud exploit and then when all the people using the exploit suddenly become crappy players we can see how much of a difference there is in the gameplay.

    Right now there are SO MANY people playing without the hud on that it's reached epidemic proportions. It's to the point where it's not who is using the exploit, it's who isn't. Please don't bother me with "well I don't use it so that means not everyone uses it." I'm not saying everyone uses it, I'm saying the 50%+1 use it. That is what I define as a majority.

    When everyone has to play the same way, then we should decide whether the muzzle flash or bite has an impact on gameplay.

    Regards,

    Savant<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    what would removing the HUD do?
    sounds a bit pointless to me.
  • RuriRuri Join Date: 2002-11-02 Member: 4709Members
    He means using r_drawviewmodel 0.

    But he brings up a good point that most people are probably using this exploit. Which means that the majority would be happier if something was done to alleviate biting and muzzle flash. I think the problem is that these people do not want to speak up for fear of being branded a cheater.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <img src='http://www.clantmbj.com/yabbse/YaBBImages/rolleyes.gif' border='0' alt='user posted image'>
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    <!--QuoteBegin--sLaM+Dec 15 2002, 12:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sLaM @ Dec 15 2002, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually Rico, I was speaking of othell and the majority of his posts...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually... when I said "wow" I was being genuine and really meant it. The man said he had just read the entire thread. Do you realize how few people actually attempt such a thing once a thread gets past 3 pages?? I mean... there's already someone who starts his post out with "Well I haven't read everythign that's been said..." and it causes me to shudder with fear of reading the rest of his post. Majority of the time such things happen they repeat what's already been said and the whole thread just takes a giant step back. So I was impressed that he had read the entire thread.

    And as for my other posts... They may sound rude... but they're not meant to. They are a bit short at times, but I'm going to tell people how it is and I'm not going to dance around anything. So I'm honest about things... oh well.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    (Fixing incorrect topic date due to server issue)
  • GODLESSCOMMIEGODLESSCOMMIE Join Date: 2002-11-03 Member: 5608Members
    It just is not that hard to get used to. What I did was run around holding down the chomp button, and eventually you dont notice it that much anymore. Only two instances bug me any more 1 killing a HA, 2 killing the jumpy guy(course I dont run into them much/ I just aim at 45' angle up). Muzzle flash unless you got your vid settings at near blackness shouldn't be that big of deal. Course one has to wonder when these r_drawviewmodel 0 people will stop 'tweaking' things. Will they stop short making HL look like Q3 in lego mode? doubtfull.

    As for the cs clan people(that want respect for some reason) that argue that blinding you for a fraction of a second (forcing a game rock paper scissors as it where) makes it a game of luck rather then skill, well need I say more then recoil, spray and pray(which they only made worse), lucky headshots, lucky choice of where to rush/look, shooting through walls, and setting your gamma etc to look like a atomic bomb just went off?
  • El_MariachiEl_Mariachi Join Date: 2002-12-06 Member: 10521Members
    Wow, I never noticed any problems with the chomp and muzzle flash blocking the screen too much. Maybe its just not an issue to some people at all.
  • ZifnabZifnab Join Date: 2002-11-03 Member: 6062Members
    This is rediculous. It has to stop. There are FAR too many whiney posts about this.
    IT'S NOT A PROBLEM. I don't even notice the flash as a marine. As a skulk, I'm flailing around and running in such fast circles trying to stay out of the marine's direct sight that the chomping animation is the <i>least</i> of my vision detriments. It's part of the game.
    I've said it once, so I'll say it again. SHUT UP, YOU WHINEY B|TCHES!
  • ObiBobObiBob Join Date: 2002-11-06 Member: 7304Members
    <!--QuoteBegin--Zifnab+Dec 17 2002, 02:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zifnab @ Dec 17 2002, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is rediculous. It has to stop. There are FAR too many whiney posts about this.
    IT'S NOT A PROBLEM. I don't even notice the flash as a marine. As a skulk, I'm flailing around and running in such fast circles trying to stay out of the marine's direct sight that the chomping animation is the <i>least</i> of my vision detriments. It's part of the game.
    I've said it once, so I'll say it again. SHUT UP, YOU WHINEY B|TCHES!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    DITTO!!!

    Especially the part about not noticing the mussle flash. I didn't notice it until people started whining about in the forums and I specifically looked for it.
  • HaydukeHayduke Join Date: 2002-11-02 Member: 5048Members
    Yeah I don't notice the flash as a marine either... not sure what the fuss is about.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    oh my god this thread is still alive

    it's like frankenstein
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--BathroomMonkey+Dec 14 2002, 03:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BathroomMonkey @ Dec 14 2002, 03:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If by 'rallying an effort' you mean 'tossing out needless new posts when others already exist on the same exact subject one or two threads down on the very same page', then by all means, go ahead. It's a pretty good way to be obnoxious and hurt your cause.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->audacity<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Let's talk about this word. Audacity . . . like, the audacity to <b>demand</b> things of this game? Screw it. Flame away, but I've been around these Damn boards for long enough to know that for every opinion that someone posts, there are <b>always</b> people who oppose it. There are <b>always</b> people who agree with it. And there are <b>always</b> people who are neutral about it. Frankly, I'm just absolutely sick of the people that saunter in here saying how the devs are high-horse riding, ignorant idiots <i>unless</i> they <b>immediately</b> capitulate to their demands. Because even if people have different opinions, they're <b>wrong</b>, and you're right.

    Hell, I am all for the community, but I <b>refuse</b> to listen to someone who thinks that their opinion is the only one that matters on a subject.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hhehehehe late in the debate but AMEN my brother... AMEN all day long!!!
  • BathroomMonkeyBathroomMonkey Feces-hurling Monkey Boy Join Date: 2002-01-25 Member: 78Members, Retired Developer, NS1 Playtester, Contributor
    edited December 2002
    (Edit: Wow, I posted that a long time ago . . . <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> )

    Though, as a side note, I shouldn't have been <i>quite</i> so harsh with the guy who started this thread . . . . I was more irritated by the fact that an identical thread was right beneath this one when it started . . .

    So the invitation to flame is withdrawn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    edited December 2002
    BTW, turning models off is NOT a cheat, how stupid do you have to be to think that a half-life custimaztion is a cheat. Thats like saying changing your mouse sensitivity is a cheat, cause it helps you out.

    I agree that the muzzle flash on the guns are way too much, and really impairs aiming and your vision. Skulks on the left side of the screen are no problem...skulks on the right side, well you get my idea

    The teeth are another thing i agree with. Lets put it this way...70HP 10AP....skulks need every advantage they can get.

    <b>In conclusion, I will always play with the models off in any HL mod as long as they are in my way and blocking the playing field. <i>If you're (the devs) gonna put consistency for the models, then why stop there? Make us all play in <u>DEFAULT</u> res, and set our mouse sensitivity to 4. Make our gamma correction and brightness <u>DEFAULT</u>, make it so we cant pull the console down at the speed we wish, make that <u>DEFAULT</u> too...hell, while you're at it, change our custom controls to <u>DEFAULT</u>! Change fps_max and fps_modem all to the <u>DEFAULT</u> 72 so no one has better frames then anyone else, change the voice comm options to <u>DEFAULT</u> so no one can hear better then someone else, keep the <u>DEFAULT</u> software rendering, so those of us wth opengl cards/drivers dont have an unfair advantage over those running onboard video, lets set the rate option to the <u>DEFAULT</u> 3000, so those of us that know to put it to 99999 dont have an unfair loading time and ping advantage then those running at 3000, lets keep r_decal and mp_decal to <u>DEFAULT</u> so everyone has the same bullet holes showing up...this way no one can get better frames then someone else.</b></i>

    Let us customize half-life how we want. Using CONSOLE commands to turn models off is as much of a cheat as setting my mouse sensitivity in console, or changing my rate in console, or turning off decals in console, or making my computer get better framerates in console...
  • SnappleSSnappleS Join Date: 2002-11-17 Member: 9073Members
    edited December 2002
    I must concur with Ruri. I'm not concerned with the muzzle flashes or skulk biting as far as balance, I'm just concerned with how extremely ANNOYING they are. Reading some of the posts did sort of alter my opinion though...The muzzle flashes do take some getting used to, and for me, took some time to learn to avoid it affecting my skill. As for the skulk biting, I disagree that the eyes on the model are a 'decoy,' and that the real eyes are in the mouth. Who ever heard of something so far-fetched and retarted? One thing I noticed about the pistol muzzle flash is that it's up too high. When you fire the pistol, it recoils, then you see the flash at the top of recoil. Doesn't the flash happen first, then the recoil? Just something small that could be fixed to add to what realism this mod has...

    Oh, and Ruri, one more thing, I've seen you on Nano-Gridlock a few times, and for every time I saw you, you were flaming to the best of your ability and showing no courtesy what-so-ever. There will always be n00bs, and then there will be your skilled players who do dumb things every now and then, learn accept it as a GAME.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    the muzzle flash and skulk teeth were designed on purpose to keep llamas in check. Simply put, I KNOW I could be a much better skulk if the teeth didn't exist, they exist in order to make skulking that more difficult. Similarly, the muzzle flash exists to give the weaker aliens a chance aginst a marine who is over-confident and opens fire with his full clip. If you have having trouble with the teeth and the flash, then adopt new techniques, and gain more skill. Then you will be better then the fools who constantly whine about a graphic feature causing them to lose.

    That is all.
This discussion has been closed.