Natural Selection 2 News Update - NS2 Build 187 released

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
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  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    Uwah! Thanks for this.

    Did this patch fix the issue that a cyst can be placed so far from another cyst/hive that it starts taking damage, even though it visually shows that it's in range? It creates infestation under itself and everything but still damage ticks on it.

    If not, there's some recalculation needed to be done there.

    Also Rifle still on rare occassions started with less ammo than intendede, and sometimes the reload feels like bugging out - there's animation but the ammo doesn't replenish.
  • JimBob_UKJimBob_UK Join Date: 2010-04-09 Member: 71233Members
    Just finished a game, quit and its already updating. Time for another I think! Nice one UWE, keep up the good work.
  • PampelmusePampelmuse Join Date: 2005-04-06 Member: 47641Members
    cant read a thing about missing textures. guess some of us will have to continue fighting invisible enemys and building invisible chambers from an invisible hive : )
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    <!--quoteo(post=1879349:date=Oct 11 2011, 01:27 PM:name=Pampelmuse)--><div class='quotetop'>QUOTE (Pampelmuse @ Oct 11 2011, 01:27 PM) <a href="index.php?act=findpost&pid=1879349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->cant read a thing about missing textures. guess some of us will have to continue fighting invisible enemys and building invisible chambers from an invisible hive : )<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've never encountered that problem?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    edited October 2011
    <!--quoteo(post=1879349:date=Oct 11 2011, 06:27 PM:name=Pampelmuse)--><div class='quotetop'>QUOTE (Pampelmuse @ Oct 11 2011, 06:27 PM) <a href="index.php?act=findpost&pid=1879349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->cant read a thing about missing textures. guess some of us will have to continue fighting invisible enemys and building invisible chambers from an invisible hive : )<!--QuoteEnd--></div><!--QuoteEEnd-->

    Right click on the game in steam.

    Go to properties.

    Local files tab.

    Then click Verify Integrity of Game Cache.


    I think that should fix it. Sometimes when updating I guess steam messes up and some of the files get lost.


    Skie, I think the rifle starting with less than 50 bullets it's just down to you clicking before the round starts and it fires before you can see it.
  • Mac1OManMac1OMan Join Date: 2004-10-29 Member: 32510Members, Reinforced - Supporter
    Good quick fix after a long update. Keep it up.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1879349:date=Oct 11 2011, 10:27 AM:name=Pampelmuse)--><div class='quotetop'>QUOTE (Pampelmuse @ Oct 11 2011, 10:27 AM) <a href="index.php?act=findpost&pid=1879349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->cant read a thing about missing textures. guess some of us will have to continue fighting invisible enemys and building invisible chambers from an invisible hive : )<!--QuoteEnd--></div><!--QuoteEEnd-->

    Any chance your getting 'out of video memory' errors spammed in console when that occurs?
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    What does this mean?

    We've had all this code queued up until after the patch...commencing massive checking party!
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1879349:date=Oct 11 2011, 05:27 PM:name=Pampelmuse)--><div class='quotetop'>QUOTE (Pampelmuse @ Oct 11 2011, 05:27 PM) <a href="index.php?act=findpost&pid=1879349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->cant read a thing about missing textures. guess some of us will have to continue fighting invisible enemys and building invisible chambers from an invisible hive : )<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, we know about these issues. It is most likely due to running out of physical memory (despite sometimes getting errors about video memory), as we've recently crossed a line at some point. It is the reason why a lot of people are unable to load Tram, as well (and Summit is getting close to that line). Max already has some optimizations that are almost done already that should save a large chunk of memory, but they weren't ready for these patches. The 188 patch should have them, however, and fix issues like this.

    --cory
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1879362:date=Oct 11 2011, 06:24 PM:name=Cygone)--><div class='quotetop'>QUOTE (Cygone @ Oct 11 2011, 06:24 PM) <a href="index.php?act=findpost&pid=1879362"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What does this mean?

    We've had all this code queued up until after the patch...commencing massive checking party!<!--QuoteEnd--></div><!--QuoteEEnd-->
    He meant "check in" not "checking". We are able to check in all the code that was on various programmers local machines, that we couldn't add to the main branch of the game because we needed to release the 186/187 patches.

    --Cory
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    <!--quoteo(post=1879354:date=Oct 11 2011, 08:51 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Oct 11 2011, 08:51 PM) <a href="index.php?act=findpost&pid=1879354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Skie, I think the rifle starting with less than 50 bullets it's just down to you clicking before the round starts and it fires before you can see it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, I'm pretty sure it happened once mid-game as well. I spawned with 48 bullets. I was firing the rifle right before dying.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    yeah, you actually physically spawn a split second before you can move/see/hear, so sometimes if you're clicking the mouse right before you spawn, you've shot a couple of rounds. i don't think it actually fires the bullets though, just decreases the ammo counter.
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    Console error msg,

    IDirect3DDevice9::CreateVertexBufferfailed (21504bytes, Out of video memory)

    Massive fps drop
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited October 2011
    Thanks for the fast updates UWE. Keep up the excellent work.

    Testing in-game now...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2011
    *kggzt* We have a 187 in progress! Repeat: We have a 187 MDK in progress! *kggzt blipbloopblip*
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    ok how many mbs to add for the loooong download? :( thought was going to be rdy today
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1879395:date=Oct 11 2011, 07:33 PM:name=LUSITANER)--><div class='quotetop'>QUOTE (LUSITANER @ Oct 11 2011, 07:33 PM) <a href="index.php?act=findpost&pid=1879395"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ok how many mbs to add for the loooong download? :( thought was going to be rdy today<!--QuoteEnd--></div><!--QuoteEEnd-->
    187 is 336.3Mb
  • LithenLithen Join Date: 2011-09-17 Member: 121755Members
    Got much better frames with this one, aiming is actually quite enjoyable right now :D
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    OK :C will add some more 80 minutes to the download
  • Mr MoeMr Moe Join Date: 2009-12-17 Member: 69696Members
    <!--quoteo(post=1879386:date=Oct 11 2011, 09:17 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Oct 11 2011, 09:17 PM) <a href="index.php?act=findpost&pid=1879386"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->*kggzt* We have a 187 in progress! Repeat: We have a 187 MDK in progress! *kggzt blipbloopblip*<!--QuoteEnd--></div><!--QuoteEEnd-->

    MEEEEEEEDIIIIIC! xD


    Nice and fast patch! Ty UWE
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited October 2011
    <!--quoteo(post=1879346:date=Oct 11 2011, 06:20 PM:name=Skie)--><div class='quotetop'>QUOTE (Skie @ Oct 11 2011, 06:20 PM) <a href="index.php?act=findpost&pid=1879346"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Uwah! Thanks for this.

    Did this patch fix the issue that a cyst can be placed so far from another cyst/hive that it starts taking damage, even though it visually shows that it's in range? It creates infestation under itself and everything but still damage ticks on it.

    If not, there's some recalculation needed to be done there.

    Also Rifle still on rare occassions started with less ammo than intendede, and sometimes the reload feels like bugging out - there's animation but the ammo doesn't replenish.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The reason why you start with less ammo is because you are klicking LMB because you want to spawn, thats a reflex after playing Aliens. Just wait till you spawn and you will always have 50 Ammo.


    <!--quoteo(post=1879378:date=Oct 11 2011, 07:57 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Oct 11 2011, 07:57 PM) <a href="index.php?act=findpost&pid=1879378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah, you actually physically spawn a split second before you can move/see/hear, so sometimes if you're clicking the mouse right before you spawn, you've shot a couple of rounds. i don't think it actually fires the bullets though, just decreases the ammo counter.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Stay a while in MS and watch the spawning marines. Sometimes you will see them shooting 3 or 5 bullet before they move.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Changed pistol damage type from Heavy to Light and increased primary damage from 20 to 25 and alt from 30 to 40 ("finisher")<!--QuoteEnd--></div><!--QuoteEEnd-->

    What's with the pistol nerf? There's no reason to be changing the damage types all of a sudden. What happened to popping skulks and lerks in 4 or 5 shots?
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    The pistol change, does it mean it's less affective against Fade/Onos ? Hm ?
  • RebellionEliteRebellionElite Join Date: 2011-07-27 Member: 112530Members
    I am also concerned about Pistol damage, won't know till I try though.

    Is the flame thrower usable again in this patch? Or does it rubberband all over the damn place still?
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Members
    I haven't really played in a while, but after this patch I got in a few games. It's really fun! Like they're all real games that I played, with phase gate pushes and everything. There are some balance issues and bugs to be sure, but this is really shaping up.
  • smokeybeefsmokeybeef Join Date: 2004-11-16 Member: 32821Members, Constellation
    This patch actually solved all the missing texture/model problems for me.

    I tried 186 and it was unplayable, I'd crash 15 seconds into every game, infestation was white and random buildings and player models were invisible.

    187 is perfect so far! :)

    One thing that did seem to help the problem during 186 was running in window mode (as opposed to full screen).
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    I'm curious, what was the thought behind the pistol damage type change? It just seems kind of out of the blue, especially for a quick fix patch.
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    <!--quoteo(post=1879287:date=Oct 11 2011, 12:33 PM:name=Heyman)--><div class='quotetop'>QUOTE (Heyman @ Oct 11 2011, 12:33 PM) <a href="index.php?act=findpost&pid=1879287"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Whoa there, nelly! If you take a look at that post, you'll notice that one of the forum moderators have edited his post. Don't be fightin' the man if he's on your side pal. I do agree with you, though. First World Problems are serious business for Konata.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1879529:date=Oct 12 2011, 03:47 PM:name=Kurrine)--><div class='quotetop'>QUOTE (Kurrine @ Oct 12 2011, 03:47 PM) <a href="index.php?act=findpost&pid=1879529"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm curious, what was the thought behind the pistol damage type change? It just seems kind of out of the blue, especially for a quick fix patch.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Their is another thread on this, but it seems the general consensus is to stop the pistol from destroying onos in one of the next patches
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited October 2011
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Had about 3 CTD with no error message or a info.
    Last time it happend when I used the armory.
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