Natural Selection 2 News Update - NS2 Build 183 released

245

Comments

  • quintoxquintox Join Date: 2008-11-27 Member: 65594Members
    I noticed that unrooted whips are skywalking atm, they are just hovering in the air. I'm not sure if this issue is from revision 183 or 182. But it is something to look in to.
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    <!--quoteo(post=1864387:date=Jul 28 2011, 03:45 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Jul 28 2011, 03:45 PM) <a href="index.php?act=findpost&pid=1864387"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[attachment=36009:alien_seedead.wav]Hmmm, really?<!--QuoteEnd--></div><!--QuoteEEnd-->

    LOL

    Now we need a way to put it into the game ;-)


    BTW, I always wondered who did all the voices in NS1
    (because, commander and marines had the same voice actor...and I'm curious)
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    edited July 2011
    No mention of the exploit and spawning crap all over, I assume it's fixed though since no one has complained?


    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And with the removal of armor damage from spores. Marines cruise straight through spore clouds as the commander can keep his units in pristine condition with medkits during battle.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aye, now lerk's are pointless I see no one using them since the last build. I honestly think keeping the damage like that but stopping spam would have been better still, since it accomplished what it is suppose to do(area denial). Or at the very least you should be able to increase the range of the cloud like you could in NS1 by holding down the fire button.

    Otherwise awesome job UWE! You guys are really churning out bug fixes to make the game playable, which is great!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    The first rule of exploits....
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
    The exploits are fixed. Email us directly if anymore are discovered. Thanks.
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    edited July 2011
    <!--quoteo(post=1864417:date=Jul 28 2011, 07:04 PM:name=MurphyIdiot)--><div class='quotetop'>QUOTE (MurphyIdiot @ Jul 28 2011, 07:04 PM) <a href="index.php?act=findpost&pid=1864417"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The exploits are fixed. Email us directly if anymore are discovered. Thanks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Great, I was waiting for this update to play again.. only had to wait a day lol(didn't play for a few), awesome job guys!
  • creekcreek Join Date: 2011-07-23 Member: 111827Members
    <!--quoteo(post=1864324:date=Jul 29 2011, 05:49 AM:name=whocareswc)--><div class='quotetop'>QUOTE (whocareswc @ Jul 29 2011, 05:49 AM) <a href="index.php?act=findpost&pid=1864324"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it seem really jiddery to me, when people walk past/ through you<!--QuoteEnd--></div><!--QuoteEEnd-->

    this was in 182 as well, there is really weird collision with other players and its extremely disorienting
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    edited July 2011
    <!--quoteo(post=1864442:date=Jul 28 2011, 08:52 PM:name=creek)--><div class='quotetop'>QUOTE (creek @ Jul 28 2011, 08:52 PM) <a href="index.php?act=findpost&pid=1864442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this was in 182 as well, there is really weird collision with other players and its extremely disorienting<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yea I noticed it as well, anytime I am running right behind someone now the screen jumps around(but this happens in a lot of FPS games I play including CoD on xbox).

    I just got done with 3 rounds or so, and wow I didn't notice any bugs at all except having to repeatedly click to upgrade on the alien com keep it up :D.
  • StarkwindStarkwind Join Date: 2011-07-26 Member: 112394Members
    Well done guys especially with addressing the issue of the swimming marine bug! cant wait to play tonight! :D
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo(post=1864387:date=Jul 28 2011, 05:45 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Jul 28 2011, 05:45 PM) <a href="index.php?act=findpost&pid=1864387"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[attachment=36009:alien_seedead.wav]Hmmm, really?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't forget to add "we need better players" and "now we donce". It's not NS without those.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    So fast I couldn't even changelog-vid it! Combined 182/183 changelog vid here we come.
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥â™
    ¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™
    ¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥â™¥
  • kaffaljidhmakaffaljidhma Join Date: 2011-07-14 Member: 110392Members
    edited July 2011
    <!--quoteo(post=1864448:date=Jul 28 2011, 10:10 PM:name=Starkwind)--><div class='quotetop'>QUOTE (Starkwind @ Jul 28 2011, 10:10 PM) <a href="index.php?act=findpost&pid=1864448"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well done guys especially with addressing the issue of the swimming marine bug! cant wait to play tonight! :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aww but I really liked doing renditions of Smooth Criminal



    Also, NPCs move lightning fast now. When there was a 4 hive situation going on, drifters were basically teleporting.
  • creekcreek Join Date: 2011-07-23 Member: 111827Members
    <!--quoteo(post=1864442:date=Jul 29 2011, 11:52 AM:name=creek)--><div class='quotetop'>QUOTE (creek @ Jul 29 2011, 11:52 AM) <a href="index.php?act=findpost&pid=1864442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this was in 182 as well, there is really weird collision with other players and its extremely disorienting<!--QuoteEnd--></div><!--QuoteEEnd-->

    after playing on a full 18 player server I have concluded that the player collision is extremely annoying, and seems to happen with alien -> marine collision as well
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Finally got to play it and no game-breaking exploits, AI pathing is MUCH improved, and some of those annoying bugs (see GL self-kill) have been squashed. However...

    <a href="http://unknownworldsstats.appspot.com/displayendgamestats?version=183" target="_blank">http://unknownworldsstats.appspot.com/disp...ats?version=183</a>
    Yikes! Alien wins: 78.23% (early results). That's almost as bad as B178.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    edited July 2011
    Great job getting on that nasty exploit, though I'm hoping to see this speedy MAC gone soon, trying to keep track of all the ninja turrets/PGs is just a bit on the agitating side, not to mention trying to hit one when it's doing hit and run repairing at supersonic speeds.

    *Edit: yeah the alien wins went up I see.. though I feel like at least somewhat those rush wins within the first 5 minutes of a game are maybe skewing the numbers somewhat. Not that Aliens wont probably come out on top without those early wins.

    What are the win numbers for longer games anyways?*
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1864478:date=Jul 28 2011, 11:03 PM:name=Kurrine)--><div class='quotetop'>QUOTE (Kurrine @ Jul 28 2011, 11:03 PM) <a href="index.php?act=findpost&pid=1864478"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What are the win numbers for longer games anyways?*<!--QuoteEnd--></div><!--QuoteEEnd-->
    Its even worse (80% alien wins): <a href="http://unknownworldsstats.appspot.com/displayendgamestats?map=ns2_summit&version=183&length=5" target="_blank">http://unknownworldsstats.appspot.com/disp...83&length=5</a>

    Can only seem to get it to work for summit, but most B183 seemed to have been played on it anyways.
  • DrDopehatDrDopehat Join Date: 2009-09-04 Member: 68696Members
    <!--quoteo(post=1864331:date=Jul 28 2011, 10:10 PM:name=player)--><div class='quotetop'>QUOTE (player @ Jul 28 2011, 10:10 PM) <a href="index.php?act=findpost&pid=1864331"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't be an arse.

    I see they've finally gotten around to let the query-responder output proper information, would still like a way to turn it off and replace it with a custom one though...<!--QuoteEnd--></div><!--QuoteEEnd-->


    I'll be whatever pleases me thank you very much sir. Including an arse...Which I don't think I am being since it was mostly a joke. However if the charge is to be allowed, I will challenge it by saying that; if considering the track record of this individual (Chris). In fact I think it is a very reasonable question if you also consider his unwillingness to gather information and learn about the processes involved while still insisting upon bashing it left and right.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited July 2011
    To really change the numbers, balance alone wont bring us far atm (if we dont make marines op, or aliens weak)...

    Performance needs to be nearly doubled for the average pc (looking at steam numbers = around 3-5years old desktop machines(performance wise) with most resolutions above 1680 x 1050)

    For my machine(fps around 45), balance as much as you want in combat my fps drops very often under 20 which is manageable as melee alien or flamethrower marine, but real aiming...


    I think charlie got a macbook pro 15'', looking at some benchmarks...
    If its a 2010 model (320m):

    Play a match of ns2(boot in windows ofc^^) 1280x1024, medium/low details, and get an avg fps of 30 - THEN the game is ready for release performance wise. (and real balance)
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    Awesome release :D

    The game runs SO much better now!

    Congrats!
  • kuruptkurupt Join Date: 2005-03-24 Member: 46347Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
    all i can say is well Done great release 182 has been the best by far great job UWE
  • WalhallaWalhalla Join Date: 2005-03-05 Member: 43506Members
    edited July 2011
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->183 OHHHHHHHH YEEEEEAAAAAAHHHHHH<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->I LOVE IT<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

    but, i hate it if i have a GL and run over an Flamer that i change the Wapon automatic..........
  • aliasWarlordaliasWarlord Join Date: 2010-06-09 Member: 71999Members
    UWE MEETS THE WAY OF NINJUTSU PATCHING
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    This is a much better patch, still not getting that good of performance but everything you have fixed makes it so much better <3 you lot
  • SteelBladeSteelBlade Join Date: 2005-01-07 Member: 33240Members, Reinforced - Gold
    Played for games since the new patch. All 4 were 2 hour long stalemates gaaarrrrr!
  • croncron Join Date: 2010-06-21 Member: 72122Members
    Good patch, I've had some great games yesterday. I was especially impressed by the performance of the server (HBZ), we had so many hydras throughout the map, must have been well over a hundred, and it was still playable to some extent. The performance clearly was dropping and it wasn't "great" but quite impressive when compared to earlier builds.

    The Lerk feels awfully weak now btw, none of the aliens played it for long, we usually had three Skulks, two Gorges and two to three Fades. I would love to see the range of the gas to be increased a bit, not to infinity but double maybe? The Lerk is just a very easy target at close range at the moment and one has to get pretty close to gas an area. Of course this is not necessarily bad if you want the area denial of the Lerk to be less spam and rather some kind of desperate deed, but as it stands right now it leaves the Lerk the unloved child of the Khaara family.
    I have to admit that I just suck at Lerk flight, I only have the beginners perspective on the Lerk if you will. Might be interesting to have the Lerk the tool of the more skilled players only?
  • Horseless HeadmanHorseless Headman Join Date: 2011-01-07 Member: 76594Members
    edited July 2011
    <!--quoteo(post=1864563:date=Jul 29 2011, 12:54 PM:name=cron)--><div class='quotetop'>QUOTE (cron @ Jul 29 2011, 12:54 PM) <a href="index.php?act=findpost&pid=1864563"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was especially impressed by the performance of the server (HBZ), we had so many hydras throughout the map, must have been well over a hundred, and it was still playable to some extent. The performance clearly was dropping and it wasn't "great" but quite impressive when compared to earlier builds.<!--QuoteEnd--></div><!--QuoteEEnd-->

    HBZ has recently upgraded their hardware. It's now hands-down the best EU server out there.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Yeah it's seems to be really good, a lot of others servers were not that great with tickrates around 10.
  • extolloextollo Ping Blip Join Date: 2010-07-16 Member: 72457Members
    <!--quoteo(post=1864369:date=Jul 28 2011, 06:13 PM:name=Paul-Hewson)--><div class='quotetop'>QUOTE (Paul-Hewson @ Jul 28 2011, 06:13 PM) <a href="index.php?act=findpost&pid=1864369"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It seems the fade can hit while blinking. To be more precise its while "getting out of blinking", but when you get hit the fade is still invisible and appears after you got hit.. if the fade "blink hit blink hit" very fast, you are dead without even seeing it.

    It happens to me multiple time since this update.<!--QuoteEnd--></div><!--QuoteEEnd-->

    if anything it should be the otherway - visible while getting out of blinking but can't attack - even for the briefest moment (say slightly < reaction time). that way at least marines could see the pending hit coming.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    If the fade is going to get slowed down in combat he should at least get his armor back.
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