Ns_Aleser

12346

Comments

  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited May 2011
    The hallway w/ door screenshot looks nice and balanced. Keep that up!

    However, I think the ceiling texture in the last screenshot stands out too much compared to the rest of the room.

    Try to use lighting to your advantage and emphasize lighting in interesting / important parts of the room, taking player's
    attention away from the less interesting areas (this is what i was told to do!).
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    You guys really like making your maps, kudos as I couldn't do it. :-p Keep it up, hope to play all of your guys maps one of these days!
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    More to come this week! Finishing up Marine Spawn!
  • Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
    THIS MAP IS AWESOME ! keep up the good work, its amazing.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    <!--quoteo(post=1847940:date=May 22 2011, 09:49 PM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ May 22 2011, 09:49 PM) <a href="index.php?act=findpost&pid=1847940"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://i.imgur.com/459Ks.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    I adore the way you blend your colours so perfectly.
    Bravo.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    I know this isn't a LOT, but it is something :] Designing a cat walk into a hive area, which will be in the dead center of all 4 walk ways.

    <img src="http://i.imgur.com/53IlW.png" border="0" class="linked-image" />

    Working on colors, lighting, and prop placement. Surrounding area will come later.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    A very sexy beam right there :D
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    Is there a chance to get screen from top of this map (something like commander view) to see what parts are done, and what is just a draft.
    I would like to imagine how big will be the map, and how's the progress until now.

    .. perfect work ... and great looking map!
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    As weird as it seems, I complete sections of the map, one portion at a time, and once I feel the portions are good enough to be brought in with the others, I plop them in :] But here's a screenshot showing what I've completed 100% so far!

    <img src="http://i.imgur.com/Qng5J.png" border="0" class="linked-image" />

    I know this isn't a LOT, but it takes patience in what I develop.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Planning to use the rest of tomorrow to finish the Marine Spawn... you guys will like it. I know it! :D
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Got side tracked... Was invited to an 8 hour session testing the "Alpa" for Battlefield 3. Let's see what I can do today.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Well, it seems as if school has taken most of my time these days. I apologize for those who have been following my construction since day one for not updating recently. Let's see what I can come up with after Tuesday ( last final!!! )
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited October 2011
    Nice to know this map is still "in the works".

    Looking forward to future updates.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    edited July 2012
    Greetings! Many moons ago I have started this, and I intend on finishing it. Just a quick memo- Just got married, so I'm enjoying that, and I've also finally set up my new rig. Here's a quick update for all of you guys out there. Bare with me, I'm still trying to get back in the groove :D

    <img src="http://i.imgur.com/KavvE.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/cgMa4.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/BaCjr.jpg" border="0" class="linked-image" />(tiny update)
    Let me know what you guys think (so far)


    Here it is before working on it. (Major upgrade if you ask me!)
    <img src="http://i.imgur.com/Hk3qL.jpg" border="0" class="linked-image" />
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    edited July 2012
    The brush-work and texturing looks really nice, but I think your lightning is a bit too wild, confusing.

    you use yellow textures, blue lights (2 different shades I think), red lights and white lights, and even yellow lights.

    This makes it looks too much like a night-club you know??

    p.s. the lightning in your 'before' shot looks much better!!
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Like what you've done so far, definitely glad you kept it up, oh and CONGRATS on the marriage :)
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    @LPC - That's the look I was going for. Read the scenario in the first page.
    @Soul_Rider - Thanks!
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    <img src="http://i.imgur.com/VpOtJ.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/JLIl9.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/6CCOj.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/h2wxt.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/zvBvn.jpg" border="0" class="linked-image" />
  • NasderoNasdero Join Date: 2008-11-11 Member: 65423Members
    aweosme n othing left to say keep it and finish it !
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Looks nice so far. One thing I'd suggest is narrow down your lighting colour palette a little. You have lots of different colours going on and some of them are clashing.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Thanks for the input there PogoP. I'm actually trying to work them down this evening when I get back home from class. I was hoping to use 3 colors maximum in each area. Orange,Red,Blue/White. Main colors that I want to use and mix together. I have very little green going on, so that doesn't clash as much as it should. I've added little details to the textures, such as if a trim has light sources, I'll add a light to it with intensity 20 and a range of 5. Any tips you can share, please PM me!
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Not dead at all! My rig died on me, so I'm waiting for parts to come in as of right now. I'm working on getting a new processor (which over heated), and a new graphics card (which also over heated)
  • bp2008bp2008 Join Date: 2012-11-28 Member: 173581Members, Reinforced - Shadow, WC 2013 - Gold
    I like the looks of your map. Particularly the use of color that people keep criticizing. There isn't enough bright, vibrant color in typical NS2 maps. Too much industrial gray, and most of the custom maps try to emulate that! Be different! :D
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Thanks bp2008, I consider myself not to be "normal" ;D
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    edited February 2013
    Can anyone else confirm this bug please?

    http://i.imgur.com/KKu9xLP.jpg

    Not too sure what it is really... When I check the properties, it says that the boxes are props. When I delete the red boxes, props in the vicinity disappear.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    I don't know why props in the vicinity would disappear but those boxes are prop entities without a prop associated to them.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Evil_bOb1 wrote: »
    I don't know why props in the vicinity would disappear but those boxes are prop entities without a prop associated to them.
    Yup. You should be able to delete them without issues.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Not sure what you guys mean by entities without a prop associated to them. Can you elaborate please? I'm seeing these boxes ALL over the map.
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