Ns_Aleser

13567

Comments

  • MagrathMagrath Members Join Date: 2003-06-27 Member: 17739Posts: 33
    Very nice looking. Simple enough to remind me of NS1.

    Doesn't look very Onos friendly with the center divider. Adds some tactics to the map if you were to place it in the right area.
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    edited July 2010
    Opposite room has been trashed. Did not fit the design of the layout... plus it was UGLY.
    Post edited by Unknown User on
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • alibialibi Members Join Date: 2009-11-20 Member: 69445Posts: 172 Fully active user
    interesting ideas there man.. but IMO its WAY too small especially for a RP room.. and also, ladders don't and wont work afaik?
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    RP room? what's that? This portion of the map was intended to be left small. IE, the screen shot above this page, gives an idea of just how small it will be. The ladders don't work as of yet, but it's just a prop I suppose.
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • alibialibi Members Join Date: 2009-11-20 Member: 69445Posts: 172 Fully active user
    resource point maybe?
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    Well originally I was going to use the arcs showing the outside of the ship, but then I remembered we don't have glass yet -___- fail.
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    Here's the small hallway roughly 90% done.

    image
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • ThaldarinThaldarin Alonzi! Members, Constellation Join Date: 2003-07-15 Member: 18173Posts: 6,132
    It looks really nonsensical and dysfunctional. On a larger scale, this hallway could be made in to a bit of a bigger hallway with machinery or something in the middle as a partition in a similar style.

    Lighting wise, a lot of your stuff like this hallways looks washed out. Without seeing your omni/ambi/spot lighting entities I can only ajudge that there is way too many light sources in there. It doesn't make sense you'd have so many lights in such a narrow area too. I'd remove those big light props and go with thinner strip lighting; and aesthetically one or two angled spots to create one level of ambience lighting with highlighted areas, although that's me, it's just a suggestion to spice it up. Keeping those yellow little lights on the middle partition, they'd look more defined and the area would look a little more colourful and engaging to the eye.
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    Thaldarin, do you mean the opposite room? If so, that room was trashed lol... I hated it. But I do appreciate the suggestions, as well as the comments!
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • ThaldarinThaldarin Alonzi! Members, Constellation Join Date: 2003-07-15 Member: 18173Posts: 6,132
    Comments made in reference to the entirety of the 90% complete hallway.
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    edited July 2010
    Ah I see... would you like the lvl file so you can show me what you're talking about? Because I don't see this turning into a larger hallway...

    oh and those yellow little lights in the middle are part of the texture.
    Post edited by Unknown User on
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • SlycasterSlycaster Limited Edition Members, NS1 Playtester Join Date: 2002-01-24 Member: 24Posts: 2,301 Advanced user
    QUOTE (UncleRay @ Jul 11 2010, 02:48 PM) »
    Ah I see... would you like the lvl file so you can show me what you're talking about? Because I don't see this turning into a larger hallway...

    oh and those yellow little lights in the middle are part of the texture.


    Ray, that hallway could be really interesting with more foreboding lighting. I think however, it cannot be ANY longer than it is in that picture. It should be a short hallway that's claustrophobic and feels dangerous. (with the vent) If it's that short and the lighting is more industrial, I think it'd be a really need little passageway.
    Cyanide
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The NetherlandsMembers, NS2 Playtester, Squad Five Blue Join Date: 2003-05-13 Member: 16271Posts: 15,782 Advanced user
    There's a Skulk in your wall :P


    I like the screenshots so far, but as usual me likes shadows instead of fullbright shizzle. Third shot in first post is sexah!

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    Kouji, there's a hole in the wall :O

    Thanks! That one took me a while haha... that's going to be leading into the hive... which I still don't have a layout for -_-
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The NetherlandsMembers, NS2 Playtester, Squad Five Blue Join Date: 2003-05-13 Member: 16271Posts: 15,782 Advanced user
    QUOTE (UncleRay @ Jul 12 2010, 01:30 AM) »
    Kouji, there's a hole in the wall :O

    Thanks! That one took me a while haha... that's going to be leading into the hive... which I still don't have a layout for -_-

    Well then, there's a Skulk in your holeinthewall :D


    Lighting is always the thing that can make or break the look and atmosphere of a map. Taking your time with that will can even do magic on simple geometry. And Spark does this shiny thing very well!

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    edited July 2010
    Well with the help of Thaldarin, using his methods of lighting, which seem to work, I came up with this;



    image

    image

    image

    I appreciate the feedback, support, and criticism of my fellow mappers, especially Thaldarin :D
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • ThaldarinThaldarin Alonzi! Members, Constellation Join Date: 2003-07-15 Member: 18173Posts: 6,132
    That partition looks a lot better now, particularly now that skulk can fit through it!
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    Changed the layout for the entrance of the hallway. Stairs were scratched since the flow didn't go along... Also, I used Thaldarin's method of lighting.

    Comments?
    image
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    edited July 2010
    A sneak peak at the hallway running outside of Marine spawn :] Should I keep the little lights in the middle?

    From the doors leading out of MS Spawn. (left side)
    image


    From the doors leading out of MS Spawn. (right side)
    image
    Post edited by Unknown User on
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    Bump :D
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The NetherlandsMembers, NS2 Playtester, Squad Five Blue Join Date: 2003-05-13 Member: 16271Posts: 15,782 Advanced user
    QUOTE (UncleRay @ Jul 26 2010, 06:28 PM) »
    Bump :D

    You are without shame! At least give us something to look at, you devious person you!

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • RedGumsRedGums Members Join Date: 2010-07-27 Member: 73134Posts: 20
    I really like the different types of corridors in this map such as the split one and the other one with a curve. it dosen't matter if a Onos can't fit in some as long as their is a slower, alternative route (their fault for evolving to be so goddamn chunky!).
    *IMAGE BALEETED.* Sigs may not exceed 400x75 and/or 40KB filesize in total. No exceptions. -Talesin
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    edited July 2010
    Does anyone know a good color for red? That little wall behind the wires doesn't look good with that red.... need another red :[

    WIP Marine Spawn. ( Looking away from Commander Center. ) Happy Kouji? :P

    image
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The NetherlandsMembers, NS2 Playtester, Squad Five Blue Join Date: 2003-05-13 Member: 16271Posts: 15,782 Advanced user
    QUOTE (UncleRay @ Jul 28 2010, 09:09 PM) »
    Does anyone know a good color for red? That little wall behind the wires doesn't look good with that red.... need another red :[


    I dunno, I've always liked red with a hint of orange...

    QUOTE (UncleRay @ Jul 28 2010, 09:09 PM) »
    Happy Kouji? :P

    Happy Kouji is Happy image

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    Boom shakalaka? ( Power generator behind the gates ;D )

    image
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    View #2

    image
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    Quick update: Changed the lights around a little bit. Changed their intensity values, as well as their length values.

    image
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • UncleRayUncleRay Members Join Date: 2010-03-08 Member: 70881Posts: 369 Advanced user
    No one will comment on my work? :[ I feel sad now lol
    http://concretenmetal.blogspot.com/
    "I think my alcohol stream is getting some blood in it"
  • pSyk0mAnpSyk0mAn Nerdish by Nature GermanyMembers, NS2 Playtester, Squad Five Silver, NS2 Community Developer Join Date: 2003-08-07 Member: 19166Posts: 1,730 Advanced user
    edited August 2010
    How about less bumps and more progress?
    And I don't mean making a few changes and basicly showing the same shot :p

    Anyway, looks promising. You know though that marine spawn needs a lot of room? Looks more like a corridor..


  • wnnwnn Zombie Panic modeller Members Join Date: 2003-06-03 Member: 16960Posts: 788
    I think the blue-yellow-red color combination is a bit disorienting. Not that it can't ever work but it feels like a circus in that screenshot.
    Clever. Quite obnoxious, but clever.

    -- Nem
Sign In or Register to comment.