Ns_Aleser

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  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Got some time tomorrow, and hopefully I'll be finishing up this edition of the map. This portion runs into the hive. I'm pretty sure you guys will like the hive. I've embedded some annotations of Hera, Bast, as well as a little bit of Nancy. I'm not stealing, ripping, or using the said maps, just architecture, style, or scaling of the maps. Full credit given to original designers.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    For ideas about the 'clean theme' and appropriate lighting you could watch the film 'Moon' (2009)

    I put screencaps from that film here <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112561" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=112561</a>
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Yeah, I've tried ideas like that. However, I can never really find it in me to rip off someone elses hard work.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1828505:date=Jan 29 2011, 08:33 PM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ Jan 29 2011, 08:33 PM) <a href="index.php?act=findpost&pid=1828505"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, I've tried ideas like that. However, I can never really find it in me to rip off someone elses hard work.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The words you're looking for is "inspired by" :D
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    And the words YOU'RE looking for is reddit :]
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    More to come this week. ( Hopefully! )
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1840584:date=Apr 11 2011, 04:45 PM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ Apr 11 2011, 04:45 PM) <a href="index.php?act=findpost&pid=1840584"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->More to come this week. ( Hopefully! )<!--QuoteEnd--></div><!--QuoteEEnd-->
    Great to hear your still moving ahead, can't wait to see what you have come up with!!
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Yeah! Keep up the good work. I'm also eager to see more. ^^
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Sorry guys, been busy with mid-terms for a while. Probably post something Sunday :]
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    YOU GUYS EXCITED FOR SUNDAY?!!?!?
  • Dr_Cox1911Dr_Cox1911 Join Date: 2011-04-25 Member: 95575Members
    Nice Map! Looks amazing! I hope it the corridors will be dark so marines need their lights. Any nice pictures or maybe a video?
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Thanks Dr_Cox1911, I won't be able to post anything tonight. There are some problems with my video drivers or something.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Alright, I'm not too sure if it's just me, but my editor keeps crashing. I've updated my DX9, as well as my video card, and it still keeps crashing. After about ~1 to 10 minutes, the editor crashes on me, I can save, reload the program, continue my work, and then it'll crash on me again. Can anyone confirm this please?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    I'll try re-installing. See what happens. If anything, Thaldarin, mind sending me a copy of your common/NS2 folder? Maybe there's something up with the cache files.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Inbox me and I can upload it for you if you need it.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Re-installed, same things happen. Load up spark, work for a little while, and then BAM! Makes my video card crap out. It's a brand new one for pete's sake!
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    Not sure if this is relevant in your case but I had this issue and it was my video drivers where the Beta drivers and where buggy.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    That's what I had thought as well Wolf, but I tried my old video card, and it still had the same effect. Even after uninstalling, reinstalling drivers. Maybe it's the editor?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1843286:date=Apr 30 2011, 04:27 AM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ Apr 30 2011, 04:27 AM) <a href="index.php?act=findpost&pid=1843286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's what I had thought as well Wolf, but I tried my old video card, and it still had the same effect. Even after uninstalling, reinstalling drivers. Maybe it's the editor?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Any forced settings, like FSAA, multisampling and such? If so, maybe create a profile for the editor to have it all set to application preference.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    No forced settings at all. I put in my old video card, and it does the same thing. I've even defaulted the video card, and it's still bugging out.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    edited May 2011
    I'm going to be up ALL night ;]

    WIP:
    Door leading out of Marine spawn, and into the main junction towards hive one.

    <img src="http://i.imgur.com/V7bIY.jpg" border="0" class="linked-image" />
  • VaratharVarathar Join Date: 2004-03-17 Member: 27382Members
    <!--quoteo(post=1847653:date=May 21 2011, 07:47 AM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ May 21 2011, 07:47 AM) <a href="index.php?act=findpost&pid=1847653"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm going to be up ALL night ;]

    WIP:
    Door leading out of Marine spawn, and into the main junction towards hive one.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like that. That door is nicely adjusted and lighting is really nice both side of door. Althought those rails, what you got middle of hallway, now looks wierd.
    Keep up the good work.

    By the way, I love WIP pictures. They give viewers something to think and feedback is more than "wow thats awwwwsome!"
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Thanks Varathar! I got rid of the railings, I was going with an idea that I had on my papers, but it didn't work out as planned. The ramp after that door is also being a bit troublesome. Let's see how this goes :]
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Small update... Nothing too serious. Finally figured out what to do with that giant empty wall in the main hallway out of marine spawn.

    <img src="http://i.imgur.com/459Ks.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/oYxDt.jpg" border="0" class="linked-image" />
  • VaratharVarathar Join Date: 2004-03-17 Member: 27382Members
    <!--quoteo(post=1847940:date=May 22 2011, 10:49 PM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ May 22 2011, 10:49 PM) <a href="index.php?act=findpost&pid=1847940"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Small update... Nothing too serious. Finally figured out what to do with that giant empty wall in the main hallway out of marine spawn.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmm. I noticed that those yellow/orange lights near floor are quite bright and they don't look natural. Try to make them a little softer.
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Yeah, I'm still at the stage of playing with lights in here. Sometimes I get lucky, and get a good combination, but this junction hallway is a pain in my ass! I'm thinking about deleting the lights near the cages, and replacing them with something a little something more subtle. Like pipes, maybe another light prop, or heck, maybe just get rid of them.
  • VaratharVarathar Join Date: 2004-03-17 Member: 27382Members
    edited May 2011
    I think you color choises are good and don't delete them yet.
    Actually I got one rooms lighting in progress right now and I have to ask help from perso, for getting it right..

    After that me or perso can give you tips for that.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1847940:date=May 22 2011, 03:49 PM:name=UncleRay)--><div class='quotetop'>QUOTE (UncleRay @ May 22 2011, 03:49 PM) <a href="index.php?act=findpost&pid=1847940"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://i.imgur.com/oYxDt.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    ceilings look plain in comparison to rich floors and walls. i like the feel of the hallway though :)
  • UncleRayUncleRay Join Date: 2010-03-08 Member: 70881Members
    Yeah I definitely didn't want to over do it in this portion of the hallway. Kept it nice and clean for the ceilings. This hallway is about 90% done.
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