Natural Selection 2 News Update - NS2 Build 174 Released
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
Comments
Good job can't wait to try it!
Skulk feels a bit too sticky for me, but nothing I can't adapt to.
Nice testers..
However, ever server slows to an unplayable crawl within minutes...
It's happened on servers that previously showed no signs of lag.
I just had to quit as it's too choppy to even try. Anyone else?
However, ever server slows to an unplayable crawl within minutes...
It's happened on servers that previously showed no signs of lag.
I just had to quit as it's too choppy to even try. Anyone else?<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought I noticed the same when in the game with you, but I wasn't sure if it were the server itself because I didn't remember which server it was.
So yeah new lag. Maybe the future additions being worked on have more optimization issues. <b>You guys have some serious balls for being an indie developer creating their own engine...</b>
But hopefully it will pay off big time!
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Server rate dies too quick :S
EDIT: Seems tickrate has gone back up on some server now but not quite sure. Feels like a good patch though.
Nice testers..<!--QuoteEnd--></div><!--QuoteEEnd-->
Yea I'm not quite sure what happened there. It went right back up to 30 tick after I restarted it, but it didn't seem to be consuming excessive memory or CPU (well, with NS2 it's hard to say what's excessive CPU).
This 80% idle cpu usage makes it hard to tell if there's legitimate CPU issues since I have no baseline to go by.
And oh, Thanks Matsou for doing their job. :P
Are you sure that you have all the needed gameplay entities set up with the correct parameters (specificly the team_location entities)
Go Matso Go Matso :)
Can this please be addressed as it's rather pointless having a large box that can host multiple HLDS and players being unable to connect.
Go Matso Go Matso :)<!--QuoteEnd--></div><!--QuoteEEnd-->
yeah bro, check out my thread in the mapping forum about this bug. check out my screenshots from alpha until beta 171. check out the getsatisfaction bug report. download my sample map and try it yourself :(
you want another color? :)
Yes gray so you can actually see the black lines.