Natural Selection 2 News Update - NS2 Build 174 Released

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Comments

  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    edited April 2011
    Please do not release a patch like this again it does more harm then good for the game..

    2-3 weeks ago we actually had quiet a playable build (172)...

    How this build got through play testing i'm not sure but after 20 minutes our server hit a tick rate of 2-3....

    Please please please for the good of the game test a bit more before releasing patches if you need more hands just ask the community we will help 100%
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1842677:date=Apr 27 2011, 07:17 AM:name=Adama)--><div class='quotetop'>QUOTE (Adama @ Apr 27 2011, 07:17 AM) <a href="index.php?act=findpost&pid=1842677"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still an issue with hosting multiple HLDS on 1 server - players cannot connect to the HLDS that are not using port 27015.

    Can this please be addressed as it's rather pointless having a large box that can host multiple HLDS and players being unable to connect.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, your first problem is trying to use HLDS to host NS2. HLDS == Half Life Dedicated Server.
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1842710:date=Apr 27 2011, 11:18 AM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Apr 27 2011, 11:18 AM) <a href="index.php?act=findpost&pid=1842710"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please do not release a patch like this again it does more harm then good for the game..

    2-3 weeks ago we actually had quiet a playable build (172)...

    How this build got through play testing i'm not sure but after 20 minutes our server hit a tick rate of 2-3....

    Please please please for the good of the game test a bit more before releasing patches if you need more hands just ask the community we will help 100%<!--QuoteEnd--></div><!--QuoteEEnd-->
    What is this I don't even...
    They release these builds so we can test them, and you want them to not release them until they've been tested?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1842710:date=Apr 27 2011, 03:18 PM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Apr 27 2011, 03:18 PM) <a href="index.php?act=findpost&pid=1842710"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if you need more hands just ask the community we will help 100%<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's the point of these builds. We are the testers. You dummy.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1842723:date=Apr 27 2011, 12:21 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Apr 27 2011, 12:21 PM) <a href="index.php?act=findpost&pid=1842723"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's the point of these builds. We are the testers. You dummy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i was thinking exactly the same :D
  • ZenoZeno Join Date: 2007-09-05 Member: 62183Members
    I see they also updated the Team page (http://www.unknownworlds.com/about) but Matt and Brandan are missing ...
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    edited April 2011
    I've been seeing this come up repeatidly in my server's logs:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Script Error: lua/NS2Gamerules.lua:566: attempt to call method 'GetTeamNumber' (a nil value)
        [C]: -1
    Script Error:
        lua/MapBlip.lua:57
        lua/NS2Gamerules.lua:1012
        (tail call): -1<!--c2--></div><!--ec2-->

    I'm also seeing this message which seems to correspond with the sudden drop in tick rate:
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Network Variable 'teamNumber' has value -1 which is outside the range that can be sent using 2 bits<!--c2--></div><!--ec2-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited April 2011
    I think what kabab is getting at is that it would be nice if there was a slightly larger group of internal playtesters who can test the beta patches before shipping across steam for larger scale tests. This is similar to what was happening with some of the later patches in NS1. The logic behind this is simple: it only takes 1 full server of playtesting for under an hour to find major more obvious bugs before pushing it onto a much larger group for further feedback. If you don't do so the larger scale feedback you are getting probably won't be in regards to the new features but all about how the servers are now hitting 1.x tickrates.

    In all honesty I run into a lot of the same players in game just about every day now. If some of these frequent players could aid in the internal tests, serious issues might be more likely to be discovered before shipping to the entire preorder playerbase. Although a little different of a scenario, the NS1 smallscale internal playtests did work out quite well and should maybe be reconsidered.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1842677:date=Apr 27 2011, 04:17 AM:name=Adama)--><div class='quotetop'>QUOTE (Adama @ Apr 27 2011, 04:17 AM) <a href="index.php?act=findpost&pid=1842677"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still an issue with hosting multiple HLDS on 1 server - players cannot connect to the HLDS that are not using port 27015.

    Can this please be addressed as it's rather pointless having a large box that can host multiple HLDS and players being unable to connect.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I wasn't aware this was still a problem (a while ago I changed the Steam responder to use port+1). How are you launching the servers?
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--quoteo(post=1842729:date=Apr 27 2011, 05:38 PM:name=Zeno)--><div class='quotetop'>QUOTE (Zeno @ Apr 27 2011, 05:38 PM) <a href="index.php?act=findpost&pid=1842729"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I see they also updated the Team page (http://www.unknownworlds.com/about) but Matt and Brandan are missing ...<!--QuoteEnd--></div><!--QuoteEEnd-->

    They have moved onto other projects of theirs.
  • Cpl. HicksCpl. Hicks Join Date: 2011-04-27 Member: 95930Members
    Everytime I try to play I cant get past the RR. I have tried all the trouble shooting tips including reinstalling everything, updating drivers, directx, ect. Yet, everytime I try to play it freezes and that log diagnostic thing comes up. This is what the log file says:
    Date: 04/27/11
    Time: 12:09:58
    --------------------------------------------------------------
    Build 174
    Starting Natural Selection 2
    RenderDevice: NVIDIA GeForce 9800 GTX/9800 GTX+ (8.17.12.7061)
    Error: Sound 'materials/door/onos_step' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/onos_step' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/footstep_left' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/footstep_right' couldn't be loaded (Event not found)
    Error: Sound 'alien/fade/land' couldn't be loaded (Event not found)
    Error: Sound 'alien/onos/land' couldn't be loaded (Event not found)
    Error: Sound 'marine/structure/arc/deploy' couldn't be loaded (An invalid parameter was passed to this function. )
    Error: Sound 'materials/door/bash' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/bash' couldn't be loaded (Event not found)
    Error: Sound 'alien/healing_mound_heal' couldn't be loaded (Event not found)
    Error: Sound 'alien/skulk/bite_hit_electronic' couldn't be loaded (Event not found)
    Error: Sound 'materials/door/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/metal/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/organic/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/rock/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/thin_metal/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'alien/voiceovers/upgrade_complete' couldn't be loaded (Event not found)
    Error: Sound 'alien/voiceovers/research_complete' couldn't be loaded (Event not found)
    Connecting to server 68.232.181.110:27015
    Client connected and authenticated on the server.
    Loading 'maps/ns2_rockdown.level'
    Couldn't open file 'models/marine/robotics_factory/robotics_factory.model'
    Couldn't open file 'models/marine/prototype_module/prototype_module.model'
    Couldn't open file 'models/alien/shift/shift.model'
    Couldn't open file 'models/alien/shade/shade.model'
    Couldn't open file 'models/alien/onos/onos.model'
    Couldn't open file 'models/alien/onos/onos_view.model'
    Couldn't open file 'models/alien/cocoon/cocoon.model'
    Couldn't open file 'models/marine/heavy/heavy.model'
    Couldn't open file 'models/marine/minigun/minigun.model'
    Couldn't open file 'models/marine/minigun/minigun_view.model'
    Couldn't open file 'models/marine/jetpack/jetpack.model'
    Direct3DDevice::Texture create/initialize failed [dds].
    Direct3DDevice::Texture create/initialize failed [dds].
    Direct3DDevice::Vertex buffer initialization failed- 1008748bytes (static)


    Any help would be appreciated, I am a HUGE NS fan.
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Cpl. Hicks: What kind of hardware do you have? It might be better to post on GetSatisfaction as people on there may be able to help faster.
  • MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Members
    <!--quoteo(post=1842756:date=Apr 27 2011, 08:03 PM:name=Cpl. Hicks)--><div class='quotetop'>QUOTE (Cpl. Hicks @ Apr 27 2011, 08:03 PM) <a href="index.php?act=findpost&pid=1842756"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Everytime I try to play I cant get past the RR. I have tried all the trouble shooting tips including reinstalling everything, updating drivers, directx, ect. Yet, everytime I try to play it freezes and that log diagnostic thing comes up. This is what the log file says:
    Date: 04/27/11
    Time: 12:09:58
    --------------------------------------------------------------
    Build 174
    Starting Natural Selection 2
    RenderDevice: NVIDIA GeForce 9800 GTX/9800 GTX+ (8.17.12.7061)
    Direct3DDevice::Vertex buffer initialization failed- 1008748bytes (static)


    Any help would be appreciated, I am a HUGE NS fan.<!--QuoteEnd--></div><!--QuoteEEnd-->

    How much VRAM do you have? Last line in the log sounds most interesting.
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1842744:date=Apr 27 2011, 07:00 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Apr 27 2011, 07:00 PM) <a href="index.php?act=findpost&pid=1842744"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wasn't aware this was still a problem (a while ago I changed the Steam responder to use port+1). How are you launching the servers?<!--QuoteEnd--></div><!--QuoteEEnd-->


    This actually was not still a problem, rather it has re-appeared after the new luabind code has been implemented (b171 or 172 or sth).
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Similar problem found here Cpl. Hicks: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=109285" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=109285</a>
  • LORFCASTERLORFCASTER Join Date: 2010-06-13 Member: 72049Members
    <!--quoteo(post=1842732:date=Apr 27 2011, 04:55 PM:name=Lazer)--><div class='quotetop'>QUOTE (Lazer @ Apr 27 2011, 04:55 PM) <a href="index.php?act=findpost&pid=1842732"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think what kabab is getting at is that it would be nice if there was a slightly larger group of internal playtesters who can test the beta patches before shipping across steam for larger scale tests. This is similar to what was happening with some of the later patches in NS1. The logic behind this is simple: it only takes 1 full server of playtesting for under an hour to find major more obvious bugs before pushing it onto a much larger group for further feedback. If you don't do so the larger scale feedback you are getting probably won't be in regards to the new features but all about how the servers are now hitting 1.x tickrates.

    In all honesty I run into a lot of the same players in game just about every day now. If some of these frequent players could aid in the internal tests, serious issues might be more likely to be discovered before shipping to the entire preorder playerbase. Although a little different of a scenario, the NS1 smallscale internal playtests did work out quite well and should maybe be reconsidered.<!--QuoteEnd--></div><!--QuoteEEnd-->



    I have been thinking the same thing (more so your last paragraph). I see a lot of the same players everyday, i get the impression that it's considered difficult to organize a large internal playtesting game (atleast sometimes ?).
    I know i have a lot of free time(im on NS2 pretty much every day), have played a decent number of games professionally and at PUB levels (including NS1[in top level professional play/lots of PUB time], alien vs pred 2, tribes2/vengeance, a lot of half-life1 mods, C&C renegade[the FPS], L4D1,2.... list goes on....)
    Im sure there is a good number of people in the community with time on their hands and good gaming experience that would be up for more organized testing/gameplay.
    If there is a shortage of playtesters were definitely ready to help

    I went by the name MaDMaN in NS1
    I go by the name They. in NS2
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
    We have recreated the problem causing low server tick rates. We are working on a fix now.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    "<u>All of the source code for the <b>game</b></u> ships with these patches, so if you are a talented programmer and would like to contribute, we'd love to see what you can do."

    I misinterpreted this line to indicate ALL source code xD. Expected to see a rar file full of C++ files :P
  • Cpl. HicksCpl. Hicks Join Date: 2011-04-27 Member: 95930Members
    ok here is a copy of the log file from the debug report
    Date: 04/27/11
    Time: 13:52:31
    --------------------------------------------------------------
    Build 174
    Starting Natural Selection 2
    RenderDevice: NVIDIA GeForce 9800 GTX/9800 GTX+ (8.17.12.7061)
    Error: Sound 'materials/door/onos_step' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/onos_step' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/footstep_left' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/footstep_right' couldn't be loaded (Event not found)
    Error: Sound 'alien/fade/land' couldn't be loaded (Event not found)
    Error: Sound 'alien/onos/land' couldn't be loaded (Event not found)
    Error: Sound 'marine/structure/arc/deploy' couldn't be loaded (An invalid parameter was passed to this function. )
    Error: Sound 'materials/door/bash' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/bash' couldn't be loaded (Event not found)
    Error: Sound 'alien/healing_mound_heal' couldn't be loaded (Event not found)
    Error: Sound 'alien/skulk/bite_hit_electronic' couldn't be loaded (Event not found)
    Error: Sound 'materials/door/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/metal/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/organic/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/rock/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/thin_metal/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'alien/voiceovers/upgrade_complete' couldn't be loaded (Event not found)
    Error: Sound 'alien/voiceovers/research_complete' couldn't be loaded (Event not found)
    Connecting to server 50.53.21.127:27015
    Client connected and authenticated on the server.
    Loading 'maps/ns2_tram.level'
    Couldn't open file 'models/marine/robotics_factory/robotics_factory.model'
    Couldn't open file 'models/marine/prototype_module/prototype_module.model'
    Couldn't open file 'models/alien/shift/shift.model'
    Couldn't open file 'models/alien/shade/shade.model'
    Couldn't open file 'models/alien/onos/onos.model'
    Couldn't open file 'models/alien/onos/onos_view.model'
    Couldn't open file 'models/alien/cocoon/cocoon.model'
    Couldn't open file 'models/marine/heavy/heavy.model'
    Couldn't open file 'models/marine/minigun/minigun.model'
    Couldn't open file 'models/marine/minigun/minigun_view.model'
    Couldn't open file 'models/marine/jetpack/jetpack.model'
    Direct3DDevice::Texture create/initialize failed [dds].
    Direct3DDevice::Texture create/initialize failed [dds].
    Player:SetViewAnimation(bite_idle) - couldn't find view model - Client



    And here is my DXDIAG
    ------------------
    System Information
    ------------------
    Time of this report: 4/27/2011, 13:56:40
    Machine name:
    Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6000) (6000.vista_ldr.090302-1506)
    Language: English (Regional Setting: English)
    System Manufacturer: LENOVO
    System Model: 8702z
    BIOS: Default System BIOS
    Processor: Intel® Core™2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
    Memory: 3062MB RAM
    Page File: 1791MB used, 4535MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 10
    DX Setup Parameters: Not found
    DxDiag Version: 6.00.6000.16386 32bit Unicode
    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: The file tbhsd.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
    Sound Tab 3: The file tbhsd.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
    Sound Tab 4: The file tbhsd.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
    Sound Tab 5: The file tbhsd.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
    Sound Tab 6: No problems found.
    Input Tab: No problems found.
    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 9800 GTX/9800 GTX+
    Manufacturer: NVIDIA
    Chip type: GeForce 9800 GTX/9800 GTX+
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0612&SUBSYS_23731682&REV_A2
    Display Memory: 1773 MB
    Dedicated Memory: 497 MB
    Shared Memory: 1275 MB
    Current Mode: 1360 x 768 (32 bit) (60Hz)
    Monitor: Generic PnP Monitor
    Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
    Driver Version: 8.17.0012.7061 (English)
    DDI Version: 9Ex
    Driver Attributes: Final Retail
    Driver Date/Size: 4/8/2011 00:14:00, 10071656 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71E3E-4552-11CF-A76E-7F031CC2C535}
    Vendor ID: 0x10DE
    Device ID: 0x0612
    SubSys ID: 0x23731682
    Revision ID: 0x00A2
    Revision ID: 0x00A2
    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C

    Hope this helps you guys solve the issue, let me know if you require more information.
  • XerondXerond Undefined Join Date: 2004-07-09 Member: 29817Members, Constellation
    I've played several games now, marines can't dmg aliens. Sometimes you can't build a mac from the cc. And marines can't build.

    Crash frequency is at its highest through all patches that I've played.

    Could we put some type of hydra build limit until we fix the problem?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    its not the hydras causing the problem right now
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1842773:date=Apr 27 2011, 04:31 PM:name=MurphyIdiot)--><div class='quotetop'>QUOTE (MurphyIdiot @ Apr 27 2011, 04:31 PM) <a href="index.php?act=findpost&pid=1842773"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We have recreated the problem causing low server tick rates. We are working on a fix now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    nice to hear! and welcome! :)
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    <!--quoteo(post=1842775:date=Apr 27 2011, 09:44 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Apr 27 2011, 09:44 PM) <a href="index.php?act=findpost&pid=1842775"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"<u>All of the source code for the <b>game</b></u> ships with these patches, so if you are a talented programmer and would like to contribute, we'd love to see what you can do."

    I misinterpreted this line to indicate ALL source code xD. Expected to see a rar file full of C++ files :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well in this context game refers to the part that is not the engine.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1842707:date=Apr 27 2011, 02:46 PM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Apr 27 2011, 02:46 PM) <a href="index.php?act=findpost&pid=1842707"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you want another color? :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    If I had another colour I could start recording level design tutorials that others could use, which would be a much bigger boost to helping people use the editor as the current video tutorials are rather basic.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    <!--quoteo(post=1842766:date=Apr 28 2011, 06:08 AM:name=w0dk4)--><div class='quotetop'>QUOTE (w0dk4 @ Apr 28 2011, 06:08 AM) <a href="index.php?act=findpost&pid=1842766"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This actually was not still a problem, rather it has re-appeared after the new luabind code has been implemented (b171 or 172 or sth).<!--QuoteEnd--></div><!--QuoteEEnd-->
    Just to add to this, I used to do it (briefly) so yes it did work, but I stopped doing it well before 171 was released. The reason I stopped was that the performance of the 2nd empty server (well almost empty, I was in it) had low tick rates when the first server filled up. What would cause that? There are plenty of unused physical cores for the server to run on, and plenty of ram available, the only thing I can think of is the game loves cpu cache, or there is shared software that both server processes would use.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1842756:date=Apr 27 2011, 02:03 PM:name=Cpl. Hicks)--><div class='quotetop'>QUOTE (Cpl. Hicks @ Apr 27 2011, 02:03 PM) <a href="index.php?act=findpost&pid=1842756"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Everytime I try to play I cant get past the RR. I have tried all the trouble shooting tips including reinstalling everything, updating drivers, directx, ect. Yet, everytime I try to play it freezes and that log diagnostic thing comes up. This is what the log file says:
    Date: 04/27/11
    Time: 12:09:58
    --------------------------------------------------------------
    Build 174
    Starting Natural Selection 2
    RenderDevice: NVIDIA GeForce 9800 GTX/9800 GTX+ (8.17.12.7061)
    Error: Sound 'materials/door/onos_step' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/onos_step' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/footstep_left' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/footstep_right' couldn't be loaded (Event not found)
    Error: Sound 'alien/fade/land' couldn't be loaded (Event not found)
    Error: Sound 'alien/onos/land' couldn't be loaded (Event not found)
    Error: Sound 'marine/structure/arc/deploy' couldn't be loaded (An invalid parameter was passed to this function. )
    Error: Sound 'materials/door/bash' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/bash' couldn't be loaded (Event not found)
    Error: Sound 'alien/healing_mound_heal' couldn't be loaded (Event not found)
    Error: Sound 'alien/skulk/bite_hit_electronic' couldn't be loaded (Event not found)
    Error: Sound 'materials/door/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/electronic/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/metal/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/organic/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/rock/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'materials/thin_metal/spikes_ricochet' couldn't be loaded (Event not found)
    Error: Sound 'alien/voiceovers/upgrade_complete' couldn't be loaded (Event not found)
    Error: Sound 'alien/voiceovers/research_complete' couldn't be loaded (Event not found)
    Connecting to server 68.232.181.110:27015
    Client connected and authenticated on the server.
    Loading 'maps/ns2_rockdown.level'
    Couldn't open file 'models/marine/robotics_factory/robotics_factory.model'
    Couldn't open file 'models/marine/prototype_module/prototype_module.model'
    Couldn't open file 'models/alien/shift/shift.model'
    Couldn't open file 'models/alien/shade/shade.model'
    Couldn't open file 'models/alien/onos/onos.model'
    Couldn't open file 'models/alien/onos/onos_view.model'
    Couldn't open file 'models/alien/cocoon/cocoon.model'
    Couldn't open file 'models/marine/heavy/heavy.model'
    Couldn't open file 'models/marine/minigun/minigun.model'
    Couldn't open file 'models/marine/minigun/minigun_view.model'
    Couldn't open file 'models/marine/jetpack/jetpack.model'
    Direct3DDevice::Texture create/initialize failed [dds].
    Direct3DDevice::Texture create/initialize failed [dds].
    Direct3DDevice::Vertex buffer initialization failed- 1008748bytes (static)


    Any help would be appreciated, I am a HUGE NS fan.<!--QuoteEnd--></div><!--QuoteEEnd-->

    same problem ive been having (Direct3DDevice::Vertex buffer initialization failed- 1008748bytes (static)) since 170. prolly wont be fixed anytime soon.
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