NS2 Progress

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  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1821821:date=Jan 5 2011, 03:46 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Jan 5 2011, 03:46 PM) <a href="index.php?act=findpost&pid=1821821"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->uhh... anyone else notice how "profile and optimize OnProcessMove" technical task has been removed from the list?? that was THE ONE bug i was looking forward to being fixed. was it not a bug? was it the LUA garbage collector that was the stutter culprit??<!--QuoteEnd--></div><!--QuoteEEnd-->
    It wasn't removed (it's still in Pivotal Tracker in the gameplay list), it was just moved into Build 162. It's not a bug though, it's just slow. The changes I'm working on with physics will help it, but there will still be more to do. And use, Lua garbage collection definitely causes hitches, that's still something we're working on.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    Matt is our Garbage Collector.
  • tyrael64tyrael64 Join Date: 2010-02-13 Member: 70551Members
    edited January 2011
    is beautyfull, the progress is progressing now xD

    with Add support for joining a game through the Steam UI
    can i join the server my brother is playing, right?
  • MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Members
    I don't see black scoreboard bug on the list. It'd be a shame to have something around 30 FPS and stable server but with clients randomly having to restart game.
  • DarksterDarkster Join Date: 2010-02-17 Member: 70612Members, Reinforced - Gold
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Don't let structures be built on top of livescriptactors (structures, MACs, etc.)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just out of curiosity, this will prevent turret stacking?
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    <!--quoteo(post=1821880:date=Jan 6 2011, 04:18 AM:name=Darkster)--><div class='quotetop'>QUOTE (Darkster @ Jan 6 2011, 04:18 AM) <a href="index.php?act=findpost&pid=1821880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just out of curiosity, this will prevent turret stacking?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, will solve that issue.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Skulk/Marine balance<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wonder exactly what they mean by that, not that i don't think its necessary but would be nice to know whats changing.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1821899:date=Jan 5 2011, 09:38 PM:name=Heroman117)--><div class='quotetop'>QUOTE (Heroman117 @ Jan 5 2011, 09:38 PM) <a href="index.php?act=findpost&pid=1821899"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wonder exactly what they mean by that, not that i don't think its necessary but would be nice to know whats changing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Same here. If anything, it's Lerk vs Marine that needs some changes.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1821856:date=Jan 5 2011, 05:27 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jan 5 2011, 05:27 PM) <a href="index.php?act=findpost&pid=1821856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And use, Lua garbage collection definitely causes hitches, that's still something we're working on.<!--QuoteEnd--></div><!--QuoteEEnd-->


    This. This is exactly why i love this dev team and pre ordered early last year. Where else can you get an answer straight from the chief programmer of a game the same day?
    thanks max for listening to our feedback, and goodluck with the long road of optimizations etc!
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    Maybe it means addressing the imbalance at lvl1 aliens/marines where aliens always own marines (too hard to kill etc) and own spawn too easily.
  • CymenCymen Join Date: 2010-12-10 Member: 75593Members
    OMG 161 is gonna ROCK!!!
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    So i started checking the progress page this week and i have to say its quite impressive how much you guys get done, at first it seems like there's little activity for most of the week then all of a sudden a whole bunch of items are done and you even have time to add a few new things, keep up the good work!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--quoteo(post=1822017:date=Jan 6 2011, 04:43 PM:name=Magneto)--><div class='quotetop'>QUOTE (Magneto @ Jan 6 2011, 04:43 PM) <a href="index.php?act=findpost&pid=1822017"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So i started checking the progress page this week and i have to say its quite impressive how much you guys get done, at first it seems like there's little activity for most of the week then all of a sudden a whole bunch of items are done and you even have time to add a few new things, keep up the good work!<!--QuoteEnd--></div><!--QuoteEEnd-->

    That could be because the beginning of the week was the New Year. People generally don't work then ;)
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    <!--quoteo(post=1822024:date=Jan 6 2011, 05:21 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jan 6 2011, 05:21 PM) <a href="index.php?act=findpost&pid=1822024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That could be because the beginning of the week was the New Year. People generally don't work then ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good point, that just makes it more impressive then!
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Lots of Marine goodies in thar list, can't wait to try out :D
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    edited January 2011
    <!--quoteo(post=1821880:date=Jan 6 2011, 04:18 AM:name=Darkster)--><div class='quotetop'>QUOTE (Darkster @ Jan 6 2011, 04:18 AM) <a href="index.php?act=findpost&pid=1821880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=0:date=:name=UWE)--><div class='quotetop'>QUOTE (UWE)</div><div class='quotemain'><!--quotec-->
    Don't let structures be built on top of livescriptactors (structures, MACs, etc.)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Just out of curiosity, this will prevent turret stacking?<!--QuoteEnd--></div><!--QuoteEEnd-->

    i hope so, but literally it's only referring to ontop of things.
    so no more IP on CC :(
    and no more turrets on MAC's :'/
    i will miss this "feature"
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    According to the official twitter, v161 will be out today or tmrw!
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Does anyone know what the 'asynchronous physics' entry refers to?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    could be many things.
    It could mean that the physics are done in a separate thread, so that servers with multiple cores run much faster.
    Could also mean that currently the physics of the client and the server are cupled so that for every "physics" event, there needs to be communication between the client and the server. With asynchronous physics both could have their own little "phycics universe" and only check once in a while if they are still doing the same.
  • JerunkJerunk Join Date: 2002-11-22 Member: 9659Members
    edited January 2011
    <!--quoteo(post=1822500:date=Jan 7 2011, 07:29 PM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Jan 7 2011, 07:29 PM) <a href="index.php?act=findpost&pid=1822500"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->could be many things.
    It could mean that the physics are done in a separate thread, so that servers with multiple cores run much faster.
    Could also mean that currently the physics of the client and the server are cupled so that for every "physics" event, there needs to be communication between the client and the server. With asynchronous physics both could have their own little "phycics universe" and only check once in a while if they are still doing the same.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I think it's the latter.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    seems to be alot of polish/cosmetic changes going into this build...not that i mind :P
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    edited January 2011
    Not really. The Marine commander UI changes are very much performance related. And the Technical Tasks are VERY much performance related (well, excluding the Steam Join thingy).

    The two items we should all want to see go to Accepted are "Asynchronous physics" and "Optimize server physics performance". Both of those items could provide a big performance increase for the servers and lessen the impact Hydras have on server performance.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited January 2011
    Yeah, hell, if the commander performance is improved enough I might be able to play the game that way even if I still get stuttering on foot.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1822498:date=Jan 7 2011, 04:27 PM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Jan 7 2011, 04:27 PM) <a href="index.php?act=findpost&pid=1822498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does anyone know what the 'asynchronous physics' entry refers to?<!--QuoteEnd--></div><!--QuoteEEnd-->
    It means that the physics happens in parallel with the rest of the game and can use a separate processor if available.
  • tyrael64tyrael64 Join Date: 2010-02-13 Member: 70551Members
    edited January 2011
    <!--quoteo(post=1822558:date=Jan 8 2011, 01:25 AM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jan 8 2011, 01:25 AM) <a href="index.php?act=findpost&pid=1822558"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It means that the physics happens in parallel with the rest of the game and can use a separate processor if available.<!--QuoteEnd--></div><!--QuoteEEnd-->

    o Yea!

    now my i7 will be more happy
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Ah, just looking at the many accepted tasks makes my day :)
  • BabebudderBabebudder Join Date: 2010-12-31 Member: 76078Members
    edited January 2011
    EDIT: Nevermind, i found the info.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    <!--quoteo(post=1822540:date=Jan 8 2011, 04:36 AM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Jan 8 2011, 04:36 AM) <a href="index.php?act=findpost&pid=1822540"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not really. The Marine commander UI changes are very much performance related. And the Technical Tasks are VERY much performance related (well, excluding the Steam Join thingy).

    The two items we should all want to see go to Accepted are "Asynchronous physics" and "Optimize server physics performance". Both of those items could provide a big performance increase for the servers and lessen the impact Hydras have on server performance.<!--QuoteEnd--></div><!--QuoteEEnd-->
    yea i was very aware of what you pointed out
    my point was lots of small and "cosmetic" stuff
    but i don't mind at all since UWE's product is a very special case and everybody wants them to succeed, and those things are still small tasks...
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    <!--quoteo(post=1822558:date=Jan 8 2011, 05:25 AM:name=Max)--><div class='quotetop'>QUOTE (Max @ Jan 8 2011, 05:25 AM) <a href="index.php?act=findpost&pid=1822558"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It means that the physics happens in parallel with the rest of the game and can use a separate processor if available.<!--QuoteEnd--></div><!--QuoteEEnd-->


    cool. but please don't use more than 2 cores for performance improving, because i don't have more of them :p
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=1822704:date=Jan 8 2011, 01:50 PM:name=countbasie)--><div class='quotetop'>QUOTE (countbasie @ Jan 8 2011, 01:50 PM) <a href="index.php?act=findpost&pid=1822704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->cool. but please don't use more than 2 cores for performance improving, because i don't have more of them :p<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why do you care? The overhead of having a few more threads isn't particularly noticable.
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