Secondary fire for the shotgun
louis cardinal
Join Date: 2010-12-14 Member: 75664Members
<div class="IPBDescription">this is cool</div>when you right click with the shotgun instead of releasing one shell out and blasting it into a aliens ass and sending it to heaven.
you can spend two shells for a double damage shot, which has twice as much power and twice as much recoil.
the consequence of this alternate fire is that it takes time to pull yourself together after you just unleased this badass
so the current shot from the shotgun consists of a aproximately one second interval between shots.
if you decide to shoot with twice the power using two shells instead of one you will have a two and a half second interval between shots.
whos in? i think rifle butt is getting a little old for this awesome gun =)
you can spend two shells for a double damage shot, which has twice as much power and twice as much recoil.
the consequence of this alternate fire is that it takes time to pull yourself together after you just unleased this badass
so the current shot from the shotgun consists of a aproximately one second interval between shots.
if you decide to shoot with twice the power using two shells instead of one you will have a two and a half second interval between shots.
whos in? i think rifle butt is getting a little old for this awesome gun =)
Comments
Ironically, long ago I also had the same idea as this. I suggested a double barrelled shotgun, and the barrels would alternate when you fire (so a very high firing rate), but with alt-fire you would fire both barrels at once for double the pellets, and of course the firing rate would be halved.
I don't know how you'd expect to spend two shots from a single barrel design though.
second of all i dont add that to my signiture because sometimes instead of whos in i say what do you think or got any ideas
and plus im gonna do it again... ohhh yess..
what do you think? (lol)
I remember one of the suggestions (by FocusedWolf i think) was to alternate the barrel length, giving i tighter spread of the pellets.
...
Wild suggestion but perhaps change the firing modes for the shotgun? Similar to the pistol.
First mode would be the traditional ###### and shoot.
The second mode could be full-auto but obviously with some kind of drawbacks.
obviously this is balanced...
Why would you want a melee attack for a weapon that deals more damage the closer you are? It makes no sense.
then every time you shoot a thick heavy high damaging slug will pop out.
OR
we go with the double barrel idea? model will need to be changed in the front for two barrels.
I also mentioned that there would be major disadvantages. Some could be massive recoil, less damage, bigger and more inaccurate spread.
Not a fan of the double barrel idea as you can drop a fade down with possibly one shot with it.
Sure, it makes sense: because they aren't directly related. What you mean is that he didn't think it through.
Alternating barrel lengths for different spreads sounds interesting. Does that actually make sense though? Isn't the spread based on the structure of the shell?*
It's either that or double barrel.
Not a fan of fully-auto, and especially not a fan of recoil (muzzle climb or backwards momentum) for NS2.
*<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The shot pellets from a shotgun spread upon leaving the barrel, and the power of the burning charge is divided among the pellets, which means that the energy of any one ball of shot is fairly low. In a hunting context, this makes shotguns useful primarily for hunting birds and other small game. However, in a military or law enforcement context, the large number of projectiles makes the shotgun useful as a close quarters combat weapon or a defensive weapon.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not really a direct answer though.
<a href="http://www.shotgun-insight.com/PatternOptimiser.html" target="_blank">This is interesting</a> but not exactly related (turned up in a search for the mechanics of pellet spread).
Choke the barrel.
(http://www.examiner.com/hunting-in-fort-worth/a-brief-look-at-shotgun-chokes)
Could be handy against aliens in vents or when the light goes down ;D
2 Shots: OP
I propose secondary fire shoots a flare which lights up darkened areas.
This is actually okay and useful,
Instead of game-breaking and incredibly OP.
I remember one of the suggestions (by FocusedWolf i think) was to alternate the barrel length, giving i tighter spread of the pellets.<!--QuoteEnd--></div><!--QuoteEEnd-->
I probably said something about a constriction that changed... an extending-barrel shotgun would just look weird imo lol.
Anyway a full auto alt fire would probably be more interesting :P
<!--quoteo(post=1819262:date=Dec 25 2010, 02:18 AM:name=louis cardinal)--><div class='quotetop'>QUOTE (louis cardinal @ Dec 25 2010, 02:18 AM) <a href="index.php?act=findpost&pid=1819262"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LMAFO full auto shotty? can you imagine a entire squad with that?
obviously this is balanced...<!--QuoteEnd--></div><!--QuoteEEnd-->
It's only 8 shots and a slow reload. Imagine a squad where everyone fired off all there shots and are now defenseless while a skulk leisurely picks them off... or 1 lerk and its super spam gas cannon and silenced auto-sniper could probably push the entire marine team all the way back to marine start. Obviously <b>this</b> is balanced... :P
lol
Nanites.
I don't really like this for the alt-fire of the shotgun, though. Makes them one shot lerks and gorges right? Melee is supposed to be the Alien thing.
the alternate fire of the shotgun... fires a net that can ensnare enemy aliens.
each shotgun will have a maxium of one net per shotgun and can be restocked at the armory.
this net will travel around a medium range maximum, when it comes into contact with a alien it wraps around it and makes it unable to move for like two seconds, and it can break free by moving just like the web was broken in ns1.
not sure if there needs to be a display of this munition in the shotgun IF this was to be implemented but its possible.
what do you think about this>
what do you think about this><!--QuoteEnd--></div><!--QuoteEEnd-->
.... That's a bad idea, I'm not going to lie.
is that better? goddam which one then...
Nanites are one of the reasons why this game doesn't need iron sights! :P
But he is right about your 'net' idea.
The flare idea is neat but might make the flashlight redundant.
what are you TALKING ABOUT ROFL?
he must have a PHD degree
can anyone out-smart him?
staying on topic unlike someone:
describe the function of nanites with the shotgun, what did you mean yourbonesakin
*Nanites, that is.
Nanites.
im not sure if you noticed but... this topic is about the shotgun?
staying on topic, doesnt anyone else have any ideas on what could be done for the shotgun's alternate fire?