NS2 Progress

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Comments

  • goblingoblin Join Date: 2004-09-05 Member: 31412Members
    i can see it I CAN SEE IT:

    "Dynamic infestation gameplay"
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    With dynamic infestation being talked about, is there any talk about nukes?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1811892:date=Nov 30 2010, 05:01 AM:name=saltybp53)--><div class='quotetop'>QUOTE (saltybp53 @ Nov 30 2010, 05:01 AM) <a href="index.php?act=findpost&pid=1811892"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->With dynamic infestation being talked about, is there any talk about nukes?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Have you seen what the MASC does?
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    <!--quoteo(post=1811898:date=Nov 29 2010, 11:06 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Nov 29 2010, 11:06 PM) <a href="index.php?act=findpost&pid=1811898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you seen what the MASC does?<!--QuoteEnd--></div><!--QuoteEEnd-->
    The MASC is the ns1 seige cannon right? Are you saying it shoots nukes now :D also nukes were a fun, expensive, pointless alternative to a hive siege.
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Eat, drink and be merry. Happy Thanksgiving! - Accepted<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hope you had a good one :)
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    "Have mappers place egg spawns"

    +1

    This would fix the egg in wall so well.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    <!--quoteo(post=1811777:date=Nov 30 2010, 05:23 AM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Nov 30 2010, 05:23 AM) <a href="index.php?act=findpost&pid=1811777"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"Inferred rendering system" sounds interesting
    from reading this:
    <a href="http://en.wikipedia.org/wiki/Inference" target="_blank">http://en.wikipedia.org/wiki/Inference</a>
    my guess is it has with occlusion culling to do.
    that it's an algorithm to keep occlusion queries down by not "asking" about polygons that are determined to "obviously be part of the next frame".
    like looking straight at a crate in the middle of an empty room, and then player-view turns 5° - crate is obviously still gonna be there...

    but could be something else, other ideas?
    in any case, hope it brings fps improvements!<!--QuoteEnd--></div><!--QuoteEEnd-->Inferred rendering is to handle transparent materials..

    Deferred renders can't handle transparency so you need to write another render path to cope with transparent objects.
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    <!--quoteo(post=1811957:date=Nov 30 2010, 03:21 AM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Nov 30 2010, 03:21 AM) <a href="index.php?act=findpost&pid=1811957"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Inferred rendering is to handle transparent materials..

    Deferred renders can't handle transparency so you need to write another render path to cope with transparent objects.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nice, means that the Drifters, eggs, Hive and all those other alien structures can look as intended. And of course having panes of glass in a level.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    Obviously work has commenced again. Hope you guys had a good time off, and that you are feeling more positive about things.
  • extolloextollo Ping Blip Join Date: 2010-07-16 Member: 72457Members
    edited November 2010
    <!--quoteo(post=1811957:date=Nov 30 2010, 07:21 AM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Nov 30 2010, 07:21 AM) <a href="index.php?act=findpost&pid=1811957"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Inferred rendering is to handle transparent materials..

    Deferred renders can't handle transparency so you need to write another render path to cope with transparent objects.<!--QuoteEnd--></div><!--QuoteEEnd-->

    it also allows for lighting/shadows to be calculated at a lower res & interpolated up in res for increased performance for scenes with lots of dynamic lights - which is all NS2 has.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Back to work!

    <img src="http://www.tvworthwatching.com/werts/futurama-holiday-spectacular-2010.jpg" border="0" class="linked-image" />
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Grenades should do damage to owner<!--QuoteEnd--></div><!--QuoteEEnd-->

    That is going to make life SO much easier for skulks!
  • AssassinTeddyAssassinTeddy Join Date: 2010-10-31 Member: 74694Members
    Also - yay for a more ns1 style gl

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Delivered
    feature
    Grenades don't blow up when hitting the world, hurt firer, detonate after a time<!--QuoteEnd--></div><!--QuoteEEnd-->
  • FaustinianFaustinian Join Date: 2010-07-27 Member: 73148Members
    Client "self" has hive sight icon, you can see it if you backwards. - Rejected

    Oh noes, this is a first D:
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    oki, thx for explaining about the inferred shading
    i have full faith in Max!

    come to think of it, STALKER had translucent glass extremely sparingly, does that have something with it's deferred rendering to do?



    @Faustinian na, i've seen "rejected" a couple times before this.
    also "no more rifle sound looping" should have been "rejected"...
  • kamikaze03kamikaze03 Join Date: 2010-08-03 Member: 73454Members
    "ARC pathing"
    "ARC playable (targeting, cooldown, etc.)"

    hmmmm does anyone know what this "ARC" is?
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    New siege tank name is my guess.
    Automated robotic cannon?
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    should give the ARC a first person mode so that the extra comms can drive them! :D
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Can anyone post examples of what this translucent/transparent effect might look like?
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    <!--quoteo(post=1812076:date=Nov 30 2010, 10:23 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Nov 30 2010, 10:23 PM) <a href="index.php?act=findpost&pid=1812076"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can anyone post examples of what this translucent/transparent effect might look like?<!--QuoteEnd--></div><!--QuoteEEnd-->
    glass, water, wings of the lerk just to name some
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    maybe the ARC is a new unit...
    (why does teh BUS come to mind?)
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    There's always the chance MASC got renamed ARC because we already have MACs. Plus the MASCs have been planned to have pathing and shoot etc.
  • DJ SplendidDJ Splendid Join Date: 2010-08-14 Member: 73629Members, Constellation
    Lies! The MASC is to be renamed, "THUMPA"!
    (Tele-operated High-Utility Mobile Precision Artillery)

    I got this from the same source that exposed US Homeland Security using the Patriot act to ban traiffic to certain IPs involved with P2P.

    Also the same source that declared Wikileaks a terrorist group. Which makes lots of moderate people open to accusations of funding a terrorist group.
  • PlasmaPlasma Join Date: 2003-04-26 Member: 15855Members, Constellation, Squad Five Blue
    Siege Tank sounds good to me.
  • KarbaKarba Join Date: 2006-09-23 Member: 58040Members, Constellation, Reinforced - Gold
    DI gameplay entry is gone from progress list ?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Someone should rename the sticky threads which have the word 'Alpha' in them, for clarity.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    edited December 2010
    <a href="http://www.unknownworlds.com/ns2/progress" target="_blank">http://www.unknownworlds.com/ns2/progress</a>

    Seems like build 157 isnt far away now!

    Hydra optimization (create 5+)
    This is hopefully going to make life a little bit easier, but it still ISNT okay for you gorges to spam hydras all over the place after the patch!
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Rename MASC to ARC<!--QuoteEnd--></div><!--QuoteEEnd-->

    People are just going to call them "sieges" anyways. ARC is better than MASC though.
  • StormApanStormApan Join Date: 2007-06-17 Member: 61280Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    yay do we dare hope for a friday release? O_o
    Depends on hydra optimization time I guess
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    i just hope it's before holidays
    UWE MUST release something before then to have satisfied customers, before they go on more vacation!
    doesn't have to be a full patch, just the progress up until their vacation, it will have SOME improvements over no patch...
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