NS2 Progress

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  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1795957:date=Aug 23 2010, 02:16 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Aug 23 2010, 02:16 PM) <a href="index.php?act=findpost&pid=1795957"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Too bad we don't have an archive with patchnotenumbers, I'd love to see a big list of finished things <img src="http://members.home.nl/m.borgman/ns-forum/smileys/awesome.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, you could kind of consider the Changelog that is posted when the patch is released to be sort of like that.

    But yeah, should be cool to have a full PT list. Let us obsess even more over this game. haha
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    <!--quoteo(post=1795953:date=Aug 23 2010, 08:00 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Aug 23 2010, 08:00 PM) <a href="index.php?act=findpost&pid=1795953"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So what do we think then? PT errored out and took off all the Accepted tasks?
    I dunno, it seems like a good chance we might get a patch today or tomorrow.
    /hope<!--QuoteEnd--></div><!--QuoteEEnd-->
    read the thread. most notably:

    <!--quoteo(post=1795901:date=Aug 23 2010, 03:45 PM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Aug 23 2010, 03:45 PM) <a href="index.php?act=findpost&pid=1795901"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->from what i have seen, the progress gets cleared every monday, to show the tasks of the new week.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    <!--quoteo(post=1795953:date=Aug 23 2010, 08:00 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Aug 23 2010, 08:00 PM) <a href="index.php?act=findpost&pid=1795953"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So what do we think then? PT errored out and took off all the Accepted tasks?
    I dunno, it seems like a good chance we might get a patch today or tomorrow.
    /hope<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1795901:date=Aug 23 2010, 03:45 PM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Aug 23 2010, 03:45 PM) <a href="index.php?act=findpost&pid=1795901"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->from what i have seen, the progress gets cleared every monday, to show the tasks of the new week.<!--QuoteEnd--></div><!--QuoteEEnd--><!--quoteo(post=1795896:date=Aug 23 2010, 02:56 PM:name=Ezekiel)--><div class='quotetop'>QUOTE (Ezekiel @ Aug 23 2010, 02:56 PM) <a href="index.php?act=findpost&pid=1795896"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess that's just because they only stay on there for x time when accepted.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1795894:date=Aug 23 2010, 06:52 AM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Aug 23 2010, 06:52 AM) <a href="index.php?act=findpost&pid=1795894"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Woah, progress page got cleared out. We must be getting a patch today. :D<!--QuoteEnd--></div><!--QuoteEEnd-->
    The progress page shows one week of work, so at the start of the week anything that's been completed from the previous week will go away.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited August 2010
    <!--quoteo(post=1795971:date=Aug 23 2010, 03:38 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Aug 23 2010, 03:38 PM) <a href="index.php?act=findpost&pid=1795971"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The progress page shows one week of work, so at the start of the week anything that's been completed from the previous week will go away.<!--QuoteEnd--></div><!--QuoteEEnd-->
    :D .......


    D:
  • AvalonAvalon Join Date: 2007-03-04 Member: 60224Members
    <!--quoteo(post=1795953:date=Aug 23 2010, 08:00 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Aug 23 2010, 08:00 PM) <a href="index.php?act=findpost&pid=1795953"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So what do we think then? PT errored out and took off all the Accepted tasks?
    I dunno, it seems like a good chance we might get a patch today or tomorrow.
    /hope<!--QuoteEnd--></div><!--QuoteEEnd-->

    Progress over a week old gets cleared out. Don't worry, though. With the amount of fixes that were accepted, I'd say it shouldn't be long before there is enough content for another patch.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1795889:date=Aug 23 2010, 06:45 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 23 2010, 06:45 AM) <a href="index.php?act=findpost&pid=1795889"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->At least that's what I got taught in games production. Having lots of skills makes you more employable, but you generally expect to be paid for all the things you're doing, a company can either pay you say £30k a year to do two jobs, or they can hire two people who are specialists in single areas, and pay them say £20k a year each but get twice as much work done because there's two of them, and probably at higher quality. Much smarter.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ironically there are some niche specialized regions where this is the complete opposite. Medical informatics for example has found it much easier to employ people in the medical profession who have some programming training to do their programming for them instead of getting a highly specialized uber programmer.

    There are also plenty of places where a generalist is really, really helpful. See most of System Engineering where a generalist is king.

    Food for thought (that has nothing to bear on the current discussion).
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    Fade Swipe - just added to the Progress page

    Exciting!
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1795995:date=Aug 23 2010, 06:52 PM:name=culprit)--><div class='quotetop'>QUOTE (culprit @ Aug 23 2010, 06:52 PM) <a href="index.php?act=findpost&pid=1795995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fade Swipe - just added to the Progress page

    Exciting!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Come on friday update...
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1795995:date=Aug 23 2010, 06:52 PM:name=culprit)--><div class='quotetop'>QUOTE (culprit @ Aug 23 2010, 06:52 PM) <a href="index.php?act=findpost&pid=1795995"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fade Swipe - just added to the Progress page

    Exciting!<!--QuoteEnd--></div><!--QuoteEEnd-->

    figures. the one thing i can't wait to get my hands on will probably be the last thing implemented. GO GO HEAVY ARMOR.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2010
    <!--quoteo(post=1795997:date=Aug 24 2010, 01:54 AM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Aug 24 2010, 01:54 AM) <a href="index.php?act=findpost&pid=1795997"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->figures. the one thing i can't wait to get my hands on will probably be the last thing implemented. GO GO POWER RANGERS.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Fixed that for you <img src="http://members.home.nl/m.borgman/ns-forum/smileys/trollface.gif" border="0" class="linked-image" />
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    only if i can combine with 4 other heavy armor marines, with one of them in tight pink spandex.
  • TurbosniglenTurbosniglen Join Date: 2010-08-13 Member: 73607Members
    Ooh this is going to be good. I can sense a patch coming anytime now.
    And good thing they have Brian too now, so it can be done even quicker!
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    The next patch is gonna be good :P OH NOES BUT WHAT ABOUT THE ONOS? Can't wait for lag fix, turrets, Crags, and a better lerk flying mode :D
  • NarcilNarcil Join Date: 2005-02-16 Member: 41426Members
    edited August 2010
    all the "accepted" entries in the progress tracker have vanished, does this indicate a patch tomorrow?

    edit, nvm max answered this question 1 page back
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    Okay, with their current work on the cinematic-editor and speculation about the Fade, I'm totally guessing we'll be seeing a Fade reveal this week.
    To spend time working on the cinematic editor at this point (if he's not going crazy only working with latency-issues and whatnot of course) does raise suspicion...
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited August 2010
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Reduce mouse sensitivity when zoomed - Accepted<!--QuoteEnd--></div><!--QuoteEEnd-->

    Everyone can breathe easy now. Sniper mode is coming!!!1 :D
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1796150:date=Aug 24 2010, 08:35 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Aug 24 2010, 08:35 PM) <a href="index.php?act=findpost&pid=1796150"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Everyone can breathe easy now. Sniper mode is coming!!!1 :D<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's probably referring to the secondary function of the Lerk spike which is already implemented. There wont be sniper rifles in NS2, and there never should be.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited August 2010
    <!--quoteo(post=1796151:date=Aug 24 2010, 09:02 PM:name=Crispix)--><div class='quotetop'>QUOTE (Crispix @ Aug 24 2010, 09:02 PM) <a href="index.php?act=findpost&pid=1796151"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's probably referring to the secondary function of the Lerk spike which is already implemented. There wont be sniper rifles in NS2, and there never should be.<!--QuoteEnd--></div><!--QuoteEEnd-->

    So the Lerk has a alternate fire zoomable high-precision sniper mode? Hope the marine gets a zoomable mode also.
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    that nightcrawler video on the twitter feed has made me nearly cream myself about what the fade is going to look like. really cannot wait, should be fecking awesome.
  • neilm86neilm86 Join Date: 2009-04-16 Member: 67198Members
    fade blink accepted :)

    fade friday anyone??!?!
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1796160:date=Aug 25 2010, 01:39 AM:name=neilm86)--><div class='quotetop'>QUOTE (neilm86 @ Aug 25 2010, 01:39 AM) <a href="index.php?act=findpost&pid=1796160"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->fade friday anyone??!?!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nope, sorry guys. Not going to be for a while still, so please don't get your hopes up for a playable Fade or Fade reveal Friday.

    --Cory
  • Baron_Bad_EggBaron_Bad_Egg Join Date: 2004-07-09 Member: 29823Banned
    fix the server side lag firstttttttt
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    Don't release the fade till I'm back at uni!
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    edited August 2010
    <!--quoteo(post=1796164:date=Aug 24 2010, 07:51 PM:name=Baron_Bad_Egg)--><div class='quotetop'>QUOTE (Baron_Bad_Egg @ Aug 24 2010, 07:51 PM) <a href="index.php?act=findpost&pid=1796164"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->fix the server side lag firstttttttt<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think that is still pretty darn high on their to-do list. But you can't really focus on one issue at a time, you really won't get much done that way. The solution to a coding issue will sometimes only reveal itself while working on something other than the issue itself.

    EDIT:
    "Interrupt rifle reload with melee bash"
    YES!!
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Yeah, fade would have been nice, but I think fixing the player warping/lag needs to be the top priority, as it's stopping people from playtesting properly. Hopefully a new patch is forthcoming :)
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    Does the music from that video play whilst you're blinking around killing things? :P
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    "Change the server to run at a fixed timestep"
    I assume this will help fix the rubber-banding effect?
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited August 2010
    I looked into that. According to the internet it is to do with physics collision detection. Something to do with the number of times it is registered every frame, and that it works differently between computers. Which is apparently why you need variable not fixed timings, because on some computers the timings will differ so objects might be moving so fast through the level, that before it has time to register it has already moved through a wall.

    Could be wrong. Interesting stuff though.

    I am guessing it is the 'player warping' that is the rubber banding that is being worked on.

    Who knows.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--quoteo(post=1796388:date=Aug 26 2010, 10:47 AM:name=Runteh)--><div class='quotetop'>QUOTE (Runteh @ Aug 26 2010, 10:47 AM) <a href="index.php?act=findpost&pid=1796388"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I looked into that. According to the internet it is to do with physics collision detection. Something to do with the number of times it is registered every frame, and that it works differently between computers. Which is apparently why you need variable not fixed timings, because on some computers the timings will differ so objects might be moving so fast through the level, that before it has time to register it has already moved through a wall.

    Could be wrong. Interesting stuff though.

    I am guessing it is the 'player warping' that is the rubber banding that is being worked on.

    Who knows.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Interesting. I'd love to hear Max's take on this.
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