Natural Selection 2 News Update - Friday Update - Build 137 and Sound Montages

124

Comments

  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    w00t i don´t know there is a bigger screen, thx!
  • KalibrageKalibrage Join Date: 2009-12-10 Member: 69564Members
    edited February 2010
    Does "NES" stand for Nespresso ? :D
    And BEER ? Ah ah, Marines gonna be ######face ^^
  • yourbonesakinyourbonesakin Join Date: 2005-08-06 Member: 57682Members
    edited February 2010
    <!--quoteo(post=1754194:date=Feb 20 2010, 01:47 AM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ Feb 20 2010, 01:47 AM) <a href="index.php?act=findpost&pid=1754194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->easter egg maybe? :D
    more ppl should try it!<!--QuoteEnd--></div><!--QuoteEEnd-->
    That was a geek gasm, thank you for mentioning it. The distress beacon combined with the smacking sounds makes me want to base rush in NS1.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Am I the only person who hates AA?
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    <!--quoteo(post=1754290:date=Feb 20 2010, 01:29 PM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Feb 20 2010, 01:29 PM) <a href="index.php?act=findpost&pid=1754290"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Am I the only person who hates AA?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I leave it off or at no more than 2x in many games. It's a resource hog and doesn't give you that much visual improvement compared to things like shadows, HDR lighting, or anisotropic filtering. At least in my opinion.
  • MachinasterMachinaster Join Date: 2007-05-31 Member: 61074Members
    Fantastic stuff! Audio-gasmmmm...
  • JzidEJzidE Join Date: 2007-12-16 Member: 63185Members, Constellation
    OMG!! Sounds are REALLY AWESOME!!!

    The GL sound is eargasmic!!!
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Incredible. No other words for it.

    --Scythe--
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    Very nice sounds. Please use as high as possible sound qualities in game release including 5+1 sounds.
    There can be choice for audio quality.

    When I was listening sometime i tought i was in a hive
  • MopMop Join Date: 2003-06-26 Member: 17707Members
    Sounds amazing and good. I wonder what sound quality will be like in finished product
  • WunschkindWunschkind Join Date: 2010-02-20 Member: 70658Members
    edited February 2010
    <!--quoteo(post=1754270:date=Feb 20 2010, 07:40 PM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Feb 20 2010, 07:40 PM) <a href="index.php?act=findpost&pid=1754270"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Correct, but what kind of pic are you looking at?..<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm not 100% sure - but the soft corners are either JPEG artifacts or low (2x?) AA. It's quite jaggy in some places, particularly noticed it when looking at the light in the bottom right of the image..
    Anyway: If a screenshot doesn't use AA that doesn't mean the engine won't support it and if it looks "smooth" it could also be a scaled down 4000x3000 shot... :)

    I do enable FSAA in games that support it, but only if that doesn't impact things like HDR or performance. You're bound to your LCD's native resolution and that's most likely still at around 96dpi - hence FSAA is the only option!?

    update: I agree that sound is just as important as graphics are. Talking about overused commercial sound libraries: You should really add a Wilhelm Scream, it's so fresh and I'd like to hear it every time a marine dies. Just to compensate for all those new sounds I never heard before. ;)
  • ItalianmagicItalianmagic Join Date: 2008-12-13 Member: 65755Members
    The more and more i listen to the montages... it brings the world of NS2 to life. A++! now.. make a full movie casting famous actors...
  • 1mannARMEE1mannARMEE Join Date: 2008-09-23 Member: 65064Members
    NS2 featuring Gorge Cloney :)
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1754290:date=Feb 20 2010, 03:29 PM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Feb 20 2010, 03:29 PM) <a href="index.php?act=findpost&pid=1754290"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Am I the only person who hates AA?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Haha what, why would you possibly hate it?
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited February 2010
    It's really expensive considering the very small effect it has on the visuals.

    AA is most pronounced when you're look at checkerboard's from a distance. Helps with the banding you would otherwise see. Other than that, it doesn't really help much... but you've got to render the scene an extra time for each sample which is stupid expensive for such a small effect.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited February 2010
    <a href="http://www.lerk.de/2010/02/sounds-in-ns2/" target="_blank">http://www.lerk.de/2010/02/sounds-in-ns2/</a>
    Now i read how the dude do the sounds, just wonderful how he can mix with some objects these great sounds, RESPECT!
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    correct me if am wrong but dosnt the grenade sound ( when it hits wall/floor ) sounds like a hairspray can being thrown?
    its sounds good but it kinda needs to feel a little bit heavier.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    edited February 2010
    <!--quoteo(post=1754290:date=Feb 20 2010, 11:29 PM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Feb 20 2010, 11:29 PM) <a href="index.php?act=findpost&pid=1754290"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Am I the only person who hates AA?<!--QuoteEnd--></div><!--QuoteEEnd-->
    AA is highly dependant on your display, resolution, pixel size, gamma, shading, eyesight, viewing distance, AA technique and a slew of other things. For some people it's pointless, for others it's a requirement. Unless you're using a very cheap AA tech (I believe even some newer cards offer the "blurry" AA), it shouldn't ever make the image look worse.

    In some games lack of AA can improve visibility by providing jaggy outlines to objects, in others it will reduce it for the same reason. But even then it's highly dependant on gamma, technique, so on.

    <!--quoteo(post=1754316:date=Feb 21 2010, 01:32 AM:name=Wunschkind)--><div class='quotetop'>QUOTE (Wunschkind @ Feb 21 2010, 01:32 AM) <a href="index.php?act=findpost&pid=1754316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not 100% sure - but the soft corners are either JPEG artifacts or low (2x?) AA. It's quite jaggy in some places, particularly noticed it when looking at the light in the bottom right of the image..<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's how AA works (multisampling in particular), it can't catch all the jaggies. If you compare the image to the one you get in Spark, you'll see that the AA is quite noticeable (assuming it's not just scaled down, anyway). I think the lamp to the lower-right isn't AA'd, transparency AA is very expensive and often tricky to implement.

    I e-mailed Max with the developer Q&A thingy specifically asking if AA is in. I sincerely hope it is. Can't live without it.
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    These sounds are great imho! Congratulations!

    Vending machine is cool too :-)
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1754361:date=Feb 20 2010, 10:16 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Feb 20 2010, 10:16 PM) <a href="index.php?act=findpost&pid=1754361"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Haha what, why would you possibly hate it?<!--QuoteEnd--></div><!--QuoteEEnd-->

    In large scale games, like the battlefield series, AA gets in the way of me seeing and killing people and in more close quarter FPS games or RTS games I'd rather just have the increase in performance.
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    Very impressive soundwork. Can't wait to hear it ingame.
  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
    edited February 2010
    the pic looks like:
    "ok, noone's watching. I'm just gonna pee right here!"
    :-)


    <3 the music!
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1754423:date=Feb 21 2010, 07:52 AM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Feb 21 2010, 07:52 AM) <a href="index.php?act=findpost&pid=1754423"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In large scale games, like the battlefield series, AA gets in the way of me seeing and killing people and in more close quarter FPS games or RTS games I'd rather just have the increase in performance.<!--QuoteEnd--></div><!--QuoteEEnd-->
    But if you could run it without a performance drop, you'd turn it on in everything other than large scale games, right?
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    That beacon sounds is made of complete win.

    (and on AA, I personally can't live wihtout it (although I'd play NS2 even if it didn't have it, I'd just be a sad panda), I generally can't stand a game unless I've turned AA right up as high as it can go (in the games I play it makes stuff stand out more, so it's much easier to tell the edge of a player that's mostly round a corner), never found it that bothersome as far as performance is concerned but then again I always go turn it up to before I even play the game once... I wonder if people that don't like it have 20:20, hmm.).
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    edited February 2010
    I don't notice jaggies at all in modern games. Since I moved up to a 23" monitor AA is the last option I turn on in graphics settings.

    e/

    <b>Strongly</b> agree that the rifle sounds need some bass added in. It's a cheap but awesome way to make guns feel like they pack a punch.
  • FuTuRe1FuTuRe1 Join Date: 2005-01-09 Member: 34087Members, Constellation
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1754431:date=Feb 21 2010, 09:10 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Feb 21 2010, 09:10 AM) <a href="index.php?act=findpost&pid=1754431"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But if you could run it without a performance drop, you'd turn it on in everything other than large scale games, right?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I actually just got a new computer about a week and a half ago and have been playing graphically intensive games. Still keeping the AA off as I don't really notice any jagged edges and since I've only had poor experiences where it hinders my ability to see things I don't plan on ever playing with it on anytime soon. Bad Company 2, a fairly cool game, doesn't let you have 0x as 1x is the lowest it accepts and that isn't too bad, unfortunately BC2 also forces bloom on and I can't share my hate for bloom enough.
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    Just want to add sounds are kick ass!
  • tyrael64tyrael64 Join Date: 2010-02-13 Member: 70551Members
    edited February 2010
    The sound is incredible! when mixed with video, wet my pants xD

    I have a dell 3007 30" game in 2560x1600, and aa is everything to me.
    I need at least 4x aa so that the image starts to be Perfect
    hope ns2, support aa

    Sorry about my Spanish translated
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    These really do sound great, especially that alarm at the end of the marine sample.
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