Natural Selection 2 News Update - Friday Update - Build 137 and Sound Montages

135

Comments

  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Not bad but its sad because they are likely to be removed to improve gameplay.
  • ZunderZunder Join Date: 2009-12-13 Member: 69631Members
    >_> The Alien Montage is sooooo cool !

    Can't wait to heard that in the game when walking on corridors !!


    I approve at 100% :

    "For NS2 we wanted to avoid using commercial sound libraries whenever possible (they are so over used), so most of the sounds you will hear in the game are things in my garage or have been synthesized"


    Excellent master piece of work :)
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    bravo simon, bravo.

    the sounds are amazing and really capture the spirit of NS1, yet skillfully modified for the new game... brilliant.

    the alien sounds were especially impressive, i'd type more but i need to go back and listen again!

    keep up the good work :)
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    Wow, this is so good.

    I think sound is incredibly important to making a game feel good. The weapons sound very solid which is important. There's nothing worse than having a large machine gun and it going pewpewpew when you fire it. Powerful sounds change the feel entirely.

    Such good stuff
  • gam3ragam3ra Join Date: 2010-02-12 Member: 70540Members
    Kamakazi - Sydney, Australia FTW!

    nailed it.
  • GrapeVineGrapeVine Join Date: 2006-12-01 Member: 58803Members
    Really good sounding effects you got there. As someone said: grenade launcher sound? at 0:30 Marine montage.

    And please put a volume control in the options where you can adjust music(ambient) volume and sound effects volume because in NS1 some of the maps had terribly loud ambient sound in some places which made it impossible to hear any skulk footsteps and whatnot.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1754200:date=Feb 20 2010, 09:18 AM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Feb 20 2010, 09:18 AM) <a href="index.php?act=findpost&pid=1754200"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not bad but its sad because they are likely to be removed to improve gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->


    That's only if you want. Sound is, for the average player, part of the gaming experience. I guess that's why I will never understand the competitive scene, but then again, I play for fun, not to win.
  • torisutantorisutan Join Date: 2009-07-13 Member: 68126Members
    sent chills down my anus, etc. etc.
  • bexorbexor Join Date: 2009-10-30 Member: 69184Members
    AMAZING!!!!! So excited. The atmosphere of this game is going to ROCK
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    This is music to my atmosphere-starved ears.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    What I really like is that the weapon sounds are kinda deep in frequence and it really seems you would hear them through your helmet.
  • haymohaymo Join Date: 2005-01-09 Member: 34040Members, NS1 Playtester
    the reverse noises were a bit obvious, maybe you should manipulate them a bit more...
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    <!--quoteo(post=1754207:date=Feb 20 2010, 04:11 AM:name=GrapeVine)--><div class='quotetop'>QUOTE (GrapeVine @ Feb 20 2010, 04:11 AM) <a href="index.php?act=findpost&pid=1754207"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... because in NS1 some of the maps had terribly loud ambient sound in some places which made it impossible to hear any skulk footsteps and whatnot.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wasn't that on purpose? As is the intent of the mapper? By turning off the sounds you're messing with the balance the mapper intented for that room. I will admit that sometimes it was very annoying how they where implement (turning on and off all of a sudden) and the low quality of some. But that's mostly due to engine limitations or just that these are old. I'm hoping NS2 has the same effect, with higher quality and a better engine the effect would be very atmospheric, less annoying, and give one more tool to the mappers to affect the marine/alien balance in a room.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I like the ambient so much I might have to avoid shooting things in order not to spoil it.
  • lwflwf Join Date: 2006-11-03 Member: 58311Members, Constellation
    That was great!

    I just hope you will keep the ambient as unobtrusive and quiet as possible while still being present of course, so that players do not simply turn it off before giving it a chance or get tired of it.
  • F O XF O X Join Date: 2010-02-20 Member: 70652Members
    Perfect sounds, really dark and scary
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1754166:date=Feb 20 2010, 05:37 AM:name=rammaj)--><div class='quotetop'>QUOTE (rammaj @ Feb 20 2010, 05:37 AM) <a href="index.php?act=findpost&pid=1754166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->really good job Simon, love your work
    a quick tip, play Marine + Ambient montage and Alien montage at the same time and close ur eyes, Man it feels like I am right there and playin the game :D try it!<!--QuoteEnd--></div><!--QuoteEEnd-->
    That actualy sends shivers down my spine while I imagine the action going on.
  • ghost in the shellghost in the shell Join Date: 2008-09-28 Member: 65094Members
    awsome sounds
    Is anyone else happy that they fixed the undo button?
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    Dear god. Closing my eyes and listening to those...

    I'm going to need a new pair of pants.
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    Wow, got the goosebumps. This is pretty sweet.
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    edited February 2010
    Holy crap! Well f*cking done on deciding to create your own sounds rather than using sound libraries. This alone shows how committed you lot are to this project. The Rifle sounds fantastic, and I really like the new beacon sound. I did wonder how focused this team was on the games audio, I even submitted a question to Max last week for his Q&A wanting to know more about this games audio, but after hearing those clips, I'm very impressed.

    Khara sound deadly.
  • sfonseca16sfonseca16 Join Date: 2009-09-03 Member: 68689Members
    Can you show us the FADE?
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    Man everyone is right these sounds are amazing, I also don't get the criticism on the gun sounds, I think they are awesome. I really hope the first one is the lmg.. I would love hearing that every time I fire that beast.
  • Dj_ESideDj_ESide Join Date: 2005-01-13 Member: 35337Members, Constellation, Reinforced - Supporter
    The sample sounds were amazing quality and just simply mind blowing! Keep up the great work Unknown Worlds & Simon!!..
  • .trixX..trixX. Budapest Join Date: 2007-10-11 Member: 62605Members
  • ThrillseekerThrillseeker Join Date: 2007-04-10 Member: 60593Members
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    I listened to all three at once, and my heart almost stopped. Great job guys...

    Plus, with that screenshot, does that mean there is AA support in game? Or is that a scaled down super screenshot?
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1754254:date=Feb 20 2010, 09:12 AM:name=Dictator93)--><div class='quotetop'>QUOTE (Dictator93 @ Feb 20 2010, 09:12 AM) <a href="index.php?act=findpost&pid=1754254"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I listened to all three at once, and my heart almost stopped. Great job guys...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow.
  • WunschkindWunschkind Join Date: 2010-02-20 Member: 70658Members
    <!--quoteo(post=1754254:date=Feb 20 2010, 06:12 PM:name=Dictator93)--><div class='quotetop'>QUOTE (Dictator93 @ Feb 20 2010, 06:12 PM) <a href="index.php?act=findpost&pid=1754254"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Plus, with that screenshot, does that mean there is AA support in game? Or is that a scaled down super screenshot?<!--QuoteEnd--></div><!--QuoteEEnd-->

    There are 2 zoom levels for each pic. Once you clicked the image in the post a little magnifier appears in the bottom right corner. Hit that to notice jagged edges all over the place. :/

    Oh, btw: First post! I've been playing NS since 1.04 and I love it! - & I preordered NS2SE, of course...
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1754265:date=Feb 20 2010, 08:59 PM:name=Wunschkind)--><div class='quotetop'>QUOTE (Wunschkind @ Feb 20 2010, 08:59 PM) <a href="index.php?act=findpost&pid=1754265"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are 2 zoom levels for each pic. Once you clicked the image in the post a little magnifier appears in the bottom right corner. Hit that to notice jagged edges all over the place. :/<!--QuoteEnd--></div><!--QuoteEEnd-->
    Correct, but what kind of pic are you looking at?..

    <img src="http://www.unknownworlds.com/files/ns2/021910/vending_machine.jpg" border="0" class="linked-image" />
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