Another cool thing would be to show the marines breathing heavily after a big fight or running around for a while. Just to add to the experience and make us believe that they are real people and not just some dolls running around (like most games out there)
Personally, I prefer the visor from NS1. There's something intimidating about an army of faceless stormtroopers. The open-face helmet just doesn't do it for me.
Edit: Plus, depending on the number of available faces, the anonymity kind of adds to the immersion/believability factor. If I see a squad of mostly-faceless marines coming down the hall, for all I know they look different underneath the masks, and the illusion is preserved. But if I can clearly see their faces, and some of them look like clones of each other, it's jarring. It takes me out of the experience and reminds me that I'm playing a game.
<!--quoteo(post=1728042:date=Sep 20 2009, 03:46 AM:name=useless)--><div class='quotetop'>QUOTE (useless @ Sep 20 2009, 03:46 AM) <a href="index.php?act=findpost&pid=1728042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally, I prefer the visor from NS1. There's something intimidating about an army of faceless stormtroopers. The open-face helmet just doesn't do it for me.
Edit: Plus, depending on the number of available faces, the anonymity kind of adds to the immersion/believability factor. If I see a squad of mostly-faceless marines coming down the hall, for all I know they look different underneath the masks, and the illusion is preserved. But if I can clearly see their faces, and some of them look like clones of each other, it's jarring. It takes me out of the experience and reminds me that I'm playing a game.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have to say that I agree with this. But the open-face variant kinda has it's own charm I guess. But still.
"3: The only thing that bothers me, and it seems I'm the first one, is the small lights on the armor. NS is a game where lots of sneaking/ninja-ing/hiding is going on, and giving such a big clue about the position of the marine is just suicidal to me."
This was my only real 'concern' as well. I hate when games add extraneous lights; the purpose of which seems to be to make it easier to see the person.
A tonne of games do this, particularly the gears of war style games. I'm not sure WHY they have all these lights that simply make you a bigger target, but...
<!--quoteo(post=1728085:date=Sep 20 2009, 11:40 AM:name=Shalrath)--><div class='quotetop'>QUOTE (Shalrath @ Sep 20 2009, 11:40 AM) <a href="index.php?act=findpost&pid=1728085"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"3: The only thing that bothers me, and it seems I'm the first one, is the small lights on the armor. NS is a game where lots of sneaking/ninja-ing/hiding is going on, and giving such a big clue about the position of the marine is just suicidal to me."
This was my only real 'concern' as well. I hate when games add extraneous lights; the purpose of which seems to be to make it easier to see the person.
A tonne of games do this, particularly the gears of war style games. I'm not sure WHY they have all these lights that simply make you a bigger target, but...<!--QuoteEnd--></div><!--QuoteEEnd-->
The marines are trying to be stealthy from aliens, not from other marines...Take a look at hunting gear, they wear bright orange vests along with their camo to alert other hunters and avoid friendly fire, but the animals don't respond to it. Maybe in their research on the kharaa they've determined that the small lights won't really make a difference (heck, maybe they've concluded that nothing they could do-within a reasonable budget at least-would effectively hide the marine's presence from the kharaa)
Im gonna agree with the above post because the Kharaa have the dreaded flesh light. No color or lights would protect a marine from alien detection. So arguing that it would make him more ninja is pretty moot. Hower, it would be freaking cool if the marines had an upgrade/droppable pack that masked their scent or something and rendered them invisible to the Kharaa flesh light.
<!--quoteo(post=1728085:date=Sep 20 2009, 10:40 AM:name=Shalrath)--><div class='quotetop'>QUOTE (Shalrath @ Sep 20 2009, 10:40 AM) <a href="index.php?act=findpost&pid=1728085"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This was my only real 'concern' as well. I hate when games add extraneous lights; the purpose of which seems to be to make it easier to see the person.
A tonne of games do this, particularly the gears of war style games. I'm not sure WHY they have all these lights that simply make you a bigger target, but...<!--QuoteEnd--></div><!--QuoteEEnd--> Assuming they're carrying over something like alien flashlight, this should be a non-existent concern. You can't hide in the dark in NS as a marine.
"The marines are trying to be stealthy from aliens, not from other marines...Take a look at hunting gear, they wear bright orange vests along with their camo to alert other hunters and avoid friendly fire, but the animals don't respond to it."
I think the kharaa are a hell of a lot smarter than anything humans hunt with orange vests on.
Plus, find a single animal that wont book it in the other direction when they see a flashlight.
I think marines are working under the assumption that the Aliens already KNOW where they are and there is very little use hiding. Might as well avoid being shot by friendlies than making unsuccessful attempts at stealth.
"3: ...NS is a game where lots of sneaking/ninja-ing/hiding is going on... "
I disagree. I would say it really depends on your play style. However, NS is quite a dark game, and with dynamic lighting taken into NS2.0, I can see why you might believe a lot of sneaking, ninja-ing/hiding is going on.
I don't know but i don't like glowing stuff on me...
Sure it looks nice but it makes the marine way easier to spot in an dark enviorment, yes the alienflashlight can do that too. But believe it or not not every alien is using it and we don't know how it will work in NS2. I hope the black armor comes without glowing stuff on it so it's like a ninja suit :D
How about these lights only start shining when the marine uses his flashlight?
<!--quoteo(post=1728268:date=Sep 21 2009, 04:21 PM:name=rebirth)--><div class='quotetop'>QUOTE (rebirth @ Sep 21 2009, 04:21 PM) <a href="index.php?act=findpost&pid=1728268"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope the black armor comes without glowing stuff on it so it's like a ninja suit :D<!--QuoteEnd--></div><!--QuoteEEnd-->
No, Black armor marines should not have any advantage besides looking cool...otherwise all the other people will whine about it constantly.
Speaking about lights on the suit, I definitely like the yellow strips; they look like they could be reflective/photoluminescent (which would be awesome)
<!--quoteo(post=1728090:date=Sep 20 2009, 02:47 PM:name=monopolowa)--><div class='quotetop'>QUOTE (monopolowa @ Sep 20 2009, 02:47 PM) <a href="index.php?act=findpost&pid=1728090"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The marines are trying to be stealthy from aliens, not from other marines...Take a look at hunting gear, they wear bright orange vests along with their camo to alert other hunters and avoid friendly fire, but the animals don't respond to it. Maybe in their research on the kharaa they've determined that the small lights won't really make a difference (heck, maybe they've concluded that nothing they could do-within a reasonable budget at least-would effectively hide the marine's presence from the kharaa)<!--QuoteEnd--></div><!--QuoteEEnd-->
I just want to say this. Not all states in the United States require that you wear blaze orange (for example Pennsylvania does not require it, and they let you use a rifle during an actual rifle season... where as in New Jersey you have a choice of a orange hat or a orange vest and their is no rifle season, just rifled-shotgun season).
Also... when turkey hunting, the turkey's can see in color vision and, a bit of what deer see, in ultra violet. Therefore you are not required to wear any bright orange crap.
Also... when you have an article of clothing, or equipment, even the orange vest... that you wish to take deer hunting, that you must treat it with UV killer spray... because you will otherwise glow bright blue to the deer. In fact you can NEVER EVER wash that clothing in a washing machine without using a special soap (which lacks UV brighteners, unlike everyday standard washing machine soap that will make you glow like a freekin beacon to the deer). It also pays to run the machine with a cycle of that special soap with no clothing yet... just to flush it as good as possible.
And... deer see orange as a shade of grey if i remember correctly. What does this mean? ... well no matter how you specially wash your clothing, and other steps for scent elimination if any... that if you MOVE then the deer SEE YOU. If you sit silent and mime your motions as much as possible... you can get away with a lot. Even works with turkeys, which supposedly have some amazing vision. Just move carefully and watch the animals body language as an indication that it's comfortable with it's surroundings... then move a little more... eventually you get your chance to kill. It also helps to make use of the natural camouflage that is available to break up your big orange (grey) silhouette.
Having said all that... i think it's freaking idiotic that the marines feature like a dozen bright leds all over there body and the blue things all over the helmet. It's like gears of war (a game i don't own)... Hopefully they don't also emit light, like i hope that chest light is optionally on only when you use your primitive flashlight to light your feet, since the light is permentantly pointed at the floor...zzzz...
<!--quoteo(post=1727928:date=Sep 18 2009, 05:05 PM:name=TinCan)--><div class='quotetop'>QUOTE (TinCan @ Sep 18 2009, 05:05 PM) <a href="index.php?act=findpost&pid=1727928"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yea, and make their eyes blink every now and then. <img src="http://img524.imageshack.us/img524/7026/blinkt.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
lol it's like sealab. Wow aliens have it easy in NS2... all those different lights on the marines to color code the body part they wish to strike...
<!--quoteo(post=1728042:date=Sep 20 2009, 08:46 AM:name=useless)--><div class='quotetop'>QUOTE (useless @ Sep 20 2009, 08:46 AM) <a href="index.php?act=findpost&pid=1728042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally, I prefer the visor from NS1. There's something intimidating about an army of faceless stormtroopers. The open-face helmet just doesn't do it for me.
Edit: Plus, depending on the number of available faces, the anonymity kind of adds to the immersion/believability factor. If I see a squad of mostly-faceless marines coming down the hall, for all I know they look different underneath the masks, and the illusion is preserved. But if I can clearly see their faces, and some of them look like clones of each other, it's jarring. It takes me out of the experience and reminds me that I'm playing a game.<!--QuoteEnd--></div><!--QuoteEEnd-->
This. Everything's looking amazing so far. I'm just not liking the new helmet as much as the old one.
<!--quoteo(post=1728277:date=Sep 21 2009, 11:27 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Sep 21 2009, 11:27 PM) <a href="index.php?act=findpost&pid=1728277"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Having said all that... i think it's freaking idiotic that the marines feature like a dozen bright leds all over there body and the blue things all over the helmet.<!--QuoteEnd--></div><!--QuoteEEnd-->
A dozen? All over their body? Really? There are 2 little lights on the back and 2 on the helmet which are there to signify the holographic visor projection unit in the helmet.
I think you guys are worrying a bit too much about the gameplay implications of every little visual change on the models. The marines aren't meant to be lurking in the shadows like skulks anyway, but if it turns out these little lights are allowing total alien domination, then we can just not have the light glow show up for the aliens. Easy enough.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1728362:date=Sep 22 2009, 11:54 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 22 2009, 11:54 AM) <a href="index.php?act=findpost&pid=1728362"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A dozen? All over their body? Really? There are 2 little lights on the back and 2 on the helmet which are there to signify the holographic visor projection unit in the helmet.
I think you guys are worrying a bit too much about the gameplay implications of every little visual change on the models. The marines aren't meant to be lurking in the shadows like skulks anyway, but if it turns out these little lights are allowing total alien domination, then we can just not have the light glow show up for the aliens. Easy enough.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd--> Please don't assume <b>focusedwolf</b>'s comments are in any way representative of the community. As far as I can tell he lives to troll with incoherent posts and post gun pron. I know this sounds harsh, but you really shouldn't spend time responding to his comments, your time is more valuable than that.
<!--quoteo(post=1728363:date=Sep 22 2009, 07:16 PM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Sep 22 2009, 07:16 PM) <a href="index.php?act=findpost&pid=1728363"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please don't assume <b>focusedwolf</b>'s comments are in any way representative of the community. As far as I can tell he lives to troll with incoherent posts and post gun pron. I know this sounds harsh, but you really shouldn't spend time responding to his comments, your time is more valuable than that.<!--QuoteEnd--></div><!--QuoteEEnd--> Actually, I second this. +1 (I too have ignored focusedwolfs comments)
you seem to forget that UW has always changed/removed everything that unbalanced the game its very hard to balance a player vs player only game, so its pretty much clear it wont be perfectly balanced on release. BUT it will be updated to be so!
<!--quoteo(post=1728363:date=Sep 22 2009, 04:16 PM:name=locallyunscene)--><div class='quotetop'>QUOTE (locallyunscene @ Sep 22 2009, 04:16 PM) <a href="index.php?act=findpost&pid=1728363"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please don't assume <b>focusedwolf</b>'s comments are in any way representative of the community. As far as I can tell he lives to troll with incoherent posts and post gun pron. I know this sounds harsh, but you really shouldn't spend time responding to his comments, your time is more valuable than that.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1 thirded. Notice that he hasn't responded to the 'demographics' thread...probably doesn't want all of us to know hes 12.
<!--quoteo(post=1728382:date=Sep 22 2009, 05:22 PM:name=glimmerman)--><div class='quotetop'>QUOTE (glimmerman @ Sep 22 2009, 05:22 PM) <a href="index.php?act=findpost&pid=1728382"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->cory quit responding to troll posts and get back to work!<!--QuoteEnd--></div><!--QuoteEEnd-->
glimmerman, stop responding to my posts responding to other posts!
Anyway, I think I can afford to take the 30 seconds to post a reply on here once in awhile. Besides, someone has to feed the trolls around here, or they'll go hungry.
Oops, just delayed the release of the game by another 30 seconds, by posting this....
<!--quoteo(post=1728442:date=Sep 22 2009, 04:30 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 22 2009, 04:30 PM) <a href="index.php?act=findpost&pid=1728442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oops, just delayed the release of the game by another 30 seconds, by posting this....<!--QuoteEnd--></div><!--QuoteEEnd--> I want my penny back you jerk! Rarglhgargle, tasers, onos, graglhopping, my NS entitlegarghl, etc.
<!--quoteo(post=1728442:date=Sep 23 2009, 09:30 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 23 2009, 09:30 AM) <a href="index.php?act=findpost&pid=1728442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->glimmerman, stop responding to my posts responding to other posts!
Anyway, I think I can afford to take the 30 seconds to post a reply on here once in awhile. Besides, someone has to feed the trolls around here, or they'll go hungry.
Oops, just delayed the release of the game by another 30 seconds, by posting this....
--Cory<!--QuoteEnd--></div><!--QuoteEEnd--> less typing more working cory
<!--quoteo(post=1728362:date=Sep 22 2009, 03:54 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 22 2009, 03:54 PM) <a href="index.php?act=findpost&pid=1728362"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A dozen? All over their body? Really? There are 2 little lights on the back and 2 on the helmet which are there to signify the holographic visor projection unit in the helmet.
I think you guys are worrying a bit too much about the gameplay implications of every little visual change on the models. The marines aren't meant to be lurking in the shadows like skulks anyway, but if it turns out these little lights are allowing total alien domination, then we can just not have the light glow show up for the aliens. Easy enough.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't worry some people are just picky about the smallest things.
Comments
Another cool thing would be to show the marines breathing heavily after a big fight or running around for a while. Just to add to the experience and make us believe that they are real people and not just some dolls running around (like most games out there)
They did say each side was borrowing from the other....<!--QuoteEnd--></div><!--QuoteEEnd-->
.... so THAT's what bitecam looks like from 3rd person...
Edit: Plus, depending on the number of available faces, the anonymity kind of adds to the immersion/believability factor. If I see a squad of mostly-faceless marines coming down the hall, for all I know they look different underneath the masks, and the illusion is preserved. But if I can clearly see their faces, and some of them look like clones of each other, it's jarring. It takes me out of the experience and reminds me that I'm playing a game.
Edit: Plus, depending on the number of available faces, the anonymity kind of adds to the immersion/believability factor. If I see a squad of mostly-faceless marines coming down the hall, for all I know they look different underneath the masks, and the illusion is preserved. But if I can clearly see their faces, and some of them look like clones of each other, it's jarring. It takes me out of the experience and reminds me that I'm playing a game.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have to say that I agree with this. But the open-face variant kinda has it's own charm I guess. But still.
This was my only real 'concern' as well. I hate when games add extraneous lights; the purpose of which seems to be to make it easier to see the person.
A tonne of games do this, particularly the gears of war style games. I'm not sure WHY they have all these lights that simply make you a bigger target, but...
This was my only real 'concern' as well. I hate when games add extraneous lights; the purpose of which seems to be to make it easier to see the person.
A tonne of games do this, particularly the gears of war style games. I'm not sure WHY they have all these lights that simply make you a bigger target, but...<!--QuoteEnd--></div><!--QuoteEEnd-->
The marines are trying to be stealthy from aliens, not from other marines...Take a look at hunting gear, they wear bright orange vests along with their camo to alert other hunters and avoid friendly fire, but the animals don't respond to it. Maybe in their research on the kharaa they've determined that the small lights won't really make a difference (heck, maybe they've concluded that nothing they could do-within a reasonable budget at least-would effectively hide the marine's presence from the kharaa)
A tonne of games do this, particularly the gears of war style games. I'm not sure WHY they have all these lights that simply make you a bigger target, but...<!--QuoteEnd--></div><!--QuoteEEnd-->
Assuming they're carrying over something like alien flashlight, this should be a non-existent concern. You can't hide in the dark in NS as a marine.
I think the kharaa are a hell of a lot smarter than anything humans hunt with orange vests on.
Plus, find a single animal that wont book it in the other direction when they see a flashlight.
I disagree. I would say it really depends on your play style.
However, NS is quite a dark game, and with dynamic lighting taken into NS2.0, I can see why you might believe a lot of sneaking, ninja-ing/hiding is going on.
That is great, they look much better IMO.
Sure it looks nice but it makes the marine way easier to spot in an dark enviorment, yes the alienflashlight can do that too. But believe it or not not every alien is using it and we don't know how it will work in NS2.
I hope the black armor comes without glowing stuff on it so it's like a ninja suit :D
How about these lights only start shining when the marine uses his flashlight?
No, Black armor marines should not have any advantage besides looking cool...otherwise all the other people will whine about it constantly.
Speaking about lights on the suit, I definitely like the yellow strips; they look like they could be reflective/photoluminescent (which would be awesome)
I just want to say this. Not all states in the United States require that you wear blaze orange (for example Pennsylvania does not require it, and they let you use a rifle during an actual rifle season... where as in New Jersey you have a choice of a orange hat or a orange vest and their is no rifle season, just rifled-shotgun season).
Also... when turkey hunting, the turkey's can see in color vision and, a bit of what deer see, in ultra violet. Therefore you are not required to wear any bright orange crap.
Also... when you have an article of clothing, or equipment, even the orange vest... that you wish to take deer hunting, that you must treat it with UV killer spray... because you will otherwise glow bright blue to the deer. In fact you can NEVER EVER wash that clothing in a washing machine without using a special soap (which lacks UV brighteners, unlike everyday standard washing machine soap that will make you glow like a freekin beacon to the deer). It also pays to run the machine with a cycle of that special soap with no clothing yet... just to flush it as good as possible.
And... deer see orange as a shade of grey if i remember correctly. What does this mean? ... well no matter how you specially wash your clothing, and other steps for scent elimination if any... that if you MOVE then the deer SEE YOU. If you sit silent and mime your motions as much as possible... you can get away with a lot. Even works with turkeys, which supposedly have some amazing vision. Just move carefully and watch the animals body language as an indication that it's comfortable with it's surroundings... then move a little more... eventually you get your chance to kill. It also helps to make use of the natural camouflage that is available to break up your big orange (grey) silhouette.
Having said all that... i think it's freaking idiotic that the marines feature like a dozen bright leds all over there body and the blue things all over the helmet. It's like gears of war (a game i don't own)... Hopefully they don't also emit light, like i hope that chest light is optionally on only when you use your primitive flashlight to light your feet, since the light is permentantly pointed at the floor...zzzz...
<img src="http://img524.imageshack.us/img524/7026/blinkt.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
lol it's like sealab. Wow aliens have it easy in NS2... all those different lights on the marines to color code the body part they wish to strike...
i hope the skulks glow also...
<img src="http://www.solarnavigator.net/films_movies_actors/cartoons/cartoon_images/finding_nemo_dory_marlin_angler_fish.jpg" border="0" class="linked-image" />
Edit: Plus, depending on the number of available faces, the anonymity kind of adds to the immersion/believability factor. If I see a squad of mostly-faceless marines coming down the hall, for all I know they look different underneath the masks, and the illusion is preserved. But if I can clearly see their faces, and some of them look like clones of each other, it's jarring. It takes me out of the experience and reminds me that I'm playing a game.<!--QuoteEnd--></div><!--QuoteEEnd-->
This. Everything's looking amazing so far. I'm just not liking the new helmet as much as the old one.
A dozen? All over their body? Really? There are 2 little lights on the back and 2 on the helmet which are there to signify the holographic visor projection unit in the helmet.
I think you guys are worrying a bit too much about the gameplay implications of every little visual change on the models. The marines aren't meant to be lurking in the shadows like skulks anyway, but if it turns out these little lights are allowing total alien domination, then we can just not have the light glow show up for the aliens. Easy enough.
--Cory
I think you guys are worrying a bit too much about the gameplay implications of every little visual change on the models. The marines aren't meant to be lurking in the shadows like skulks anyway, but if it turns out these little lights are allowing total alien domination, then we can just not have the light glow show up for the aliens. Easy enough.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Please don't assume <b>focusedwolf</b>'s comments are in any way representative of the community. As far as I can tell he lives to troll with incoherent posts and post gun pron. I know this sounds harsh, but you really shouldn't spend time responding to his comments, your time is more valuable than that.
Actually, I second this. +1 (I too have ignored focusedwolfs comments)
its very hard to balance a player vs player only game, so its pretty much clear it wont be perfectly balanced on release. BUT it will be updated to be so!
+1 thirded. Notice that he hasn't responded to the 'demographics' thread...probably doesn't want all of us to know hes 12.
glimmerman, stop responding to my posts responding to other posts!
Anyway, I think I can afford to take the 30 seconds to post a reply on here once in awhile. Besides, someone has to feed the trolls around here, or they'll go hungry.
Oops, just delayed the release of the game by another 30 seconds, by posting this....
--Cory
:D
I want my penny back you jerk! Rarglhgargle, tasers, onos, graglhopping, my NS entitlegarghl, etc.
Anyway, I think I can afford to take the 30 seconds to post a reply on here once in awhile. Besides, someone has to feed the trolls around here, or they'll go hungry.
Oops, just delayed the release of the game by another 30 seconds, by posting this....
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
less typing more working cory
:D
I think you guys are worrying a bit too much about the gameplay implications of every little visual change on the models. The marines aren't meant to be lurking in the shadows like skulks anyway, but if it turns out these little lights are allowing total alien domination, then we can just not have the light glow show up for the aliens. Easy enough.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't worry some people are just picky about the smallest things.