"not that happy with it yet, it looks like one of those 50 poly quake 2 ones which appear to be one solid block with some extruded features... i am really not sure if that thing is already meant to be final, its a bit on the bulky side, and something you could come up with in 5 minutes, unlike the awesome redesign of the armor, its not that original, it kinda cheapens the whole thing a little bit down"
Chunky is better. I'd rather go head to head with a onos with some mean ugly mofo lmg than a pristine shiny princess of a water pistol that's never seen battle.
"I concur vis a vis the "TSA" logo on the helmet and shoulderpad. It doesn't look very military-logo-ish. It looks like it was drawn on by a toddler with a crayon, especially on the shoulderpad"
B.S. It looks a tad grungey, and dusty from all the locations of combat the marine has gone and gotten into. You'll recall a lot of the maps are refineries or places where there's likely to be heat, dirt & grime from drilling, and alien/skin decay that creates lots of dust.
Me, I can see myself playing this game for the next 4-8 years like NS1!
"ass-plate" Why even go there.
I'd hope to see a similar wallpaper of the fade or lerk, and hopefully gorge! (same sort of 3 poses) Agree, also, that it makes great wallpaper
In regards to the lack of a face plate, could we not assume that the HUD itself has a protective armor quality. Like a field of electricity, or force field, that absorbs or burns away anything that touches it, but does not hurt the marine. You could also argue that it is only used sparingly around the face area because of the massive resource cost to even implement a field that small, but that the advantages of better peripheral and field of vision and protecting the face from damage outweight the cost.
<!--quoteo(post=1727414:date=Sep 16 2009, 02:42 PM:name=Matt Regan)--><div class='quotetop'>QUOTE (Matt Regan @ Sep 16 2009, 02:42 PM) <a href="index.php?act=findpost&pid=1727414"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That is something we want to do. Would also reflects the players status. For example, if the player is below a certain health percentage, the color of the hologram would change.<!--QuoteEnd--></div><!--QuoteEEnd-->
Did somebody say Dead Space? Haha, i kid i kid, that was one of the coolest things in that game. (other than a gun which is a buzz saw on an invisible stick xD )
Awesome! Quality on the render surpassed my expectations =) Great work!
* I agree with the ass-plate fanboys. Running behind a marine will reveal a very tasty, bite friendly backside from the hip-down (inc. dmg from Khaara attacks?). Leaning towards to much revealing. The discussion on what to add is hard. Some 2 semi-loose ass plate fixed only on the top with hinges that follow your movements could be an opion? For the worried you can then flip them up and fix em with a lock or whatever when you need to take a dump :p
* TSA logo toddler crayon.. yep I raise my hand here 2. Might be as easy as changing font.
I am deep in the no ass plate camp. They have titanium jeans, I think that will be sufficient to protect their hind quarters.
I would really like to see a mock screen shot of a Skulk and a Marine together to get a sense of scale and how well the different models mesh together.
Quite bored, should be working on a GUI, so I did a quick "black" armor. Open <a href="http://www.unknownworlds.com/files/ns2/wallpapers/marines_1900x1200.jpg" target="_blank">http://www.unknownworlds.com/files/ns2/wal...s_1900x1200.jpg</a> in another tab to see the difference.
He looks like an evil Adam Ant. I kept the original yellowish squares but they might work better in another colour or be darker against the black. I also had a go at a some kind of transparent visor with display. For gameplay reasons I do understand why the Marines don't have these. But if I were in the TSA I for one would want more protection in that area.
Cheers.
PS: My monitor settings seem brighter then the one at UW so my JPG might be to dark for some. I think UW should do what Guerrilla Games did with Killzone 2 and make the players adjust their ingame screen settings right up front.
- helmet: vision protection? gasmasks? cant chum up with that new helmet, just doesnt look bad-ass. maybe commander gets this helmet with gadgets and a face and his squad uses an improved battle-helmet - i also would like to see microphones (i.e helmet) or some sort of communication equipment to the gear (or i'm blind) - the armor plates at the arms look a bit too static, heavy and inflexible for a light armor marine - lmg model could need some more details and polys no? :p
I like it, can't wait to see the black edition. Altough the ass is a bit unprotected indeed. :)
<!--quoteo(post=1727516:date=Sep 16 2009, 05:15 PM:name=blackpiranha)--><div class='quotetop'>QUOTE (blackpiranha @ Sep 16 2009, 05:15 PM) <a href="index.php?act=findpost&pid=1727516"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- i also would like to see microphones (i.e helmet) or some sort of communication equipment to the gear (or i'm blind)<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe the TSA is using throat microphones? They were already used by German tank crews in WW2, so they aren't unrealistic sci-fi nonsense either.
I enjoyed the "military propaganda" style of the updates.
The comments about the armor made me wonder if there will be different models for different levels of armor. So, as armor gets upgraded, marines armor level will be visually apparent. Anyone know if this will happen?
Regarding the helmet face... I did find it a bit ape-looking, but not particularly bad. Perhaps upgraded helmets could have a visor, which would provide some protection from (gas) attacks, but would break easily if physically attacked.
<!--quoteo(post=1727527:date=Sep 16 2009, 11:29 AM:name=Skyforger2)--><div class='quotetop'>QUOTE (Skyforger2 @ Sep 16 2009, 11:29 AM) <a href="index.php?act=findpost&pid=1727527"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the faces and color should be customize as in Sims 2/Sims 3 as close as possible so that every player is kinda unique.<!--QuoteEnd--></div><!--QuoteEEnd-->
I love the new Frontiersman. I really like that they look strong and badass, they are not preys anymore. I dont mind the ass plate, but I do think that the TSA logo looks wired, nothing that can be easily changed though.
I still find it hard to believe that those are in-game images, it looks like a render. Have you guys considered changing the game's price? $20 seems too cheap for the quality (even if I got the SE, but most will get the game at release at 20 bucks). I think I'll never pay $50 for a game again hehehe.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
Very cool. I'm still having trouble believing it's <i>in-game</i> because the faces look like their post-processed somehow but very cool none-the-less.
I agree with some of the criticisms but also think they're all stretching it. This is still an awesome final model, and that fan-made black armor locks awesome.
Lack of butt plate was the first thing I noticed, but either way is fine since the orig doesn't have one either. The helmet's a bit bulky, but again this is a throwback to the original and is supposed to reflect an evolution of the orig super-bulky helmet.
New LMG is fine. It's a bit bland as it looks like every other scifi AR out there, but it's still cool looking and fits the new TSA look.
The yellow squares are cool, I like how they tie the gun model to the player model.
As for the blue lights, they're purposely added. You can see two on the back as well. They look like they exist for some vestigial purpose that must be fulfilled, like a NS universe Geneva Convention or something. Maybe they will also change color with the visor?
Sorry, but ass plates are pretty lame, for a variety of reasons. In general, military armor tends to focus on protecting the vital areas, and taking a bullet to the backside or a even having a good chunk bitten off is not as debilitating as getting hit in a major organ/artery. Also, you are meant to be facing your enemy, so real men don't need to cover their ass. Having armor plating on the posterior and running down the legs also makes it hard to sit down, in troop transports or just to take a coffee break after blowing up a Hive. And finally, these aren't heavy marines. We want them to look vulnerable to an alien player, with plenty of exposed areas to sink your teeth into.
The LMG is not 50 polys. The FP view model has closer to 10,000 polys. Granted, it does have a bulkier and more squared off, rectilinear look, to match the rest of the marine's armor and equipment.
The faces of the marines look pretty bare at the moment, without the holographic visors, but we think it will look pretty cool once we get that effect in game. We chose to expose more of the face this time around, to help humanize them. Also allows for more unique faces to swap in, if and when we have the time for that.
The rending looks great cant wait to see how they look in motion. Btw, Was the motion capturing session a success?
as far as the model itself:
- I feel the helmet could look a little less bulky but at the same time more protective. Maybe the helmet models could change based on which weapon you are wielding?
- I support the idea of a color changing hud based on health status, both in 3rd and 1st person.
- crotch needs more protection (the crotch plate looks a little small to me) and no ass plate please... as a squad u should be watching each others asses anyway (figuratively of course :P).
- whether that LMG model is final or not i support having a large bulky gun rather then the not-so-intimidating NS1 models.
...and a cool little detail I'd like to see added to the helmet would be a small spy cam like in the Aliens movie where the comm can see what his squad sees. I'm sure it will have no benefit for in game use but it's the little things you know?
<!--quoteo(post=1727533:date=Sep 17 2009, 12:58 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 17 2009, 12:58 AM) <a href="index.php?act=findpost&pid=1727533"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry, but ass plates are pretty lame, for a variety of reasons. In general, military armor tends to focus on protecting the vital areas, and taking a bullet to the backside or a even having a good chunk bitten off is not as debilitating as getting hit in a major organ/artery. Also, you are meant to be facing your enemy, so real men don't need to cover their ass. Having armor plating on the posterior and running down the legs also makes it hard to sit down, in troop transports or just to take a coffee break after blowing up a Hive. And finally, these aren't heavy marines. We want them to look vulnerable to an alien player, with plenty of exposed areas to sink your teeth into.
The LMG is not 50 polys. The FP view model has closer to 10,000 polys. Granted, it does have a bulkier and more squared off, rectilinear look, to match the rest of the marine's armor and equipment.
The faces of the marines look pretty bare at the moment, without the holographic visors, but we think it will look pretty cool once we get that effect in game. We chose to expose more of the face this time around, to help humanize them. Also allows for more unique faces to swap in, if and when we have the time for that.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Will there be a visual difference between each armour level (apart from heavy)? I know that may be too much to model so I won't be disappointed if there isn't.
<!--quoteo(post=1727504:date=Sep 16 2009, 03:34 PM:name=dnleech)--><div class='quotetop'>QUOTE (dnleech @ Sep 16 2009, 03:34 PM) <a href="index.php?act=findpost&pid=1727504"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In regards to the lack of a face plate, could we not assume that the HUD itself has a protective armor quality. Like a field of electricity, or force field, that absorbs or burns away anything that touches it, but does not hurt the marine. You could also argue that it is only used sparingly around the face area because of the massive resource cost to even implement a field that small, but that the advantages of better peripheral and field of vision and protecting the face from damage outweight the cost.
I don't know, just a few thoughts.<!--QuoteEnd--></div><!--QuoteEEnd-->
What would you guess how many fingers you got left, until you learn that you can't just scratch your nose with the HUD turned on?
<!--quoteo(post=1727515:date=Sep 16 2009, 04:13 PM:name=perfectheat)--><div class='quotetop'>QUOTE (perfectheat @ Sep 16 2009, 04:13 PM) <a href="index.php?act=findpost&pid=1727515"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Quite bored, should be working on a GUI, so I did a quick "black" armor <a href="http://www.superfunk.com/marines_blackmod_1900x1200.jpg" target="_blank">http://www.superfunk.com/marines_blackmod_1900x1200.jpg</a> Open <a href="http://www.unknownworlds.com/files/ns2/wallpapers/marines_1900x1200.jpg" target="_blank">http://www.unknownworlds.com/files/ns2/wal...s_1900x1200.jpg</a> in another tab to see the difference<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for your fan art! It is really nice to see the black one.
<!--quoteo(post=1727533:date=Sep 16 2009, 05:58 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 16 2009, 05:58 PM) <a href="index.php?act=findpost&pid=1727533"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry, but ass plates are pretty lame, for a variety of reasons. In general, military armor tends to focus on protecting the vital areas, and taking a bullet to the backside or a even having a good chunk bitten off is not as debilitating as getting hit in a major organ/artery. Also, you are meant to be facing your enemy, so real men don't need to cover their ass. Having armor plating on the posterior and running down the legs also makes it hard to sit down, in troop transports or just to take a coffee break after blowing up a Hive. And finally, these aren't heavy marines. We want them to look vulnerable to an alien player, with plenty of exposed areas to sink your teeth into.
The LMG is not 50 polys. The FP view model has closer to 10,000 polys. Granted, it does have a bulkier and more squared off, rectilinear look, to match the rest of the marine's armor and equipment.
The faces of the marines look pretty bare at the moment, without the holographic visors, but we think it will look pretty cool once we get that effect in game. We chose to expose more of the face this time around, to help humanize them. Also allows for more unique faces to swap in, if and when we have the time for that.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Great post! I also hope you have the time to create another male face and woman model too. It would nice to have marines a little different. You are really doing an incredible work! Keep the media coming!
I also agree with the different faces comment. Black Mesa Source has a similar feature, where it randomizes basic facial features. They faces aren't extremely unique, but none look alike at the same time.
<!--quoteo(post=1727533:date=Sep 16 2009, 12:58 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 16 2009, 12:58 PM) <a href="index.php?act=findpost&pid=1727533"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry, but ass plates are pretty lame, for a variety of reasons. In general, military armor tends to focus on protecting the vital areas, and taking a bullet to the backside or a even having a good chunk bitten off is not as debilitating as getting hit in a major organ/artery. Also, you are meant to be facing your enemy, so real men don't need to cover their ass. Having armor plating on the posterior and running down the legs also makes it hard to sit down, in troop transports or just to take a coffee break after blowing up a Hive. And finally, these aren't heavy marines. We want them to look vulnerable to an alien player, with plenty of exposed areas to sink your teeth into.
The LMG is not 50 polys. The FP view model has closer to 10,000 polys. Granted, it does have a bulkier and more squared off, rectilinear look, to match the rest of the marine's armor and equipment.
The faces of the marines look pretty bare at the moment, without the holographic visors, but we think it will look pretty cool once we get that effect in game. We chose to expose more of the face this time around, to help humanize them. Also allows for more unique faces to swap in, if and when we have the time for that.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
I wonder if it is a possible way to raise money by giving the option of players to buy additional faces after you get an initial (random number) to choose from in the game.
Love the textures on the armor, outstanding work. I've just been staring at the little cuts and marks for like 10 minutes. The face kinda scares me though. I don't know if it's just uncanny valley territory where it is so close to life-like that any minor discrepancies become creepy but I think it might have something with the way the chinstrap outlines the face, or something. Also humans just look kinda goofy in helmets with the face exposed. I remember I never wore a helmet biking or skating because I was afraid to look like a massive dork. Motorcycle helmets were always so much cooler to me but I don't drive a motorcycle.
Also, if the special edition players end up wanting to use the standard green model for whatever reason, will there be a way to disable/enable the black armor? I'm pumped about my black armor, but now that I see how cool the green one looks I want to use it too.
Comments
>.>
Chunky is better. I'd rather go head to head with a onos with some mean ugly mofo lmg than a pristine shiny princess of a water pistol that's never seen battle.
"I concur vis a vis the "TSA" logo on the helmet and shoulderpad. It doesn't look very military-logo-ish. It looks like it was drawn on by a toddler with a crayon, especially on the shoulderpad"
B.S.
It looks a tad grungey, and dusty from all the locations of combat the marine has gone and gotten into. You'll recall a lot of the maps are refineries or places where there's likely to be heat, dirt & grime from drilling, and alien/skin decay that creates lots of dust.
Me, I can see myself playing this game for the next 4-8 years like NS1!
"ass-plate"
Why even go there.
I'd hope to see a similar wallpaper of the fade or lerk, and hopefully gorge! (same sort of 3 poses)
Agree, also, that it makes great wallpaper
ITT: People forget what constructive criticism means.
I don't know, just a few thoughts.
Did somebody say Dead Space? Haha, i kid i kid, that was one of the coolest things in that game. (other than a gun which is a buzz saw on an invisible stick xD )
Quality on the render surpassed my expectations =) Great work!
* I agree with the ass-plate fanboys.
Running behind a marine will reveal a very tasty, bite friendly backside from the hip-down (inc. dmg from Khaara attacks?). Leaning towards to much revealing.
The discussion on what to add is hard. Some 2 semi-loose ass plate fixed only on the top with hinges that follow your movements could be an opion?
For the worried you can then flip them up and fix em with a lock or whatever when you need to take a dump :p
* TSA logo toddler crayon.. yep I raise my hand here 2. Might be as easy as changing font.
Other than that Im fine for now hehe
I would really like to see a mock screen shot of a Skulk and a Marine together to get a sense of scale and how well the different models mesh together.
<a href="http://www.superfunk.com/marines_blackmod_1900x1200.jpg" target="_blank"><img src="http://www.superfunk.com/thumb.jpg" border="0" class="linked-image" /></a>
Quite bored, should be working on a GUI, so I did a quick "black" armor.
Open <a href="http://www.unknownworlds.com/files/ns2/wallpapers/marines_1900x1200.jpg" target="_blank">http://www.unknownworlds.com/files/ns2/wal...s_1900x1200.jpg</a> in another tab to see the difference.
He looks like an evil Adam Ant. I kept the original yellowish squares but they might work better in another colour or be darker against the black. I also had a go at a some kind of transparent visor with display. For gameplay reasons I do understand why the Marines don't have these. But if I were in the TSA I for one would want more protection in that area.
Cheers.
PS: My monitor settings seem brighter then the one at UW so my JPG might be to dark for some. I think UW should do what Guerrilla Games did with Killzone 2 and make the players adjust their ingame screen settings right up front.
whine material:
- helmet: vision protection? gasmasks? cant chum up with that new helmet, just doesnt look bad-ass. maybe commander gets this helmet with gadgets and a face and his squad uses an improved battle-helmet
- i also would like to see microphones (i.e helmet) or some sort of communication equipment to the gear (or i'm blind)
- the armor plates at the arms look a bit too static, heavy and inflexible for a light armor marine
- lmg model could need some more details and polys no? :p
Altough the ass is a bit unprotected indeed. :)
<!--quoteo(post=1727516:date=Sep 16 2009, 05:15 PM:name=blackpiranha)--><div class='quotetop'>QUOTE (blackpiranha @ Sep 16 2009, 05:15 PM) <a href="index.php?act=findpost&pid=1727516"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- i also would like to see microphones (i.e helmet) or some sort of communication equipment to the gear (or i'm blind)<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe the TSA is using throat microphones?
They were already used by German tank crews in WW2, so they aren't unrealistic sci-fi nonsense either.
The comments about the armor made me wonder if there will be different models for different levels of armor. So, as armor gets upgraded, marines armor level will be visually apparent. Anyone know if this will happen?
Regarding the helmet face...
I did find it a bit ape-looking, but not particularly bad.
Perhaps upgraded helmets could have a visor, which would provide some protection from (gas) attacks, but would break easily if physically attacked.
Was going to purchase on release but I'm preordereing tonight... .
it's not sims like game
it's a fps...
I dont mind the ass plate, but I do think that the TSA logo looks wired, nothing that can be easily changed though.
I still find it hard to believe that those are in-game images, it looks like a render.
Have you guys considered changing the game's price? $20 seems too cheap for the quality (even if I got the SE, but most will get the game at release at 20 bucks).
I think I'll never pay $50 for a game again hehehe.
I'm using these 2 images for my 2 monitors background now :-)
I agree with some of the criticisms but also think they're all stretching it. This is still an awesome final model, and that fan-made black armor locks awesome.
Lack of butt plate was the first thing I noticed, but either way is fine since the orig doesn't have one either. The helmet's a bit bulky, but again this is a throwback to the original and is supposed to reflect an evolution of the orig super-bulky helmet.
New LMG is fine. It's a bit bland as it looks like every other scifi AR out there, but it's still cool looking and fits the new TSA look.
The yellow squares are cool, I like how they tie the gun model to the player model.
As for the blue lights, they're purposely added. You can see two on the back as well. They look like they exist for some vestigial purpose that must be fulfilled, like a NS universe Geneva Convention or something. Maybe they will also change color with the visor?
The LMG is not 50 polys. The FP view model has closer to 10,000 polys. Granted, it does have a bulkier and more squared off, rectilinear look, to match the rest of the marine's armor and equipment.
The faces of the marines look pretty bare at the moment, without the holographic visors, but we think it will look pretty cool once we get that effect in game. We chose to expose more of the face this time around, to help humanize them. Also allows for more unique faces to swap in, if and when we have the time for that.
--Cory
as far as the model itself:
- I feel the helmet could look a little less bulky but at the same time more protective. Maybe the helmet models could change based on which weapon you are wielding?
- I support the idea of a color changing hud based on health status, both in 3rd and 1st person.
- crotch needs more protection (the crotch plate looks a little small to me) and no ass plate please... as a squad u should be watching each others asses anyway (figuratively of course :P).
- whether that LMG model is final or not i support having a large bulky gun rather then the not-so-intimidating NS1 models.
...and a cool little detail I'd like to see added to the helmet would be a small spy cam like in the Aliens movie where the comm can see what his squad sees. I'm sure it will have no benefit for in game use but it's the little things you know?
awesome job! cant wait to see this game in motion
The LMG is not 50 polys. The FP view model has closer to 10,000 polys. Granted, it does have a bulkier and more squared off, rectilinear look, to match the rest of the marine's armor and equipment.
The faces of the marines look pretty bare at the moment, without the holographic visors, but we think it will look pretty cool once we get that effect in game. We chose to expose more of the face this time around, to help humanize them. Also allows for more unique faces to swap in, if and when we have the time for that.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Will there be a visual difference between each armour level (apart from heavy)? I know that may be too much to model so I won't be disappointed if there isn't.
I don't know, just a few thoughts.<!--QuoteEnd--></div><!--QuoteEEnd-->
What would you guess how many fingers you got left, until you learn that you can't just scratch your nose with the HUD turned on?
Thanks for your fan art! It is really nice to see the black one.
The LMG is not 50 polys. The FP view model has closer to 10,000 polys. Granted, it does have a bulkier and more squared off, rectilinear look, to match the rest of the marine's armor and equipment.
The faces of the marines look pretty bare at the moment, without the holographic visors, but we think it will look pretty cool once we get that effect in game. We chose to expose more of the face this time around, to help humanize them. Also allows for more unique faces to swap in, if and when we have the time for that.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Great post! I also hope you have the time to create another male face and woman model too. It would nice to have marines a little different. You are really doing an incredible work! Keep the media coming!
The LMG is not 50 polys. The FP view model has closer to 10,000 polys. Granted, it does have a bulkier and more squared off, rectilinear look, to match the rest of the marine's armor and equipment.
The faces of the marines look pretty bare at the moment, without the holographic visors, but we think it will look pretty cool once we get that effect in game. We chose to expose more of the face this time around, to help humanize them. Also allows for more unique faces to swap in, if and when we have the time for that.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
I wonder if it is a possible way to raise money by giving the option of players to buy additional faces after you get an initial (random number) to choose from in the game.
Also, if the special edition players end up wanting to use the standard green model for whatever reason, will there be a way to disable/enable the black armor? I'm pumped about my black armor, but now that I see how cool the green one looks I want to use it too.