Development Blog Update - Infantry Portal Reveal

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Comments

  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1723633:date=Aug 19 2009, 02:04 PM:name=Gregzenegair)--><div class='quotetop'>QUOTE (Gregzenegair @ Aug 19 2009, 02:04 PM) <a href="index.php?act=findpost&pid=1723633"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What about telefraging when you want to join your squad while somebody is spawning ?<!--QuoteEnd--></div><!--QuoteEEnd-->
    The screen seems to point away from the actual teleport area.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Shiny metal baseplate is cool, it contrasts the dull green metal of the outside of marine structures.

    Are IPs still as vulnerable as they were in NS1? I liked how sensitive the marine base was without defenses. You could munch on it and force them to respond. Can I drop from the ceiling on the marine's head while the arms are spinning down? My own personal feeding chamber... MMMMMM
  • JzidEJzidE Join Date: 2007-12-16 Member: 63185Members, Constellation
    Let meh spawn in it!! Plix Plox!!! Can't wait!!
    Very realistic and awesome idea/animations! Guys, u are blowing my mind!!!
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited August 2009
    <!--quoteo(post=1723562:date=Aug 18 2009, 11:52 PM:name=Phaeton)--><div class='quotetop'>QUOTE (Phaeton @ Aug 18 2009, 11:52 PM) <a href="index.php?act=findpost&pid=1723562"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks good, just wished not all the marine structures were the same green color. :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    You mean the color: "Marine Win!!!". I sure am glad i got the standard version of NS2 preordered... i sort of predicted the standard uniform color would be like NS1, i.e. part of the marine-theme where everything has the same color scheme, and that basic uniform color would be picked to blend in (i.e. work as camouflage) with the general marine theme. Not contrast heavily with it, and other marines, like the black camo. From this we can basically predict that the colors of the map... even in the darker areas... were picked sort of like complementary colors to work with the green camouflage.
  • BruteBrute Join Date: 2009-06-10 Member: 67778Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1723625:date=Aug 19 2009, 01:23 PM:name=Kiopaen)--><div class='quotetop'>QUOTE (Kiopaen @ Aug 19 2009, 01:23 PM) <a href="index.php?act=findpost&pid=1723625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, extrapolating that into a larger system is something we should ignore as you really can't jump in scale from one particle to a protein without major overhauls of the technology... let alone an entire person. I'm willing to go with the "no one cares because no one can know" argument, but he really should try not to say things like "based on _____ technology" because there are folks around here who paid a lot of attention to that research and it makes his statement seem kinda silly. I think we're all willing to say a huge extrapolation on that technology could look like anything, and that at the end of the day he may just be trying to say that teleportation isn't completely science fiction (despite its current limitations and early assumptions of what it's accomplishing).<!--QuoteEnd--></div><!--QuoteEEnd-->

    They have already teleported (or beamed) photon-states 12 years ago. In a simplified model, this is done by taking photon A's properties and applying them on photon B (which is somewhere else), while the state of A is destroyed the same moment. A and B need to be in an special so called entangled quantum state. In 2004, they have done this over a distance of 600m. It was proofed that entangling of atoms and even buckyballs (ball-like molecules of 60 C-atoms) is technically feasible. They even think they will be able to entangle a virus(!) in the near future. All of this was done in Vienna in the group of Prof. Zeilinger, which I happened to meet once. It's still doubtful if this could be applied to real macroscopic systems, as thermal movement and even the system's own gravitation <i>might</i> destroy entanglement. But up to now, it definitely is far away of being "something we should ignore".

    back to topic:
    infantry portal looks great
    just make sure I can't build it against a wall, leaving the screen at the back unsuable
  • linfosomalinfosoma Join Date: 2009-05-28 Member: 67523Members
    Those marines are brave people, I would never get into a machine that separates all the atoms in my body and make photocopies of me.
    Can you use it for cloning? And what happens if the machine tries to print 2 marines at the same time?
    I guess that's what the quantum toothbrush is there for...

    Oh yeah, I like the design :)
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    edited August 2009
    On the Arm collision/spawn protection. Now it's even more important to protect that spawning Marine, especially since you are giving any aliens on base a warning on when the marine is coming. Without some protection, a skulk would be able to "om nom nom" on the Armory until the IP animation starts and then run to the IP before the Marine spawns and "Om nom nom" on the Marine.

    I don't think the arms themselves should clip but instead have the whole volume they encompass should deal damage and repulsion (like a really hard ***** slap). The particle effects should help make this look strong enough that it makes sense that the Onos doesnt break the arms.


    <!--quoteo(post=1723601:date=Aug 19 2009, 04:32 AM:name=tjosan)--><div class='quotetop'>QUOTE (tjosan @ Aug 19 2009, 04:32 AM) <a href="index.php?act=findpost&pid=1723601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But i'm predicting more or less instant communication using this method within the next century! :D Oh wait, we already have copper wires, damnit.<!--QuoteEnd--></div><!--QuoteEEnd-->Agreed about the communication thing. Copper wires and satellites are not instant. If we survive long enough on Earth, real instant communication will be really useful for space travel. Like the Ansible!

    <!--quoteo(post=1723548:date=Aug 18 2009, 09:44 PM:name=JAmazon)--><div class='quotetop'>QUOTE (JAmazon @ Aug 18 2009, 09:44 PM) <a href="index.php?act=findpost&pid=1723548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im hoping that the comm will a point a squad leader by dropping some sort of special equipment for him ...<!--QuoteEnd--></div><!--QuoteEEnd-->That would be cool if it can be picked up by surviving members. Instant Promotion! [EDIT: For balance this item maybe should not mix with the Jetpack]
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1723545:date=Aug 18 2009, 10:19 PM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Aug 18 2009, 10:19 PM) <a href="index.php?act=findpost&pid=1723545"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It sounds like it will work the second way you described it. They spawn in, go behind the IP, press a button, and teleport to their squad's location. Seeing how that will only work for one squad, the phase gate may not be obsolete as that would work for other marines.

    I'm much more curious about how they define a squad and make sure the system won't be exploited. For example, in early competitive battlefield 2 it was a common practice to "squad hop." You would have a certain amount of players positioned in hiding places around the map. These players would then make squads with themselves as the squadleader which allowed their teammates to spawn on them. Players would spawn in one of these squads, attack a point, and if the attack failed and they died they would all choose a squad on the other side of the map. This instantly transported a large amount of players who would then attack an undefended point. DICE stopped this by not allowing players to change squads while dead.

    For NS2, I think I heard that squads form automatically when players are grouped near each other (from the one post with the photoshop mock-up of the commander's view). This sounds very confusing to me since there are plently of problems associated with this.

    Example 1: Red Squad has 4 members in it, and 3 of them just died. Since it's a big server, they all spawn in around the same time. Are those 3 players now considered Red Squad or can they teleport to 4th player who didn't die. Technically the majority of Red Squad is in the base so where would they teleport to?

    Example 2: Red squad lost 1 player and that player spawns in. The base just recovered from an attack and everyone is welding structures. If the player from Red Squad is welding a high-hitpoint target like the Com Chair along side 2 members of Blue Squad, is the Red Squad player going to be booted from their squad and autojoin the blue squad?

    There's plently more examples out there, but I think I got the point across. Of course those problems hinge on the game auto-placing players in squads so if I'm not remembering correctly then my example problems are moot.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't think it matters what it does as long as it's consistent. Whether you spawn on a comm defined "squad leader", or it automatically pics "the furthest from base", as long as you know where you're spawning too it doesn't matter so much.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    will this work:

    get 1 x marine to sneak into a hive.
    and 1 x team of marines to get shotguns at spawn.
    set marine in hive as everyone's squad leader.
    kill 1 x hive.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    Excellent work guys.
    keep plugging.

    I did have one thought though.
    You have indicated the structures will be larger to gain attention of new players.

    I would like to indicate a significant visible change should occur if any of these structures is upgraded.

    peace out and keep the updates coming (when you have time)
  • SirotSirot Join Date: 2006-12-03 Member: 58851Members
    I think upgrades are going to be represented by particle effects in the case of the Infantry Portal, similar how the upgraded armory's upgrade will be represented by the hologram changing.

    It saves them resources AND makes the game run smoother because less memory needs to be committed to hold all the art assets.
  • WellWell Join Date: 2006-10-04 Member: 58054Members, Squad Five Blue, Reinforced - Shadow
    WTF?
    <a href="http://img249.imageshack.us/i/ipfail.jpg/" target="_blank"><img src="http://img249.imageshack.us/img249/4218/ipfail.th.jpg" border="0" class="linked-image" /></a>
    Please, remake animation.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    <!--quoteo(post=1723657:date=Aug 19 2009, 01:19 PM:name=Well)--><div class='quotetop'>QUOTE (Well @ Aug 19 2009, 01:19 PM) <a href="index.php?act=findpost&pid=1723657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->WTF?
    <a href="http://img249.imageshack.us/i/ipfail.jpg/" target="_blank"><img src="http://img249.imageshack.us/img249/4218/ipfail.th.jpg" border="0" class="linked-image" /></a>
    Please, remake animation.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Your request has been duly noted, will remake it right away for you sir!
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    These new structures look awesome, but I am starting to worry about where the marines are going to fit all this stuff?

    Are they going to have the luxury of starting off in an empty warehouse every map, or are vital structures going to become scattered about the map to fit? Either way, it seems big clunky structures like this, while cool looking, are going to put the marines at a disadvantage during game play.

    I’d imagine its harder to kill a skulk running rampant in your base when he has so much cover to work with.
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->one additional feature which is that marines can instantly rejoin their squad by using the computer screen on the back, once the IP has been upgraded.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm worried about this. In a hive rush scenario it'll probably be too powerfull. Once they are on site, do alien can defend the hive if marins are somehow spawning at the hive (where the squad is)? As long as there is one of the squad alive in hive, the marins can get there instantly.

    A member of the squad can stay alone outside the hive (on a strategic place) hidden. And just be used as the squad beacon for fast transport. This can produce a 2 or 3 wave rush in a hive. Can be devastating and lethal. I mean leaving no chance at all to save it or recover.

    Maybe you thaught of a cool down time before IP can teleport. Or a long time to upgrade, or heavy ressource cost. Or different Hive life/damage numbers. But; clearly, <b>any commander (decent ones) won't miss it a single second</b>. This will make a security breach for any 'ninja' getting close to the hive and/or strategic location. I don't know the limitations of this yet (as the game is not out) but i think this should be balanced the right way. It seems too easy.

    It remembers me the old times of 'fast PG strategy' in which even the commander gets into the hive and rush it, just to end it fast. And it worked so well...


    There is another problem. What becomes of the lost weapons? NS1 had a thing about that. If you die carrying a HMG, you had to recover the weapon on time before it disappear. Meaning fast transport (PG), distance, time to respawn etc, were the elements of this equation. If time is shortened by using the ugrapded IP, the weapon will be easy to recover. And let's blow the hive up! bring da noizzzz!





    PS: Scientific magazins called it teleportation to increase sell volume but this is far from it. The term for this phenomenon is 'atoms intrication' (direct traduction from french, milleage may vary).
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    Im liking the animation sequence, and the idea is brilliant. I have noticed you guys have been using that female marine alot in your props lately ;) getting a bit attached to her aint ya :P lol.
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    I'd attach myself to her...but only cuz im scurred of da alienz D:
  • NamronNamron Join Date: 2002-11-29 Member: 10220Members
    I would like an answer too... Squad spawning, is it mid air? Portable phase gate on the squad leaders backpack? I don't get it. Gameplay-wise it's bound to greatly reduce running and increase the action and that's fantastic.

    <!--quoteo(post=1723528:date=Aug 18 2009, 07:52 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Aug 18 2009, 07:52 PM) <a href="index.php?act=findpost&pid=1723528"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its probably a bit late now, but it would be cool if all of the buildings connected together like lego, and could form this giant machine factory base thing :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree. :) Not only placed by the comm like lego, but also automatically like the alien infestation. Pipes, wires and various addons materializes and connects marine structures close to each other. It would look nice. Well...
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1723657:date=Aug 20 2009, 04:19 AM:name=Well)--><div class='quotetop'>QUOTE (Well @ Aug 20 2009, 04:19 AM) <a href="index.php?act=findpost&pid=1723657"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->WTF?
    <a href="http://img249.imageshack.us/i/ipfail.jpg/" target="_blank"><img src="http://img249.imageshack.us/img249/4218/ipfail.th.jpg" border="0" class="linked-image" /></a>
    Please, remake animation.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah I mentioned that already<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107245&st=20&p=1723521&#entry1723521" target="_blank">...</a> but in the grand-scheme of things... how often are you going to play the game at 0.25% of normal speed to notice that when it's first built anyway?
    I only noticed as I noticed the blue glow (go back 1-2 seconds) of the light clipping through the arm. Now THAT will be noticeable on both arms I feel until they start to unfold.

    MINOR thing, won't really destroy immersion that much.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    I notice you guys tend to use the Female Marine when working on concept art. Guess she's here to stay, eh?
  • ObergottJangoObergottJango Join Date: 2008-08-14 Member: 64809Members
    edited August 2009
    nice. i like the combination of high polished stainless-steel (+ the blue lights) and the raw green parts...
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    A lot like the armory, it looks really cool and would be great for a single player game but I am afraid that in confined spaces and wising around constantly trying to spawn in the dead this design may just lead to problems.


    But then I don't like a lot of the announced changes to NS. Hopefully I will be proven wrong but NS2 sounds a lot less fun then NS1.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1723663:date=Aug 19 2009, 07:46 PM:name=dux)--><div class='quotetop'>QUOTE (dux @ Aug 19 2009, 07:46 PM) <a href="index.php?act=findpost&pid=1723663"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Your request has been duly noted, will remake it right away for you sir!<!--QuoteEnd--></div><!--QuoteEEnd-->


    I take it that's sarcasm, but is it still somewhere on your to-do list ? Even if it's not a priority (at least I hope that it's somehwere near the bottom of said to-do list), it's worth looking into, time permitting of course.
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    ^^Either that or you just got hit on by a DEV /envy

    I think he was serious though, these guys are professionals and wouldn't leave stuff like that untaken care of for release.
  • FraxinusFraxinus Join Date: 2008-03-02 Member: 63783Members, Constellation
    This type of IP makes more sense than a circle on the ground. It has more of a semblance to something from star trek rather than a manhole cover. I like the non-gameplay related notion of downloading your marines consciousness (really your own) into a new one. It is like a clone army or something.
  • ia-spideria-spider Join Date: 2003-12-14 Member: 24379Members, Constellation
    Are all the structures supposed to be really big now a days?
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    I ddon't care what other says (different from NS1 --> bad)but.... I love it!!! Keep up your good work!! I can't wait to play the alpha or beta.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited August 2009
    <!--quoteo(post=1723493:date=Aug 18 2009, 11:51 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 18 2009, 11:51 PM) <a href="index.php?act=findpost&pid=1723493"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please post comments on the topic Development Blog Update - Infantry Portal Reveal here<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seriously, noone would use it.
    Why? Because the consciousness is LOST.
    Your own self is destroyed, the new brain is just a copy of yours.

    Once our real tech reaches this state the philosophical drama will be planet busting intense.


    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Are all the structures supposed to be really big now a days?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I do believe yes as it's to prevent commanders from growing bonsais.
  • c0kec0ke Join Date: 2004-07-02 Member: 29676Members
    edited August 2009
    i already felt like the the armory looks very hurtable, but now seeing the infantry portal it looks even more
    it looks like the pipe on the buttom breaks with 1 bite
    and the arms collapse by 1 leap
    i think these contruction's very unfavourable for war
    should be more solid, more compact, and so on..
  • ShumShum Join Date: 2009-08-20 Member: 68539Members
    An issue I am concerned about is the location of the phase panel.
    The panel faces outwards which could probably become an issue if the IP spawns with it's back against a wall.
    (Will we be seeing a building rotation feature? It won't feel right IMO)

    The other concern is the size of the hitbox of the panel.
    Using a small panel would make it annoying to activate when a mad rush of marines charge the IP(s).
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