Development Blog Update - Building things quickly with Mockups
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
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;P
I'm curious Flayra, what are some of the new/few key ideas that you guys have pulled from GDC that you're considering implementing into the team/plan/design?
<a href="http://videos.visitmix.com/MIX09/C01F" target="_blank">http://videos.visitmix.com/MIX09/C01F</a>
I thought summer 2009 was unrealistic, but with a promo website, a teaser (is that what the storyboard is for?) and Max mostly working on Decoda lately (based on the twitters <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />) - is it time to get excited yet?
Figured it out too. Took me a bit because I couldn't make out the 4th word.
Feeling left out (and obviously not oldschool enough to recognize the quote), I decided to figure out what it was. It turns out that not looking directly at the text, but rather looking above it a bit and letting it fall into peripheral vision worked out pretty well. With three words and a Google search, I am now in the know!
I still cannot believe summer 2009 is the release. If it is, it's going to ruin my senior year of college, because there's no way I will be able to play enough of it during the summer alone. Then, working on Lua modifications? Pht, get outta here. I'm going to be a dropout.
Also, I appreciate the posting frequency of news lately! It's always interesting when they venture into realms not necessarily directly related to the game.
On a more serious note, I like the small but more frequent updates. It's nice to see what's going on, and it's always interesting.
I'm fairly certain I know what the bottom says as well, but I'll refrain from saying anything specific so I don't get slain by a Mod or Dev (and if it says what I think it does, I probably would). The last word looks like it was blurred or masked additionally (probably because it's the most important part of that sentence).
"God****, I...I got to tell you, I'm fairly excited to see what [it is], if Morpheus is right and all... I'm not supposed to talk about this, but if [it is]... it's a very exciting time!"
That's a fairly realistic date for a release <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
No no no you got it all wrong, it's 'Prepare for Lunch Fall 2009'.
For a moment there I thought this software was free, but alas demo-only version.
Some GDC takeaway blog updates would be cool. The Bioware level design process <a href="http://www.unknownworlds.com/ns2/news/2009/03/committal_and_top_down_level_design_in_ns2" target="_blank">really affected me</a> but I'm sure there are others too.
<i>Disclosure: Mockups isn't free, but it can be if you blog about it, which is what put me over the edge in writing about this instead of just tweeting about it.</i>
Some GDC takeaway blog updates would be cool. The Bioware level design process <a href="http://www.unknownworlds.com/ns2/news/2009/03/committal_and_top_down_level_design_in_ns2" target="_blank">really affected me</a> but I'm sure there are others too.
<i>Disclosure: Mockups isn't free, but it can be if you blog about it, which is what put me over the edge in writing about this instead of just tweeting about it.</i><!--QuoteEnd--></div><!--QuoteEEnd-->
Will NS2 be free if we blog about it? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
<b>Sorry, I blurred it out for a reason.</b>
Maybe there's a partnership there he didn't want to expose early. Or maybe he just doesn't want to jinx it before he asks the author if he can use the quote still.
That's funny cause I couldn't figure out the quote at all, but I immediately recognized the attribute portion of the blur.
Some GDC takeaway blog updates would be cool. The Bioware level design process <a href="http://www.unknownworlds.com/ns2/news/2009/03/committal_and_top_down_level_design_in_ns2" target="_blank">really affected me</a> but I'm sure there are others too.
<i>Disclosure: Mockups isn't free, but it can be if you blog about it, which is what put me over the edge in writing about this instead of just tweeting about it.</i><!--QuoteEnd--></div><!--QuoteEEnd-->
hahaha, your community is the hax man!
<img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
and the launch 2009 was already "betrayed" by this investor. anyway i wouldnt give too much about this, especially not -summer- 2009, because this would be VERY soon ??
yet i look very confidently forward for it .. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Out of curiosity, did you happen to catch any presentations by other small/independent developers? Like say, Eskil Steenberg? If not, he does have his blog/news that seems to be the cliff notes version of it (http://news.quelsolaar.com/#post41) and it couldn't help but make me think of things like you guys working on Decoda.
Thanks for the link. I didn't go to that talk, but I heard about it from a bunch of people.
Im liking the subtleness of having the teaser there. Looks like it must be on the cards soon.
Denim was a little bit buggy last time I tried it, but there looks to have been some updates since then. I wouldn't say that Denim and Mockups are in direct competition, Denim is better for internal use (output is a bit ugly unless you're an artist), whereas Mockups' output is much more appropriate for showing to a client. The lack of custom widget creation is a little bit stifling if you've got some fancy js widgets on your page.