<!--quoteo(post=1676091:date=Apr 17 2008, 09:37 AM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Apr 17 2008, 09:37 AM) <a href="index.php?act=findpost&pid=1676091"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Playing on friendly well admined servers: d.dozen, TSAO, I-AM, necrophix Epic turnaround games as comm. Knifing a paper onos as a vanilla almost solo on mineshaft.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for the compliment! D.dozen for the win! Even though we only get together a few times a year now, we still proudly wear our tags
And for the question - My most memorable experience is when I com'd Bast (old bast) and killed all three hives using only Electrified TFs - I upgraded LVL3 Armor and Heavies and dropped welders for everyone and basically they just welded and built until I could electrify. The game took about an hour but it was well worth it. I worried that the server would crash as I had over 150 elec'd TFs towards the end!
There are many other times in the olden days I'd share if I had more time. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
GORGE RACE!!! ROFL that was the most fun I've ever had playing a game <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
I enjoy when the game gets a little goofy; gorge rushes, gorge forts, IP spam, dropping marines from the ceiling with lerk lift, etc.
Epic games where as aliens you had 3 hives up, then 2 of them got taken down. Stareing down the barrel of defeat you manage to sneak a hive back up and eventualy win the game.
Also, as marines when 3 hives up + stuck in spawn, someone manages to get out and sneak a phase, take down the hive, then take back some res and eventualy win the game.
aeroripperJoin Date: 2005-02-25Member: 42471NS1 Playtester, Forum Moderators, Constellation
edited June 2008
One of mine would be from this game back in 3.0 final. It was a back and forth game for a long time but we couldn't hold it so we made our last stand. This was back when I first started playing NS mode and I pretty much got hooked after this.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
edited June 2008
<!--quoteo(post=1680750:date=Jun 10 2008, 03:38 PM:name=aeroripper)--><div class='quotetop'>QUOTE(aeroripper @ Jun 10 2008, 03:38 PM) <a href="index.php?act=findpost&pid=1680750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One of mine would be from this game back in 3.0 final. It was a back and forth game for a long time but we couldn't hold it so we made our last stand. This was back when I first started playing NS mode and I pretty much got hooked after this. 5 minutes is a long time, probably a good thing this passage was sealed off in later versions.<!--QuoteEnd--></div><!--QuoteEEnd-->
LOL classic. there was nothing quite like having a last stand with your mates somewhere in the vents. I pretty sure the alien team love trying to get pop the can of sardines too.
My 3 favourite moments:
EDIT: being a HA marine, and having a friend go onos on the alien team. My friend would then devour me and walk back to the hive - he'd then type kill, and die, and I would pop out in the alien hive to build a phase gate <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
NS_um totally forgot, whats the one with via duct hive and power hive? anyways my house mate at the time was commanding the game, and we had this stupid idea of relocating somewhere really silly. just after we finished researching jet packs our hive got hit really badly, and we had to relocate. At the time i was in power hive, and luckily with a jet pack, I flew to the top and rebuild a fresh base. In the end at the very top of power hive we had an entire base, eventually filling the entire bottom with turrets (the good old days where you could turtle because there was no space limits between structures, and onos would take full damage from turrets) and also eventually out fitting everyone with heavy armour so we were immune to lerk spores. Bile bomb wasnt really a problem because everyone had HA and welders and some key people with GL's at the top of the base could reach anywhere without being in danger. Also thanks to the no reload bug on the gl some players kept up a constant barrage in either entry. The aliens tried atleast 10 mass rushes, each time increasing the number of onos that charged in. There was simply no way that the alien team could do more than run in and maybe take out a few turrets, which we'd easily build back from the large amount of RFK's. And because we were occupying a hive the aliens had no way to get us out of there - no xeno, no acid rocket, nothing to slowly wear us away. Eventually the alien team quit because with everyone in HA and hmg's we started to push out to the nearest res point (that one on the bridge thingy next to the quad lift) Ofcourse this didn't work in the later versions of NS, but damn it was a lot of fun.
NS_CAGED the sewer hive has a pipe in the cieling. I was commanding at the time, and the tema was doing pretty well, i saved like 300 res, and started dropping heavy armour and heavy weapons, and the team was like "hell yeah lets go kick some ass" Then i noticed the pipe in sewer hive, and as i was about to drop a phase gate near an occupied hive, i noticed that i could actually drop the phase gate inside this empty pipe in the cieling. Meanwhile my teamw as suiting up and getting ammo, then i had a nasty thought, i placed teh phase gate into the hollow pipe and yelled into the mic "OMG PHASE!!! EVERYONE PHASE THROUGH!!!!" everyone started scrambling and jumped through the phase gate, and one i was satisfied that i had most of the team in the pipe and before most people could figure out where they were, i recycled the other phase gates. There was no way out of the pipe! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
After the alien team destroyed out base and eventually found about 8 marines in the pipe, they discovered that if they bit at the bottom of the pipe, the marines would actually get damaged through the wall (it must of been too thin) so we had HA pop corn machine as all the marines try to constantly jump and climb over each other and weld, in order not to get bitten.
ahh its moments like that, that made ns so much fun, i hope they don't try to balance the game so much as to restrict a huge amount of freedom.
Probably one of the most memorable moments in NS gaming was when i spawned in Ready room with all the weapons as a <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" /> .
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
when playing on the same server with a house mate, and having an old router firmware which occasionally got the packets confused and made us swap places even while we were on different teams.
once he was commanding and i was running with a pack of mines, then we suddenly changed places, and i had the commander view with giant hands and was able to deploy mines in any part of the map!
<!--quoteo(post=1680820:date=Jun 10 2008, 07:05 PM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Jun 10 2008, 07:05 PM) <a href="index.php?act=findpost&pid=1680820"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS_CAGED the sewer hive has a pipe in the cieling.<!--QuoteEnd--></div><!--QuoteEEnd-->
shhhh!!! i love that trick, dont want em to fix it! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
the best turtling experience i've ever had was in the sewer in ns caged. we relo'd there after our base was destroyed early. after building the commchair and a few other structures on the floor, we rushed to get an AA and jetpacks. once this was done we built all of the essential structures on the long thin beam up near the roof, that runs along the whole room (2 IP's, armory, proto, arms lab, obs, as well as 2 TF's and some turrets if they could fit). we also kept many of these structures down the bottom, as decoys. we then went about spamming the entire room full of turrets and a few sieges (to clear the MC's that were helping the gorges to spam bile), and electrifying everything. we also had a 2nd commchair down below in case one died, and both armories were advanced, or if the one below was destroyed it was upgraded asap.
it took the aliens a long, long time to figure out that our main base was actually up the top, out of reach from any onos. yet once they discovered the structures up top, they continued to prefer multiple onos rushes. once the rushes became more and more organized, we had to change tactics, and made most people HA instead of JP. it was a 20 player server, out of the 10 marines on our team, 8 were HA with HMG and welders, and all of them were sitting up on that beam. they were ordered not to leave their perch, otherwise they would have to wait 5 deaths before they get any more gear. the other 2 marines were JP/GL, 1 being the commander, the other one's main responsibility was to fly down from the beam and weld any damaged structures, build any replacements that were destroyed, and GL spam any annoying gorges bileing.
the main disadvantage to the aliens was that they had gotten SC and MC first, and we had locked down the last hive preventing them from getting DC, and thererfore regen or carapace to aid their rushes. once we got level 3 guns we were unstoppable.
the amount of onos grew after each rush as they tried different tactics. they would always have a few gorges to heal, and a lerk to spam umbra. you could see their desperation grow after each failed rush, and eventually we were greeted with the spectacle of 10 onos rushing at once. the turret farm down below and the 8 HMG's up top cut all of them to shreads within 30 seconds, the sound of gunfire drowned out by the mass of laughter coming from everyone's microphones.
eventually after 5 or so rushes of 10 onos at a time, the aliens FINALLY gave up and all F4'd, and copped an earful back in the readyroom. the game time in the end was just over 130mins, and it was definately one of, if not the most fun game i have ever played.
One of the most memorable moments were the 1st day after the 1st release, when everyone had a 400-500ms latency, no one was really know how to play, but still it was extremely fun. It was also great to see how the Polish NS scene was forming that day.
<!--quoteo(post=1676085:date=Apr 17 2008, 05:16 AM:name=Emanon)--><div class='quotetop'>QUOTE(Emanon @ Apr 17 2008, 05:16 AM) <a href="index.php?act=findpost&pid=1676085"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->playing against and with some of the best players NS has had. Pissing off Mak and Arc, always enjoyable<!--QuoteEnd--></div><!--QuoteEEnd-->
playing in the first cal-delta championship match... and sucking bad... still hate nadagast
oh... and PTing combat... bugged skulks? shotgun that doesn't block your whole screen in between reloads?
<!--quoteo(post=1680879:date=Jun 11 2008, 01:37 AM:name=Buzzou)--><div class='quotetop'>QUOTE(Buzzou @ Jun 11 2008, 01:37 AM) <a href="index.php?act=findpost&pid=1680879"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->shhhh!!! i love that trick, dont want em to fix it! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
the best turtling experience i've ever had was in the sewer in ns caged. we relo'd there after our base was destroyed early. after building the commchair and a few other structures on the floor, we rushed to get an AA and jetpacks.<!--QuoteEnd--></div><!--QuoteEEnd--> You don't need jetpacks to get there. I actually relocated there at the start of a game with an old friend (champion of jump maps) and an armory in a 12v12 pub or something like that. Its impossible for aliens to do anything until they get bilebombing gorges within range... which they never accomplished because we wiped the floor with them. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> (6 minute shotgun walk-in into their building hive followed by a 7minute walk-in into their last hive)
2 hour game, LAN party, 20+ players, 3 different relocations, Marines won, ns_veil.
My first game of NS was with a bunch of noobies, all the noobies end up going Marines, I end up in the Comm chair and manage to keep the Aliens at bay for 1 hour.
My fav moment was when the game was ending (we rushed and killed there hive in like 1:30 ) and the game woulden't end. we found out a gorge had build like a chamber fortress of ds in a vent that the marines wern't supposed to access w/o jetpacks, and we coulden't build them cuz we didint even have a IP <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> so made a marine tower that was about 8 marines high and i was the lucky one to go though the vent and kill the gorge after about 10 minutes of frustration (believe me it felt good to kill that gorge >:) <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
Going onos for the first time after my team begged me not to and then dying immediately <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />
Getting yelled at by angry commanders
Being the angry commander
Noticing for the first time that the hive looked like a giant ###### with an elephant trunk that has a vagina opening.
<!--quoteo(post=1682013:date=Jun 26 2008, 09:46 AM:name=spellman23)--><div class='quotetop'>QUOTE(spellman23 @ Jun 26 2008, 09:46 AM) <a href="index.php?act=findpost&pid=1682013"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Favorite quote: <jenny> What is the plural of Onos? <Mexican> For a while I thought it was Oh ######.<!--QuoteEnd--></div><!--QuoteEEnd-->
Probably entering the alien team when it was losing and single handedly turning the match around as a fade. <img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" /> When the marines were corned in the start they gave up and switched to knives while the aliens spammed the room with sc's.
I still think I was the only one on that server who knew how to play...
Organized ambush is my favorite part of NS. On ns_metal, I tried to lock down the furnace hive with 5 of my buddies. The ENTIRE ALIEN TEAM ambushed us in the hive, with no exaggeration (Fades, Lerks, and Onos too). Every single one of them uncloaked all at once and owned us utterly. If I chose a time to ###### my pants, it would have been then.
I had a lot of fun playing this game. It was insane. I would play for hours on this redphive server. It was really awesome players. Many people came and played so well as a team. The game was still so new. This would be in middle of 2003.
I liked how there was a learning curve. Like, a really experienced skulk is so much better than a skulk who didn't have as much time to learn as much. Skulk could die so easily. But two or three skulks working together with an ambush could take out like, 5 marines.
There was only 1 lerk usually. It was quite weak, however I believe with certain upgrades it was mobile and fast enough to do important, selfless jobs. I think the fade was also fast like the lerk. That changed later on. The transport move got changed, man. Dang.
There was awesome commanders that came to that server. I never played comm. Just as a marine.
The learning curve made for longevity or replayability because there are more things to do with the class and the game.
So, with such good players on each side, the games could go either way. Although marines were often pretty tough in general, when experienced aliens came along it was really awesome gameplay! I seen some crazy comebacks...with like, long 1.5 hour games. Average being 45 minutes to an hour. I don't believe the games are that long anymore? I stopped playing. I liked long games. It's so different than other multiplay fps because the strategy end of the game was upped so high. There are not many games like that out.
So, it was really fun. Better than Counter-Strike and better than Team Fortress.
to be honest, i only have good memories of 1.04 even though i've played all the way up to the latest version. I remember playing on a friends modded server into the wee hours of the morning with a few good friends shooting bots. I miss doing that so much :3
Anything involving 1.4 and pure crazy and cluelessness and epic games.
Anything involving the words homeless and piggies together
And most of all, during a competitive cal match I shotgun soloed a fade flawlessly and then when my commander realized I won he said "hold on I'll drop you a res node" and by the time he did I had disappeared . I had celerbrated my unlikly super amazing victory by causually dancing on rails while waiting for the node, fell off and landed in acid. Trying to explain to the commander what happened wasn't fun.
YES!
Homeless Piggies was some of my favorite gaming experiences! So much disfunctional fun! Made life-time friends with that group!
FrozenNew York, NYJoin Date: 2010-07-02Member: 72228Members, Constellation
This is why I call NS2 boring. It will never instill the kinds of memories in its players that this game did.
I remember playing ns_metal with a friend, and in that vent by the elevator (near the hive where you make a right, I forget my area names ) we were able to sit together as a gorge and marine defending each other for a full hour.
Remember how incredibly fun and intense the sieges on ns_hera on the Data Core Delta hive? Standing in what I think was called Processing, that multi-leveled room with the RT in a separate enclosure. It was such a fair siege with so much variety and possibilities for both teams to win the fight. Every single siege was an intense moment. I've never felt a tenth of that intensity in NS2
Comments
Epic turnaround games as comm.
Knifing a paper onos as a vanilla almost solo on mineshaft.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for the compliment! D.dozen for the win! Even though we only get together a few times a year now, we still proudly wear our tags
And for the question - My most memorable experience is when I com'd Bast (old bast) and killed all three hives using only Electrified TFs - I upgraded LVL3 Armor and Heavies and dropped welders for everyone and basically they just welded and built until I could electrify. The game took about an hour but it was well worth it. I worried that the server would crash as I had over 150 elec'd TFs towards the end!
There are many other times in the olden days I'd share if I had more time. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> Q
I enjoy when the game gets a little goofy; gorge rushes, gorge forts, IP spam, dropping marines from the ceiling with lerk lift, etc.
Also, as marines when 3 hives up + stuck in spawn, someone manages to get out and sneak a phase, take down the hive, then take back some res and eventualy win the game.
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5 minutes is a long time, probably a good thing this passage was sealed off in later versions.
5 minutes is a long time, probably a good thing this passage was sealed off in later versions.<!--QuoteEnd--></div><!--QuoteEEnd-->
LOL classic. there was nothing quite like having a last stand with your mates somewhere in the vents. I pretty sure the alien team love trying to get pop the can of sardines too.
My 3 favourite moments:
EDIT: being a HA marine, and having a friend go onos on the alien team. My friend would then devour me and walk back to the hive - he'd then type kill, and die, and I would pop out in the alien hive to build a phase gate <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
NS_um totally forgot, whats the one with via duct hive and power hive? anyways my house mate at the time was commanding the game, and we had this stupid idea of relocating somewhere really silly. just after we finished researching jet packs our hive got hit really badly, and we had to relocate. At the time i was in power hive, and luckily with a jet pack, I flew to the top and rebuild a fresh base.
In the end at the very top of power hive we had an entire base, eventually filling the entire bottom with turrets (the good old days where you could turtle because there was no space limits between structures, and onos would take full damage from turrets) and also eventually out fitting everyone with heavy armour so we were immune to lerk spores.
Bile bomb wasnt really a problem because everyone had HA and welders and some key people with GL's at the top of the base could reach anywhere without being in danger. Also thanks to the no reload bug on the gl some players kept up a constant barrage in either entry.
The aliens tried atleast 10 mass rushes, each time increasing the number of onos that charged in. There was simply no way that the alien team could do more than run in and maybe take out a few turrets, which we'd easily build back from the large amount of RFK's. And because we were occupying a hive the aliens had no way to get us out of there - no xeno, no acid rocket, nothing to slowly wear us away.
Eventually the alien team quit because with everyone in HA and hmg's we started to push out to the nearest res point (that one on the bridge thingy next to the quad lift)
Ofcourse this didn't work in the later versions of NS, but damn it was a lot of fun.
NS_CAGED the sewer hive has a pipe in the cieling. I was commanding at the time, and the tema was doing pretty well, i saved like 300 res, and started dropping heavy armour and heavy weapons, and the team was like "hell yeah lets go kick some ass"
Then i noticed the pipe in sewer hive, and as i was about to drop a phase gate near an occupied hive, i noticed that i could actually drop the phase gate inside this empty pipe in the cieling.
Meanwhile my teamw as suiting up and getting ammo, then i had a nasty thought, i placed teh phase gate into the hollow pipe and yelled into the mic "OMG PHASE!!! EVERYONE PHASE THROUGH!!!!" everyone started scrambling and jumped through the phase gate, and one i was satisfied that i had most of the team in the pipe and before most people could figure out where they were, i recycled the other phase gates.
There was no way out of the pipe! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
After the alien team destroyed out base and eventually found about 8 marines in the pipe, they discovered that if they bit at the bottom of the pipe, the marines would actually get damaged through the wall (it must of been too thin) so we had HA pop corn machine as all the marines try to constantly jump and climb over each other and weld, in order not to get bitten.
ahh its moments like that, that made ns so much fun, i hope they don't try to balance the game so much as to restrict a huge amount of freedom.
First time witnessing the insides of an Onos.
Hearing Elfkiller complaining/crying over vent while his brother was punching him.
once he was commanding and i was running with a pack of mines, then we suddenly changed places, and i had the commander view with giant hands and was able to deploy mines in any part of the map!
shhhh!!! i love that trick, dont want em to fix it! <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
the best turtling experience i've ever had was in the sewer in ns caged. we relo'd there after our base was destroyed early. after building the commchair and a few other structures on the floor, we rushed to get an AA and jetpacks. once this was done we built all of the essential structures on the long thin beam up near the roof, that runs along the whole room (2 IP's, armory, proto, arms lab, obs, as well as 2 TF's and some turrets if they could fit). we also kept many of these structures down the bottom, as decoys. we then went about spamming the entire room full of turrets and a few sieges (to clear the MC's that were helping the gorges to spam bile), and electrifying everything. we also had a 2nd commchair down below in case one died, and both armories were advanced, or if the one below was destroyed it was upgraded asap.
it took the aliens a long, long time to figure out that our main base was actually up the top, out of reach from any onos. yet once they discovered the structures up top, they continued to prefer multiple onos rushes. once the rushes became more and more organized, we had to change tactics, and made most people HA instead of JP. it was a 20 player server, out of the 10 marines on our team, 8 were HA with HMG and welders, and all of them were sitting up on that beam. they were ordered not to leave their perch, otherwise they would have to wait 5 deaths before they get any more gear. the other 2 marines were JP/GL, 1 being the commander, the other one's main responsibility was to fly down from the beam and weld any damaged structures, build any replacements that were destroyed, and GL spam any annoying gorges bileing.
the main disadvantage to the aliens was that they had gotten SC and MC first, and we had locked down the last hive preventing them from getting DC, and thererfore regen or carapace to aid their rushes. once we got level 3 guns we were unstoppable.
the amount of onos grew after each rush as they tried different tactics. they would always have a few gorges to heal, and a lerk to spam umbra. you could see their desperation grow after each failed rush, and eventually we were greeted with the spectacle of 10 onos rushing at once. the turret farm down below and the 8 HMG's up top cut all of them to shreads within 30 seconds, the sound of gunfire drowned out by the mass of laughter coming from everyone's microphones.
eventually after 5 or so rushes of 10 onos at a time, the aliens FINALLY gave up and all F4'd, and copped an earful back in the readyroom. the game time in the end was just over 130mins, and it was definately one of, if not the most fun game i have ever played.
/cry
winning a prac against vx after i lost the comm chair
relocations to observation deck on bast, and atrium on orbital
med spamming bz as he solo knifed a fade to defend a pg in a tournament match
<a href="http://seravy.autodeist.com/timeline.php" target="_blank">This</a> (still need to add another year)
Pissing off Mak and Arc, always enjoyable<!--QuoteEnd--></div><!--QuoteEEnd-->
playing in the first cal-delta championship match... and sucking bad... still hate nadagast
oh... and PTing combat... bugged skulks? shotgun that doesn't block your whole screen in between reloads?
the best turtling experience i've ever had was in the sewer in ns caged. we relo'd there after our base was destroyed early. after building the commchair and a few other structures on the floor, we rushed to get an AA and jetpacks.<!--QuoteEnd--></div><!--QuoteEEnd-->
You don't need jetpacks to get there. I actually relocated there at the start of a game with an old friend (champion of jump maps) and an armory in a 12v12 pub or something like that. Its impossible for aliens to do anything until they get bilebombing gorges within range... which they never accomplished because we wiped the floor with them. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> (6 minute shotgun walk-in into their building hive followed by a 7minute walk-in into their last hive)
My first game of NS was with a bunch of noobies, all the noobies end up going Marines, I end up in the Comm chair and manage to keep the Aliens at bay for 1 hour.
Going onos for the first time after my team begged me not to and then dying immediately <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />
Getting yelled at by angry commanders
Being the angry commander
Noticing for the first time that the hive looked like a giant ###### with an elephant trunk that has a vagina opening.
"Being yelled at by comms and eaten by Aliens"
Favorite quote:
<jenny> What is the plural of Onos?
<Mexican> For a while I thought it was Oh ######.
<jenny> What is the plural of Onos?
<Mexican> For a while I thought it was Oh ######.<!--QuoteEnd--></div><!--QuoteEEnd-->
Awesome quote <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
When the marines were corned in the start they gave up and switched to knives while the aliens spammed the room with sc's.
I still think I was the only one on that server who knew how to play...
/sarcasm
I liked how there was a learning curve. Like, a really experienced skulk is so much better than a skulk who didn't have as much time to learn as much. Skulk could die so easily. But two or three skulks working together with an ambush could take out like, 5 marines.
There was only 1 lerk usually. It was quite weak, however I believe with certain upgrades it was mobile and fast enough to do important, selfless jobs.
I think the fade was also fast like the lerk. That changed later on. The transport move got changed, man. Dang.
There was awesome commanders that came to that server. I never played comm. Just as a marine.
The learning curve made for longevity or replayability because there are more things to do with the class and the game.
So, with such good players on each side, the games could go either way. Although marines were often pretty tough in general, when experienced aliens came along it was really awesome gameplay! I seen some crazy comebacks...with like, long 1.5 hour games. Average being 45 minutes to an hour. I don't believe the games are that long anymore? I stopped playing. I liked long games. It's so different than other multiplay fps because the strategy end of the game was upped so high. There are not many games like that out.
So, it was really fun. Better than Counter-Strike and better than Team Fortress.
YES!
Homeless Piggies was some of my favorite gaming experiences! So much disfunctional fun! Made life-time friends with that group!
I remember playing ns_metal with a friend, and in that vent by the elevator (near the hive where you make a right, I forget my area names ) we were able to sit together as a gorge and marine defending each other for a full hour.
Remember how incredibly fun and intense the sieges on ns_hera on the Data Core Delta hive? Standing in what I think was called Processing, that multi-leveled room with the RT in a separate enclosure. It was such a fair siege with so much variety and possibilities for both teams to win the fight. Every single siege was an intense moment. I've never felt a tenth of that intensity in NS2