...except for the new seige bug. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
After you finish the "research" phase of upgrading a turret factory, you now have to convince your marines to huddle arounf the turret factory and <i>build it all over again.</i>
I'm pretty sure this is a bug, since the official NS 1.03 website does not list this as one of the new features/bugfixes/tweaks.
That bug I found in the 1.02 patch also, along with the "if i placed a turret after i built the factory i cant upgrade it since i cant select the TF bug", pretty annoying since you seldom upgrade the factory before throwing up a normal turret or two. When I tried to select the factory it would just select one of the damn turrets instead. Frustrating as hell, hope it's gone in 1.03. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
lol, so many replies to a guy who just puts up a unhappy face <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Uhm.. he wrote the thread title, didn't he? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Maybe its just that ppl are getting better w/ skulks or maybe its that servers are getting more and more crowded which kills everyones pings and [/I]my[I] aim, but skulks are getting really tough to kill. Perhaps I'm just loosing my "133t skillz" or something. Is this just another one of my drunken paranoid delusions? Flame away at my horrible aim.
matsoMaster of PatchesJoin Date: 2002-11-05Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
Muhaha ... a fade with carap 3 now dies to 73 LMG bullets instead of 75 ... that's gonna make a HUGE difference!
And the TF thing isn't a bug ... someone has to BUILD the advanced turret factory upgrade - it won't upgrade itself. Was in the 1.02 patch notes. But yea, getting your marines to upgrade it is a pain.. and the turrets won't fire while the ATF is getting built.
While siege got a bit more expensive, at least they work properly now. A good tradeoff, I'd say.
All in all, I'd say the marines has a slightly easier time in 1.03 than in 1.02. Not much, but some.
Getting rid of bugs is good because then people can't complain about them when you eat them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Muhaha ... a fade with carap 3 now dies to 73 LMG bullets instead of 75 ... that's gonna make a HUGE difference!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Upgrade your guns at your arms lab and see what a difference it makes. One game I played, the aliens had 2 hives, but because we had our upgrades, I was able to drop a fade in 1 clip. And this was on a 1.02 server. Dunno if he had carapace or not, but still, upgraded weapons = easier kills = more resources for <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> hives or heavy equipment.
matsoMaster of PatchesJoin Date: 2002-11-05Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
There are lots of silly Fades that goes for regen instead of carap. A regen Fade dies to 29 unupgraded LMG bullets.
HellbillyA whole title out of pity...Join Date: 2002-11-02Member: 3931Members, NS1 Playtester, Constellation
<!--QuoteBegin--matso42+Nov 28 2002, 08:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Nov 28 2002, 08:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There are lots of silly Fades that goes for regen instead of carap. A regen Fade dies to 29 unupgraded LMG bullets.
Crunchy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Fade without Carapace = Waste of resources.
Why is Fade with Regenration so bad? It's no waste if unless you got defense chambers near. It's a waste of resources if you die, wich you wont wiht Regenration. Unless you get in some funky situtation.
I always use regenration now, but that's mostly because I'm a skulk or Lerk.
Really I think the 1.03 patch has actually made marine life easier but they STILL havent fixed the unupgradeable turret factory bug! (If your first turrect factory that you upgraded gets destroyed, you can't upgrade any more for the rest of the round)
Well all in all I think it's still pretty even down the line...
GL has finnaly been fixed, (thank god because I remember in 1.02 where I shot 5 grenades at a defense chamber and it wouldn't die) Bilebombs have been fixed!!!! (MUHAHAHAHAHA YOUR TURRETS ARE NO LONGER UBER!!!!) Xenocide = A super version of the fixed bilebomb No more god mode Fades.. Siege Turrets fixed (I mean, these things used to just bug out for some reason)
Sending down a whole clip of grenades is alot more dangerous now, because chambers fall like flies to em... even though xenocide turns a marine base into mushy stuff...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maybe its just that ppl are getting better w/ skulks or maybe its that servers are getting more and more crowded which kills everyones pings and [/I]my[I] aim, but skulks are getting really tough to kill. Perhaps I'm just loosing my "133t skillz" or something. Is this just another one of my drunken paranoid delusions? Flame away at my horrible aim. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well I do think people are getting better with skulks, but people are also getting better at hitting skulks... Marines nwo seem to be able to shoot down a skulk much faster and easier than before.
Hmm I use the Half-Life net games tab a lot and the highest ping servers are empty a lot of the time.. some have a max of 10,12, or 14 people... So I think it's fine.
LOL, Just practice.. You will get better at aiming.. Do you wear headphones?? they are very important in hearing your enemies..
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<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There are lots of silly Fades that goes for regen instead of carap. A regen Fade dies to 29 unupgraded LMG bullets.
well maybe this patch is gonna mess things up, but I have been able to take out a small marine struture (resource,3 or 4 turrets, factory) by attacking, regenerating, attacking, regenerating.
This works on marines too, attack,hide and regen, attack.. It rives them insane why you wont die.
I always chose regen over carpace as fade, whats more improtant:regaining a slightly smaller amount of armor and health, or having more health?
<!--QuoteBegin--Hellbilly™+Nov 28 2002, 12:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellbilly™ @ Nov 28 2002, 12:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fade without Carapace = Waste of resources.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Actually, no. Fades need regeneration sometimes when they're attacking something alone or far away from an expansion. If there's no defense chambers around, the fade will definatly die a LOT faster w/o regen. Usually this happens if you attack an outpost of the marines and can't convince a gorge to back you up with d chambers, but there are definatly times where fades need regen. In fact, like almost everyone else, I always get regen. [Edit](Lerks are most important with regen. Umbra = your carapace)
Comments
After you finish the "research" phase of upgrading a turret factory, you now have to convince your marines to huddle arounf the turret factory and <i>build it all over again.</i>
I'm pretty sure this is a bug, since the official NS 1.03 website does not list this as one of the new features/bugfixes/tweaks.
And the TF thing isn't a bug ... someone has to BUILD the advanced turret factory upgrade - it won't upgrade itself. Was in the 1.02 patch notes. But yea, getting your marines to upgrade it is a pain.. and the turrets won't fire while the ATF is getting built.
While siege got a bit more expensive, at least they work properly now. A good tradeoff, I'd say.
All in all, I'd say the marines has a slightly easier time in 1.03 than in 1.02. Not much, but some.
Upgrade your guns at your arms lab and see what a difference it makes. One game I played, the aliens had 2 hives, but because we had our upgrades, I was able to drop a fade in 1 clip. And this was on a 1.02 server. Dunno if he had carapace or not, but still, upgraded weapons = easier kills = more resources for <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> hives or heavy equipment.
Crunchy.
Crunchy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Fade without Carapace = Waste of resources.
Also I guess this talk means 1.03 is out.. .time to go download~
I always use regenration now, but that's mostly because I'm a skulk or Lerk.
GL has finnaly been fixed, (thank god because I remember in 1.02 where I shot 5 grenades at a defense chamber and it wouldn't die)
Bilebombs have been fixed!!!! (MUHAHAHAHAHA YOUR TURRETS ARE NO LONGER UBER!!!!)
Xenocide = A super version of the fixed bilebomb
No more god mode Fades..
Siege Turrets fixed (I mean, these things used to just bug out for some reason)
Sending down a whole clip of grenades is alot more dangerous now, because chambers fall like flies to em... even though xenocide turns a marine base into mushy stuff...
Well I do think people are getting better with skulks, but people are also getting better at hitting skulks... Marines nwo seem to be able to shoot down a skulk much faster and easier than before.
Hmm I use the Half-Life net games tab a lot and the highest ping servers are empty a lot of the time.. some have a max of 10,12, or 14 people... So I think it's fine.
LOL, Just practice.. You will get better at aiming.. Do you wear headphones?? they are very important in hearing your enemies..
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<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There are lots of silly Fades that goes for regen instead of carap. A regen Fade dies to 29 unupgraded LMG bullets.
Crunchy.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
well maybe this patch is gonna mess things up, but I have been able to take out a small marine struture (resource,3 or 4 turrets, factory) by attacking, regenerating, attacking, regenerating.
This works on marines too, attack,hide and regen, attack.. It rives them insane why you wont die.
I always chose regen over carpace as fade, whats more improtant:regaining a slightly smaller amount of armor and health, or having more health?
Actually, no. Fades need regeneration sometimes when they're attacking something alone or far away from an expansion. If there's no defense chambers around, the fade will definatly die a LOT faster w/o regen. Usually this happens if you attack an outpost of the marines and can't convince a gorge to back you up with d chambers, but there are definatly times where fades need regen. In fact, like almost everyone else, I always get regen. [Edit](Lerks are most important with regen. Umbra = your carapace)
Save a child. Get Carapace.
And it's not from 75 bullets to 73 bullets you silly newbie. The change is a lot more drastic than that.