Our Jobs Just Got A Whole Lot Harder

CayCay Join Date: 2002-11-12 Member: 8329Members
<div class="IPBDescription">1.03 is gonna be a **obscenity**.</div> =(
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Comments

  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    Yeah, but they die now when we kill their hives.
  • zodazoda Join Date: 2002-11-05 Member: 7175Members
    why? whats gonna make it harder?
  • STDGooseySTDGoosey Join Date: 2002-11-23 Member: 9714Members
    seriously.. what did they do to make it harder other then fixing some of the alien weapons to make them work the way they are supposed to?
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Dont forget. The grenade launcher is now fixed. IE: The big booms will totally blast enemies. Maybe this will mean the rebirth of the GL. . .
  • ianskiianski Join Date: 2002-11-08 Member: 7707Members
    and aliens can't do the resource recycle trick to get hives up quicker...
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Aaaaand, no more seige buggage.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    ...except for the new seige bug. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    After you finish the "research" phase of upgrading a turret factory, you now have to convince your marines to huddle arounf the turret factory and <i>build it all over again.</i>

    I'm pretty sure this is a bug, since the official NS 1.03 website does not list this as one of the new features/bugfixes/tweaks.
  • EvildwarfEvildwarf Join Date: 2002-11-01 Member: 2489Members
    That bug I found in the 1.02 patch also, along with the "if i placed a turret after i built the factory i cant upgrade it since i cant select the TF bug", pretty annoying since you seldom upgrade the factory before throwing up a normal turret or two. When I tried to select the factory it would just select one of the damn turrets instead. Frustrating as hell, hope it's gone in 1.03. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    Which is nowhere near as annoying as the "I can select the TF, but I can only upgrade it into an Adv. Armory" but.
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    I'd say it's harder for aliens, and easier for marines.
  • ThatOneDudeThatOneDude Join Date: 2002-11-15 Member: 8846Members
    lol, so many replies to a guy who just puts up a unhappy face <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    Uhm.. he wrote the thread title, didn't he? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    they fixed the armour for aliens, which means no more fades that never die.
  • Kill_WhiteyKill_Whitey Join Date: 2002-11-18 Member: 9227Members
    Yeah i noticed that a lot of fades were dropping today...
  • LindstromLindstrom Join Date: 2002-11-25 Member: 9865Members
    Maybe its just that ppl are getting better w/ skulks or maybe its that servers are getting more and more crowded which kills everyones pings and [/I]my[I] aim, but skulks are getting really tough to kill. Perhaps I'm just loosing my "133t skillz" or something. Is this just another one of my drunken paranoid delusions? Flame away at my horrible aim.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Muhaha ... a fade with carap 3 now dies to 73 LMG bullets instead of 75 ... that's gonna make a HUGE difference!

    And the TF thing isn't a bug ... someone has to BUILD the advanced turret factory upgrade - it won't upgrade itself. Was in the 1.02 patch notes. But yea, getting your marines to upgrade it is a pain.. and the turrets won't fire while the ATF is getting built.

    While siege got a bit more expensive, at least they work properly now. A good tradeoff, I'd say.

    All in all, I'd say the marines has a slightly easier time in 1.03 than in 1.02. Not much, but some.
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    Getting rid of bugs is good because then people can't complain about them when you eat them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    edited November 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Muhaha ... a fade with carap 3 now dies to 73 LMG bullets instead of 75 ... that's gonna make a HUGE difference!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Upgrade your guns at your arms lab and see what a difference it makes. One game I played, the aliens had 2 hives, but because we had our upgrades, I was able to drop a fade in 1 clip. And this was on a 1.02 server. Dunno if he had carapace or not, but still, upgraded weapons = easier kills = more resources for <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> hives or heavy equipment.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    There are lots of silly Fades that goes for regen instead of carap. A regen Fade dies to 29 unupgraded LMG bullets.

    Crunchy.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    <!--QuoteBegin--matso42+Nov 28 2002, 08:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Nov 28 2002, 08:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There are lots of silly Fades that goes for regen instead of carap. A regen Fade dies to 29 unupgraded LMG bullets.

    Crunchy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Fade without Carapace = Waste of resources.
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    Seige bug fixed = making our lives a hella easier.
  • JRockJRock Join Date: 2002-11-26 Member: 10032Members
    For my own knowledge, what was the siege bug that is now fixed? Thanks.

    Also I guess this talk means 1.03 is out.. .time to go download~
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    Why is Fade with Regenration so bad? It's no waste if unless you got defense chambers near. It's a waste of resources if you die, wich you wont wiht Regenration. Unless you get in some funky situtation.

    I always use regenration now, but that's mostly because I'm a skulk or Lerk.
  • MerciorMercior Join Date: 2002-11-02 Member: 4019Members, Reinforced - Shadow
    Really I think the 1.03 patch has actually made marine life easier but they STILL havent fixed the unupgradeable turret factory bug! (If your first turrect factory that you upgraded gets destroyed, you can't upgrade any more for the rest of the round)
  • MadcaptnMadcaptn Join Date: 2002-11-22 Member: 9636Members
    If you have teamplay, Marines owns the hell out of aliens
  • NamRangerNamRanger Join Date: 2002-11-16 Member: 8929Members
    Well all in all I think it's still pretty even down the line...


    GL has finnaly been fixed, (thank god because I remember in 1.02 where I shot 5 grenades at a defense chamber and it wouldn't die)
    Bilebombs have been fixed!!!! (MUHAHAHAHAHA YOUR TURRETS ARE NO LONGER UBER!!!!)
    Xenocide = A super version of the fixed bilebomb
    No more god mode Fades..
    Siege Turrets fixed (I mean, these things used to just bug out for some reason)


    Sending down a whole clip of grenades is alot more dangerous now, because chambers fall like flies to em... even though xenocide turns a marine base into mushy stuff...
  • zodazoda Join Date: 2002-11-05 Member: 7175Members
    edited November 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maybe its just that ppl are getting better w/ skulks or maybe its that servers are getting more and more crowded which kills everyones pings and [/I]my[I] aim, but skulks are getting really tough to kill. Perhaps I'm just loosing my "133t skillz" or something. Is this just another one of my drunken paranoid delusions? Flame away at my horrible aim. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Well I do think people are getting better with skulks, but people are also getting better at hitting skulks... Marines nwo seem to be able to shoot down a skulk much faster and easier than before.

    Hmm I use the Half-Life net games tab a lot and the highest ping servers are empty a lot of the time.. some have a max of 10,12, or 14 people... So I think it's fine.

    LOL, Just practice.. You will get better at aiming.. Do you wear headphones?? they are very important in hearing your enemies..





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    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There are lots of silly Fades that goes for regen instead of carap. A regen Fade dies to 29 unupgraded LMG bullets.

    Crunchy.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->



    well maybe this patch is gonna mess things up, but I have been able to take out a small marine struture (resource,3 or 4 turrets, factory) by attacking, regenerating, attacking, regenerating.

    This works on marines too, attack,hide and regen, attack.. It rives them insane why you wont die.


    I always chose regen over carpace as fade, whats more improtant:regaining a slightly smaller amount of armor and health, or having more health?
  • ChocoboXVChocoboXV Join Date: 2002-11-03 Member: 6580Members
    edited November 2002
    <!--QuoteBegin--Hellbilly™+Nov 28 2002, 12:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellbilly™ @ Nov 28 2002, 12:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fade without Carapace = Waste of resources.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, no. Fades need regeneration sometimes when they're attacking something alone or far away from an expansion. If there's no defense chambers around, the fade will definatly die a LOT faster w/o regen. Usually this happens if you attack an outpost of the marines and can't convince a gorge to back you up with d chambers, but there are definatly times where fades need regen. In fact, like almost everyone else, I always get regen. [Edit](Lerks are most important with regen. Umbra = your carapace)
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    Alien players who don't use Carapace, are fresh meat for my marine self.

    Save a child. Get Carapace.

    And it's not from 75 bullets to 73 bullets you silly newbie. The change is a lot more drastic than that.
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