Development Blog Update - 10th podcast

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
edited November 2007 in NS2 General Discussion
Please post comments on the topic Development Blog Update - <a href="http://www.unknownworlds.com/ns2/news/2007/11/10th_podcast" target="_blank">10th podcast here</a>

Comments

  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    edited November 2007
    Good Podcast. I liked the elimination of background music, b/c that was really starting to bug me (as it was much too loud, and made concentrating on what you were saying difficult).
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    Cant wait to listen to it, ill get some comments up in like 5 min hahaha
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    edited November 2007
    Ahhh overwatch. I remember the jokes about how it was a better player than I was. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    PS - would be a good idea to make a quick list of what you want to talk about beforehand. Would make a lot less "uhhhh...."
  • SuperflySuperfly Join Date: 2002-11-01 Member: 3485Members, Constellation
    Excellent podcast guys, I’ve been "lurking" around since the early days and I am finally getting excited about the progress being made. Keep up the good work I can’t wait to see how your ideas pan out.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1660101:date=Nov 9 2007, 07:46 PM:name=Comprox)--><div class='quotetop'>QUOTE(Comprox @ Nov 9 2007, 07:46 PM) <a href="index.php?act=findpost&pid=1660101"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->PS - would be a good idea to make a quick list of what you want to talk about beforehand. Would make a lot less "uhhhh...."<!--QuoteEnd--></div><!--QuoteEEnd-->
    We actually do that. I imagine it would be <b>really</b> bad if we didn't <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    <!--quoteo(post=1660117:date=Nov 10 2007, 01:40 AM:name=Max)--><div class='quotetop'>QUOTE(Max @ Nov 10 2007, 01:40 AM) <a href="index.php?act=findpost&pid=1660117"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We actually do that. I imagine it would be <b>really</b> bad if we didn't <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah you guys are game devs, not English scholars, don't be too hard on yourself <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • dRaGGin_loWdRaGGin_loW Join Date: 2007-11-01 Member: 62790Members, Constellation
    Listening now!

    *prays for a release of the texture preview tool!*
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    Nice podcast guys, can't wait for the next one though <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    Sigh. I long for more artwork. Kinda disappointed.
  • MooMinMooMin Join Date: 2005-01-15 Member: 35727Members, Constellation
    to be honest i cant see much of this tech stuff is going to sell the game much, imho
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    FYI the podcasts are not for selling the game, they are just for progress updates.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Yeah, nobody expects customers deciding what to buy to listen to a bunch of podcasts. These are for the fans who want to know more about the development process.
  • John TopJohn Top Join Date: 2007-10-06 Member: 62560Members
    <!--quoteo(post=1660194:date=Nov 11 2007, 09:26 AM:name=MooMin)--><div class='quotetop'>QUOTE(MooMin @ Nov 11 2007, 09:26 AM) <a href="index.php?act=findpost&pid=1660194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->to be honest i cant see much of this tech stuff is going to sell the game much, imho<!--QuoteEnd--></div><!--QuoteEEnd-->

    The "tech stuff" (misc. tools such as decoda and possibly the .bsp viewer,) are not being used to "sell the game." They have stated a few times already that it helps fund the game. Such as Epic's Unreal engine, which they refer to in this particular podcast. Here's an example with epic as clear as I can put it. Epic makes an engine that they will use to power their game. They then allow this engine to be "rented" so other games can use it, modify it, and adapt it to their games (Guild Wars is one of the first I can think of.)

    The creation of the tools may mean it'll take a little more time for the game to be out, but it allows two things at first glance. A polished tool that can be used to develope the game, and also allow funding from license of the tool to cut the overall cost of making the actual game. Let's say 2 people work on making the tool, and they take 6 months to do this. This is 2 people that get 6 months of pay. This allows the team of, let's say 10, to spend less time developing a tool and work on the things you actually see in the game.

    Hope this cleared things up a little.
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    edited November 2007
    Could Max or Charlie repost the tool's video in a format other than Quicktime? Quicktime completely fails on Vista and I all I get from the .MOV are odd snips of stuttering audio. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Members, Constellation
    basically all the video tells you is how much the tool owns.

    it does exactly what it says on the tin.
  • obsidobsid Join Date: 2003-09-16 Member: 20909Members
    <!--quoteo(post=1660217:date=Nov 11 2007, 05:39 PM:name=Varsity)--><div class='quotetop'>QUOTE(Varsity @ Nov 11 2007, 05:39 PM) <a href="index.php?act=findpost&pid=1660217"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could Max or Charlie repost the tool's video in a format other than Quicktime? Quicktime completely fails on Vista and I all I get from the .MOV are odd snips of stuttering audio. <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    I run vista, I have never had a problem with any of the podcasts or videos. Maybe you should get an updated version?
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    <!--quoteo(post=1660256:date=Nov 12 2007, 05:44 AM:name=obsid)--><div class='quotetop'>QUOTE(obsid @ Nov 12 2007, 05:44 AM) <a href="index.php?act=findpost&pid=1660256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I run vista, I have never had a problem with any of the podcasts or videos. Maybe you should get an updated version?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I downloaded the latest official version especially for the video.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    Great podcast. Except for the whole "Oh yeah, we were going to talk about NS2. Let's do that next week." at the end. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    Yea, they never talk about NS2 basically. - Which is strange because I'm sure thats what everyone wants to hear and not some "ummmm, err hi".
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    edited November 2007
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Yea, they never talk about NS2 basically. - Which is strange because I'm sure thats what everyone wants to hear and not some "ummmm, err hi".<!--QuoteEnd--></div><!--QuoteEEnd-->

    Never talk about NS2? What are you smoking, that is all they talk about! Its tool this, and tool that, and influence this, and influence that, answer this question on the NS2 forums, and ... well, hopefully get the idea. Sometimes I wonder if there are people who think game development is a magic act and suddenly *POOF* we have a game to play. Sheesh.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    Nice to hear another podcast.

    I'm glad you brought up combat and decided not to implement it.
    I was always of the opinion that combat did not draw many new users it mostly splintered your player base.

    I also liked your references to other games.
    gloom was a great reference...they had some good ideas...but playwise online people all played RAMBO.
    that was my opinion at least.

    Natural Selection had a better need for team cohesiveness to score the win.
    Now go get plugging on that game :-)
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    <!--quoteo(post=1660328:date=Nov 12 2007, 02:28 PM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Nov 12 2007, 02:28 PM) <a href="index.php?act=findpost&pid=1660328"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Never talk about NS2? What are you smoking, that is all they talk about! Its tool this, and tool that, and influence this, and influence that, answer this question on the NS2 forums, and ... well, hopefully get the idea. Sometimes I wonder if there are people who think game development is a magic act and suddenly *POOF* we have a game to play. Sheesh.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think he just means there's like.. 1 article worth of NS2 info in the past 5 podcasts. Kinda seems like it's all aimed at other developers who can relate to the process. I miss the old updates.
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    This was only a game to push me back in excitement.
    I thought CO was going to be included since it was a well known game-type... i s'pose unknown worlds just wants the game to be a strategy/FPS instead of just an FPS.

    Oh well i'm still excited though <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • TestosteronTestosteron Join Date: 2006-12-29 Member: 59299Members, Constellation
    A bit delayed the German survey: <a href="http://www.lerk.de/2007/11/spiele-die-natural-selection-beeinflusst-haben/" target="_blank">Spiele die Natural Selection beeinflusst haben</a>
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    zomg ikari warriors. What a game <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1660388:date=Nov 12 2007, 06:39 PM:name=hookeyed)--><div class='quotetop'>QUOTE(hookeyed @ Nov 12 2007, 06:39 PM) <a href="index.php?act=findpost&pid=1660388"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think he just means there's like.. 1 article worth of NS2 info in the past 5 podcasts. Kinda seems like it's all aimed at other developers who can relate to the process. I miss the old updates.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Basically.
  • ljcrabsljcrabs Join Date: 2007-11-15 Member: 62924Members
    Is there a feed for the podcast so I can subscribe to it?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    i think they said they are trying for some apple time
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Members
    LOL! Haven't been on here in soooooo long!

    Just listened to this pod cast, you mentioned one of my ideas <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    I never played Space Hulk, but Quest rocked!
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