How to make your clan work
Lump
Join Date: 2003-04-16 Member: 15558Members
<div class="IPBDescription">including semi active players</div>Lots of players in NS are semi active and can't play at all hours of the day, they use this excuse to not attempt competative.
This is my solution, it is tried and tested by my clan. We reached the finals of our division this season and we will continue to improve.
It is aimed at long term.
The general idea is you have a large number of players, >20 people, some active to form a 'core', some semi active to keep pcws happening. The theory is, if you have enough people in the team, if at any time a player in the team wants a pcw.. they can find atleast four other people from the team to play with! (then get a merc)
Rules to make it work:
º Players MUST idle on irc when they can play.
º Players MUST sign up in the pcw list if they want to play.
º Commanders need to organise pcws.
º Inactive players still need to be kicked.
There are channels for finding games such as #ns.search (quakenet), #findnsscrim (gamesurge)
You can organise the games in advance, eg. make a topic for "pcw @ 18cet" for today or "pcw weds evening" for weds evening? Depends when you want to play.. people WILL sign up.
Warning:
This method doesn't produce immediate results for pcws but the increase in overall activity of the clan will help lots.
This is my solution, it is tried and tested by my clan. We reached the finals of our division this season and we will continue to improve.
It is aimed at long term.
The general idea is you have a large number of players, >20 people, some active to form a 'core', some semi active to keep pcws happening. The theory is, if you have enough people in the team, if at any time a player in the team wants a pcw.. they can find atleast four other people from the team to play with! (then get a merc)
Rules to make it work:
º Players MUST idle on irc when they can play.
º Players MUST sign up in the pcw list if they want to play.
º Commanders need to organise pcws.
º Inactive players still need to be kicked.
There are channels for finding games such as #ns.search (quakenet), #findnsscrim (gamesurge)
You can organise the games in advance, eg. make a topic for "pcw @ 18cet" for today or "pcw weds evening" for weds evening? Depends when you want to play.. people WILL sign up.
Warning:
This method doesn't produce immediate results for pcws but the increase in overall activity of the clan will help lots.
Comments
this is how to make your clan work: get 8-9 players that are old enough to be free of restrictions regarding the use of a computer, and who are mature enough to not rage at least too often. then make sure everyones cellphone number is in the other team members' knowledge, and just call people to get on the computer
If you'd bother to read the whole post you'd realise you're not saying something relevant to the situation i'm resolving. You're just talking out your ass.
If a clan is dependant on one player it puts a lot of pressure on that player to have... no life. LOL. Especially if the rest of the team is ambitious.
I had nothing else to do when while I was waiting to be 18 though.
###### you.
Hell, the only reason <3 ever did <b>anything</b> was because I fueled your ragemachine with great bursts of antagonism.
Credit where credit's due: That was me and swirl plz
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no you all deserved the credits
- Shockwave
The funny thing is that when you actually get one of these guys to try an organised match they almost instantly retract everything they said about pubs vs competitive.
My point is that to keep organised NS alive new players must constantly be drafted so pubbers need to be encouraged to try competitive rather than the opposite.
This also means that clanleaders shoulden't be afraid to pick up some unexperianced (in competitive terms) players from public to train them up instead of just shuffling arround the existing batch of active players.That's where Lumps big roster system comes in handy too, you can have all the players you want and some new faces as well, after all, most of the time at least one of your prime squad wont be available anyway, so you may as well use this opportunity to give the new player a go. They get to know (and hopefully pick up interest in) cometitive play while you get to have your pcw/scrim.
To sum up:
If you're a CL, dont be afraid of new players
If you're a clanner, dont whine on pubs (or if you have to be an ass at least dont wear your tag)
and to all those pubbers out there, <b>dont knock it till you try it.</b>
I tried clanning a couple of times, but quit both times due to an intolerable level of vulgar abuse and racism I had to suffer through ( which wasn't directed at me, but that makes it no less offensive ). I've tried clanning, gathers etc and I still prefer pubbing any day.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->To me it looks like the clan scene is the one looking for help, and therefore the onus to change is on you, not the pub scene.<!--QuoteEnd--></div><!--QuoteEEnd-->
well at least one of the two is looking for help, too bad that only solves half of ns's problems at best
the problem is that pubbers think they know how clan games work and therefore dismiss them
well at least one of the two is looking for help, too bad that only solves half of ns's problems at best
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I've been pubbing for a long time now, and I am interested in joining the competitive scene, although I recognize that what skill I had thought I had is really so-so (or worse <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> )in the competitive world. TOmekki, so what is so different between a clan game and a highly organized pub game (which is what I do)? The problem with me joining competitive is time. I'll be starting undergrad in the fall and at my particular institution, I will be without time guarenteed.
P.S. I have had <b>a lot</b> of people complain about my rates. I did a search and tried to fix them, but still not great. I see everyone else fine, which makes me think is a cl_updaterate problem. I can get ~60 kb/s upload speed, so what is a good updaterate for that? My ping is always great <60
P.S. I have had <b>a lot</b> of people complain about my rates. I did a search and tried to fix them, but still not great. I see everyone else fine, which makes me think is a cl_updaterate problem. I can get ~60 kb/s upload speed, so what is a good updaterate for that? My ping is always great <60
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It's a common excuse for getting owned. Just like someone saying "lol lag", "lol reg", "lol wtf u bs hacker turn off ur cheetos mother ######". Ignore them.
Good raters are (for example)
rate "20000"
cl_cmdbackup "5"
cl_cmdrate "100"
cl_updaterate "50"
cl_lc "1"
cl_lw "1"
ex_interp "0.08"
ex_extrapmax "1.2"
<!--quoteo(post=1639189:date=Jul 16 2007, 06:39 PM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Jul 16 2007, 06:39 PM) [snapback]1639189[/snapback]</div><div class='quotemain'><!--quotec-->
I would have put the emphasis on the second line of your summary. To me it looks like the clan scene is the one looking for help, and therefore the onus to change is on you, not the pub scene.
I tried clanning a couple of times, but quit both times due to an intolerable level of vulgar abuse and racism I had to suffer through ( which wasn't directed at me, but that makes it no less offensive ). I've tried clanning, gathers etc and I still prefer pubbing any day.
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Either you have some seriously baby thin skin or you've been talking to the wrong people -- in which case it's time to use the ingame mute functionality or just hud_saytext 0. I prefer pubbing to gathers as well, I don't particularily like either however.
I've been pubbing for a long time now, and I am interested in joining the competitive scene, although I recognize that what skill I had thought I had is really so-so (or worse <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> )in the competitive world. TOmekki, so what is so different between a clan game and a highly organized pub game (which is what I do)? The problem with me joining competitive is time. I'll be starting undergrad in the fall and at my particular institution, I will be without time guarenteed.
P.S. I have had <b>a lot</b> of people complain about my rates. I did a search and tried to fix them, but still not great. I see everyone else fine, which makes me think is a cl_updaterate problem. I can get ~60 kb/s upload speed, so what is a good updaterate for that? My ping is always great <60
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Read the initial post.
Read the initial post.
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I'm asking about the difference between scrims and competent, skilled pub play.
I'm asking about the difference between scrims and competent, skilled pub play.
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theres no such thing as competent, skilled pub play. the nature of pubs is that theyre public. meaning anyone can join. meaning idiots/noobs <i>will</i> join. if you lock up the server, get on vent and ready then it isnt a pub anymore.
on the other hand, scrims between low (mediocre) level teams arent that far from pubs in terms of skill, coordination and the behaviour of players (mm1).
i guess im not the right person to give a proper answer because when i say competetive or clan game or scrim or whatever, im thinking about games between nl, <3, sauna, knife, insane, wb, whatever the best clans i played against or with were when i played in clans.
those games, granted they werent really <i>that</i> serious and competetive, were still light years ahead of pubs. its ridiculous to start thinking about the differences because everything was different, except the maps and the weapons
I think he's talking a complete load of bollocks btw, even at a low level the organisation behind the rounds is far superior to public.
<!--quoteo(post=1639283:date=Jul 17 2007, 01:25 AM:name=N_3)--><div class='quotetop'>QUOTE(N_3 @ Jul 17 2007, 01:25 AM) [snapback]1639283[/snapback]</div><div class='quotemain'><!--quotec-->
the problem with huge clans, is that you could boost the competitive scene even more if they were 2 smaller clans! although i guess this needs more of them to be core players. still, i guess its the best way to make something out of semi-active players. my clan for a long time had a core team of 5 and then 5 or so semi-active players of which one would normally be around to fill the spot.
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No it wouldn't, I've had smaller clans and they die and don't play half the time, we're almost acting as 2 clans right now but we have a much higher chance of fielding six at any moment
<!--quoteo(post=1639189:date=Jul 16 2007, 11:39 AM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Jul 16 2007, 11:39 AM) [snapback]1639189[/snapback]</div><div class='quotemain'><!--quotec-->
I would have put the emphasis on the second line of your summary. To me it looks like the clan scene is the one looking for help, and therefore the onus to change is on you, not the pub scene.
I tried clanning a couple of times, but quit both times due to an intolerable level of vulgar abuse and racism I had to suffer through ( which wasn't directed at me, but that makes it no less offensive ). I've tried clanning, gathers etc and I still prefer pubbing any day.
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What the buggery are you on about.
There are morons in the clan scene.
There are morons in the public scene.
There are morons in the forums.
There are morons in the devs.
Saying the comp scene needs to change its attitude is a load of turd.
I've suffered intolerable levels of ###### talk on publics and I've seen masses of public players judge the comp scene based on a MORON public player they IMMEDIATELY assumed was clanned .
My suggestion that it is the clan scene that should be motivated to change still stands. I know countless people who would consider clanning if they saw something done about the level of abuse dished around. Take any of the high profile shoutcasts we have advertised here. I really feel for the random NSPlayer who joins the event to see nothing but vulgar spamming of voice text and presenters of the shoutcast partaking of vulgar racist slurs. I've had people PM me afterwards asking how we can put such events on the front page of the forums and I always reply by saying that the benefit of promoting the clan scene far outweighs the negative experience some people take from it.
Perhaps you don't want people who take offense to some language, but I think you do, and I think many in ENSL agree with me on this.
Take this topic:
<a href="http://ensl.zanith.nl/forums/viewtopic.php?t=268" target="_blank">http://ensl.zanith.nl/forums/viewtopic.php?t=268</a>
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1) Ask public-joe what he thinks about clan players - the majority of the time you will see the same comments popping up :
o Bad Attitude
o Ruins the game
This needs to end. I know firsthand as many of you do that the majority of competetive players are nice, relatively friendly, amiable people.
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I agree with the final point. The majority of competitive players are relatively friendly and amiable. A minority of clan players are not, and these players are generally allowed to run amok with their offensive behaviour and are often encouraged by those who should know better. I do believe that if the ENSL took a position to <b>try</b> to prevent such behaviour there would be more interest in joining up.