"Secondary Fire" attacks?

Sparki_the_DarkiSparki_the_Darki Join Date: 2005-05-11 Member: 51453Members
<div class="IPBDescription">Or has this been discussed already?</div>Since I still am a newbie, I was wondering if this has already been discussed, flamed or even debunked by Flayra's dev or something as "this will never happen".

<img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Any long time forum user knows?


$parki

Comments

  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    The next NS release basically contains secondary attacks, at least for aliens... The addition of the +movement commands is a powerful secondary fire option.

    I think it's plausible to assume it will be considered for NS2. Back in the day it was kind of a command decision based on the assumption that with the popup menu secondary fire would result in to many keys to manage by the player, when the reality of the situation is that most high end player bind every useful menu command to a key anyways for speed, so limiting key useage for most isn't as big a deal as it was thought it would be.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    We're planning secondary fire modes for NS2.

    Max
  • Sparki_the_DarkiSparki_the_Darki Join Date: 2005-05-11 Member: 51453Members
    Oh okay, thanks fo the replies! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    So I guess I can brainfart suggestions secondary attacks too

    XD


    $parkeh
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1594297:date=Jan 3 2007, 05:37 AM:name=Max)--><div class='quotetop'>QUOTE(Max @ Jan 3 2007, 05:37 AM) [snapback]1594297[/snapback]</div><div class='quotemain'><!--quotec-->
    We're planning secondary fire modes for NS2.

    Max
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Please tell me it's nothing like iron sights/scope or attaching an addon to your weapon:(
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--quoteo(post=1595111:date=Jan 5 2007, 01:16 PM:name=Cereal_KillR)--><div class='quotetop'>QUOTE(Cereal_KillR @ Jan 5 2007, 01:16 PM) [snapback]1595111[/snapback]</div><div class='quotemain'><!--quotec-->
    Please tell me it's nothing like iron sights/scope or attaching an addon to your weapon:(
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    If he did I'd probably cream myself with pure awesome. Ironsights do me that way.
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    <!--quoteo(post=1594297:date=Jan 2 2007, 11:37 PM:name=Max)--><div class='quotetop'>QUOTE(Max @ Jan 2 2007, 11:37 PM) [snapback]1594297[/snapback]</div><div class='quotemain'><!--quotec-->
    We're planning secondary fire modes for NS2.

    Max
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Very cool I cant wait to see the concept for them
  • 0JP00JP0 Join Date: 2007-01-06 Member: 59465Members
    I'm with you on that one Haze... MMMM Iron sights. Hip spraying is for fools.
  • Shadow_SporkShadow_Spork Join Date: 2005-01-07 Member: 33306Members
    Iron sights would be awesome.

    So are we talking about Perfect Dark secondary attacks type of thing? Not that it would directly relate PD to NS in terms of weaponry and attacks, but if that's the case, then that would be cool. I'd like to add more function to that HMG than just blasting away Aliens, or bite more than what I can chew with the Skulk. The +movement is a start, so yeah, keep it coming on NS2.
  • Femme_FataleFemme_Fatale Join Date: 2005-06-21 Member: 54310Members, Constellation
    yes i would want shotguns that could turn into laptops so they could hack something Oo

    my opinon atm,nothing good can come of 2ndary fire...
    (voted no for 2ndary fire on survey)
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    "iron sights" would make no sense in NS unless they completely changed the game.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    secondary attack dont have to be scopes or zooms, fire rates, chew types, big gorgie spit of little gorgie spit, web trip wire or web net

    lob grenade or prime nade with timed held timed throw timed fuse count down

    hmg clip fed chain feed, chain feed chance of jam and or slightly slower stationaly rate of fire, prone prahaps takes a second to get down on your HA knees

    me i prolly wouldnt want to see a scope enter NS2 prahaos if its out side, iron sights sure

    who knows, if so what happens to the fabled right click menu?
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    edited January 2007
    I think that's a pretty good idea. I'd like to see a researchable grenadelauncher for the LMG or something like that =)
    For Alien attacks I have no idea but we're lucky that you have some smart guys on your team heh
  • demmdemm Join Date: 2003-09-10 Member: 20714Members, Constellation, Reinforced - Diamond
    <!--quoteo(post=1597019:date=Jan 10 2007, 05:22 AM:name=Lt_Realness)--><div class='quotetop'>QUOTE(Lt_Realness @ Jan 10 2007, 05:22 AM) [snapback]1597019[/snapback]</div><div class='quotemain'><!--quotec-->
    For Alien attacks I have no idea
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    secondary fire = +movement

    just my suggestion. it would make sense...
  • H8D1H8D1 Join Date: 2007-05-29 Member: 61046Members
    they cant make a secondary attack wat would happen to the right click menu
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1629940:date=May 30 2007, 04:54 AM:name=H8D1)--><div class='quotetop'>QUOTE(H8D1 @ May 30 2007, 04:54 AM) [snapback]1629940[/snapback]</div><div class='quotemain'><!--quotec-->
    they cant make a secondary attack wat would happen to the right click menu
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    why does the menu have to be permanantly binded to the right click?
  • H8D1H8D1 Join Date: 2007-05-29 Member: 61046Members
    its not the fact it has to be bined there it is classic ns and it would b a shame to see it put somewhere else
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1629951:date=May 29 2007, 10:33 PM:name=H8D1)--><div class='quotetop'>QUOTE(H8D1 @ May 29 2007, 10:33 PM) [snapback]1629951[/snapback]</div><div class='quotemain'><!--quotec-->
    its not the fact it has to be bined there it is classic ns and it would b a shame to see it put somewhere else
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I think you're probably the only person who has formed an emotional attachment to a menu being bound to a certain button.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    No iron sights, yes on secondary fire.

    The secondary fire doesent even have to be an actual weapon or anything, just something that enhances the gun for a little.

    IE, secondary fire on HMG allows slower fire for more accuracy. Something like that...
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I prefer my popupmenu button on the keyboard. +movement secondary fire for the win. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    I'd love iron sights, even if they'd be seldom used. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • ArchfiendchrisArchfiendchris Join Date: 2007-05-26 Member: 61016Members, Constellation
    My opinion, is I LOVE secondary attack
    Chain Feed, Clip
    Shotty Flashlight on or off
    Different Types of Shells
    Burst or Auto
    No scope or scope
    Repair or Weld Panel

    Actually, the first time i played ns, i tried all the aliens n weapons n looked for right clicks LOL

    The menu can be mouse3? or a key, just about everyone in the world has a mouse button 3

    If it doesn't work spend that 10 dollars on a new optical mouse on newegg haha
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1630166:date=May 31 2007, 11:08 AM:name=Kassinger)--><div class='quotetop'>QUOTE(Kassinger @ May 31 2007, 11:08 AM) [snapback]1630166[/snapback]</div><div class='quotemain'><!--quotec-->
    I prefer my popupmenu button on the keyboard. +movement secondary fire for the win. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    I'd love iron sights, even if they'd be seldom used. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    same, i have "v" for my right click, i mean popup menu .

    i'd imagine 2ndary fire for aliens being mainly things like charge up effects - basically an automatic focus upgrade. or it will do what the reload key does now - leap/blink/charge


    weld/unweld would be awesome if you want to block a hallway with tables and crates - only be rammed by an onos later in the game..
  • DejikoSamaDejikoSama Join Date: 2005-06-30 Member: 54996Members
    I have my menu bound to the alt key, having it on the mouse has gotten me killed too many times (accidently pressing it and being unable to shoot XD)

    I don't really see a point to iron sights, but secondary fire would be cool. for the grenade launcher, primary fire could have them do the normal timed explosion, and secondary fire would have them explode on impact.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2007
    Secondary fire [edit]"iron sights"[/edit] would indeed be kind of useless if there isn't going to be a recoil system.

    I'd like to see something from UT for the aliens. That sludge gun, which you can charge to launch a bigger sludge ball or something. Chargeable weapons?

    And what is wrong with mouse3, mouse4 and mouse5. Back when I played NS before 2.0/3.0 I had all the weapons bound to the mouse for every alien class. Keypad 1-5 where my evolve buttons for the different alien classes, it would also activate a custom script for a specific lifeform and its weapons
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1636256:date=Jun 28 2007, 04:57 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Jun 28 2007, 04:57 AM) [snapback]1636256[/snapback]</div><div class='quotemain'><!--quotec-->And what is wrong with mouse3, mouse4 and mouse5. Back when I played NS before 2.0/3.0 I had all the weapons bound to the mouse for every alien class. Keypad 1-5 where my evolve buttons for the different alien classes, it would also activate a custom script for a specific lifeform and its weapons
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Good point. It's not as if most of us don't already have a 5-button mouse. And they aren't expensive anyways. You can get a cheap Microsoft wired optical 5-button for about $30 at most retailers and a true premium gammer mouse like a MX518 or a Razer Deathadder is only around $50-$60.
  • perfectheatperfectheat Join Date: 2007-06-28 Member: 61405Members
    I had to read through and see if anyone had written anything about UT. Great to see that someone did. I really love the first UT for it secondary fire system. ASMD ShockRifle being my favorite next to Flak and Pulse gun. The Flaks style could work as some kind of alien weapon. What about something similar to the Redeemer for the marines. Something stupid like spider mines... secondary you control it via video and detonate. Good small spy buddy that makes it fun to run into skulks in vents. It could have a small turret on top, almost like the Scouts nail gun i Team Fortress, haha. If the skulks bites they just go boom..

    I want to be able to tilt my pistol and shoot gangsta style as secondary option.. just like UT.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1636410:date=Jun 28 2007, 08:25 PM:name=perfectheat)--><div class='quotetop'>QUOTE(perfectheat @ Jun 28 2007, 08:25 PM) [snapback]1636410[/snapback]</div><div class='quotemain'><!--quotec-->Something stupid like spider mines... secondary you control it via video...
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Manhacks please!!! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
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