1up reviews Left4dead

ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
edited April 2007 in Off-Topic
<div class="IPBDescription">Video inside! New footage!</div>Review: <a href="http://www.1up.com/do/previewPage?cId=3158893" target="_blank">http://www.1up.com/do/previewPage?cId=3158893</a>

Video: <a href="http://www.gamevideos.com/video/id/10873" target="_blank">http://www.gamevideos.com/video/id/10873</a>

Looks like funtimes aplenty. Can't wait to get my mitts on it.

--Scythe--
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Comments

  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Review? More like preview.

    Looks awesome.
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    Yes yes! bring it on.

    "you have to get to a specific objective and zombies are in the way" <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    edited April 2007
    This is probably my most anticipated Source title atm. Been wishing for a decent co-op zombie game for ever. With 28 Days Later style zombies to boot!

    too bad about the stupid ads on that site. hate hate hate sites that do that crap.
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
    Seems awesome. If buy buy ep.2 will I get this? I don't own anything on steam atm.

    <!--quoteo(post=1622305:date=Apr 21 2007, 08:07 AM:name=Kaine)--><div class='quotetop'>QUOTE(Kaine @ Apr 21 2007, 08:07 AM) [snapback]1622305[/snapback]</div><div class='quotemain'><!--quotec-->
    This is probably my most anticipated Source title atm. Been wishing for a decent co-op zombie game for ever. With 28 Days Later style zombies to boot!

    too bad about the stupid ads on that site. hate hate hate sites that do that crap.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Use firefox with javascrip and flash blocker. Mucho faster and more reliable, and no annoying flash ads with sounds.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    no this is going to be a completely seperate retail game, doesnt come with ep2
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    has anyone tried <a href="http://www.zombiemaster.org/" target="_blank">http://www.zombiemaster.org/</a> ?
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1622316:date=Apr 21 2007, 05:42 PM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Apr 21 2007, 05:42 PM) [snapback]1622316[/snapback]</div><div class='quotemain'><!--quotec-->
    has anyone tried <a href="http://www.zombiemaster.org/" target="_blank">http://www.zombiemaster.org/</a> ?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Not yet, but soon <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />

    The Installer is about 63 mb

    <a href="http://gamefiles.virginmedia.com/blueyondergames/halflife2/modifications/ZombieMaster/zm_beta_100.zip" target="_blank">http://gamefiles.virginmedia.com/blueyonde...zm_beta_100.zip</a>
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    <!--quoteo(post=1622305:date=Apr 21 2007, 03:07 PM:name=Kaine)--><div class='quotetop'>QUOTE(Kaine @ Apr 21 2007, 03:07 PM) [snapback]1622305[/snapback]</div><div class='quotemain'><!--quotec-->
    This is probably my most anticipated Source title atm. Been wishing for a decent co-op zombie game for ever. With 28 Days Later style zombies to boot!<!--QuoteEnd--></div><!--QuoteEEnd-->
    28 Days Later Zombies!?

    And I thought I was looking forward to this game <i>before</i> I heard that!
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    I must be living in a cave. This one basically spawned from Zombie CS right?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Yes, they mention it in the video(if this is the same one as on PHL).
  • TheGuyTheGuy Join Date: 2003-08-09 Member: 19295Members, Constellation
    You'll also want to check out <a href="http://www.left4dead411.com/left-4-dead-preview-pg1.php" target="_blank">http://www.left4dead411.com/left-4-dead-preview-pg1.php</a>
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1622316:date=Apr 21 2007, 05:42 PM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Apr 21 2007, 05:42 PM) [snapback]1622316[/snapback]</div><div class='quotemain'><!--quotec-->
    has anyone tried <a href="http://www.zombiemaster.org/" target="_blank">http://www.zombiemaster.org/</a> ?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    If you have not installed the source SDK: The mod seems to require it, so prep for an additional DL through steam.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1622329:date=Apr 21 2007, 11:53 AM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Apr 21 2007, 11:53 AM) [snapback]1622329[/snapback]</div><div class='quotemain'><!--quotec-->
    If you have not installed the source SDK: The mod seems to require it, so prep for an additional DL through steam.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    News flash: all Source mods require the Source SDK Base now.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1622331:date=Apr 21 2007, 09:21 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Apr 21 2007, 09:21 PM) [snapback]1622331[/snapback]</div><div class='quotemain'><!--quotec-->
    News flash: all Source mods require the Source SDK Base now.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats odd, I played empires just yesterday and steam news hasnt mentioned anything <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Dude Empires hasn't been updated in forever. Of course mods that were made BEFORE the SDK Base was required won't need it, but it has been a long time since that was the case.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Gameplay looks very stiff... and this method of reviewing games by chatting is pretty dull.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--quoteo(post=1622357:date=Apr 22 2007, 08:21 AM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Apr 22 2007, 08:21 AM) [snapback]1622357[/snapback]</div><div class='quotemain'><!--quotec-->
    Gameplay looks very stiff... and this method of reviewing games by chatting is pretty dull.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Personally I like it. You get a feel for the kind of person they are, giving you a chance to work out whether their opinions will translate across to your own.

    --Scythe--
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I'm excited, it looks smexy. Another reason for me to do poorly in school.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    I hope the game is speed' up in the video. Everything/body runs like 1.2 times to fast. My opinion.

    fake edit: (i know the zombies are supposed to be fast)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2007
    <!--quoteo(post=1622357:date=Apr 22 2007, 12:21 AM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Apr 22 2007, 12:21 AM) [snapback]1622357[/snapback]</div><div class='quotemain'><!--quotec-->
    Gameplay looks very stiff... and this method of reviewing games by chatting is pretty dull.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I think your mean the movement looks stiff? The gameplay seems quite intuitive. Random generative AI population sounds quite interesting.

    I do find the reloading animation of the uzi-type smg quite annoying though, I mean who in their right mind would reload a weapon with zombies crawling all over the place and put it in front of their face so they couldn't see ishe :/

    [edit]
    An I'm so going to play on the infested side, AI can't do what a real human can do. I mean AI still just runs around faster, but still just running around (based of this preview vid ofcourse). Zombies setting up traps, not that would be fun <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I'm sure that reloading is meant to obscure your view like that. It adds to the gameplay and only goes to further reinforce the value of teamwork. Someone <b>better</b> be watching your back.

    Also, as far as the AI goes, don't underestimate it. I had a pretty good 'demo' of the AI Turtle Rock came up with when I played Condition Zero and its surprisingly convincing that the AI controlled player is actually human. They did an astounding job. I think you'll find that until you get the hang of the game and seriously understand how it works, the AI will beat you out 90% of the time while playing. ;P It really is <b>good.</b> When they say "I thought it was a real person!" they aren't joking.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    The reload animations really help you gauge how long it'll be until your reload is finished. You'd be surprised at how often you're running for your life while reloading, and knowing how long it's going to take is vital.

    I haven't played in a few months. The last time I played, the AI was awesome. I wish I could talk about it more, but I'd probably accidentally say something I shouldn't.

    Just know that this game is crazy awesome. I've playtested it upwards of 60 hours over the past year or so. It made me sad when my schedule ramped up and I had to stop playtesting. I'd still be in every single playtest they had if I weren't busy as hell.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    edited April 2007
    <!--quoteo(post=1622411:date=Apr 22 2007, 03:46 AM:name=T_h_e_m)--><div class='quotetop'>QUOTE(T_h_e_m @ Apr 22 2007, 03:46 AM) [snapback]1622411[/snapback]</div><div class='quotemain'><!--quotec-->
    The reload animations really help you gauge how long it'll be until your reload is finished. You'd be surprised at how often you're running for your life while reloading, and knowing how long it's going to take is vital.

    I haven't played in a few months. The last time I played, the AI was awesome. I wish I could talk about it more, but I'd probably accidentally say something I shouldn't.

    Just know that this game is crazy awesome. I've playtested it upwards of 60 hours over the past year or so. It made me sad when my schedule ramped up and I had to stop playtesting. I'd still be in every single playtest they had if I weren't busy as hell.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    You people at Valve hate me, release something I won't buy please. Oh my poor wallet.
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    <!--quoteo(post=1622373:date=Apr 22 2007, 03:01 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Apr 22 2007, 03:01 AM) [snapback]1622373[/snapback]</div><div class='quotemain'><!--quotec-->
    I think your mean the movement looks stiff? The gameplay seems quite intuitive. Random generative AI population sounds quite interesting.

    I do find the reloading animation of the uzi-type smg quite annoying though, I mean who in their right mind would reload a weapon with zombies crawling all over the place and put it in front of their face so they couldn't see ishe :/

    [edit]
    An I'm so going to play on the infested side, AI can't do what a real human can do. I mean AI still just runs around faster, but still just running around (based of this preview vid ofcourse). Zombies setting up traps, not that would be fun <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    It's much easier to reload a gun when you're actually looking at it, rather than trying to feel your way around it.

    I don't think the characters you play as are in any way trained in the use of the weapons they use, so they won't be able to reload blind.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Christ, and I still like sven coop...

    It's absolutely awesome to see a good looking coop game... While I love that it looks like alot of fun in combat, I hope to god it isn't too dumb a game. It gets a little old just shooting zombies, and shooting zombies, and shooting zombies... Some injection of smarts and skill elements into the game IMO is vital to keep things fresh.
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    <!--quoteo(post=1622300:date=Apr 21 2007, 08:47 AM:name=puzl)--><div class='quotetop'>QUOTE(puzl @ Apr 21 2007, 08:47 AM) [snapback]1622300[/snapback]</div><div class='quotemain'><!--quotec-->
    Yes yes! bring it on.

    "you have to get to a specific objective and zombies are in the way" <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    holy crap this game seems amazing, valve always does a good job
  • scaryfacescaryface Join Date: 2002-11-25 Member: 9918Members
    the speed seems to be pretty much the same as in other fps. movement speed in ns for marines is actually pretty slow compared to the standard.

    The director is the most appealing aspect of l4d for me. I just happen to be a fan of procedurally generated stuff. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
    I don't like fast zombies. they are starting to get overused by games/movies and are redefining the zombie archetype. They are much more ominous when they're slower and come in mobs.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> I don't like fast zombies. they are starting to get overused by games/movies and are redefining the zombie archetype. They are much more ominous when they're slower and come in mobs. <!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed. Its the only part of this game that makes me go "Awwww..."
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I haven't even played a game with fast zombies, other than those not-really zombies from HL2.
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    To me, both fast and slow zombies have their appeal. Fast zombies are to keep the action moving, to keep you on your toes. You're not going to panic as much if you have 15 seconds before the zombie reaches you.

    Slow zombies are only good when they're in large numbers or confined spaces. There's nothing like tearing through a crowd of zombies with a shotgun, and running through the gap you've made before they can reach you.
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