Ns_europa

24

Comments

  • HukkaHukka Join Date: 2002-11-05 Member: 6989Members
    Send me the map and I will test that map on Hukkalandia server.. also I would like to be your mirror for your maps.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    I have unlimited hd space <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    the Clan [ReD] server is also open to all mappers who want servers to run their maps (beta or not) and i will setup a schedule when we get more releases of maps so we can have a beta map day or something on the weekend on the server. stop by #nsred on gamesnet or drop me an email at andersond030@hawaii.rr.com

    and btw plague seeing your screens and playing NS "official" maps have inspired me to once again take up mapping yay me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • kanserikanseri Join Date: 2002-11-14 Member: 8629Members
    looks really good! good work m8!
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <img src='http://pwp.clearsource.net/sloyd/maps/europa/halflife07.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/halflife08.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/halflife09.jpg' border='0' alt='user posted image'>
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <img src='http://pwp.clearsource.net/sloyd/maps/europa/halflife10.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/halflife11.jpg' border='0' alt='user posted image'>

    <img src='http://pwp.clearsource.net/sloyd/maps/europa/halflife12.jpg' border='0' alt='user posted image'>
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Teh unf.

    Indeed, teh unf.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    in the second group of screens, i think a little less colour variation in the lighting would be nice... purple, blue and turquoise don't look right to me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    other than that looks very nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TyralionTyralion Join Date: 2002-11-21 Member: 9522Members, Reinforced - Shadow
    Now that's a wicked **obscenity** map! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    God damn you, and your mapping skillz..... they should be mine!!! MINEEEE I TELL YOU.... MINEEEEEE *goes crazy*
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    Good work pb =)
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    re: the purple light:
    That's just an error in the scripting for that door. The switches are supposed to be red-lit when the door is closed, and blue-lit when it's open... but right now the lights are sync'ing wrong. :/
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    looks great. However the 3rd and 2nd last shots look way too dark. but It might just be my monitor
  • BlackRocBlackRoc Join Date: 2002-11-07 Member: 7538Members, Constellation
    Dude... realease this freking map.....
    It looks sweet
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    <--- Impressed

    Hard to judge alot of things without running around and playing but cant wait for the release <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    .....

    words are pointless....

    Just gimme the damn thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    ANy idea when we can download it?
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Last night. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Now we know the when... (WOO!) Now I must ask: Where?
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited November 2002
    <!--QuoteBegin--Plaguebearer+Nov 24 2002, 02:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Nov 24 2002, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Last night.  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *Surge sighs, then jumps into time machine.*
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    EUROPA PWNZ.

    its awesome really, a smallish map but very well put together
  • JasonBostwickJasonBostwick Blossom Join Date: 2002-04-14 Member: 444Members, NS1 Playtester
  • ArbyArby Join Date: 2002-11-17 Member: 9039Members
    Already have the best hiding place... under the RT !<img src='http://www.unknownworlds.com/forums/style_images/1/icon6.gif' border='0' alt='user posted image'>
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    There's nothing like looking at the server list, seeing ns_europa_112 as a map, but it being on a passworded server, and I -still- can't figure out where it's available for download. If anywhere?

    How do you get to be one of the lucky few who can play on Nano-Gridlock anyway?
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    1122 and 1124 were playtest builds. They were given out in EC's channel, the password was given there, and we all went in to test, then discussed the results afterwards in the channel.

    The basic concensus was that the marine spawn was too close to the Fluid Hive, and could be there in seconds. Also, in 1122, it was found that you could seige Hydrotank Hive from the edge of Fluid Hive - not good.

    Also, some performance issues were pointed out, which have been worked on. And a rather nasty RR bug... which I hope I've finally killed.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Nice, I'm looking forward to a public release.
  • bicballbicball Join Date: 2002-11-23 Member: 9751Members
    Since his pics are slow as hell, I uploaded them onto another host. Maby this will be a bit faster?

    <a href='http://www.megaone.com/europa/index.html' target='_blank'>http://www.megaone.com/europa/index.html</a>
  • ZevensoftZevensoft Join Date: 2002-12-02 Member: 10406Members
    Here's a tip for the water in this picture:
    <img src='http://www.megaone.com/europa/ns_europa_12.jpg' border='0' alt='user posted image'>

    Add the water texture's name to the lights.rad file, along with a moderate green light value. Trust me, I've used this effect before and it makes a huge difference.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    And use TEXTURE mode, not additive (unless you already are, and I'm mistaken). With a value of about 64-128.

    The water isn't transparent enough... if you want it opaque, maybe you could edit the texture and make the texture darker...? Its too bright IMO.
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    This map is beautiful. It looks very professionally done. When I saw those pictures, I literally said: "Wow."

    I shall be eagerly awaiting it.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    re: that green water: I'm not using that texture anymore. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    This morning I'm putting the final (I hope) touches on what should be the release candidate. I hope to get some playtesting done on Gridlock, and if all is well, release this puppy.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Glee!

    I wanna play it! When will it be playing on this 'gridlock' server? Tell us!
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