Ns_europa
Plaguebearer
Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
<div class="IPBDescription">splish splash</div> <img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_1b.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_2b.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_3.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_2b.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_3.jpg' border='0' alt='user posted image'>
Comments
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_5b.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_6b.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_8.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_9.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_hive2b.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_hive2c.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_rr2.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_rr3.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_hall2.jpg' border='0' alt='user posted image'>
<img src='http://pwp.clearsource.net/sloyd/maps/europa/ns_europa_hall1.jpg' border='0' alt='user posted image'>
I like Although it seems that it might be harder for aliens then humans as the rooms look big for lots of construction.
<span style='color:blue'>Cool, I've never been edited before. Oh wait, that's a bad thing. What I said had nothing intentionally against DoD (just in case) because it IS my second favorite mod.</span>
. . . What? When did I log into the Natural Selection forums? . . . Holy cow!
Those are the best screenies of an NS map I've ever seen! Eh, I don't have any constructive criticism because everything looks perfect from where I'm sitting. How long has this map been in production?
That said, it looks really great. I think the ceiling in the spilling pipe room is a bit too square, maybe use a few more organic shapes in the infestation area, instead of square ones with infestation textures.
I looooove that first hive room.
From the pics I saw, it looked great, good use of space and lighting.
One thing however, I am getting very sick of those pinkish wall textures as used ever-so-much in ns_eclipse, and in all the other maps. Maybe change it to the same texture, but of a blue or gray color, for that 'extra' underwater feeling <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Other then that, looks great. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
PS: I would suggest making the rooms with the green goo really dark, but having the goo glowing green and slightly illuminating the room. Would give it a very nice spooky effect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I suggest to use some glows at some lights, just as Ken did on one of his lifts in Nothing. Maybe the first shots room is a bit dark, but as i dont know how near from the hive it is.... i just can say "GOOD WORK" hehehe
;P
niCEEEE one of the best screenies i've seen in this forums <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
Keep up the good work.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would make it a bit darker, think of the poor skulks! THINK OF THE SKULKS!!! AHHHHH!!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Err... no.... the lighting's great. Dark corners or isolated patches of dark are good, something that this map has. Darkness does not = atmosphere, but this map has it in bucketloads.
feels like my map looks like poo compared to yours. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
The pipe with water flowing out of it might look better if you make the water brush smaller than the pipe brush (smaller diameter)
But seriously, I really really like that texture use in the first pic, from the clean warm feel to the hard and sharp metal doors in there, sweet.
Also, seeing that water there.. think you could put in some sort of fishies? =)
About that texture using (the one seen in eclipse).. maybe there is a reason we all like it so much.
1 (this is my case) I suck at doing my own
2 IT WAS IN ECLIPSE <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
3 They just look dam good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Cudas man, cant wait to see more.
count me in!