Urban Dead



  • PvtBonesPvtBones Join Date: 2004-04-25 Member: 28187Members
    woot for barricades, and I'm at Oram Walker too. I'm raagh
  • NeonSpyderNeonSpyder "Das est NTLDR?" Join Date: 2003-07-03 Member: 17913Members
    Tomorrow when i have enough points saved up i'm gonna make my way over to oram walker as well, if we can build up a big enough baricade in a PD, we should be safe.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Who was baricaded in a school near Peppardville? I don't see the school anywhere.
  • MantaManta Join Date: 2005-01-12 Member: 35056Members
    The school is actually in Pitneybank, east of Fort Creedy. It's Lavor Alley School.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    D'oh. I went west.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    raagh? I think I saw you about once down where I am :o
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Speaking of which, we need a 'zombie code', like a sequence of zombie sounds, so we know that we're being eaten alive by an NSer.
  • NeonSpyderNeonSpyder "Das est NTLDR?" Join Date: 2003-07-03 Member: 17913Members
    OR the NS Zombies could.. uhm.. not foil our plans?
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I suppose all the NS zombies could go 'Brrhr' instead of 'Graagh!' when speaking.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Well my guy somehow went from 44 hp to zero hp in less than an hour.
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • CrotalusCrotalus Join Date: 2003-12-02 Member: 23871Members
    Player 1: Crotalus 02, NecroTech, Lv 0
    Player 2: Crotalus 03, FireFighter, Lv 1, Hand-to-hand combat +40%

    This whole barricade business sounds like a bunch of cockysticks and fiddlepops to me. Sure you can defend yourself, but that seems to be all it's used for. At the end of the day, when you get into a building to rest, you can protect yourself from zombies with the barricade. However, other players can't get in!!! I was hoping that it would be more player-cooperation friendly...give me a reason my I should get barricade, and how much AP on average for a 'medium' barricade?

    Also, how are you guys dying so much? I never had a huge zombie problem, except that one time when the PD was assaulted by 10 zombies...are you like, ending your turn in middle of the streets or something? I recommend hiding in a random building for the night, I usually stay away from PDs unless there are like 6+ people inside.

    The NecroTech is doing crappy, no EXP flow. The firefighter is doing awesome, 40% accuracy, I got 70 EXP with my first 50 AP when I started the game, and he only had 25% accuracy. I strongly reccomend this class.

    On the topic of being eventually taken over, it's gonna happen if nothing is done about it. They will rot their brains, we can't revive them, and we slowly dwindle. Maybe when that happens, the server resets...
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    Do we know for certain that barricades mean that players cant get in either? surely the person whom built the barricade is intelligent enough to take a peek out the window to see that the person banging on the door is in fact a person, and that those zombies chasing him are still rather far away and there should theoteritcally be enough time to save him. but meh.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    It's not a very good barricade if you can just walk in through the back door. You'd have to tear some of it down for the guy to get in.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    well incase you guys hadn't noticed the previous posts here by those actually using barricades; light barricades let humans through but not zombies. We're not sure about heavier ones yet.

    It doesn't really matter how the humans get past while the zombies don't; it's just a game after all and it wouldn't be very fun if barricades just totally sealed areas off for everyone. To be honest it wouldn't be that useful either :p
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation

    My zombie is now level 6.

    I am a flesh eating MACHINE!
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    Especially if someone got a barrier up just after a zombie entered, the builder gets killed, now they're both stuck inside.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    nuh-uh gwa... they just have to eat their way out XD
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    someone revived my zombo :/

    /me jumps through a window
  • MantaManta Join Date: 2005-01-12 Member: 35056Members
    I'm fairly sure that all humans can come and go through barricades, no matter how strong it is. That's only a problem when dealing with other humans who kill us, though. Zombies will have to kill the barricade before getting in.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Lightly barricaded buildings allow humans to enter. Heavy barricades don't unfortunately. My NecroTech is outside a well guarded safehouse, took him out to go look for Zombos to extract DNA from. My hunt didn't go so well unfortunately and I did not know heavy barricades would prevent me from going back in. Now I'm kinda in deep crap. I spotted something like 5-7 zombies nearby Oram Walk PD (the safehouse). They may be hordeing to mount an attack on the safehouse. I need to take my character away from that are but I'm low on AP <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    ah... so you can still leave through a heavy barricade but not enter? :o
  • MantaManta Join Date: 2005-01-12 Member: 35056Members
    I was trying to get to a safehouse or to the fort, but I hit the access limit somehow. Well, if anyone wants to join me, the school's barricades are still light.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    edited July 2005
    Well try to keep them light until the zombies catch on to us, then I guess we'll have to find another place or keep building and destroying the baricade to get in.

    Anyway, I have 7 pistol clips now, so I'll just save up some action points so I can go and help to kill all the zombies in the armory, then we can start baricading it.
  • MantaManta Join Date: 2005-01-12 Member: 35056Members
    Yeah, I'll learn first aid soon so I can keep you healed within the armory. We might have to heavy barricade the armory, but I hope not. That would keep out all humans. It'd probably be best to keep it at a light level, re-barricading only when zombies attack it.
  • PvtBonesPvtBones Join Date: 2004-04-25 Member: 28187Members
    I don't know about you guys but I was able to enter a strongly barricaded PD (I moved)
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Theres a few levels of barricade. I knew about lightly barricaded, heavily barricaded and completely barricaded. I guess strongly barricaded lets you go in too.
  • AllUrHiveRblong2usAllUrHiveRblong2us By Your Powers Combined... Join Date: 2002-12-20 Member: 11244Members
    If anyone happens to be in or very near to Roftwood, I need a zombie-killing favor. My character Micheal McAwesome is currently stuck in the Herbert Building (a necreotech building 1 block south of Swansborough Park in Eastern Roftwood coordinates 68, 54) I killed 2 of the zombies that were in this building and dragged them outside, but the last one is at almost full health and I have no means to run away. Anyone who could stop by and take care of him would be appreciated.
  • MetalcatMetalcat Join Date: 2004-08-11 Member: 30528Members
    ok a little update on my guy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> hes been in the Police Department the entire time stocking on ammo, 2 zombos dared enter and i killed both, so im lvl 2 now and and nearly got enough exp for lvl 3
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    Ok, i'm placing my faith in you folks. My cop, Bwak, is hiding in the Trainstation next to Fort Creedy in peppardsville. Please no bitey.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited July 2005
    whats the grid coordinates for Oram Walker... I'd like to get in before you guys totally wall up in there.

    Edit: nm... i see the map i got here has a search feature...

    82,23 for you people to lazy to search

    Edit2: NOOOOOOOOOOO <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I get there... kill the zombie outside for you to only find you already walled in to heavily! ;_;

    I'm taking shelter in the Bradnam Arms just down and left one. Bunch of people in there and its lightly barricaded.
This discussion has been closed.