Why 2 Player Max Advantage?

BridgerBridger Join Date: 2002-10-30 Member: 1761Members
<div class="IPBDescription">Shouldn't it be 1?</div> IMHO teams of 8 on 6 are NOT balanced. If you have a situation where teams CAN be more balanced, then they are obviously not balanced. 8 on 6 can be instantly turned to 7v7 by switching one player over. Now in the case of 7v6 if you switch a player over you'll simply get 6v7.

The only time uneven teams are acceptable is when it's only 1 player difference (5v4 or 8v7). Why did they code it so if the teams are ALREADY slightly unbalanced (say it's 6v5) you can then join the team that ALREADY has more players and make it 7v5? What's the idea behind this 2 player max advantage? It should be 6v6 not 7v5. Anybody else agree?
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Comments

  • UnknownUnknown Join Date: 1970-01-01 Member:
    i agree with you.
    However, numbers dont say anything by themselves. If say, its 8 marines x 6 aliens, then its balanced, mostly because 50% of the marines on servers think theyre playing counterstrike, go exploring all by themselves and never follow your orders. Plus the commander stays out of combat. But if there are 8 aliens x 6 marines, thats pretty unbalanced.
  • ShingyBoyShingyBoy Join Date: 2002-11-17 Member: 9086Members
    I usually go on random team personally coz i dont mind going on woteva team
    wot i do think is silly some peeps leave during game obviously and u av 2vs8 or something like that now they should at least make it so they auto-become the opposite team to make it balanced and if someone joins the winning team on like lets say 6vs7 and someone joins the 7 team they should make it so they av to go on the other team coz sometimes people lose really harendously and its just stuipid how people just go on the winning team making it constantly unbalanced
    its very hard to find a good server with people who will use TEAMWORK aswell
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It should be 6v6 not 7v5. Anybody else agree? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    yes.

    current auto-balance is still to liberal

    balance > freedom of team choice
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Balance !> freedom of choice. If you take away choice from players, they will be frustrated and will stop playing NS. The only real problem is the interaction between the 2-more rule and the fact that 99% of servers have an even player cap (14, 16, etc). In those cases, it's possible for a full server to be unbalanced by two - and if no one's willing to switch, it can't change (because no one can join the game to give the losing team an additional player).

    I don't know if there's any way to really get around it; people have to be willing to balance teams. Personally, the only time I won't switch teams is if I'm commanding - and if my team has superior numbers, I'll ask one of them to switch.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    I was commanding once and asked for someone to change teams about 3 or 4 times. No-one did. I got fed up eventually. I just gave them 15 seconds warning I was goin alien then got out of the command chair and did precisely that.

    I then preceded to get completly pwned cos not only were the alien out numbered at the start but i'd done a damn fine job as a commander <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    you shouldve crippled them a little before leaving then, nothings more satisfying then revenge on aholes.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Erm, no. That kinda goes against every ideal of sportmanship I hold dear.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    /me applauds Phoenix
  • WolfWolf Join Date: 2002-08-07 Member: 1100Members
    How about just the turret factories? *evil grin*


    Nah, I wouldn't do that. I would make sure that they have very few resources though.

    Just drop boatloads of welders, that's revenge enough on stupid people who can't weld the enemy's face to their arse.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Balance !> freedom of choice. If you take away choice from players, they will be frustrated and will stop playing NS.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    the question is, who would you rather lose? the people who get frustrated because they can't always play their favourite race, or the people who get frustrated because the teams are uneven so often?

    it seems to me that one group is more selfish than the other
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I don't think that the team-balance thing on public is working any good, since you still can join the team even if you have 1 more player than the other team. It should work that you can only join the team with lesser player.. but anyhow, adding an auto-teambalance feature that works in game IMO is not a good idea. Imagine, you are the comm and you got your head into everything and have made a plans & stuff. Suddenly you're seeing a black screen and next thing you know you're a skulk......... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • tlengtleng Join Date: 2002-11-21 Member: 9503Members
    As someone else mentioned, maybe you can balance it ingame by having people spawn as long as there is an equal number of people on the other team alive. Eg. there is 4 marines v 9 aliens. so if there are only 3-4 marines alive, that number of aliens will spawn. the rest wait in a queue. This can be hard-coded but it might mess up the game for clan games where one team is owning the other.
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    <!--QuoteBegin--Twex+Nov 21 2002, 01:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twex @ Nov 21 2002, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Balance !> freedom of choice. If you take away choice from players, they will be frustrated and will stop playing NS.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    the question is, who would you rather lose? the people who get frustrated because they can't always play their favourite race, or the people who get frustrated because the teams are uneven so often?

    it seems to me that one group is more selfish than the other<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    that is indeed a good point twex!
  • sojornsojorn Join Date: 2002-11-03 Member: 6177Members
    Wow Phoenix. Well put.

    /me applauds Phoenix as well.
  • Pie_oh_pahPie_oh_pah Join Date: 2002-11-07 Member: 7584Members
    Unless the server is full or it is severely unbalanced, I don't see a point in changing if it is only a difference of two. Here is my problem, people come and go so much on public servers. I joined marines, but they need someone to switch. Fine, I'm an alien. A little wierd considering that I know what the marines are planning and the weakspot at the spawn point turret factory. But then, in the next five minutes or so, some people join the server, but also a couple more leave. Uh oh, unbalanced again. The way there is a steady stream of people quitting and joining I see it as a waste to swap sides. It's really hard to play for either side since you know at some point it's gonna be unbalanced and you might have to switch. But if everyone would just wait a few minutes, there is bound to be a couple more people joining and they will have to go to the underdog team.

    Obviously the best solution is for people not to quit, but on public servers that isn't going to happen. And it's even worse when a side has the obvious upper hand because every one wants to leave the losing team. <b>So, to fix this members from the winning team have to switch so they can lose?</b> No sir, I don't like it.
  • EidalEidal Join Date: 2002-11-18 Member: 9229Members
    edited November 2002
    Rofl -- this argument is probably the most annoying thing that newbies spew in the course of combat.

    Yea guys, we're outnumbered by two. Lets all whine about it on the global chat and complain about how its SUCH an unfair advantage. What ever happened to having faith in self-ability? Why would I open my mouth and publically admit that I'm too weak to deal with a few extra scrubs on the enemy team. Doesn't it sound far preferable to triumph over the enemy regardless of the odds? I see children talking about their MAD SKILLS all the time, but as soon as there is a slight numerical disadvantage, they're gnawing on their keyboard about how THE ONLY REASON THEY LOST WAS THE UNFAIR TEAMS! Yea, right.

    I'm realistic. If you're playing 6 vs 8 and the enemy team is an entire clan, you're destined to lose. However is complaining, whining, and moaning necessary? More likely than not, you'll learn something about enemy tactics, and its still a chance for YOU to shine individually and practice dealing with overwhelming opposition. Some nights I honestly don't feel like a gangbang, and its certainly within my power to find a different server. I don't immediately launch into a tirade about whats "fair".

    Honestly -- if you're going to complain about something, consider for a second if its a valid complaint or you're just a weak newbie.
  • ZifZif Join Date: 2002-11-08 Member: 7692Members
    I think the reason many people don't like to switch (at least, why I don't) is that you've just contributed a lot (or a little) to the team your on, building things, defending things, killing stuff. It kinda sucks to instantly switch around and go against what you just worked hard to accomplish.
    I doubt it's 'cuz people always want to play on their "favorite team". I personally don't have a favorite team, but I'm loathe to switch once I'm on one for some time.

    I think that after the countdown, the greater-by-2 max should be changed to 1. This would still allow for people to join a team at the beginning without waiting for others in the ready room to get to their team.
    Also, I think that Random Team should instead be Auto Team, putting you on the team with less players, or, failing that, a random team.
    I've seen people join the team with more players already and, when yelled at, say "I picked random team."

    However, I'm very much against the spontaneous switching of a player to another team by the server to make up for an imbalance. That's fine for, say, CS, where the teams are practically the same and every round is a new round. But for NS, it would really suck, for the reasons mentioned above.
  • VorisVoris Join Date: 2002-11-12 Member: 8339Members
    edited November 2002
    I say the commander doesn't count. And if he does, then the hivemind counts as a player as well, so it doesn't matter. They have the same function, and in fact the hive is like the perfect commander.
  • ZifZif Join Date: 2002-11-08 Member: 7692Members
    <!--QuoteBegin--Voris+Nov 21 2002, 07:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Voris @ Nov 21 2002, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I say the commander doesn't count. And if he does, then the hivemind counts as a player as well, so it doesn't matter. They have the same function, and in fact the hive is like the perfect commander.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And... have we forgotten gorges?
    They are, perhaps, a bit more involved in direct combat than a commander, but they certainly can't fight, and there's usually 2 or 3 on a big server, compared to 1 commander. So it balances out.
  • VorisVoris Join Date: 2002-11-12 Member: 8339Members
    <!--QuoteBegin--Zif+Nov 21 2002, 07:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zif @ Nov 21 2002, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Voris+Nov 21 2002, 07:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Voris @ Nov 21 2002, 07:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I say the commander doesn't count. And if he does, then the hivemind counts as a player as well, so it doesn't matter. They have the same function, and in fact the hive is like the perfect commander.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And... have we forgotten gorges?
    They are, perhaps, a bit more involved in direct combat than a commander, but they certainly can't fight, and there's usually 2 or 3 on a big server, compared to 1 commander. So it balances out.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What are you talking about? Are you saying that gorges shouldn't count?

    How does 1 commander balance out 2 or 3 gorges?

    Have you even seen a gorge spam your base with babblers? At lvl3 adrenaline, it's almost constand.
  • ZifZif Join Date: 2002-11-08 Member: 7692Members
    Of course gorges count. I was disagreeing with your post that said commanders shouldn't.
    However, marines don't have to worry about gorges quite as much as they would, say a fade. They're more of an indirect threat, as is the commander.
    So what I was saying is, it's all good the way it is.
    Evenly divided numbered teams are even teams.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    <!--QuoteBegin--Zif+Nov 22 2002, 01:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zif @ Nov 22 2002, 01:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They're more of an indirect threat, as is the commander.
    So what I was saying is, it's all good the way it is.
    Evenly divided numbered teams are even teams.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Gorges can engage, the commander can only help from the backlines like a medic. So he isn't a threat.
  • Bleached_BlankBleached_Blank Join Date: 2002-11-21 Member: 9571Members
    Yea, my whole argument during the time I've played and been told the commander doesn't count is that we have multiple gorges, and the commander can always step out and fight if he wants to.

    The team balancing at 2 seems perfectly fine to me. People have different skill levels in a game like this, so making it impossible to even out skill rather than numbers seems like a bad decision to me.

    Oh, and hi, I'm new on these forums.

    --Blinky (Bleach)
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    <!--QuoteBegin--Bleached Blank+Nov 22 2002, 01:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bleached Blank @ Nov 22 2002, 01:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yea, my whole argument during the time I've played and been told the commander doesn't count is that we have multiple gorges, and the commander can always step out and fight if he wants to.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, he can step out, and back up the 3 man squad he just sent to a resource node? Real good thinking, buddy. At most he can step outw hen he's being attacked at his CC.
  • ZifZif Join Date: 2002-11-08 Member: 7692Members
    <!--QuoteBegin--Testament+Nov 21 2002, 08:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Nov 21 2002, 08:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gorges can engage, the commander can only help from the backlines like a medic. So he isn't a threat.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A gorge on the front lines is a dead gorge. When I'm a marine the one alien I don't feel threatened by is the gorge; when I'm alone with an LMG and light armor and I see one alone in a corridoor, I just think, "Woo! Free kill!" not "Shoot, I'm screwed" if its a fade or onos or perhaps "If I'm lucky I can get out of this unscathed" if its a skulk.
    In direct combat, gorges are just good for healing comrades when they step back from the front for the purpose of being healed.
    Oh wait- that's like being a medic, like the commander. :O
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    You would think differently if ran into me playing as Gorge. I will web you up(by firing my web weapon at you) then proceed to take you out with my Health Spray.
  • VorisVoris Join Date: 2002-11-12 Member: 8339Members
    <!--QuoteBegin--Zif+Nov 21 2002, 08:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zif @ Nov 21 2002, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Of course gorges count. I was disagreeing with your post that said commanders shouldn't.
    However, marines don't have to worry about gorges quite as much as they would, say a fade. They're more of an indirect threat, as is the commander.
    So what I was saying is, it's all good the way it is.
    Evenly divided numbered teams are even teams.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You're saying that gorges are the analog to the commander, and that's right, but to a very limited extent.

    It still stands, that if the commander counts, the hivemind counts as well.
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    If the commander doesn't count as a player, why have him? Wouldn't you be better off having the man adavantage?

    I can't believe people actually expect aliens to swallow that line. Our commander only multiplies the effectiveness our our team 5 fold... he doesn't count as a player. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> Fools.

    I don't really get annoyed with the 2 player leeway save in special situations:

    It's a low player server and one side gets a 4-6 or 5-7 advantage, that's basically 50% more players. A big advantage.

    Right at the start of the map, when a race preference becomes clear. On 16 player servers I've seen almost everybody pushing their way into the marine selector, while in game it's currently 4-2 or 3-5 marines favor. Nobody will go near the random or alien doors, so nobody joins. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> Idiots.
  • zodazoda Join Date: 2002-11-05 Member: 7175Members
    3 good aliens or marines can beat 9 newbs
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Yeah, commanders definitely don't count as a player. I mean, instant healing and additional ammo? Practically useless. And don't even get me STARTED on that whole "turret outpost, siege, and phase gate" thing he can set up for his marines. I mean, how pointless do you get? Hell, the commander's practically a LIABILITY for the marines! I say get rid of him.
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