Why 2 Player Max Advantage?

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Comments

  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    edited November 2002
    heh, so true, so true.

    And dont' forget that building dropping ablitiy he has!

    (got a turret dropped on me as an onos. Didn't think it was possible, but it happend, and I was stuck <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> )

    The only thing a gorge is a threat to, even an experience gorge, is newbie marines, that don't realize how easy a kill gorges are. Sure, I can web you, then spit/spray you, but that takes longer than the webbing lasts. And I'll last all of 2 seconds against your LMG.

    Gorges are the Kharra support class.
    Commanders are the Marine support position.

    It balances.
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    A two-player imbalance is pretty inconsequential in big games, but huge in your average 10-ish player game. Four against six is a big problem, no matter who's on what side. I figure that the game ought to auto-assign joining players to the team with the least people after the game has started and disallow joining a side if it outnumbers the other by one, that should fix deficits quickly without forcing anyone to switch. Makes it impossible to imbalance a small game as much, and handles bigger games smoothly.
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