Why 2 Player Max Advantage?
Bridger
Join Date: 2002-10-30 Member: 1761Members
<div class="IPBDescription">Shouldn't it be 1?</div> IMHO teams of 8 on 6 are NOT balanced. If you have a situation where teams CAN be more balanced, then they are obviously not balanced. 8 on 6 can be instantly turned to 7v7 by switching one player over. Now in the case of 7v6 if you switch a player over you'll simply get 6v7.
The only time uneven teams are acceptable is when it's only 1 player difference (5v4 or 8v7). Why did they code it so if the teams are ALREADY slightly unbalanced (say it's 6v5) you can then join the team that ALREADY has more players and make it 7v5? What's the idea behind this 2 player max advantage? It should be 6v6 not 7v5. Anybody else agree?
The only time uneven teams are acceptable is when it's only 1 player difference (5v4 or 8v7). Why did they code it so if the teams are ALREADY slightly unbalanced (say it's 6v5) you can then join the team that ALREADY has more players and make it 7v5? What's the idea behind this 2 player max advantage? It should be 6v6 not 7v5. Anybody else agree?
Comments
However, numbers dont say anything by themselves. If say, its 8 marines x 6 aliens, then its balanced, mostly because 50% of the marines on servers think theyre playing counterstrike, go exploring all by themselves and never follow your orders. Plus the commander stays out of combat. But if there are 8 aliens x 6 marines, thats pretty unbalanced.
wot i do think is silly some peeps leave during game obviously and u av 2vs8 or something like that now they should at least make it so they auto-become the opposite team to make it balanced and if someone joins the winning team on like lets say 6vs7 and someone joins the 7 team they should make it so they av to go on the other team coz sometimes people lose really harendously and its just stuipid how people just go on the winning team making it constantly unbalanced
its very hard to find a good server with people who will use TEAMWORK aswell
yes.
current auto-balance is still to liberal
balance > freedom of team choice
I don't know if there's any way to really get around it; people have to be willing to balance teams. Personally, the only time I won't switch teams is if I'm commanding - and if my team has superior numbers, I'll ask one of them to switch.
I then preceded to get completly pwned cos not only were the alien out numbered at the start but i'd done a damn fine job as a commander <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Nah, I wouldn't do that. I would make sure that they have very few resources though.
Just drop boatloads of welders, that's revenge enough on stupid people who can't weld the enemy's face to their arse.
the question is, who would you rather lose? the people who get frustrated because they can't always play their favourite race, or the people who get frustrated because the teams are uneven so often?
it seems to me that one group is more selfish than the other
the question is, who would you rather lose? the people who get frustrated because they can't always play their favourite race, or the people who get frustrated because the teams are uneven so often?
it seems to me that one group is more selfish than the other<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
that is indeed a good point twex!
/me applauds Phoenix as well.
Obviously the best solution is for people not to quit, but on public servers that isn't going to happen. And it's even worse when a side has the obvious upper hand because every one wants to leave the losing team. <b>So, to fix this members from the winning team have to switch so they can lose?</b> No sir, I don't like it.
Yea guys, we're outnumbered by two. Lets all whine about it on the global chat and complain about how its SUCH an unfair advantage. What ever happened to having faith in self-ability? Why would I open my mouth and publically admit that I'm too weak to deal with a few extra scrubs on the enemy team. Doesn't it sound far preferable to triumph over the enemy regardless of the odds? I see children talking about their MAD SKILLS all the time, but as soon as there is a slight numerical disadvantage, they're gnawing on their keyboard about how THE ONLY REASON THEY LOST WAS THE UNFAIR TEAMS! Yea, right.
I'm realistic. If you're playing 6 vs 8 and the enemy team is an entire clan, you're destined to lose. However is complaining, whining, and moaning necessary? More likely than not, you'll learn something about enemy tactics, and its still a chance for YOU to shine individually and practice dealing with overwhelming opposition. Some nights I honestly don't feel like a gangbang, and its certainly within my power to find a different server. I don't immediately launch into a tirade about whats "fair".
Honestly -- if you're going to complain about something, consider for a second if its a valid complaint or you're just a weak newbie.
I doubt it's 'cuz people always want to play on their "favorite team". I personally don't have a favorite team, but I'm loathe to switch once I'm on one for some time.
I think that after the countdown, the greater-by-2 max should be changed to 1. This would still allow for people to join a team at the beginning without waiting for others in the ready room to get to their team.
Also, I think that Random Team should instead be Auto Team, putting you on the team with less players, or, failing that, a random team.
I've seen people join the team with more players already and, when yelled at, say "I picked random team."
However, I'm very much against the spontaneous switching of a player to another team by the server to make up for an imbalance. That's fine for, say, CS, where the teams are practically the same and every round is a new round. But for NS, it would really suck, for the reasons mentioned above.
And... have we forgotten gorges?
They are, perhaps, a bit more involved in direct combat than a commander, but they certainly can't fight, and there's usually 2 or 3 on a big server, compared to 1 commander. So it balances out.
And... have we forgotten gorges?
They are, perhaps, a bit more involved in direct combat than a commander, but they certainly can't fight, and there's usually 2 or 3 on a big server, compared to 1 commander. So it balances out.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What are you talking about? Are you saying that gorges shouldn't count?
How does 1 commander balance out 2 or 3 gorges?
Have you even seen a gorge spam your base with babblers? At lvl3 adrenaline, it's almost constand.
However, marines don't have to worry about gorges quite as much as they would, say a fade. They're more of an indirect threat, as is the commander.
So what I was saying is, it's all good the way it is.
Evenly divided numbered teams are even teams.
So what I was saying is, it's all good the way it is.
Evenly divided numbered teams are even teams.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Gorges can engage, the commander can only help from the backlines like a medic. So he isn't a threat.
The team balancing at 2 seems perfectly fine to me. People have different skill levels in a game like this, so making it impossible to even out skill rather than numbers seems like a bad decision to me.
Oh, and hi, I'm new on these forums.
--Blinky (Bleach)
Yeah, he can step out, and back up the 3 man squad he just sent to a resource node? Real good thinking, buddy. At most he can step outw hen he's being attacked at his CC.
A gorge on the front lines is a dead gorge. When I'm a marine the one alien I don't feel threatened by is the gorge; when I'm alone with an LMG and light armor and I see one alone in a corridoor, I just think, "Woo! Free kill!" not "Shoot, I'm screwed" if its a fade or onos or perhaps "If I'm lucky I can get out of this unscathed" if its a skulk.
In direct combat, gorges are just good for healing comrades when they step back from the front for the purpose of being healed.
Oh wait- that's like being a medic, like the commander. :O
However, marines don't have to worry about gorges quite as much as they would, say a fade. They're more of an indirect threat, as is the commander.
So what I was saying is, it's all good the way it is.
Evenly divided numbered teams are even teams.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You're saying that gorges are the analog to the commander, and that's right, but to a very limited extent.
It still stands, that if the commander counts, the hivemind counts as well.
I can't believe people actually expect aliens to swallow that line. Our commander only multiplies the effectiveness our our team 5 fold... he doesn't count as a player. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> Fools.
I don't really get annoyed with the 2 player leeway save in special situations:
It's a low player server and one side gets a 4-6 or 5-7 advantage, that's basically 50% more players. A big advantage.
Right at the start of the map, when a race preference becomes clear. On 16 player servers I've seen almost everybody pushing their way into the marine selector, while in game it's currently 4-2 or 3-5 marines favor. Nobody will go near the random or alien doors, so nobody joins. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> Idiots.