[FFT]Fangs dislikes Combat.

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Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-UncleCrunch!+Apr 26 2005, 02:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UncleCrunch! @ Apr 26 2005, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [EDIT] nemesis zero: on your side maybee, but different location make the list change from one to another. Your the lucky one. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Erm... No. You can add region and latency filters if you wish, but if you remove both, as I did in my example, you get all servers Steam registers at that point.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->On that note, I'd like to see detailed gloabl statistics showing how many player-minutes each game mode scores, etc (not "Hey, there are about X co and Y ns games right about now guys!"), without taking bots into account of course.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A nice dream, isn't it?


    As for siege and other fun maps... 26. Worldwide.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Hey you guys know how to solve this problem?

    1) Say that all CO players are elitist, then come on the forums and say how much better you are than them for liking NS over CO.

    2) Make a new thread <i>every 30 seconds</i> saying how much you hate CO. It's cool -- your opinion matters.

    In my experiences I find that the more annoying, rude, what you all classify as "CS noobs," are found in NS rather than CO. In CO no commutation is really required, and if someone is being abusive or annoying (heres the tricky part - it requires common sense so I can see where you guys are all mislead) mute them. I do not often find people bragging in the game, and I dont see nearly as many verbal fights as I do in NS. In NS - if you do not communicate you die. Therefore the opportunity to hear more fights and arguments is greater - and I do see them about 1/3 of the time.

    If anything, people playing on more CO servers (which im not even sure is right, judging by nem's stats) should be a sign to the NS devs that NS has lost some of its appeal, and maybe NS should undergo some changes to make the game more enjoyable.

    I'll copy and paste this message so that in the next minute when a new thread is made about how much someone hates CO I can just paste this.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-Fangs+Apr 26 2005, 06:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fangs @ Apr 26 2005, 06:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Flame me all you want, if CO is your game go back to CS.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I didn't play CS before I started playing Combat, I played NS, and before that TFC, so don't stereotype.

    For what it's worth, I'm doing my part to attract the DoD playerbase. I run 4 DoD-converted maps on my server and they're <b>ALL</b> smash hits (co_dod_legoland2, ns_dod_saints, ns_dod_donner, and ns_dod_anzio). Maybe one day we'll surpass DoD on the popularity map ... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Viva Combat! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ManosManos Join Date: 2002-11-01 Member: 1956Members
    <!--QuoteBegin-Sky+Apr 26 2005, 12:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Apr 26 2005, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pssh, before Co those 48 servers would have been full of nubs who didn't follow orders and just wanted to kill other people. At least now the people who actually like playing NS are concentrated in NS-only servers.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i agree <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-Nemesis Zero+Apr 26 2005, 08:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 26 2005, 08:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me glances at fangs.

    This is a practical joke, isn't it?

    Folks, I have no ideas what latency or locational filters you have running on your server browsers, but as I type this, there are <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>469</a> NS servers online. Filtering the unoccupied ones (many of which run co to pick small games up) out, I arrive at 121 servers counted by my Steam browser.
    Counting it through, I arrive at 56 matches of Combat and thus 65 Classic matches. Sure, there'll be some bot-populated servers among this, but I'd argue that this won't really be isolated to either gamemode - or game, for that matter.

    Combat and Classic had a pretty clean 50-50 split since four weeks after the new mode's public appearance. This division is as stable as the averagely 1000 to 1500 players we had since 2.0. NS is not dead in any way, shape, or form I can distinguish. It isn't growing either, and that's quite frustrating enough a situation, but please, if you want to play doomsayer, stick to the facts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But I wanna keep repeating the same fallacys without reading what anyone else says <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    edited April 2005
    i just refreshed my servers.

    432 servers

    243 co servers
    170 ns servers
    19 siege servers


    im not a fan of CO_, but i dont HATE it. but imo those resaults = sad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    these days ive found if a server runs both co and ns, a server will be full when the co maps are on then when it switches to ns, the server pretty much dies <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited April 2005
    That might be because NS takes more than 4 players to play.
    EDIT: Also, I decided to search too. And got roughly the same results.
    However I then checked the "Has users playing" flag, and voila. A 2 server difference. OMG NS SI DYING CO MUST GO AWAY IT WILL MAKE NS BETTAR!!1

    Have to wonder if you'd be able to explain that with "nanites"...
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    If all of these results are from the Steam browser, did all of you indeed count all of the servers that were labelled "Co/Combat-only" instead of simply filtering servers that had "co_" maps running and counting them as "Combat-only" servers? I doubt the server operators and the people who populate said severs appreciate being falsely generalized by a single map type.

    (Of course, if you indeed did take the time to sort out for these circumstances, I apologize; but from what I can see in my Steam browser [the only filters being populated servers and non-password-protected servers] there are far more servers with a default [or close to it] rotation than labelled "Combat-only" servers.)

    And I don't know about the rest of you, but I'm in EST, so it's about 1:16 PM; while I'm on a belated Spring Break right now, I don't know how many others are as fortunate as I am.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited April 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Have to wonder if you'd be able to explain that with "nanites"... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Nanites from the master server are disbursed through nanitunnels located in various locations throughout the world. Once the nanites are in the nanitunnels they combust upon reaching their designated location. This combustion, combined with a constant flow of phosphorus at the tip of the nanitunnels, allows the master server to ping relative servers and retrieve data appropriate to this forum discussion.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    <!--QuoteBegin-Nemesis Zero+Apr 26 2005, 10:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 26 2005, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-lol+1,2--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lol @ 1,2)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->On that note, I'd like to see detailed gloabl statistics showing how many player-minutes each game mode scores, etc (not "Hey, there are about X co and Y ns games right about now guys!"), without taking bots into account of course.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A nice dream, isn't it?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I thought that the almighty ns masterminds might have an accurate idea of the current situation ?!
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited April 2005
    I, along with anyone else who ever took courses in empirical social studies or market research, just groaned <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    It's horribly difficult to get accurate representative data out of any complex social system. At uni, I'm currently part of a project comparing European TV programmes, a relatively straightforward topic of research. We estimate it'll take six months until we have workable data.
    Getting 100% accurate usage data out of as dynamic a system as this is a downright nightmare. No mod team I know of - and few enough commercial devs - can use empirically accurate data. For the most parts, we have to make do with the same info you get.
  • CaptScumCaptScum UK Join Date: 2005-01-09 Member: 34017Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Thanatos+Apr 26 2005, 05:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thanatos @ Apr 26 2005, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Co: 48
    NS: 22
    Siege: 5
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Siege...

    ROFL
  • vinnybcfcvinnybcfc Join Date: 2004-09-19 Member: 31801Members, Constellation
    edited April 2005
    The CO haters, <span style='color:white'>*<a href='http://www.unknownworlds.com/community' target='_blank'>Cough.</a>*</span> as they claim it doesn't prepare people for NS mode:

    9 of my friends starting playing CO mode but some had played NS mode had not liked it carried on playing CO for a couple of months then I had a few games of NS mode against bots to get them used to the mode. Then they started to play NS mode with humans only now no one wants CO mode every1 requests NS maps

    Some people are better starting off on CO rather than NS as they get confused

    So no CO would have meant 9 of my mates not on the game
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    but for the 9 dedicated ns players we got, we also have now 90+ CS-kiddies running rampage on our servers, leaving, when ns maps come on or making the rounds unbearable.

    I fully agree with Fangs!


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> Co
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I won't even ask you to qualify that statement rationally.
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    This just in: Two wrongs do indeed make a right. More on this as it develops.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Care to elaborate?
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    How many time has NS died now?

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I think co sucks horribly too. From the second I got a taste of it during the vet closed tests I knew it would bring the end sooner or later. I stopped playing around the advent of combat. (Was about a year ago) So, yeah, I really miss 1.0 for all its faults. 2.0 Was almost as good as 1.0, after that its gone down the toilet. I hope the retail NS game does not follow the same trend.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin-WaterBoy+Apr 26 2005, 07:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WaterBoy @ Apr 26 2005, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How many time has NS died now?

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Once for every update that did anything but change a few numbers.


    Man, I hate stomp and devour. NS HAS DIED!!! REMOVE STOMP AND DEVOUR, ITS THE ONLY WAY TO KEEP NS GOIN!
  • ScrapScrap Join Date: 2005-01-06 Member: 32953Members
    Well, atleast i seem to detect a decrease in the overall player quality.But people adapt quite quick and i hope Co will be dead soon because everyone will understand how unfun Co mode is.Soon ns will "die" so much that it will become undead and live forever liching energy from other games and living from soul contracts singed by players that bow down to NS and the true path of ns_mode.
  • EgadEgad Join Date: 2004-08-11 Member: 30534Members
    edited April 2005
    There's always gonna be NS in CAL, so I dont see the big problem.
    CO is for fast paced fun, NS is for strategy and skills fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->.
    ~Egad
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    most co games i join these days last as long as the ns games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    not many servers really use the 12 - 15 min timeline
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    Sorry, you're hallucinating if you think combat has hurt the quality of NS games.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Considering all the times NS has been declared dead, I'd say it's one hell of a zombie.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited April 2005
    If I had a penny for every "NS is dying" thread that's been posted on these boards, I'd be damned angry - I hate carrying around lots of small change.

    And yet...somehow...NS is still alive. Strange, that.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-tankefugl+Apr 26 2005, 01:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Apr 26 2005, 01:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Considering all the times NS has been declared dead, I'd say it's one hell of a zombie. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    QFT
  • YashYash Join Date: 2004-09-07 Member: 31501Members, Constellation
    I <i>really</i> hate "NS is dying/dead threads.

    Allow me to make a few points.

    1. I have yet to see more than one whiny CS player in all the servers I play in.

    2. CO is a mode Flayra and the devs put hard work into making for eveyone, shut up and stop insulting it.

    3. Because of CO, NS is NOT dying, due to the increased player base.

    4. No one cares about these threads.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Quake 1 is still alive, games rarely truely die. NS might be 'growing' but is it growing in the way you want it to grow? Quantity over quality if you insist, personally i prefered with NS had it's own specific niche and it attracted a specific sort of player. If you'd prefer 1000 players on a combat server though to a thriving clan scene and a contented community playing classic though then so be it, it's not my man hours going into making the game.

    Shame though, i hear e-sports is where it's at these days, you'd think fledging developers would try to hit more of the professional market with big cash prizes, maybe i'm just crazy though.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Pithlit+Apr 26 2005, 12:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Apr 26 2005, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but for the 9 dedicated ns players we got, we also have now 90+ CS-kiddies running rampage on our servers, leaving, when ns maps come on or making the rounds unbearable.

    I fully agree with Fangs!


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> Co <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Neither will I nem, I'll just <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    You do realize that if one person can convert 9 people to NS through CO the statisitics universally must be...

    From my exeperiance ALOT of people have moved from CO mode play to NS mode play. That's why there are SO many NS nubs these days who don't know what the hell they are doing without long strings of waypoints and a little bit of friendly comrage. Don't worry though people, sooner or later they will have nothing better to do but learn, lets stop blaming them for the downfall of NS in the meantime PLZKTHNX
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