[FFT]Fangs dislikes Combat.

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Comments

  • evidenceevidence Join Date: 2004-10-07 Member: 32143Members
    Heh well I still play co but only because I have to Id rather it gone for the the reasons previously mentioned. However since I doubt co will ever be taken out of NS I suggest a comprimise.

    Take away stacked upgrades, It would help newbs to understand the upgrade system in NS although if you could include some kind of DC sprite on the hud when you get a dc upgrade, mc with and mc upgrade etc so that ppl make the connection between the chambers and the upgrades. It would also quit the whining about cloaking focus ****.

    I would also recomend when you die as alien instead of just losing your life form and having to refade etc you should lose all thos levels and have to gain them again.

    Simerly for marines if you die ha shotty you should lose all thos levels and have to regain them. I think that upgrades should remain however.

    I believe this would teach ppl to respect the res needed to reach a certain lifeform, and perhaps teach them to not be so risky with there fading.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited April 2005
    I'm beginning to get the feeling that some of these "CO-haters" are saying it just because it's popular.

    Well, then I'll say this: I LOVE CO. That's right. Eat it. I LOVE IT.

    One of my most memorable matches is a clan vs. community match that was hosted by one of my favorite servers. The match was incredibly fun because even the community relied on teamwork to get the job done. It was a completely different game from playing CO on some random pub with a bunch of quiet players. We were rushing in groups of three or more, there was always somebody (or two or three people) on voice comms, and we NEVER aimlessly strayed from the pack. I remember the rules: if the marine teams either both destroy or both fail to destroy the hives, the tiebreaker is the amount of marine kills. When it was the community's turn to go marines, we knew that we had to rack up 35 kills to win. Later, we were down to the last 20 seconds- time for one more rush- and we needed just ONE more kill to win. The clan knew it too: not one strayed from the hive, and they loaded up on gorges and long-ranged attacks. The match ended in a tie (or a victory for the clan, or a victory for the community. It depends on who you ask <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ).

    That game ranks up there with my two greatest memories: my first real commanding victory on ns_eclipse (another beautiful game as far as a real fun game for both sides) and my very first game, which was on eclipse as well.

    So, you know what? I LOVE CO.

    I want to quote BobTheJanitor. This quote had to do with armories, but it should work here too:

    <!--QuoteBegin-Bob+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bob)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...it's the players that are broken. And if you have a problem with humanity, you'll have to direct your ideas and suggestions to your deity of choice.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ---
    My point is, if you're playing with dumb players, then nothing is going to be fun. If you play with the right people, then NS is perfect. Combat did not add dumb players, it simply allowed for a buffer zone so that previously dumb players or willing-to-learn players have a more casual environment to adjust and learn the mechanics of the game (a reason that different variables and values for CO may not work well). Natural-selection is still advertised as a teamplay game. We're attracting a bigger crowd, for sure- that comes with any fresh breath into the gameplay- but combat is not agressively advertised enough to dumb down the audience.

    Okay, I'll step off the soapbox now.
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    CO is incredible (with extralevels2 plugin).

    NS is fun, but the NS community is too stuffy and offers little in tangible rewards for individual effort. Competitive players celebrate spawn-camping among other lame (yet effective) tactics.

    So I say YAY for CO!

    So I say give marines a little bit of individual reward in NS so when they are pubbing and have clueless teammates they can at least have a little fun. And add a good training course like Half-life has.........and level the playing field (scripting and NS "in crowd").
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin-eliotmat+Apr 26 2005, 07:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eliotmat @ Apr 26 2005, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> CO is incredible (with extralevels2 plugin). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hey let's all go and have a ball with skulks that can easily direct hits from grenades
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    no keeping out locked servers. locked just means its:
    1) clan practice
    2) clan match/scrim
    3) a pug (pick-up game)

    all 3 of these are people playing ns, last time i checked. so dont go trying to exclude the clan community in the stats
  • BrackharBrackhar Santa Monica Join Date: 2003-10-26 Member: 22004Members, Constellation, Reinforced - Onos
    <!--QuoteBegin-Fangs+Apr 26 2005, 10:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fangs @ Apr 26 2005, 10:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... the game of CO has almost totaly destroyed the game I love. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree with you Fangs.

    The NS team succeeded when they created combat. They created a new game mode for Natural Selection that was fresh and starkly different than normal NS gameplay, and it is a game mode that was easily accessible to new players.

    The problem is that, while the dev team had hoped that this new style would serve as a stepping stone to more populated and experienced NS games, it simply didn't happen that way. New players would find and enjoy the combat experience, and would play on a server until a NS map arrived. They then would leave the server to find another combat map, thus basically ruining the NS game for those left behind (3v2 NS anyone?). This irked many classic NS players, and ended up driving them away from the game.

    Now we're in a situation where combat players outnumber NS players. On my server I've stried setting a min/max limit to combat maps, so that the server will switch to classic when there are enough people to play a good game. It doesn't work. My server slowly starts to fill with combat players, and then on the map change to NS the combat players vacate the server entirely, thereby ensuring we don't have a good NS game.

    My grudge against CO players is not that they came from CS, DoD, TFC, or whatever. I used to play CS and DoD before I found NS, and I'm sure almost everyone here played one mod or another. My issue is that, by leaving on a map change, they prevent me from having a good NS game.

    My once very popular server, a server that Flayra once donated money to to support, now basically sits empty. This is the mark that Combat's left on me.

    -Brackhar

    PS. Obviously my statements do not apply to all CO players. I'm sure that there were some players who discovered NS through CO and came to love it. I'm speaking of what I have seen as a server moderator for over two years now, and the experience I've had.
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    Well, the game community in general has devolved seriously...

    And I'm not talking about mods now but the WHOLE game community. It's devolved thx to all these MTV kids and whatnot else that simply can't play games that require a bit of brain. Only games with reflexes and something that you can automatise (basically, learn once then become a mech and do the same thing over and over and over)...doesn't require much thinking...

    This reflects upon mods as well. NS is a game that requires a bit of thinking and co-op...the very thing that the MTV generation will despise the most. Combat doesn't require that. MTV generation will thrive there.

    Now, thing is that the gaming community doesn't consist ONLY of MTV generation spawnlings; if it did then NS would've been a dead mod ages ago. On the other hand, the whole NS theme isn't THAT popular yet to've caught all masses. Basically, the way things are today, the more popular NS will get, the wider the gap between "brains" and "no-brains" will increase...in the favor of the "no-brains" then of course...
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    Haven't been around for a while but as a person who has followed NS since pre-beta and having followed the drama of it's development since then I thought I'd try to bring a different perspective on this CO / NS conflict.

    I'll admit it, from the beginning the concept of CO made me jealous. It made me jealous because I believed in NS Classic as a game and as a product but could not deny it needed some serious work and balance. To me it wasn't a competition for playerbase that bothered me, it was competition for <b>Developer <i>time</i></b> that inspired feelings of dislike and jealousy for CO. The time spent on creating and developing CO would mean delays in developing NS as a game.

    I listened and empathetically tried to understand all the reasons Flay and the Team put out to develope CO, but deep in my heart I guess I felt they had abandoned NS in a way. I felt like in order to make the game more popular instead of improving the actual product they created a "simplistic gimick" to attract players. To me this was tantamount to increasing the advertising for a failing product instead of dedicating time and money on actually improving the product itself.

    The hardest part for me to swallow about CO was that Flay and the Dev team swore up and down CO was a <i>introduction</i> of some of the basic concepts behind NS and a "primer" of sorts to bring people into NS. Well CO has been out a long time now and other them cosmetic and weapon/upgrade similarities learning CO and learning NS are two different things. Maybe that is just my opinion but all the core elements that make NS Classic great are missing from CO. CO is a shooter plain and simple.

    I don't hate CO and I don't know whether NS is "dying" or not...

    ...but if anyone is listening or even cares what an x-fan of NS thinks, I think the time split between CO and NS has hurt the entire concept of NS as a whole and if there is one thing this whole experienced has proved is people would rather play a straight up Action FPS instead of a hardcore teamplay FPS/RTS. I'm not talking about drawing a set # of servers or people, I'm talking about the concept of teamplay and the Teamplay FPS/RTS model of gameplay

    Do I still believe in the Teamplay FPS/RTS as a model for online gaming... I think it has potential but as thankful as I am for the effort Flay and the Dev team has put into NS I felt they made some poor and misguided choices and hurt their own chances of making the model work for them.

    All this has made me wonder whether Flay or the Dev Team still believes the Teamplay FPS/RTS gameplay model can succeed in the industry.

    I hope this doesn't sound too ungrateful...
  • ZammaZamma Join Date: 2004-05-04 Member: 28458Members, Constellation
    Hmm look..

    COMBAT is fine - It does REALLY annoy me tho. I stress in CO_ games but thats life doesnt everyone? With those focus **** with cloack and silence ect...

    But well i guess we dont have this problem in EUROPE cause we have Surftown <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • evidenceevidence Join Date: 2004-10-07 Member: 32143Members
    I restate we should COMPROMISE.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    give combat its own mod and dev team.

    And then balance the crap out of it! Till it is perfect.

    And then balance the crap out of NS! Sicne you dont have to worry about the effects to co any longer.

    Problem solved.

    2 different mods for the win!!11!!
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    <!--QuoteBegin-Anderval+Apr 27 2005, 01:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anderval @ Apr 27 2005, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> people need to stop using the transformers avatar, i keep thinking it's shockwave then realise it's actually someone whose opinion i don't give a crap about. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    QFT.

    And it's the <b>decepticons</b> icon. Specifically based around Shockwave's face.

    Hey, it matters.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin-homicide+Apr 27 2005, 01:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (homicide @ Apr 27 2005, 01:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This guy is a pt? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes. And He's right.
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    edited April 2005
    I started a whole new topic for my post.

    I moved it <a href='http://www.unknownworlds.com/forums/index.php?showtopic=92535&view=findpost&p=1460807' target='_blank'>here</a>
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    The real issue is that people leave, the "older" players leave for whatever reasons, and the newer ones come in, they prefer combat as its easier to understand and pick up. These players then have a choice of whether to move from combat to normal games. And that it their choice to make.

    But as I said the main problem is a problem that is with all games. People get fed up and move on. The difference with NS is there is a streamlined version to introduce others. So it seems that the main game is lacking players while the "newer" gain their confidence to come and play it.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin-homicide+Apr 27 2005, 12:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (homicide @ Apr 27 2005, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This guy is a pt? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, and we need more like him.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited April 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes. And He's right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Don't post in a thread if there won't be any meaningful contribution. Posts that amount to "QFT" or "I Agree." really annoy me. What's worse is that you've already stated your opinion in this very manner.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes. And He's right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Here's your chance to learn how to use ESP. What am I thinking of saying to you right now?

    Natural-selection is NOT advertised as a simple team deathmatch simply becuase CO was added. No. Everybody who views this site and does more than half a second worth of reasearch on the game <i>knows</i> that NS is a teamplay game. You're going to get people who refuse to work with a team no matter what.

    Lastly,
    THE GAME WILL ONLY DIE IF YOU LET IT DIE. BEING ELITIST AND FORMING CLIQUES MEANT ONLY TO ANTAGONIZE OTHER PLAYERS WILL ONLY DIVIDE AND KILL THE COMMUNITY.
  • KarunelKarunel Join Date: 2003-08-19 Member: 19979Members, Constellation
    I can't really say if NS is diyng or not, I think // Hope it's not but what I can say is:

    I hate CO too. CO FTL.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    humans have a tendancy to blame situations they don't like onto others. Espicialy when they can't control the other group. Not that I blame them, its just human instinct. (No Pun intended)

    CO provides an Avenue in which newplayers can learn the basic techniques of the game with out over endangering the game of the team thier on. Its also a great way to warm up before playing Classic Games. I personaly like to play a couple of rounds of CO before joining a Classic game, or pugging etc.

    Its also great because it alows players to test out techpaths that in a normal NS game would be to dependant on the team. (JPs, 2nd hive, etc.)

    Now dont get me wrong, there are alot of things I dont agree with. (Like a Celeirty, Silence, Adren, Leaping, Cara, Focus, SOF, Clockin. Skulk) and I would personaly like the Tech tree of the aliens progress more like NS classic. but MEH...
  • SwiftSwift Lost Keys Join Date: 2005-02-19 Member: 41683Members, Constellation
    Someone with a little standing, as playtester, has said this. not a first, but I hope not the last.

    Yes, CO has made NS very........ not fun any more. Of course CO is not the only problem (now that NS is listed in browse games, it will forever have a fresh supply of newbies.)

    but... yeah. It's not like the devs will remove CO. i am making this post in more of a monotonous hopeless baseline for facts, not of of anything else.

    I wish CO goes bye bye. forever.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited April 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Posts that amount to "QFT" or "I Agree." really annoy me.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    good.

    People who leave their CAPS lock key on when writing long sentences are far worse. Dont you agree?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Supernorn+Apr 27 2005, 04:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Supernorn @ Apr 27 2005, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-semipsychotic+Apr 27 2005, 08:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semipsychotic @ Apr 27 2005, 08:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes. And He's right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Don't post in a thread if there won't be any meaningful contribution. Posts that amount to "QFT" or "I Agree." really annoy me.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    QFT







    No seriously, it's nice to know that you have a little support, even if someone doens't have anything else to add to your position.
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    CO's first design was something to do, for a small group, until the server filled up fo Classic - wasn't it? Isn't if funny how un-fun and completely alien biased CO is for small games?

    As Brackhar said above - something we've both witnessed on the same server, CO will most times actually empty an NS Classic server rather than fill it. The CO only players will either leave imediately or even worse stay and do everything except help their team.

    I even say that it doens't help you learn NS Classic at all. Are shotguns teathered to Weapons 1? Can you stack alien upgrades? Are alien upgrades independant of hive chambers? Does combat teach you about maps and location names? minimaps? Does combat even teach you that you <b>need</b> to have a USE key bound? Does combat teach any form of team communication beyond "no gorge!"?
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Karunel+Apr 27 2005, 03:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Karunel @ Apr 27 2005, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't really say if NS is diyng or not, I think // Hope it's not but what I can say is:

    I hate CO too. CO FTL. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if thats all you can say then kindly shut up.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited April 2005
    <span style='font-size:8pt;line-height:100%'><!--QuoteBegin-ultranewb+Apr 27 2005, 04:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ultranewb @ Apr 27 2005, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> CO's first design was something to do, for a small group, until the server filled up fo Classic - wasn't it? Isn't if funny how un-fun and completely alien biased CO is for small games?

    As Brackhar said above - something we've both witnessed on the same server, CO will most times actually empty an NS Classic server rather than fill it. The CO only players will either leave imediately or even worse stay and do everything except help their team.

    I even say that it doens't help you learn NS Classic at all. Are shotguns teathered to Weapons 1? Can you stack alien upgrades? Are alien upgrades independant of hive chambers? Does combat teach you about maps and location names? minimaps? Does combat even teach you that you <b>need</b> to have a USE key bound?  Does combat teach any form of team communication beyond "no gorge!"? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--></span>
    If you truely feel this way, post your support <a href='http://www.unknownworlds.com/forums/index.php?showtopic=87154&hl=revamp' target='_blank'>Here</a>
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Considering 3.1 is the final version on the Half-Life engine, this entire argument is completely futile.

    There will be no huge change in the way NS is played in 3.1 (unless the Nexus system really is something worth looking forward to) I've already been told this. As I understand it, 3.1 is simply polish, polish, and more polish.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Who's your sources? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • evidenceevidence Join Date: 2004-10-07 Member: 32143Members
    Your all arguing that CO_ helps new players to understand NS. Surely then CO should be made more like ns by removing the stacked upgrades.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited April 2005
    co is still complex to someone who's never played the game before, it just seems really easy to us who have been playing it for more than a year.

    Guess that's why people find it mundane.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Supernorn+Apr 27 2005, 09:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Supernorn @ Apr 27 2005, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Considering 3.1 is the final version on the Half-Life engine, this entire argument is completely futile. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Whoever told you that?
This discussion has been closed.