Natural Selection V1.03?

lazygamerlazygamer Members Join Date: 2002-01-28 Member: 126Posts: 452
No one has mentioned this yet
At least I think it hasn't been mentioned. Any info on when V1.03 is coming out, and what bugfixes/changes/enhancements/tweaks/ub3r 1337 goodies it will contain
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Comments

  • QUADQUAD Members Join Date: 2002-07-17 Member: 963Posts: 488
    My guess (take note, GUESS) will be minor fixes and tweaks- fixing bile bomb/xenocide, mayhaps limiting marine turrets, etc. etc.. But I think it best to wait for the official word.


    (Footnote- This is my first post on the new forums. I despise change.)
  • MadjaiMadjai Members Join Date: 2002-11-01 Member: 2986Posts: 344
    im guessing the client patch will come out first.
    "I don't drink, I play video games."
  • lazygamerlazygamer Members Join Date: 2002-01-28 Member: 126Posts: 452
    I miss the old forums, awesome color scheme really affected the mood. What, did the Gorges take over the skulks job and make everything all cute and friendly? smile.gif
  • tlarmontlarmon Members Join Date: 2002-11-15 Member: 8701Posts: 154
    I love these forums. They're nice and fast.

    Anyway, back on topic. I can't wait until 1.03, because some of the bugs in 1.02 server-side are causing a lot of llama activity with one of the current exploits. sad.gif
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  • AhnteisAhnteis teh Bob Members, NS1 Playtester, Constellation Join Date: 2002-10-02 Member: 1405Posts: 2,291 mod
    As far as forum colors go, they have the skin (I did it) it's just waiting to be implemented. =(
    IPB Image
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San FranciscoSuper Administrators, NS2 Developer, Subnautica Developer Join Date: 2002-01-22 Member: 3Posts: 6,943 admin
    The skin doesn't work yet, due to a bug in the forums. MonsE knows a lot more about it then I do, but we'll get the new color scheme working as soon as we can.

    v1.03 will probably come out before v1.1. I haven't announced the changes in v1.03, but it will be mostly bug fixes and updates for support of 3rd party stats and server programs. v1.1 will be the first client update, and will likely happen sometime before Xmas. We're not announcing the contents of it yet though.
    Charlie Cleveland
    Game Director, Unknown Worlds Entertainment
  • ekentekent Members Join Date: 2002-11-08 Member: 7801Posts: 781
    Just post one new piece of content. C'mon.
    The care of human life and happiness, and not their destruction, is the first and only object of good government.
    - Thomas Jefferson
  • JdeFalconrJdeFalconr Members Join Date: 2002-11-01 Member: 2792Posts: 21
    So is it planned to add any new features to the game or is NS going to stay pretty much the same as it is now and patching will focus on gameplay changes & bug fixes?
  • ForlornForlorn Banned Join Date: 2002-11-01 Member: 2634Posts: 6,498
    Probably not. Look at the history of any mod and it will change tremendously over the course of it's lifetime.
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  • WingWangManWingWangMan Members Join Date: 2002-11-03 Member: 5856Posts: 55
    The lesser we know of what is to come for v1.1, the much more filling it will be when it comes out biggrin.gif
  • Lord_FrodoLord_Frodo Members Join Date: 2002-09-26 Member: 1333Posts: 301
    Flay, if you post some new content, I'll give you a dollar!
    I think, therefore I'm a yam.
  • NeonJamNeonJam Members Join Date: 2002-11-03 Member: 5700Posts: 43
    One little tiny content? Please?

    I'll give you two dollars! C'mon Flay, you know you want to!

    You cant resist the hive min..i mean money!
    Yay for free sites going paysites...No more siggy hosting for now....
  • nnynny Members Join Date: 2002-11-06 Member: 7440Posts: 25
    I've been playing on the beta servers, and I'll mention one really.. discussion provoking feature -

    big frickin' laser beams on the LMG and pistol.

    Aliens don't need parasite now - in early game, the marines announce their positions from down the hall, through that door you're perched above, out the vent they're hiding in.. or trying to hide in.

    Don't get me wrong, I enjoy playing aliens much more than marines, and enjoy foes with large arrows saying "bite here" running beneath me smile.gif

  • evoLvingeviLevoLvingeviL Members Join Date: 2002-11-08 Member: 7802Posts: 306
    Since we're talking on a zombie topic after Flayra has said his bit, I wanna send out the yell again to BRING BACK THE GRAPHICAL DAMAGE. Or whatever it was called. The little damage numbers that floated up when you hit something. I loved 'em, and now they're gone sad.gif

    I wanna see them in 1.03 or I kill this Gorge! Yeah, you heard me!
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San FranciscoSuper Administrators, NS2 Developer, Subnautica Developer Join Date: 2002-01-22 Member: 3Posts: 6,943 admin
    Heh, sorry, no details on v1.1 yet.

    As far as "beta servers"...there aren't any. Those are adminmod and metamod tricks that people are pulling. We haven't put any work into laser beams for weapons, but I know the lanvancouver.com servers have done this (somewhat magically).
    Charlie Cleveland
    Game Director, Unknown Worlds Entertainment
  • evoLvingeviLevoLvingeviL Members Join Date: 2002-11-08 Member: 7802Posts: 306
    What about my precious graphical damage numbers? mad.gif
  • lazygamerlazygamer Members Join Date: 2002-01-28 Member: 126Posts: 452
    I think that's extremely stupid, don't those dummies read the forums? I'd be ok with laser as a visual thing, but ONLY for the marine team. Aliens shoulden't be able to see them/
  • RUAewokRUAewok Members Join Date: 2002-11-02 Member: 4159Posts: 107
    Well I was kinda wondering you mention how it could be Alien V Alien or Marine V Marine but wouldnt you need to have each team be a different color or something to tell the difference cause I looked in the models and there isn't a secondary skin for player models or is this much further down the road. Image a blue pudgy.gif don't think he'd be as cute sad.gif
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  • ThansalThansal The New Scum Members, Constellation Join Date: 2002-08-22 Member: 1215Posts: 10,571 Advanced user
    hehe /me puls out the informed N00B factor again (well no longer newb I guess)


    ok some stuff that has previously been said by devs (these are just sorta generalities and may have changed):

    There will (hopefuly) be a 2.0 this is going to contain some of the BIG changes (probably things like AvA, MvM, volumetric Flamethrower if Flay gets it working, Skulks that actualy walk on celings/walls etc)

    everything before then will probably be sorta minor changes (though still nice to have probably)


    and remember these are just somethings I remember Devs saying before, they might be wrong, I might have missremembered, they might have changed, or Flay and MonsE might have just been playing jokes on us (I wouldn't put it past em, not after that April1st gag, blech ;D)
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  • NecroNecro &lt;insert non-birthday-related title here&gt; Members Join Date: 2002-08-09 Member: 1118Posts: 3,051 Fully active user
    QUOTE (Flayra @ Nov 19 2002, 03:38 AM)
    The skin doesn't work yet, due to a bug in the forums. MonsE knows a lot more about it then I do, but we'll get the new color scheme working as soon as we can.

    v1.03 will probably come out before v1.1. I haven't announced the changes in v1.03, but it will be mostly bug fixes and updates for support of 3rd party stats and server programs. v1.1 will be the first client update, and will likely happen sometime before Xmas. We're not announcing the contents of it yet though.

    holy shiznat!!!

    thats 4 patches (1 major -1.1) in like 2 months :o

    also, will 1.03 fix the cpu usage? most ppl still get increadibly high and iggy said that the beta 1.02 were better than the public?
    image
    EUPT
  • ekentekent Members Join Date: 2002-11-08 Member: 7801Posts: 781
    Yeah, I was just playing on lan.vancouver and those laser things are very lame. It was so easy to skulk marines because you could see them coming and where they were looking exactly.
    The care of human life and happiness, and not their destruction, is the first and only object of good government.
    - Thomas Jefferson
  • DunsbyDunsby Awaiting Authorization Join Date: 2002-08-01 Member: 1042Posts: 3,552
    I think that the turrets limit should be like, 8 turrets per area / turret factory, sort of like the aliens structures.
  • ekentekent Members Join Date: 2002-11-08 Member: 7801Posts: 781
    As far as I'm concerned 1.02 is completely balanced. I retract all statements in opposition. You just need to get on a server with a few skilled players per team to see it.
    The care of human life and happiness, and not their destruction, is the first and only object of good government.
    - Thomas Jefferson
  • Gweedo99Gweedo99 Members Join Date: 2002-11-19 Member: 9313Posts: 5
    I agree with the turret limiting, why should aliens be the only ones limited....or is it because aliens can place defensive towers by the offensive ones that auto repair them??? I dunno, i think that there should still be a limit on turrets smile.gifturret.gifturret.gifturret.gifturret.gifturret.gifturret.gifturret.gifturret.gif
  • MindmeldmeMindmeldme The Evil One Members Join Date: 2002-10-27 Member: 1637Posts: 447
    No matter what is in the patchs...when they come out...or who they go to...client or server. I will just be happy to see them. i remember back in Beta...like...4 for CS when the patchs were coming out a little more regularly...now it's like once every 4 or 5 months it seems for CS or DOD. This mod is still incredibaly new and the dev's feedback is extremly impressive. However I feel, they are making it, it's thier mod...trust the dev's...they can use the...we'll release it when it's done...speach all they want with me because in the end, it is up to them.
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  • VenmochVenmoch Members Join Date: 2002-08-07 Member: 1093Posts: 3,119
    Haven't any of you seen the trailer?

    The marines had laser sights on their helmets, it looked really cool, we need lasers!

    Oh and random radio chatter too, that would really immerse me!
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  • FunkTheMonkFunkTheMonk Members Join Date: 2002-11-02 Member: 4933Posts: 175
    QUOTE (Thansal @ Nov 19 2002, 02:47 PM)
    volumetric Flamethrower

    wow.gif whoa cool!

    I agree with Mindmeld_me, its up to the devs in the end but thats not to say that I wont put my ideas forward!

    A specific message should be sent to the commander to tell them to build turrets all around the control center, not just in front of it. If commands dont do this its easy to take down an outpost.

    I'd really love to see more types of upgrades for the aliens but i cant think of anything thats missing
    That Flamethrower sounds really cool
    There isnt very much water involved in NS but if there was (say in a future map), how about a breathing appartus for the marines
    Better AI for the baubbles (sp?)
    Dual Pistols! I love being able to use 2 guns at once biggrin.gif
  • RUAewokRUAewok Members Join Date: 2002-11-02 Member: 4159Posts: 107
    maybe add some Gorge cubs smile.gifpudgy.gif I just love how the gorge hopes around it can brighten my day anytime biggrin.gif
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  • VisserVisser Members Join Date: 2002-11-03 Member: 6613Posts: 73
    Don't give into the lameness!

    NO FLAMETHROWERS FOR NS!
  • NecroNecro &lt;insert non-birthday-related title here&gt; Members Join Date: 2002-08-09 Member: 1118Posts: 3,051 Fully active user
    the ns team has said that they will ONLY add flamethrowers IF they can get it to be volumetric.

    image
    EUPT
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