Natural Selection V1.03?

lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
<div class="IPBDescription">No one has mentioned this yet</div> At least I think it hasn't been mentioned. Any info on when V1.03 is coming out, and what bugfixes/changes/enhancements/tweaks/ub3r 1337 goodies it will contain
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Comments

  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    My guess (take note, GUESS) will be minor fixes and tweaks- fixing bile bomb/xenocide, mayhaps limiting marine turrets, etc. etc.. But I think it best to wait for the official word.


    (Footnote- This is my first post on the new forums. I despise change.)
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    im guessing the client patch will come out first.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    I miss the old forums, awesome color scheme really affected the mood. What, did the Gorges take over the skulks job and make everything all cute and friendly? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • tlarmontlarmon Join Date: 2002-11-15 Member: 8701Members
    I love these forums. They're nice and fast.

    Anyway, back on topic. I can't wait until 1.03, because some of the bugs in 1.02 server-side are causing a lot of llama activity with one of the current exploits. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    As far as forum colors go, they have the skin (I did it) it's just waiting to be implemented. =(
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    The skin doesn't work yet, due to a bug in the forums. MonsE knows a lot more about it then I do, but we'll get the new color scheme working as soon as we can.

    v1.03 will probably come out before v1.1. I haven't announced the changes in v1.03, but it will be mostly bug fixes and updates for support of 3rd party stats and server programs. v1.1 will be the first client update, and will likely happen sometime before Xmas. We're not announcing the contents of it yet though.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    Just post one new piece of content. C'mon.
  • JdeFalconrJdeFalconr Join Date: 2002-11-01 Member: 2792Members
    So is it planned to add any new features to the game or is NS going to stay pretty much the same as it is now and patching will focus on gameplay changes & bug fixes?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Probably not. Look at the history of any mod and it will change tremendously over the course of it's lifetime.
  • WingWangManWingWangMan Join Date: 2002-11-03 Member: 5856Members
    The lesser we know of what is to come for v1.1, the much more filling it will be when it comes out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Lord_FrodoLord_Frodo Join Date: 2002-09-26 Member: 1333Members
    Flay, if you post some new content, I'll give you a dollar!
  • NeonJamNeonJam Join Date: 2002-11-03 Member: 5700Members
    One little tiny content? Please?

    I'll give you two dollars! C'mon Flay, you know you want to!

    You cant resist the hive min..i mean money!
  • nnynny Join Date: 2002-11-06 Member: 7440Members
    I've been playing on the beta servers, and I'll mention one really.. discussion provoking feature -

    big frickin' laser beams on the LMG and pistol.

    Aliens don't need parasite now - in early game, the marines announce their positions from down the hall, through that door you're perched above, out the vent they're hiding in.. or trying to hide in.

    Don't get me wrong, I enjoy playing aliens much more than marines, and enjoy foes with large arrows saying "bite here" running beneath me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Since we're talking on a zombie topic after Flayra has said his bit, I wanna send out the yell again to BRING BACK THE GRAPHICAL DAMAGE. Or whatever it was called. The little damage numbers that floated up when you hit something. I loved 'em, and now they're gone <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    I wanna see them in 1.03 or I kill this Gorge! Yeah, you heard me!
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Heh, sorry, no details on v1.1 yet.

    As far as "beta servers"...there aren't any. Those are adminmod and metamod tricks that people are pulling. We haven't put any work into laser beams for weapons, but I know the lanvancouver.com servers have done this (somewhat magically).
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    What about my precious graphical damage numbers? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    I think that's extremely stupid, don't those dummies read the forums? I'd be ok with laser as a visual thing, but ONLY for the marine team. Aliens shoulden't be able to see them/
  • RUAewokRUAewok Join Date: 2002-11-02 Member: 4159Members
    Well I was kinda wondering you mention how it could be Alien V Alien or Marine V Marine but wouldnt you need to have each team be a different color or something to tell the difference cause I looked in the models and there isn't a secondary skin for player models or is this much further down the road. Image a blue <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> don't think he'd be as cute <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    hehe /me puls out the informed N00B factor again (well no longer newb I guess)


    ok some stuff that has previously been said by devs (these are just sorta generalities and may have changed):

    There will (hopefuly) be a 2.0 this is going to contain some of the BIG changes (probably things like AvA, MvM, volumetric Flamethrower if Flay gets it working, Skulks that actualy walk on celings/walls etc)

    everything before then will probably be sorta minor changes (though still nice to have probably)


    and remember these are just somethings I remember Devs saying before, they might be wrong, I might have missremembered, they might have changed, or Flay and MonsE might have just been playing jokes on us (I wouldn't put it past em, not after that April1st gag, blech ;D)
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Flayra+Nov 19 2002, 03:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 19 2002, 03:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The skin doesn't work yet, due to a bug in the forums. MonsE knows a lot more about it then I do, but we'll get the new color scheme working as soon as we can.

    v1.03 will probably come out before v1.1. I haven't announced the changes in v1.03, but it will be mostly bug fixes and updates for support of 3rd party stats and server programs. v1.1 will be the first client update, and will likely happen sometime before Xmas. We're not announcing the contents of it yet though.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    holy shiznat!!!

    thats 4 patches (1 major -1.1) in like 2 months :o

    also, will 1.03 fix the cpu usage? most ppl still get increadibly high and iggy said that the beta 1.02 were better than the public?
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    Yeah, I was just playing on lan.vancouver and those laser things are very lame. It was so easy to skulk marines because you could see them coming and where they were looking <b>exactly</b>.
  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    I think that the turrets limit should be like, 8 turrets per area / turret factory, sort of like the aliens structures.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    As far as I'm concerned 1.02 is completely balanced. I retract all statements in opposition. You just need to get on a server with a few skilled players per team to see it.
  • Gweedo99Gweedo99 Join Date: 2002-11-19 Member: 9313Members
    I agree with the turret limiting, why should aliens be the only ones limited....or is it because aliens can place defensive towers by the offensive ones that auto repair them??? I dunno, i think that there should still be a limit on turrets <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    No matter what is in the patchs...when they come out...or who they go to...client or server. I will just be happy to see them. i remember back in Beta...like...4 for CS when the patchs were coming out a little more regularly...now it's like once every 4 or 5 months it seems for CS or DOD. This mod is still incredibaly new and the dev's feedback is extremly impressive. However I feel, they are making it, it's thier mod...trust the dev's...they can use the...we'll release it when it's done...speach all they want with me because in the end, it is up to them.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Haven't any of you seen the trailer?

    The marines had laser sights on their helmets, it looked really cool, we need lasers!

    Oh and random radio chatter too, that would really immerse me!
  • FunkTheMonkFunkTheMonk Join Date: 2002-11-02 Member: 4933Members
    <!--QuoteBegin--Thansal+Nov 19 2002, 02:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Nov 19 2002, 02:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->volumetric Flamethrower<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> whoa cool!

    I agree with Mindmeld_me, its up to the devs in the end but thats not to say that I wont put my ideas forward!

    A specific message should be sent to the commander to tell them to build turrets all around the control center, not just in front of it. If commands dont do this its easy to take down an outpost.

    I'd really love to see more types of upgrades for the aliens but i cant think of anything thats missing
    That Flamethrower sounds really cool
    There isnt very much water involved in NS but if there was (say in a future map), how about a breathing appartus for the marines
    Better AI for the baubbles (sp?)
    Dual Pistols! I love being able to use 2 guns at once <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • RUAewokRUAewok Join Date: 2002-11-02 Member: 4159Members
    maybe add some Gorge cubs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> I just love how the gorge hopes around it can brighten my day anytime <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • VisserVisser Join Date: 2002-11-03 Member: 6613Members
    Don't give into the lameness!

    NO FLAMETHROWERS FOR NS!
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    the ns team has said that they will ONLY add flamethrowers IF they can get it to be volumetric.
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