Natural Selection V1.03?

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Comments

  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin--Visser+Nov 20 2002, 10:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Visser @ Nov 20 2002, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Don't give into the lameness!

    NO FLAMETHROWERS FOR NS!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You're absolutely right. We do NOT need flamethrowers. We obviously need ROCKET LAUNCHERS!


    (Joking! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    bah, the stupid flamethrower wont save ur white little a$$ human mwhahahahahaha <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    For Teh Mind!
  • IncitatusIncitatus Join Date: 2002-11-02 Member: 4316Members
    God I hope they don't change much.
    That's what ruined CS for me
  • greydmiyugreydmiyu Join Date: 2002-11-18 Member: 9234Members
    <!--QuoteBegin--Visser+Nov 20 2002, 09:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Visser @ Nov 20 2002, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Don't give into the lameness!

    NO FLAMETHROWERS FOR NS!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Gotta agree there. What the hell is it with flamethrowers that gets everyone's panties in a wad? I remember when Quaketest came out and everyone wanted flamethrowers. YEAH, FLAMETHROWERS WILL BE COOL! Ya know, I haven't seen a single implementation of them that was worth anything more than appeasing this small segment of the llama population.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    I can see the appeal of a flamethrower... especially given the Alien-esque background of the game. Think there might be a Kharaa hiding cloaked in a corner? Flame it and find out! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> It's just a neat concept. Sure, the weapon itself might be lame... but even if it was just the Shotgun with some new graphics (a burst of flame instead of the pellets) it would be nice for flavor.
  • domesticxdisputedomesticxdispute Join Date: 2002-11-01 Member: 2300Members
    Haha, it's funny how every mod wants flamethrowers. You can go play TFC, they have a whole class dedicated to fire. Too bad that class sucks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • FunkTheMonkFunkTheMonk Join Date: 2002-11-02 Member: 4933Members
    If they said: We're gonna add a flamethrower I'd say 'oh....a flame thrower...'
    since they said they might add a <b>volumetric</b> flamethrower i'd love to see how they manage to do it. Only wolfeinstine (sp) has managed to do anything like it so its more of the coding and graphical side that interests me.
  • asamothasamoth Join Date: 2002-11-01 Member: 3755Members
    If we get flamethrowers can we also make it so if a skulk bites the fuel tank it explodes taking out everyone within the blast radus? Would be cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->


    Asamoth - Get away from me with that flamethrower.
  • SpidermanSpiderman Join Date: 2002-11-20 Member: 9417Members
    Personally, I think they hit the ball out of the park on the first swing with this mod.

    Fix the few little bugs, tidy up the commanders interface and then wrap it up for christmas.

    valve should be all over this mod and the devs should all be in Jamaica by this time next year <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    The sergeant/sub-commander thing would be nice... but beyond that... the game is balanced, it's an amazing marriage of RTS + FPS, and I think it's a better game at beta 1.0 than CS and TFC ever developed into.

    NS will become the standard by which future mods will be judged.

    imho

    Spiderman
  • SpeedySpeedy Join Date: 2002-11-06 Member: 7313Members, Constellation
    2 bugs need fixing in 1.0.3:

    1) bile bombs
    2) some wall of lame immunity to siege turrets

    Some wall of lame build instances, for whatever reason, seem to take very, very little damage from siege turrets. In one 1.0.2 game, we (the Marines) had 7 siege turrets firing at a set of Alien structures for over 10 minutes. We finally had to go in there with HMGs and riddle them with bullets.

    Other than that, some nice-to-haves would be:

    1) Ability to bind keys to individual and/or groups of Marines. Selecting a group of moving Marines is a pain in the arse. Selecting every Marine on spread-out-map is impossible.
    2) More voices, especially things like:
    a) "hold your position"
    b) "hold your fire"
    c) "proceed cautiously"
    d) "need backup"
    e) "stick together, team"
    f) "weld each other"
    g) "go go go !!"
    h) "taking fire, need assistance !"

    With that said, I play NS every chance I get. This is saying a lot, considering I have never played or enjoyed any other FPS/RTS game this much for this long. Great game, developers !!
  • greydmiyugreydmiyu Join Date: 2002-11-18 Member: 9234Members
    <!--QuoteBegin--Speedy+Nov 20 2002, 03:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Speedy @ Nov 20 2002, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2) some wall of lame immunity to siege turrets
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Known bug, SCs sometimes just don't do damage at all. This isn't a wall of lame issue. There is no wall of lame.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
     d) "need backup"
     e) "stick together, team"
     g) "go go go !!"
     h) "taking fire, need assistance !"
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Gee, never heard those before. Nope. Never.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--greydmiyu+Nov 20 2002, 11:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (greydmiyu @ Nov 20 2002, 11:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Speedy+Nov 20 2002, 03:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Speedy @ Nov 20 2002, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2) some wall of lame immunity to siege turrets
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Known bug, SCs sometimes just don't do damage at all. This isn't a wall of lame issue. There is no wall of lame.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
     d) "need backup"
     e) "stick together, team"
     g) "go go go !!"
     h) "taking fire, need assistance !"
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Gee, never heard those before. Nope. Never.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    rofl

    if ns is a perfect rts + fps marriage i want the children!
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    What Flayra means by 1.03 coming out before 1.1 is that 1.03 and the like are server patches and 1.1 and the like are client patches.
  • Mr_EdMr_Ed Join Date: 2002-11-04 Member: 6867Members
    edited November 2002
    adminmod will be very helpful. Its hard not haveing reserved spots on a server cause they are always full. Can we get this soon. I will give you a cookie <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    i saw some 1.03b servers out there, i even played on one but i cant figure out what they did.....

    whats changed?
  • BravoBravo Join Date: 2002-11-11 Member: 8149Members
    edited November 2002
    As Flayra has said, this mod has been influenced by Aliens.

    Considering this, adding in a flamethrower would make sense. It could also be very cool if done properly (say good bye to those pesky vent aliens!).

    EDIT: edited out a split-infinitive.
  • DramavianDramavian Join Date: 2002-09-29 Member: 1377Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--Catpoker+Nov 21 2002, 04:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Nov 21 2002, 04:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i saw some 1.03b servers out there, i even played on one but i cant figure out what they did.....

    whats changed?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Check the bug forum, Flayra has replied to some of the bugs and has said some will be addressed/fixed for 1.03..
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    From what I understand, 1.03 will be more balancing and bug fixing and 1.1 will be mostly content adding, which is why it's taking so long. I'm sure some client side bugs will be fixed as well (ie Flayra has said he will add the ability to mute voice comm for annoying players)
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    <!--QuoteBegin--(e)kent+Nov 21 2002, 06:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Nov 21 2002, 06:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->From what I understand, 1.03 will be more balancing and bug fixing and 1.1 will be mostly content adding, which is why it's taking so long. I'm sure some client side bugs will be fixed as well (ie Flayra has said he will add the ability to mute voice comm for annoying players)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You dont realise how valuble that is untill some idiot named "monkey pee boy" is blasting the song from the teacups at disneyland... then crashes the sever cause he "felt like it".
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