Co_serenity
Thaldarin
Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
Comments
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spacer:ns2.wad IS GREY. . practically and from what i can see "most" light sources are from the ceiling + theres obviously light spot on all the screens he posted.
JD: if i was too change anything i would change the floor texture. maybe choose a darker coloured texture.
also if your feeling fruity, just do a quick ps job on the monitors and make them red instead of blue(or some other colour) atm its too one colourish if you know what i mean??. also i agree with crispy some nice progress on your mapping, its brill when you can clearly see how some-one is advancing.
Nothing more to say for now.
overlays look good but keep in mind that they raise entitycount. but n a co map it should be ok. alternative: dim the light slightly. its possible to create nice looking screenlighting without using overlays, trust me. just try it out.
Just light it with overlays, it will look alot better.
I am a big Joss Whedan fan <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Two newly compiled screenshots, it's a storage area. Although I feel I may need to spice it up a bit with *something other than a crate* in the near future.
<img src='http://jdleveldesign.hlgaming.com/images/co_serenity_yoversion1.jpg' border='0' alt='user posted image' />
<img src='http://jdleveldesign.hlgaming.com/images/co_serenity_yoversion2.jpg' border='0' alt='user posted image' />
nice room excpet the floor.
Maybe tone down the spotlights a bit. They look a bit too aggressive to me.
<img src='http://jdleveldesign.hlgaming.com/images/co_serenity_yoversion4.jpg' border='0' alt='user posted image' />
<img src='http://jdleveldesign.hlgaming.com/images/co_serenity_ms_wip.jpg' border='0' alt='user posted image' />
Yeah good point, have no idea why I did it like that. Will be changed.
Crispy: CC will be turned. Although the red/white trim will stay as it is.
(actually don't darken the inset wall panel lights if you do that, i just noticed the blue lights there)
Also, try putting a trim around the metal walkway in the bottom of the last screenshot - so that the grating doesn't get cut like that. Maybe just a small bar or something... I don't know.
I disagree with that statement, reasons below:
<img src='http://jdleveldesign.hlgaming.com/images/rebirth1.jpg' border='0' alt='user posted image' /> <img src='http://jdleveldesign.hlgaming.com/images/rebirth2.jpg' border='0' alt='user posted image' />
(Note they are rebirth screenshots from 3.0 B5, for those that did not recognise it)
I'd say the maps are quite dis-similar.
I disagree with that statement, reasons below:
<img src='http://jdleveldesign.hlgaming.com/images/rebirth1.jpg' border='0' alt='user posted image' /> <img src='http://jdleveldesign.hlgaming.com/images/rebirth2.jpg' border='0' alt='user posted image' />
(Note they are rebirth screenshots from 3.0 B5, for those that did not recognise it)
I'd say the maps are quite dis-similar. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ah, acctually I kind of see it now too... I wouldn't even begin to call it a ripoff, but it is a LITTLE reminicint of rebirth, expecially if you picture rebirth flipped.
[edit] storage area looks nothing like any NS map I have ever seen before though, so it definately isn't expanding to the whole map, even if certian parts feel a little like previous NS maps.
I disagree with that statement, reasons below:
<img src='http://jdleveldesign.hlgaming.com/images/rebirth1.jpg' border='0' alt='user posted image' /> <img src='http://jdleveldesign.hlgaming.com/images/rebirth2.jpg' border='0' alt='user posted image' />
(Note they are rebirth screenshots from 3.0 B5, for those that did not recognise it)
I'd say the maps are quite dis-similar. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ah, acctually I kind of see it now too... I wouldn't even begin to call it a ripoff, but it is a LITTLE reminicint of rebirth, expecially if you picture rebirth flipped.
[edit] storage area looks nothing like any NS map I have ever seen before though, so it definately isn't expanding to the whole map, even if certian parts feel a little like previous NS maps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm actually quite dis-illusioned. I can't see the similarities (except for maybe the ceiling texture from the marine spawn on rebirth) and haven't really thought about the style of the map, I've literally just mapped. This has been a project to take time out from my main Classic project.